1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 void Announce(string snd) {
10 WriteByte(MSG_ALL, SVC_TEMPENTITY);
11 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
12 WriteString(MSG_ALL, snd);
15 void AnnounceTo(entity e, string snd) {
16 if (clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_ONE, SVC_TEMPENTITY);
20 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
21 WriteString(MSG_ONE, snd);
25 float ClientData_Send(entity to, float sf)
36 if(to.classname == "spectator")
42 sf |= 1; // forced scoreboard
43 if(to.spectatee_status)
44 sf |= 2; // spectator ent number follows
47 if(e.porto_v_angle_held)
48 sf |= 8; // angles held
50 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
51 WriteByte(MSG_ENTITY, sf);
54 WriteByte(MSG_ENTITY, to.spectatee_status);
58 WriteAngle(MSG_ENTITY, e.v_angle_x);
59 WriteAngle(MSG_ENTITY, e.v_angle_y);
65 void ClientData_Attach()
67 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
68 self.clientdata.drawonlytoclient = self;
69 self.clientdata.owner = self;
72 void ClientData_Detach()
74 remove(self.clientdata);
75 self.clientdata = world;
78 void ClientData_Touch(entity e)
80 e.clientdata.SendFlags = 1;
82 // make it spectatable
84 FOR_EACH_REALCLIENT(e2)
87 if(e2.classname == "spectator")
89 e2.clientdata.SendFlags = 1;
94 .vector spawnpoint_score;
95 .string netname_previous;
97 void spawnfunc_info_player_survivor (void)
99 spawnfunc_info_player_deathmatch();
102 void spawnfunc_info_player_start (void)
104 spawnfunc_info_player_deathmatch();
107 void spawnfunc_info_player_deathmatch (void)
109 self.classname = "info_player_deathmatch";
110 relocate_spawnpoint();
113 void spawnpoint_use()
116 if(have_team_spawns > 0)
118 self.team = activator.team;
119 some_spawn_has_been_used = 1;
124 // _x: prio (-1 if unusable)
126 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
128 float shortest, thisdist;
134 // filter out spots for the wrong team
136 if(spot.team != teamcheck)
140 if(spot.target == "")
143 if(clienttype(self) == CLIENTTYPE_REAL)
145 if(spot.restriction == 1)
150 if(spot.restriction == 2)
154 // filter out spots for assault
155 if(spot.target != "") {
158 ent = find(world, targetname, spot.target);
161 if(ent.classname == "target_objective")
164 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
168 else if(ent.classname == "trigger_race_checkpoint")
171 if(!anypoint) // spectators may spawn everywhere
174 if(g_race_qualifying)
177 if(ent.race_checkpoint != 0)
179 if(spot.race_place != race_lowest_place_spawn)
184 if(ent.race_checkpoint != self.race_respawn_checkpoint)
186 // try reusing the previous spawn
187 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
189 if(ent.race_checkpoint == 0)
192 pl = self.race_place;
193 if(pl > race_highest_place_spawn)
195 if(pl == 0 && !self.race_started)
196 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
197 if(spot.race_place != pl)
204 ent = find(ent, targetname, spot.target);
212 shortest = vlen(world.maxs - world.mins);
213 for(player = playerlist; player; player = player.chain)
216 thisdist = vlen(player.origin - spot.origin);
217 if (thisdist < shortest)
220 return prio * '1 0 0' + shortest * '0 1 0';
225 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
227 local entity spot, spotlist, spotlistend;
228 spawn_allgood = TRUE;
234 for(spot = firstspot; spot; spot = spot.chain)
236 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
238 if(autocvar_spawn_debugview)
240 setmodel(spot, "models/runematch/rune.mdl");
241 if(spot.spawnpoint_score_y < mindist)
243 spot.colormod = '1 0 0';
248 spot.colormod = '0 1 0';
249 spot.scale = spot.spawnpoint_score_y / mindist;
253 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
255 if(spot.spawnpoint_score_y < mindist)
257 // too short distance
258 spawn_allgood = FALSE;
263 spawn_allbad = FALSE;
266 spotlistend.chain = spot;
273 if(spot.team != teamcheck)
274 error("invalid spawn added");
276 print("added ", etos(spot), "\n");
282 spotlistend.chain = world;
287 for(e = spotlist; e; e = e.chain)
289 print("seen ", etos(e), "\n");
290 if(e.team != teamcheck)
291 error("invalid spawn found");
298 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
300 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
301 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
304 RandomSelection_Init();
305 for(spot = firstspot; spot; spot = spot.chain)
306 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
308 return RandomSelection_chosen_ent;
315 Finds a point to respawn
318 entity SelectSpawnPoint (float anypoint)
320 local float teamcheck;
321 local entity firstspot_new;
322 local entity spot, firstspot, playerlist;
324 spot = find (world, classname, "testplayerstart");
330 else if(have_team_spawns > 0)
332 if(have_team_spawns_forteam[self.team] == 0)
334 // we request a spawn for a team, and we have team
335 // spawns, but that team has no spawns?
336 if(have_team_spawns_forteam[0])
340 // if not, any spawn has to do
344 teamcheck = self.team; // MUST be team
346 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
347 teamcheck = 0; // MUST be noteam
350 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
353 // get the list of players
354 playerlist = findchain(classname, "player");
355 // get the entire list of spots
356 firstspot = findchain(classname, "info_player_deathmatch");
357 // filter out the bad ones
358 // (note this returns the original list if none survived)
361 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
365 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
367 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
368 firstspot = firstspot_new;
370 // there is 50/50 chance of choosing a random spot or the furthest spot
371 // (this means that roughly every other spawn will be furthest, so you
372 // usually won't get fragged at spawn twice in a row)
373 if (arena_roundbased && !g_ca)
375 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
377 firstspot = firstspot_new;
378 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
380 else if (random() > autocvar_g_spawn_furthest)
381 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
383 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
386 if(autocvar_spawn_debugview)
388 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
392 for(e = firstspot; e; e = e.chain)
393 if(e.team != teamcheck)
394 error("invalid spawn found");
399 if(autocvar_spawn_debug)
403 if(some_spawn_has_been_used)
404 return world; // team can't spawn any more, because of actions of other team
406 error("Cannot find a spawn point - please fix the map!");
417 Checks if the argument string can be a valid playermodel.
418 Returns a valid one in doubt.
421 string FallbackPlayerModel;
422 string CheckPlayerModel(string plyermodel) {
423 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
425 // note: we cannot summon Don Strunzone here, some player may
426 // still have the model string set. In case anyone manages how
427 // to change a cvar default, we'll have a small leak here.
428 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
430 if(strlen(plyermodel) < 4)
431 return FallbackPlayerModel;
432 if( substring(plyermodel,0,14) != "models/player/")
433 return FallbackPlayerModel;
434 else if(autocvar_sv_servermodelsonly)
436 if(substring(plyermodel,-4,4) != ".zym")
437 if(substring(plyermodel,-4,4) != ".dpm")
438 if(substring(plyermodel,-4,4) != ".iqm")
439 if(substring(plyermodel,-4,4) != ".md3")
440 if(substring(plyermodel,-4,4) != ".psk")
441 return FallbackPlayerModel;
442 // forbid the LOD models
443 if(substring(plyermodel, -9,5) == "_lod1")
444 return FallbackPlayerModel;
445 if(substring(plyermodel, -9,5) == "_lod2")
446 return FallbackPlayerModel;
447 if(plyermodel != strtolower(plyermodel))
448 return FallbackPlayerModel;
449 if(!fexists(plyermodel))
450 return FallbackPlayerModel;
457 Client_customizeentityforclient
462 void Client_uncustomizeentityforclient()
464 if(self.modelindex == 0) // no need to uncustomize then
466 self.modelindex = self.modelindex_lod0;
467 self.skin = self.skinindex;
470 float Client_customizeentityforclient()
474 if(self.modelindex == 0)
481 t0 = gettime(GETTIME_HIRES); // reference
486 #ifdef ALLOW_FORCEMODELS
487 if(other.cvar_cl_forceplayermodelsfromxonotic)
488 if not(self.modelindex_lod0_from_xonotic)
490 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
494 self.skin = modelsource.skinindex;
497 if(modelsource == self)
498 self.skin = modelsource.skinindex;
500 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
504 // other: the player viewing me
508 if(other.cvar_cl_playerdetailreduction <= 0)
510 if(other.cvar_cl_playerdetailreduction <= -2)
511 self.modelindex = modelsource.modelindex_lod2;
512 else if(other.cvar_cl_playerdetailreduction <= -1)
513 self.modelindex = modelsource.modelindex_lod1;
515 self.modelindex = modelsource.modelindex_lod0;
519 distance = vlen(self.origin - other.origin);
520 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
521 if(f > sv_loddistance2)
522 self.modelindex = modelsource.modelindex_lod2;
523 else if(f > sv_loddistance1)
524 self.modelindex = modelsource.modelindex_lod1;
526 self.modelindex = modelsource.modelindex_lod0;
531 t1 = gettime(GETTIME_HIRES); // reference
532 client_cefc_accumulator += (t1 - t0);
538 void setmodel_lod(entity e, string modelname)
544 // FIXME: this only supports 3-letter extensions
545 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
548 setmodel(e, s); // players have high precision
549 self.modelindex_lod1 = self.modelindex;
552 self.modelindex_lod1 = -1;
554 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
557 setmodel(e, s); // players have high precision
558 self.modelindex_lod2 = self.modelindex;
561 self.modelindex_lod2 = -1;
563 precache_model(modelname);
564 setmodel(e, modelname); // players have high precision
565 self.modelindex_lod0 = self.modelindex;
567 if(self.modelindex_lod1 < 0)
568 self.modelindex_lod1 = self.modelindex;
570 if(self.modelindex_lod2 < 0)
571 self.modelindex_lod2 = self.modelindex;
575 precache_model(modelname);
576 setmodel(e, modelname); // players have high precision
577 self.modelindex_lod0 = self.modelindex;
578 // save it for possible player model forcing
581 s = whichpack(self.model);
582 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
584 player_setupanimsformodel();
585 UpdatePlayerSounds();
592 putting a client as observer in the server
595 void FixPlayermodel();
596 void PutObserverInServer (void)
599 self.hud = HUD_NORMAL;
600 race_PreSpawnObserver();
602 spot = SelectSpawnPoint (TRUE);
604 error("No spawnpoints for observers?!?\n");
605 RemoveGrapplingHook(self); // Wazat's Grappling Hook
607 if(clienttype(self) == CLIENTTYPE_REAL)
610 WriteByte(MSG_ONE, SVC_SETVIEW);
611 WriteEntity(MSG_ONE, self);
615 MUTATOR_CALLHOOK(MakePlayerObserver);
617 Portal_ClearAll(self);
621 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
626 vehicles_exit(VHEF_RELESE);
629 DropFlag(self.flagcarried, world, world);
631 if(self.ballcarried && g_nexball)
632 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
634 WaypointSprite_PlayerDead();
636 if not(g_ca) // don't reset teams when moving a ca player to the spectators
637 self.team = -1; // move this as it is needed to log the player spectating in eventlog
639 if(self.killcount != -666) {
641 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
642 bprint ("^4", self.netname, "^4 has no more lives left\n");
644 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
646 bprint ("^4", self.netname, "^4 is spectating now\n");
648 if(self.just_joined == FALSE) {
649 LogTeamchange(self.playerid, -1, 4);
651 self.just_joined = FALSE;
654 PlayerScore_Clear(self); // clear scores when needed
656 accuracy_resend(self);
658 self.spectatortime = time;
660 self.classname = "observer";
661 self.iscreature = FALSE;
663 self.takedamage = DAMAGE_NO;
664 self.solid = SOLID_NOT;
665 self.movetype = MOVETYPE_NOCLIP;
666 self.flags = FL_CLIENT | FL_NOTARGET;
667 self.armorvalue = 666;
669 self.armorvalue = autocvar_g_balance_armor_start;
670 self.pauserotarmor_finished = 0;
671 self.pauserothealth_finished = 0;
672 self.pauseregen_finished = 0;
673 self.damageforcescale = 0;
680 self.pain_finished = 0;
681 self.strength_finished = 0;
682 self.invincible_finished = 0;
684 self.think = SUB_Null;
688 self.deadflag = DEAD_NO;
689 self.angles = spot.angles;
691 self.fixangle = TRUE;
694 self.view_ofs = PL_VIEW_OFS;
695 setorigin (self, spot.origin);
696 setsize (self, '0 0 0', '0 0 0');
697 self.prevorigin = self.origin;
705 self.weaponmodel = "";
706 self.weaponentity = world;
707 self.exteriorweaponentity = world;
708 self.killcount = -666;
709 self.velocity = '0 0 0';
710 self.avelocity = '0 0 0';
711 self.punchangle = '0 0 0';
712 self.punchvector = '0 0 0';
713 self.oldvelocity = self.velocity;
714 self.fire_endtime = -1;
717 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
721 if(self.version_mismatch)
723 Spawnqueue_Unmark(self);
724 Spawnqueue_Remove(self);
728 Spawnqueue_Insert(self);
733 // Only if the player cannot play at all
734 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
735 self.frags = FRAGS_SPECTATOR;
737 self.frags = FRAGS_LMS_LOSER;
740 self.frags = FRAGS_SPECTATOR;
743 void FixPlayermodel()
745 local string defaultmodel;
746 local float defaultskin, chmdl, oldskin;
751 if(autocvar_sv_defaultcharacter == 1) {
757 s = Team_ColorNameLowerCase(self.team);
760 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
761 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
765 if(defaultmodel == "")
767 defaultmodel = autocvar_sv_defaultplayermodel;
768 defaultskin = autocvar_sv_defaultplayerskin;
772 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
775 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
776 self.model = ""; // force the != checks to return true
779 if(defaultmodel != "")
781 if (defaultmodel != self.model)
785 setmodel_lod (self, defaultmodel);
786 setsize (self, m1, m2);
790 oldskin = self.skinindex;
791 self.skinindex = defaultskin;
793 if (self.playermodel != self.model || self.playermodel == "")
795 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
798 setmodel_lod (self, self.playermodel);
799 setsize (self, m1, m2);
803 oldskin = self.skinindex;
804 self.skinindex = stof(self.playerskin);
807 if(chmdl || oldskin != self.skinindex)
808 self.species = player_getspecies(); // model or skin has changed
811 if(strlen(autocvar_sv_defaultplayercolors))
812 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
813 setcolor(self, stof(autocvar_sv_defaultplayercolors));
816 void PlayerTouchExplode(entity p1, entity p2)
819 org = (p1.origin + p2.origin) * 0.5;
820 org_z += (p1.mins_z + p2.mins_z) * 0.5;
827 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
835 Called when a client spawns in the server
838 //void() ctf_playerchanged;
839 void PutClientInServer (void)
841 if(clienttype(self) == CLIENTTYPE_BOT)
843 self.classname = "player";
845 else if(clienttype(self) == CLIENTTYPE_REAL)
848 WriteByte(MSG_ONE, SVC_SETVIEW);
849 WriteEntity(MSG_ONE, self);
852 // player is dead and becomes observer
853 // FIXME fix LMS scoring for new system
856 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
857 self.classname = "observer";
860 if(g_arena || (g_ca && !allowed_to_spawn))
862 self.classname = "observer";
865 self.classname = "observer";
867 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
868 entity spot, oldself;
871 accuracy_resend(self);
874 JoinBestTeam(self, FALSE, TRUE);
878 spot = SelectSpawnPoint (FALSE);
881 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
882 return; // spawn failed
885 RemoveGrapplingHook(self); // Wazat's Grappling Hook
887 self.classname = "player";
888 self.wasplayer = TRUE;
889 self.iscreature = TRUE;
890 self.movetype = MOVETYPE_WALK;
891 self.solid = SOLID_SLIDEBOX;
892 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
893 if(autocvar_g_playerclip_collisions)
894 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
895 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
896 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
897 self.frags = FRAGS_PLAYER;
898 if(independent_players)
899 MAKE_INDEPENDENT_PLAYER(self);
900 self.flags = FL_CLIENT;
901 self.takedamage = DAMAGE_AIM;
903 self.effects = EF_FULLBRIGHT;
906 self.air_finished = time + 12;
908 if(autocvar_g_balance_nex_charge)
910 if(autocvar_g_balance_nex_secondary_chargepool)
911 self.nex_chargepool_ammo = 1;
912 self.nex_charge = autocvar_g_balance_nex_charge_start;
917 self.ammo_shells = warmup_start_ammo_shells;
918 self.ammo_nails = warmup_start_ammo_nails;
919 self.ammo_rockets = warmup_start_ammo_rockets;
920 self.ammo_cells = warmup_start_ammo_cells;
921 self.ammo_fuel = warmup_start_ammo_fuel;
922 self.health = warmup_start_health;
923 self.armorvalue = warmup_start_armorvalue;
924 self.weapons = warmup_start_weapons;
928 self.ammo_shells = start_ammo_shells;
929 self.ammo_nails = start_ammo_nails;
930 self.ammo_rockets = start_ammo_rockets;
931 self.ammo_cells = start_ammo_cells;
932 self.ammo_fuel = start_ammo_fuel;
933 self.health = start_health;
934 self.armorvalue = start_armorvalue;
935 self.weapons = start_weapons;
938 if(g_weaponarena_random)
940 if(g_weaponarena_random_with_laser)
941 self.weapons &~= WEPBIT_LASER;
942 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
943 if(g_weaponarena_random_with_laser)
944 self.weapons |= WEPBIT_LASER;
947 self.items = start_items;
948 self.jump_interval = time;
950 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
951 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
952 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
953 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
954 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
955 //extend the pause of rotting if client was reset at the beginning of the countdown
956 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
957 self.spawnshieldtime += game_starttime - time;
958 self.pauserotarmor_finished += game_starttime - time;
959 self.pauserothealth_finished += game_starttime - time;
960 self.pauseregen_finished += game_starttime - time;
962 self.damageforcescale = 2;
969 self.pain_finished = 0;
970 self.strength_finished = 0;
971 self.invincible_finished = 0;
973 // players have no think function
974 self.think = SUB_Null;
978 self.ballistics_density = autocvar_g_ballistics_density_player;
984 self.deadflag = DEAD_NO;
986 self.angles = spot.angles;
988 self.angles_z = 0; // never spawn tilted even if the spot says to
989 self.fixangle = TRUE; // turn this way immediately
990 self.velocity = '0 0 0';
991 self.avelocity = '0 0 0';
992 self.punchangle = '0 0 0';
993 self.punchvector = '0 0 0';
994 self.oldvelocity = self.velocity;
995 self.fire_endtime = -1;
998 WRITESPECTATABLE_MSG_ONE({
999 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1000 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
1004 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
1009 self.crouch = FALSE;
1010 self.view_ofs = PL_VIEW_OFS;
1011 setsize (self, PL_MIN, PL_MAX);
1012 self.spawnorigin = spot.origin;
1013 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
1014 // don't reset back to last position, even if new position is stuck in solid
1015 self.oldorigin = self.origin;
1016 self.prevorigin = self.origin;
1017 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
1018 self.lastteleporttime = time; // prevent insane speeds due to changing origin
1022 Spawnqueue_Remove(self);
1023 Spawnqueue_Mark(self);
1029 self.event_damage = PlayerDamage;
1031 self.bot_attack = TRUE;
1033 self.statdraintime = time + 5;
1034 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
1036 if(self.killcount == -666) {
1037 PlayerScore_Clear(self);
1041 self.cnt = WEP_LASER;
1043 CL_SpawnWeaponentity();
1044 self.alpha = default_player_alpha;
1045 self.colormod = '1 1 1' * autocvar_g_player_brightness;
1046 self.exteriorweaponentity.alpha = default_weapon_alpha;
1048 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
1049 self.lms_traveled_distance = 0;
1050 self.speedrunning = FALSE;
1052 race_PostSpawn(spot);
1054 if(autocvar_spawn_debug)
1056 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1057 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1060 //stuffcmd(self, "chase_active 0");
1061 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1063 if (autocvar_g_spawnsound)
1064 sound (self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1067 if(self.team == assault_attacker_team)
1068 centerprint(self, "You are attacking!");
1070 centerprint(self, "You are defending!");
1073 target_voicescript_clear(self);
1075 // reset fields the weapons may use
1076 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1078 weapon_action(j, WR_RESETPLAYER);
1080 // all weapons must be fully loaded when we spawn
1082 e = get_weaponinfo(j);
1083 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
1084 self.weapon_load[j] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
1086 self.weapon_forbidchange = FALSE;
1090 activator = oldself;
1093 self.target = string_null;
1099 MUTATOR_CALLHOOK(PlayerSpawn);
1101 self.switchweapon = w_getbestweapon(self);
1102 self.cnt = self.switchweapon;
1106 self.alivetime = time;
1107 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1108 PutObserverInServer ();
1112 // ctf_playerchanged();
1115 .float ebouncefactor, ebouncestop; // electro's values
1116 // TODO do we need all these fields, or should we stop autodetecting runtime
1117 // changes and just have a console command to update this?
1118 float ClientInit_SendEntity(entity to, float sf)
1120 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1121 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1122 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
1123 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
1124 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
1125 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
1126 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
1127 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
1128 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
1129 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
1130 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
1131 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
1132 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
1133 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
1134 if(sv_foginterval && world.fog != "")
1135 WriteString(MSG_ENTITY, world.fog);
1137 WriteString(MSG_ENTITY, "");
1138 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1139 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1140 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
1141 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
1142 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
1143 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
1144 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
1145 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
1146 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
1147 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
1148 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
1149 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
1153 void ClientInit_CheckUpdate()
1155 self.nextthink = time;
1156 if(self.count != autocvar_g_balance_armor_blockpercent)
1158 self.count = autocvar_g_balance_armor_blockpercent;
1159 self.SendFlags |= 1;
1161 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
1163 self.cnt = autocvar_g_balance_weaponswitchdelay;
1164 self.SendFlags |= 1;
1166 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
1168 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
1169 self.SendFlags |= 1;
1171 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
1173 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
1174 self.SendFlags |= 1;
1176 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
1178 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
1179 self.SendFlags |= 1;
1181 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
1183 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
1184 self.SendFlags |= 1;
1188 void ClientInit_Spawn()
1193 e.classname = "clientinit";
1194 e.think = ClientInit_CheckUpdate;
1195 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1199 ClientInit_CheckUpdate();
1208 void SetNewParms (void)
1210 // initialize parms for a new player
1211 parm1 = -(86400 * 366);
1219 void SetChangeParms (void)
1221 // save parms for level change
1222 parm1 = self.parm_idlesince - time;
1230 void DecodeLevelParms (void)
1233 self.parm_idlesince = parm1;
1234 if(self.parm_idlesince == -(86400 * 366))
1235 self.parm_idlesince = time;
1237 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1238 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1245 Called when a client types 'kill' in the console
1249 .float clientkill_nexttime;
1250 void ClientKill_Now_TeamChange()
1252 if(self.killindicator_teamchange == -1)
1255 JoinBestTeam( self, FALSE, FALSE );
1257 else if(self.killindicator_teamchange == -2)
1262 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1263 PutObserverInServer();
1266 SV_ChangeTeam(self.killindicator_teamchange - 1);
1269 void ClientKill_Now()
1273 vehicles_exit(VHEF_RELESE);
1274 if(!self.killindicator_teamchange)
1276 self.vehicle_health = -1;
1277 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1281 if(self.killindicator && !wasfreed(self.killindicator))
1282 remove(self.killindicator);
1284 self.killindicator = world;
1286 if(self.killindicator_teamchange)
1287 ClientKill_Now_TeamChange();
1290 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1292 // now I am sure the player IS dead
1294 void KillIndicator_Think()
1298 if (self.owner.killindicator)
1300 remove(self.owner.killindicator);
1301 self.owner.killindicator = world;
1306 if (!self.owner.modelindex)
1308 self.owner.killindicator = world;
1316 ClientKill_Now(); // no oldself needed
1319 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1321 self.nextthink = time + 1;
1327 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1328 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1331 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1332 if(self.owner.killindicator_teamchange)
1334 if(self.owner.killindicator_teamchange == -1)
1335 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1336 else if(self.owner.killindicator_teamchange == -2)
1337 centerprint(self.owner, strcat("Spectating in ", ftos(self.cnt), " seconds"));
1339 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1342 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1344 self.nextthink = time + 1;
1349 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1356 if (self.killindicator)
1358 remove(self.killindicator);
1359 self.killindicator = world;
1364 killtime = autocvar_g_balance_kill_delay;
1366 if(g_race_qualifying || g_cts)
1369 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1371 remove(self.killindicator);
1372 self.killindicator = world;
1374 ClientKill_Now(); // allow instant kill in this case
1378 self.killindicator_teamchange = targetteam;
1380 if(!self.killindicator)
1382 if(self.modelindex && self.deadflag == DEAD_NO)
1384 killtime = max(killtime, self.clientkill_nexttime - time);
1385 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1388 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1394 self.killindicator = spawn();
1395 self.killindicator.owner = self;
1396 self.killindicator.scale = 0.5;
1397 setattachment(self.killindicator, self, "");
1398 setorigin(self.killindicator, '0 0 52');
1399 self.killindicator.think = KillIndicator_Think;
1400 self.killindicator.nextthink = time + (self.lip) * 0.05;
1401 self.killindicator.cnt = ceil(killtime);
1402 self.killindicator.count = bound(0, ceil(killtime), 10);
1403 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1405 for(e = world; (e = find(e, classname, "body")) != world; )
1409 e.killindicator = spawn();
1410 e.killindicator.owner = e;
1411 e.killindicator.scale = 0.5;
1412 setattachment(e.killindicator, e, "");
1413 setorigin(e.killindicator, '0 0 52');
1414 e.killindicator.think = KillIndicator_Think;
1415 e.killindicator.nextthink = time + (e.lip) * 0.05;
1416 e.killindicator.cnt = ceil(killtime);
1421 if(self.killindicator)
1423 if(targetteam == 0) // just die
1424 self.killindicator.colormod = '0 0 0';
1425 else if(targetteam == -1) // auto
1426 self.killindicator.colormod = '0 1 0';
1427 else if(targetteam == -2) // spectate
1428 self.killindicator.colormod = '0.5 0.5 0.5';
1430 self.killindicator.colormod = TeamColor(targetteam);
1434 void ClientKill (void)
1439 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1443 else if(self.freezetag_frozen)
1448 ClientKill_TeamChange(0);
1451 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1453 e.killindicator = spawn();
1454 e.killindicator.owner = e;
1455 e.killindicator.think = KillIndicator_Think;
1456 e.killindicator.nextthink = time + (e.lip) * 0.05;
1457 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1458 e.killindicator.health = 1; // this is used to indicate that it should be silent
1462 void DoTeamChange(float destteam)
1468 if (self.killindicator)
1470 remove(self.killindicator);
1471 self.killindicator = world;
1479 SetPlayerColors(self, destteam);
1483 if(self.classname == "player")
1486 CheckAllowedTeams(self);
1487 t = FindSmallestTeam(self, TRUE);
1490 case COLOR_TEAM1: c0 = c1; break;
1491 case COLOR_TEAM2: c0 = c2; break;
1492 case COLOR_TEAM3: c0 = c3; break;
1493 case COLOR_TEAM4: c0 = c4; break;
1500 destteam = COLOR_TEAM1;
1504 destteam = COLOR_TEAM2;
1508 destteam = COLOR_TEAM3;
1512 destteam = COLOR_TEAM4;
1518 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1520 ClientKill_TeamChange(destteam);
1523 void FixClientCvars(entity e)
1525 // send prediction settings to the client
1526 stuffcmd(e, "\nin_bindmap 0 0\n");
1528 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1529 if(autocvar_g_antilag == 3) // client side hitscan
1530 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1532 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1534 * we no longer need to stuff this. Remove this comment block if you feel
1535 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1536 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1537 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1538 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1539 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1540 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1541 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1542 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1543 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1544 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1545 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1546 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1547 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1548 stuffcmd(e, "cl_movement_edgefriction 1\n");
1552 float PlayerInIDList(entity p, string idlist)
1557 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1558 if not(p.crypto_idfp)
1561 // this function allows abbreviated player IDs too!
1562 n = tokenize_console(idlist);
1563 for(i = 0; i < n; ++i)
1566 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1577 Called when a client connects to the server
1580 //void ctf_clientconnect();
1581 string ColoredTeamName(float t);
1582 void DecodeLevelParms (void);
1583 //void dom_player_join_team(entity pl);
1584 void set_dom_state(entity e);
1585 void ClientConnect (void)
1589 if(self.flags & FL_CLIENT)
1591 print("Warning: ClientConnect, but already connected!\n");
1595 if(Ban_MaybeEnforceBan(self))
1601 sprint(self, strcat("^4SVQC Build information: ^1", WATERMARK(), "\n"));
1604 self.classname = "player_joining";
1606 self.flags = FL_CLIENT;
1607 self.version_nagtime = time + 10 + random() * 10;
1611 dprint("BUG player count is lower than zero, this cannot happen!\n");
1615 PlayerScore_Attach(self);
1616 ClientData_Attach();
1617 accuracy_init(self);
1619 bot_clientconnect();
1625 race_PreSpawnObserver();
1628 // dom_player_join_team(self);
1630 // identify the right forced team
1631 if(autocvar_g_campaign)
1633 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1635 switch(autocvar_g_campaign_forceteam)
1637 case 1: self.team_forced = COLOR_TEAM1; break;
1638 case 2: self.team_forced = COLOR_TEAM2; break;
1639 case 3: self.team_forced = COLOR_TEAM3; break;
1640 case 4: self.team_forced = COLOR_TEAM4; break;
1641 default: self.team_forced = 0;
1645 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1646 self.team_forced = COLOR_TEAM1;
1647 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1648 self.team_forced = COLOR_TEAM2;
1649 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1650 self.team_forced = COLOR_TEAM3;
1651 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1652 self.team_forced = COLOR_TEAM4;
1653 else if(autocvar_g_forced_team_otherwise == "red")
1654 self.team_forced = COLOR_TEAM1;
1655 else if(autocvar_g_forced_team_otherwise == "blue")
1656 self.team_forced = COLOR_TEAM2;
1657 else if(autocvar_g_forced_team_otherwise == "yellow")
1658 self.team_forced = COLOR_TEAM3;
1659 else if(autocvar_g_forced_team_otherwise == "pink")
1660 self.team_forced = COLOR_TEAM4;
1661 else if(autocvar_g_forced_team_otherwise == "spectate")
1662 self.team_forced = -1;
1663 else if(autocvar_g_forced_team_otherwise == "spectator")
1664 self.team_forced = -1;
1666 self.team_forced = 0;
1669 if(self.team_forced > 0)
1670 self.team_forced = 0;
1672 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1674 if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
1675 self.classname = "observer";
1679 if(autocvar_g_balance_teams || autocvar_g_balance_teams_force)
1681 self.classname = "player";
1682 campaign_bots_may_start = 1;
1686 self.classname = "observer"; // do it anyway
1691 self.classname = "player";
1692 campaign_bots_may_start = 1;
1696 self.playerid = (playerid_last = playerid_last + 1);
1698 if(clienttype(self) == CLIENTTYPE_BOT)
1699 PlayerStats_AddPlayer(self);
1701 if(autocvar_sv_eventlog)
1702 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1704 LogTeamchange(self.playerid, self.team, 1);
1706 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1708 self.netname_previous = strzone(self.netname);
1710 bprint("^4", self.netname, "^4 connected");
1712 if(self.classname != "observer" && (g_domination || g_ctf))
1713 bprint(" and joined the ", ColoredTeamName(self.team));
1717 self.welcomemessage_time = 0;
1719 stuffcmd(self, strcat(clientstuff, "\n"));
1720 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1721 stuffcmd(self, "cl_particles_reloadeffects\n");
1723 FixClientCvars(self);
1725 // spawnfunc_waypoint sprites
1726 WaypointSprite_InitClient(self);
1728 // Wazat's grappling hook
1729 SetGrappleHookBindings();
1731 // get autoswitch state from player when he toggles it
1732 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1734 // get version info from player
1735 stuffcmd(self, "cmd clientversion $gameversion\n");
1737 // get other cvars from player
1740 // notify about available teams
1743 CheckAllowedTeams(self);
1744 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1745 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1748 stuffcmd(self, "set _teams_available 0\n");
1750 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1754 self.classname = "observer";
1756 Spawnqueue_Insert(self);
1760 ctf_clientconnect();
1765 bot_relinkplayerlist();
1767 self.spectatortime = time;
1770 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1773 self.jointime = time;
1774 self.allowedTimeouts = autocvar_sv_timeout_number;
1776 if(clienttype(self) == CLIENTTYPE_REAL)
1778 if(autocvar_g_bugrigs || g_weaponarena == WEPBIT_TUBA)
1779 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1784 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1786 PlayerScore_Add(self, SP_LMS_RANK, 666);
1787 self.frags = FRAGS_SPECTATOR;
1791 if(!sv_foginterval && world.fog != "")
1792 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1794 SoundEntity_Attach(self);
1796 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1798 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1799 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1802 self.hitplotfh = -1;
1804 if(g_race || g_cts) {
1810 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1813 race_send_recordtime(MSG_ONE);
1814 race_send_speedaward(MSG_ONE);
1816 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1817 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1818 race_send_speedaward_alltimebest(MSG_ONE);
1821 for (i = 1; i <= RANKINGS_CNT; ++i) {
1822 race_SendRankings(i, 0, 0, MSG_ONE);
1825 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1826 send_CSQC_teamnagger();
1829 set_dom_state(self);
1838 Called when a client disconnects from the server
1841 .entity chatbubbleentity;
1843 void ClientDisconnect (void)
1846 vehicles_exit(VHEF_RELESE);
1848 if not(self.flags & FL_CLIENT)
1850 print("Warning: ClientDisconnect without ClientConnect\n");
1854 PlayerStats_AddGlobalInfo(self);
1856 CheatShutdownClient();
1858 if(self.hitplotfh >= 0)
1860 fclose(self.hitplotfh);
1861 self.hitplotfh = -1;
1865 anticheat_shutdown();
1867 playerdemo_shutdown();
1869 bot_clientdisconnect();
1874 if(autocvar_sv_eventlog)
1875 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1876 bprint ("^4",self.netname);
1877 bprint ("^4 disconnected\n");
1879 SoundEntity_Detach(self);
1882 MUTATOR_CALLHOOK(ClientDisconnect);
1884 Portal_ClearAll(self);
1886 if(self.flagcarried)
1887 DropFlag(self.flagcarried, world, world);
1888 if(self.ballcarried && g_nexball)
1889 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1891 // Here, everything has been done that requires this player to be a client.
1893 self.flags &~= FL_CLIENT;
1895 if (self.chatbubbleentity)
1896 remove (self.chatbubbleentity);
1898 if (self.killindicator)
1899 remove (self.killindicator);
1901 WaypointSprite_PlayerGone();
1903 bot_relinkplayerlist();
1907 Spawnqueue_Unmark(self);
1908 Spawnqueue_Remove(self);
1911 accuracy_free(self);
1912 ClientData_Detach();
1913 PlayerScore_Detach(self);
1915 if(self.netname_previous)
1916 strunzone(self.netname_previous);
1917 if(self.clientstatus)
1918 strunzone(self.clientstatus);
1919 if(self.weaponorder_byimpulse)
1920 strunzone(self.weaponorder_byimpulse);
1922 ClearPlayerSounds();
1925 remove(self.personal);
1935 void ChatBubbleThink()
1937 self.nextthink = time;
1938 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1940 if(self.owner) // but why can that ever be world?
1941 self.owner.chatbubbleentity = world;
1945 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1947 || self.owner.tetris_on
1950 self.model = self.mdl;
1955 void UpdateChatBubble()
1957 if (!self.modelindex)
1959 // spawn a chatbubble entity if needed
1960 if (!self.chatbubbleentity)
1962 self.chatbubbleentity = spawn();
1963 self.chatbubbleentity.owner = self;
1964 self.chatbubbleentity.exteriormodeltoclient = self;
1965 self.chatbubbleentity.think = ChatBubbleThink;
1966 self.chatbubbleentity.nextthink = time;
1967 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1968 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1969 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1970 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1971 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1972 self.chatbubbleentity.model = "";
1973 self.chatbubbleentity.effects = EF_LOWPRECISION;
1978 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1979 // added to the model skins
1980 /*void UpdateColorModHack()
1983 c = self.clientcolors & 15;
1984 // LordHavoc: only bothering to support white, green, red, yellow, blue
1985 if (!teamplay) self.colormod = '0 0 0';
1986 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1987 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1988 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1989 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1990 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1991 else self.colormod = '1 1 1';
1997 if(self.modelindex != 0 && autocvar_g_respawn_ghosts)
1999 self.solid = SOLID_NOT;
2000 self.takedamage = DAMAGE_NO;
2001 self.movetype = MOVETYPE_FLY;
2002 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
2003 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
2004 self.effects |= EF_ADDITIVE;
2005 self.oldcolormap = self.colormap;
2006 self.colormap = 512;
2007 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
2008 if(autocvar_g_respawn_ghosts_maxtime)
2009 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
2013 self.effects |= EF_NODRAW; // prevent another CopyBody
2014 if(self.oldcolormap)
2016 self.colormap = self.oldcolormap;
2017 self.oldcolormap = 0;
2019 PutClientInServer();
2022 void play_countdown(float finished, string samp)
2024 if(clienttype(self) == CLIENTTYPE_REAL)
2025 if(floor(finished - time - frametime) != floor(finished - time))
2026 if(finished - time < 6)
2027 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
2031 * When sv_timeout is used this function returs strings like
2032 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
2033 * Called by centerprint functions
2034 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
2036 string getTimeoutText(float addOneSecond) {
2037 if (!autocvar_sv_timeout || !timeoutStatus)
2040 local string retStr;
2041 if (timeoutStatus == 1) {
2042 if (addOneSecond == 1) {
2043 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
2046 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
2050 else if (timeoutStatus == 2) {
2052 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
2053 //don't show messages like "Timeout ends in 0 seconds"...
2054 if ((remainingTimeoutTime + 1) > 0)
2060 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
2061 //don't show messages like "Timeout ends in 0 seconds"...
2062 if (remainingTimeoutTime > 0)
2071 void player_powerups (void)
2073 // add a way to see what the items were BEFORE all of these checks for the mutator hook
2074 olditems = self.items;
2076 if((self.items & IT_USING_JETPACK) && !self.deadflag)
2078 SoundEntity_StartSound(self, CH_TRIGGER_SINGLE, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
2079 self.modelflags |= MF_ROCKET;
2083 SoundEntity_StopSound(self, CH_TRIGGER_SINGLE);
2084 self.modelflags &~= MF_ROCKET;
2087 self.effects &~= (EF_DIMLIGHT | EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
2089 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
2092 Fire_ApplyDamage(self);
2093 Fire_ApplyEffect(self);
2097 self.effects |= EF_FULLBRIGHT;
2099 if (self.items & IT_STRENGTH)
2101 play_countdown(self.strength_finished, "misc/poweroff.wav");
2102 if (time > self.strength_finished)
2104 self.alpha = default_player_alpha;
2105 self.exteriorweaponentity.alpha = default_weapon_alpha;
2106 self.items &~= IT_STRENGTH;
2107 sprint(self, "^3Invisibility has worn off\n");
2112 if (time < self.strength_finished)
2114 self.alpha = g_minstagib_invis_alpha;
2115 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
2116 self.items |= IT_STRENGTH;
2117 sprint(self, "^3You are invisible\n");
2121 if (self.items & IT_INVINCIBLE)
2123 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2124 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
2126 self.items = self.items - (self.items & IT_INVINCIBLE);
2127 sprint(self, "^3Speed has worn off\n");
2132 if (time < self.invincible_finished)
2134 self.items = self.items | IT_INVINCIBLE;
2135 sprint(self, "^3You are on speed\n");
2139 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
2141 if (self.items & IT_STRENGTH)
2143 play_countdown(self.strength_finished, "misc/poweroff.wav");
2144 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
2145 if (time > self.strength_finished && autocvar_g_balance_powerup_timer)
2147 self.items = self.items - (self.items & IT_STRENGTH);
2148 sprint(self, "^3Strength has worn off\n");
2153 if (time < self.strength_finished)
2155 self.items = self.items | IT_STRENGTH;
2156 sprint(self, "^3Strength infuses your weapons with devastating power\n");
2159 if (self.items & IT_INVINCIBLE)
2161 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2162 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
2163 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
2165 self.items = self.items - (self.items & IT_INVINCIBLE);
2166 sprint(self, "^3Shield has worn off\n");
2171 if (time < self.invincible_finished)
2173 self.items = self.items | IT_INVINCIBLE;
2174 sprint(self, "^3Shield surrounds you\n");
2178 if(autocvar_g_nodepthtestplayers)
2179 self.effects = self.effects | EF_NODEPTHTEST;
2181 if(autocvar_g_fullbrightplayers)
2182 self.effects = self.effects | EF_FULLBRIGHT;
2184 // midair gamemode: damage only while in the air
2185 // if in midair mode, being on ground grants temporary invulnerability
2186 // (this is so that multishot weapon don't clear the ground flag on the
2187 // first damage in the frame, leaving the player vulnerable to the
2188 // remaining hits in the same frame)
2189 if (self.flags & FL_ONGROUND)
2191 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
2193 if (time >= game_starttime)
2194 if (time < self.spawnshieldtime)
2195 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
2198 MUTATOR_CALLHOOK(PlayerPowerups);
2201 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
2203 if(current > stable)
2205 else if(current > stable - 0.25) // when close enough, "snap"
2208 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2211 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2213 if(current < stable)
2215 else if(current < stable + 0.25) // when close enough, "snap"
2218 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2221 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2223 if(current > rotstable)
2225 if(rotframetime > 0)
2227 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2228 current = max(rotstable, current - rotlinear * rotframetime);
2231 else if(current < regenstable)
2233 if(regenframetime > 0)
2235 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2236 current = min(regenstable, current + regenlinear * regenframetime);
2246 void player_regen (void)
2248 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2249 maxh = autocvar_g_balance_health_rotstable;
2250 maxa = autocvar_g_balance_armor_rotstable;
2251 maxf = autocvar_g_balance_fuel_rotstable;
2252 minh = autocvar_g_balance_health_regenstable;
2253 mina = autocvar_g_balance_armor_regenstable;
2254 minf = autocvar_g_balance_fuel_regenstable;
2255 limith = autocvar_g_balance_health_limit;
2256 limita = autocvar_g_balance_armor_limit;
2257 limitf = autocvar_g_balance_fuel_limit;
2259 max_mod = regen_mod = rot_mod = limit_mod = 1;
2261 if (self.runes & RUNE_REGEN)
2263 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2265 regen_mod = autocvar_g_balance_rune_regen_combo_regenrate;
2266 max_mod = autocvar_g_balance_rune_regen_combo_hpmod;
2267 limit_mod = autocvar_g_balance_rune_regen_combo_limitmod;
2271 regen_mod = autocvar_g_balance_rune_regen_regenrate;
2272 max_mod = autocvar_g_balance_rune_regen_hpmod;
2273 limit_mod = autocvar_g_balance_rune_regen_limitmod;
2276 else if (self.runes & CURSE_VENOM)
2278 max_mod = autocvar_g_balance_curse_venom_hpmod;
2279 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2280 rot_mod = autocvar_g_balance_rune_regen_combo_rotrate;
2282 rot_mod = autocvar_g_balance_curse_venom_rotrate;
2283 limit_mod = autocvar_g_balance_curse_venom_limitmod;
2284 //if (!self.runes & RUNE_REGEN)
2285 // rot_mod = autocvar_g_balance_curse_venom_rotrate;
2287 maxh = maxh * max_mod;
2288 //maxa = maxa * max_mod;
2289 //maxf = maxf * max_mod;
2290 minh = minh * max_mod;
2291 //mina = mina * max_mod;
2292 //minf = minf * max_mod;
2293 limith = limith * limit_mod;
2294 limita = limita * limit_mod;
2295 //limitf = limitf * limit_mod;
2300 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
2302 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2303 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2305 // if player rotted to death... die!
2307 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2310 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2311 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2314 float zoomstate_set;
2315 void SetZoomState(float z)
2317 if(z != self.zoomstate)
2320 ClientData_Touch(self);
2325 void GetPressedKeys(void) {
2326 MUTATOR_CALLHOOK(GetPressedKeys);
2327 if (self.movement_x > 0) // get if movement keys are pressed
2328 { // forward key pressed
2329 self.pressedkeys |= KEY_FORWARD;
2330 self.pressedkeys &~= KEY_BACKWARD;
2332 else if (self.movement_x < 0)
2333 { // backward key pressed
2334 self.pressedkeys |= KEY_BACKWARD;
2335 self.pressedkeys &~= KEY_FORWARD;
2339 self.pressedkeys &~= KEY_FORWARD;
2340 self.pressedkeys &~= KEY_BACKWARD;
2343 if (self.movement_y > 0)
2344 { // right key pressed
2345 self.pressedkeys |= KEY_RIGHT;
2346 self.pressedkeys &~= KEY_LEFT;
2348 else if (self.movement_y < 0)
2349 { // left key pressed
2350 self.pressedkeys |= KEY_LEFT;
2351 self.pressedkeys &~= KEY_RIGHT;
2355 self.pressedkeys &~= KEY_RIGHT;
2356 self.pressedkeys &~= KEY_LEFT;
2359 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2360 self.pressedkeys |= KEY_JUMP;
2362 self.pressedkeys &~= KEY_JUMP;
2363 if (self.BUTTON_CROUCH)
2364 self.pressedkeys |= KEY_CROUCH;
2366 self.pressedkeys &~= KEY_CROUCH;
2370 ======================
2371 spectate mode routines
2372 ======================
2375 void SpectateCopy(entity spectatee) {
2377 MUTATOR_CALLHOOK(SpectateCopy);
2378 self.armortype = spectatee.armortype;
2379 self.armorvalue = spectatee.armorvalue;
2380 self.ammo_cells = spectatee.ammo_cells;
2381 self.ammo_shells = spectatee.ammo_shells;
2382 self.ammo_nails = spectatee.ammo_nails;
2383 self.ammo_rockets = spectatee.ammo_rockets;
2384 self.ammo_fuel = spectatee.ammo_fuel;
2385 self.clip_load = spectatee.clip_load;
2386 self.clip_size = spectatee.clip_size;
2387 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2388 self.health = spectatee.health;
2390 self.items = spectatee.items;
2391 self.last_pickup = spectatee.last_pickup;
2392 self.hit_time = spectatee.hit_time;
2393 self.metertime = spectatee.metertime;
2394 self.strength_finished = spectatee.strength_finished;
2395 self.invincible_finished = spectatee.invincible_finished;
2396 self.pressedkeys = spectatee.pressedkeys;
2397 self.weapons = spectatee.weapons;
2398 self.switchweapon = spectatee.switchweapon;
2399 self.weapon = spectatee.weapon;
2400 self.nex_charge = spectatee.nex_charge;
2401 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2402 self.hagar_load = spectatee.hagar_load;
2403 self.minelayer_mines = spectatee.minelayer_mines;
2404 self.punchangle = spectatee.punchangle;
2405 self.view_ofs = spectatee.view_ofs;
2406 self.v_angle = spectatee.v_angle;
2407 self.velocity = spectatee.velocity;
2408 self.dmg_take = spectatee.dmg_take;
2409 self.dmg_save = spectatee.dmg_save;
2410 self.dmg_inflictor = spectatee.dmg_inflictor;
2411 self.angles = spectatee.v_angle;
2412 self.fixangle = TRUE;
2413 setorigin(self, spectatee.origin);
2414 setsize(self, spectatee.mins, spectatee.maxs);
2415 SetZoomState(spectatee.zoomstate);
2417 anticheat_spectatecopy(spectatee);
2419 //self.vehicle = spectatee.vehicle;
2421 self.hud = spectatee.hud;
2422 if(spectatee.vehicle)
2424 setorigin(self, spectatee.origin);
2425 self.velocity = spectatee.vehicle.velocity;
2426 self.v_angle += spectatee.vehicle.angles;
2427 //self.v_angle_x *= -1;
2428 self.vehicle_health = spectatee.vehicle_health;
2429 self.vehicle_shield = spectatee.vehicle_shield;
2430 self.vehicle_energy = spectatee.vehicle_energy;
2431 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2432 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2433 self.vehicle_reload1 = spectatee.vehicle_reload1;
2434 self.vehicle_reload2 = spectatee.vehicle_reload2;
2437 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
2438 WriteEntity(MSG_ONE, spectatee);
2439 //self.tur_head = spectatee.vehicle.vehicle_viewport;
2443 float SpectateUpdate() {
2447 if (self == self.enemy)
2450 if(self.enemy.classname != "player")
2453 SpectateCopy(self.enemy);
2458 float SpectateNext() {
2459 other = find(self.enemy, classname, "player");
2462 other = find(other, classname, "player");
2467 if(self.enemy.classname == "player") {
2468 if(self.enemy.vehicle)
2471 WriteByte(MSG_ONE, SVC_SETVIEWPORT);
2472 WriteEntity(MSG_ONE, self.enemy);
2473 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2474 self.movetype = MOVETYPE_NONE;
2475 accuracy_resend(self);
2480 WriteByte(MSG_ONE, SVC_SETVIEW);
2481 WriteEntity(MSG_ONE, self.enemy);
2482 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2483 self.movetype = MOVETYPE_NONE;
2484 accuracy_resend(self);
2486 if(!SpectateUpdate())
2487 PutObserverInServer();
2497 ShowRespawnCountdown()
2499 Update a respawn countdown display.
2502 void ShowRespawnCountdown()
2505 if(self.deadflag == DEAD_NO) // just respawned?
2509 number = ceil(self.death_time - time);
2512 if(number <= self.respawn_countdown)
2514 self.respawn_countdown = number - 1;
2515 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2516 AnnounceTo(self, strcat(ftos(number), ""));
2521 void LeaveSpectatorMode()
2523 if(nJoinAllowed(1)) {
2524 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
2525 self.classname = "player";
2527 if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
2528 JoinBestTeam(self, FALSE, TRUE);
2530 if(autocvar_g_campaign)
2531 campaign_bots_may_start = 1;
2533 PutClientInServer();
2535 if(self.classname == "player")
2536 bprint ("^4", self.netname, "^4 is playing now\n");
2538 if(!autocvar_g_campaign)
2539 centerprint(self,""); // clear MOTD
2543 if (g_ca && self.caplayer) {
2546 stuffcmd(self,"menu_showteamselect\n");
2551 //player may not join because of g_maxplayers is set
2552 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2557 * Determines whether the player is allowed to join. This depends on cvar
2558 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2559 * it checks whether the number of currently playing players exceeds g_maxplayers.
2560 * @return int number of free slots for players, 0 if none
2562 float nJoinAllowed(float includeMe) {
2563 if(self.team_forced < 0)
2564 return FALSE; // forced spectators can never join
2566 // TODO simplify this
2569 local float totalClients;
2573 if (!autocvar_g_maxplayers)
2574 return maxclients - totalClients + includeMe;
2576 local float currentlyPlaying;
2577 FOR_EACH_REALPLAYER(e)
2578 currentlyPlaying += 1;
2580 if(currentlyPlaying < autocvar_g_maxplayers)
2581 return min(maxclients - totalClients + includeMe, autocvar_g_maxplayers - currentlyPlaying);
2587 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2588 * g_maxplayers_spectator_blocktime seconds
2590 void checkSpectatorBlock() {
2591 if(self.classname == "spectator" || self.classname == "observer") {
2592 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2593 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2599 void ObserverThink()
2601 if (self.flags & FL_JUMPRELEASED) {
2602 if (self.BUTTON_JUMP && !self.version_mismatch) {
2603 self.welcomemessage_time = 0;
2604 self.flags &~= FL_JUMPRELEASED;
2605 self.flags |= FL_SPAWNING;
2606 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2607 self.welcomemessage_time = 0;
2608 self.flags &~= FL_JUMPRELEASED;
2609 if(SpectateNext() == 1) {
2610 self.classname = "spectator";
2614 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2615 self.flags |= FL_JUMPRELEASED;
2616 if(self.flags & FL_SPAWNING)
2618 self.flags &~= FL_SPAWNING;
2619 LeaveSpectatorMode();
2624 PrintWelcomeMessage(self);
2627 void SpectatorThink()
2629 if (self.flags & FL_JUMPRELEASED) {
2630 if (self.BUTTON_JUMP && !self.version_mismatch) {
2631 self.welcomemessage_time = 0;
2632 self.flags &~= FL_JUMPRELEASED;
2633 self.flags |= FL_SPAWNING;
2634 } else if(self.BUTTON_ATCK) {
2635 self.welcomemessage_time = 0;
2636 self.flags &~= FL_JUMPRELEASED;
2637 if(SpectateNext() == 1) {
2638 self.classname = "spectator";
2640 self.classname = "observer";
2641 PutClientInServer();
2643 } else if (self.BUTTON_ATCK2) {
2644 self.welcomemessage_time = 0;
2645 self.flags &~= FL_JUMPRELEASED;
2646 self.classname = "observer";
2647 PutClientInServer();
2649 if(!SpectateUpdate())
2650 PutObserverInServer();
2653 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2654 self.flags |= FL_JUMPRELEASED;
2655 if(self.flags & FL_SPAWNING)
2657 self.flags &~= FL_SPAWNING;
2658 LeaveSpectatorMode();
2662 if(!SpectateUpdate())
2663 PutObserverInServer();
2666 PrintWelcomeMessage(self);
2667 self.flags |= FL_CLIENT | FL_NOTARGET;
2673 if(self.classname != "player")
2678 vehicles_exit(VHEF_NORMAL);
2682 // a use key was pressed; call handlers
2686 MUTATOR_CALLHOOK(PlayerUseKey);
2689 .float touchexplode_time;
2695 Called every frame for each client before the physics are run
2698 .float usekeypressed;
2699 void() ctf_setstatus;
2700 void() nexball_setstatus;
2702 void PlayerPreThink (void)
2704 WarpZone_PlayerPhysics_FixVAngle();
2706 self.stat_game_starttime = game_starttime;
2707 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2708 self.stat_leadlimit = autocvar_leadlimit;
2712 // physics frames: update anticheat stuff
2713 anticheat_prethink();
2716 if(blockSpectators && frametime)
2717 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2718 checkSpectatorBlock();
2722 if(self.netname_previous != self.netname)
2724 if(autocvar_sv_eventlog)
2725 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2726 if(self.netname_previous)
2727 strunzone(self.netname_previous);
2728 self.netname_previous = strzone(self.netname);
2732 if(self.version_nagtime)
2733 if(self.cvar_g_xonoticversion)
2734 if(time > self.version_nagtime)
2736 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0)
2738 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0)
2740 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2741 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2746 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2749 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n");
2750 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.com/^1!\n"));
2754 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2755 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2759 self.version_nagtime = 0;
2763 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2765 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2766 self.max_armorvalue = 0;
2770 if (TetrisPreFrame())
2774 MUTATOR_CALLHOOK(PlayerPreThink);
2776 if(self.BUTTON_USE && !self.usekeypressed)
2778 self.usekeypressed = self.BUTTON_USE;
2780 if(self.classname == "player") {
2781 // if(self.netname == "Wazat")
2782 // bprint(self.classname, "\n");
2784 CheckRules_Player();
2786 PrintWelcomeMessage(self);
2788 if (intermission_running)
2790 IntermissionThink (); // otherwise a button could be missed between
2791 return; // the think tics
2794 //don't allow the player to turn around while game is paused!
2795 if(timeoutStatus == 2) {
2796 // FIXME turn this into CSQC stuff
2797 self.v_angle = self.lastV_angle;
2798 self.angles = self.lastV_angle;
2799 self.fixangle = TRUE;
2804 if(self.health <= 0 && autocvar_g_deathglow)
2806 if(self.glowmod_x > 0)
2807 self.glowmod_x -= autocvar_g_deathglow * frametime;
2809 self.glowmod_x = -1;
2810 if(self.glowmod_y > 0)
2811 self.glowmod_y -= autocvar_g_deathglow * frametime;
2813 self.glowmod_y = -1;
2814 if(self.glowmod_z > 0)
2815 self.glowmod_z -= autocvar_g_deathglow * frametime;
2817 self.glowmod_z = -1;
2821 // set weapon and player glowmod
2822 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2824 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2826 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2827 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2828 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2830 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2832 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2833 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2834 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2838 self.weaponentity_glowmod = self.glowmod;
2843 if (self.deadflag != DEAD_NO)
2845 float button_pressed, force_respawn;
2846 if(self.personal && g_race_qualifying)
2848 if(time > self.death_time)
2850 self.death_time = time + 1; // only retry once a second
2859 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2860 force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
2861 if (self.deadflag == DEAD_DYING)
2864 self.deadflag = DEAD_RESPAWNING;
2865 else if(!button_pressed)
2866 self.deadflag = DEAD_DEAD;
2868 else if (self.deadflag == DEAD_DEAD)
2871 self.deadflag = DEAD_RESPAWNABLE;
2873 else if (self.deadflag == DEAD_RESPAWNABLE)
2876 self.deadflag = DEAD_RESPAWNING;
2878 else if (self.deadflag == DEAD_RESPAWNING)
2880 if(time > self.death_time)
2882 self.death_time = time + 1; // only retry once a second
2886 ShowRespawnCountdown();
2892 if(time > self.touchexplode_time)
2893 if(self.classname == "player")
2894 if(self.deadflag == DEAD_NO)
2895 if not(IS_INDEPENDENT_PLAYER(self))
2896 FOR_EACH_PLAYER(other) if(self != other)
2898 if(time > other.touchexplode_time)
2899 if(other.deadflag == DEAD_NO)
2900 if not(IS_INDEPENDENT_PLAYER(other))
2901 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2903 PlayerTouchExplode(self, other);
2904 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2908 if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
2912 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2913 dist = self.prevorigin - self.origin;
2915 self.lms_traveled_distance += fabs(vlen(dist));
2917 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
2919 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
2920 self.lms_traveled_distance = 0;
2923 if(time > self.lms_nextcheck)
2925 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2926 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
2928 centerprint(self, autocvar_g_lms_campcheck_message);
2929 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2930 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2931 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
2933 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
2934 self.lms_traveled_distance = 0;
2938 self.prevorigin = self.origin;
2940 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2945 self.view_ofs = PL_CROUCH_VIEW_OFS;
2946 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2947 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2954 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2955 if (!trace_startsolid)
2957 self.crouch = FALSE;
2958 self.view_ofs = PL_VIEW_OFS;
2959 setsize (self, PL_MIN, PL_MAX);
2964 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2966 if(self.bloodloss_timer < time)
2968 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2969 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2975 GrapplingHookFrame();
2977 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2980 self.items &~= self.items_added;
2984 self.items_added = 0;
2985 if(self.items & IT_JETPACK)
2986 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2987 self.items_added |= IT_FUEL;
2989 self.items |= self.items_added;
2994 // rot nex charge to the charge limit
2995 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2996 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
3002 minstagib_ammocheck();
3008 nexball_setstatus();
3010 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
3012 //self.angles_y=self.v_angle_y + 90; // temp
3013 } else if(gameover) {
3014 if (intermission_running)
3015 IntermissionThink (); // otherwise a button could be missed between
3017 } else if(self.classname == "observer") {
3019 } else if(self.classname == "spectator") {
3024 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
3026 float oldspectatee_status;
3027 oldspectatee_status = self.spectatee_status;
3028 if(self.classname == "spectator")
3029 self.spectatee_status = num_for_edict(self.enemy);
3030 else if(self.classname == "observer")
3031 self.spectatee_status = num_for_edict(self);
3033 self.spectatee_status = 0;
3034 if(self.spectatee_status != oldspectatee_status)
3036 ClientData_Touch(self);
3038 race_InitSpectator();
3041 if(self.teamkill_soundtime)
3042 if(time > self.teamkill_soundtime)
3044 self.teamkill_soundtime = 0;
3046 entity oldpusher, oldself;
3048 oldself = self; self = self.teamkill_soundsource;
3049 oldpusher = self.pusher; self.pusher = oldself;
3051 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
3053 self.pusher = oldpusher;
3057 if(self.taunt_soundtime)
3058 if(time > self.taunt_soundtime)
3060 self.taunt_soundtime = 0;
3061 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
3064 target_voicescript_next(self);
3066 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
3068 self.clip_load = self.clip_size = 0;
3071 float isInvisibleString(string s)
3074 s = strdecolorize(s);
3075 for((i = 0), (n = strlen(s)); i < n; ++i)
3083 case 192: // charmap space
3084 if (!autocvar_utf8_enable)
3087 case 160: // space in unicode fonts
3088 case 0xE000 + 192: // utf8 charmap space
3089 if (autocvar_utf8_enable)
3102 Called every frame for each client after the physics are run
3105 .float idlekick_lasttimeleft;
3106 .entity showheadshotbbox;
3107 void showheadshotbbox_think()
3109 if(self.owner.showheadshotbbox != self)
3114 self.nextthink = time;
3115 setorigin(self, self.owner.origin);
3116 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
3118 void PlayerPostThink (void)
3120 // Savage: Check for nameless players
3121 if (isInvisibleString(self.netname)) {
3122 self.netname = "Player";
3123 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
3126 if(sv_maxidle && frametime)
3128 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
3130 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
3133 bprint("^3", self.netname, "^3 was kicked for idling.\n");
3134 AnnounceTo(self, "terminated");
3138 else if(timeleft <= 10)
3140 if(timeleft != self.idlekick_lasttimeleft)
3142 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
3143 AnnounceTo(self, strcat(ftos(timeleft), ""));
3148 centerprint_expire(self, CENTERPRIO_IDLEKICK);
3150 self.idlekick_lasttimeleft = timeleft;
3154 if(self.impulse == 100)
3156 if (TetrisPostFrame())
3162 if(self.classname == "player") {
3163 CheckRules_Player();
3167 if (intermission_running)
3168 return; // intermission or finale
3170 } else if (self.classname == "observer") {
3172 } else if (self.classname == "spectator") {
3178 for(i = 0; i < 1000; ++i)
3181 end = self.origin + '0 0 1024' + 512 * randomvec();
3182 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
3183 if(trace_fraction < 1)
3184 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
3186 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3194 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3196 if(self.waypointsprite_attachedforcarrier)
3197 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
3199 if(self.classname == "player" && self.deadflag == DEAD_NO && autocvar_r_showbboxes)
3201 if(!self.showheadshotbbox)
3203 self.showheadshotbbox = spawn();
3204 self.showheadshotbbox.classname = "headshotbbox";
3205 self.showheadshotbbox.owner = self;
3206 self.showheadshotbbox.think = showheadshotbbox_think;
3207 self.showheadshotbbox.nextthink = time;
3208 self = self.showheadshotbbox;
3215 if(self.showheadshotbbox)
3216 if(self.showheadshotbbox && !wasfreed(self.showheadshotbbox))
3217 remove(self.showheadshotbbox);
3222 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
3224 if(!self.stored_netname)
3225 self.stored_netname = strzone(uid2name(self.crypto_idfp));
3226 if(self.stored_netname != self.netname)
3228 db_put(ServerProgsDB, strcat("uid2name", self.crypto_idfp), self.netname);
3229 strunzone(self.stored_netname);
3230 self.stored_netname = strzone(self.netname);
3236 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));