1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
73 e2.clientdata.SendFlags = 1;
77 .string netname_previous;
84 Checks if the argument string can be a valid playermodel.
85 Returns a valid one in doubt.
88 string FallbackPlayerModel;
89 string CheckPlayerModel(string plyermodel) {
90 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
92 // note: we cannot summon Don Strunzone here, some player may
93 // still have the model string set. In case anyone manages how
94 // to change a cvar default, we'll have a small leak here.
95 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
98 if( substring(plyermodel,0,14) != "models/player/")
99 return FallbackPlayerModel;
100 // only good file extensions
101 if(substring(plyermodel,-4,4) != ".zym")
102 if(substring(plyermodel,-4,4) != ".dpm")
103 if(substring(plyermodel,-4,4) != ".iqm")
104 if(substring(plyermodel,-4,4) != ".md3")
105 if(substring(plyermodel,-4,4) != ".psk")
106 return FallbackPlayerModel;
107 // forbid the LOD models
108 if(substring(plyermodel, -9,5) == "_lod1")
109 return FallbackPlayerModel;
110 if(substring(plyermodel, -9,5) == "_lod2")
111 return FallbackPlayerModel;
112 if(plyermodel != strtolower(plyermodel))
113 return FallbackPlayerModel;
114 // also, restrict to server models
115 if(autocvar_sv_servermodelsonly)
117 if(!fexists(plyermodel))
118 return FallbackPlayerModel;
123 void setplayermodel(entity e, string modelname)
125 precache_model(modelname);
126 setmodel(e, modelname);
127 player_setupanimsformodel();
128 UpdatePlayerSounds();
135 putting a client as observer in the server
138 void FixPlayermodel();
139 void PutObserverInServer (void)
142 self.hud = HUD_NORMAL;
143 race_PreSpawnObserver();
145 spot = SelectSpawnPoint (TRUE);
147 error("No spawnpoints for observers?!?\n");
148 RemoveGrapplingHook(self); // Wazat's Grappling Hook
150 if(IS_REAL_CLIENT(self))
153 WriteByte(MSG_ONE, SVC_SETVIEW);
154 WriteEntity(MSG_ONE, self);
157 if((g_race && g_race_qualifying) || g_cts)
159 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
160 self.frags = FRAGS_LMS_LOSER;
162 self.frags = FRAGS_SPECTATOR;
165 self.frags = FRAGS_SPECTATOR;
167 MUTATOR_CALLHOOK(MakePlayerObserver);
169 Portal_ClearAll(self);
174 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
179 vehicles_exit(VHEF_RELESE);
181 WaypointSprite_PlayerDead();
183 if not(g_ca) // don't reset teams when moving a ca player to the spectators
184 self.team = -1; // move this as it is needed to log the player spectating in eventlog
186 if(self.killcount != -666)
188 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
190 if(self.just_joined == FALSE) {
191 LogTeamchange(self.playerid, -1, 4);
193 self.just_joined = FALSE;
196 PlayerScore_Clear(self); // clear scores when needed
198 accuracy_resend(self);
200 self.spectatortime = time;
202 self.classname = "observer";
203 self.iscreature = FALSE;
204 self.teleportable = TELEPORT_SIMPLE;
205 self.damagedbycontents = FALSE;
207 self.takedamage = DAMAGE_NO;
208 self.solid = SOLID_NOT;
209 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
210 self.flags = FL_CLIENT | FL_NOTARGET;
211 self.armorvalue = 666;
213 self.armorvalue = autocvar_g_balance_armor_start;
214 self.pauserotarmor_finished = 0;
215 self.pauserothealth_finished = 0;
216 self.pauseregen_finished = 0;
217 self.damageforcescale = 0;
219 self.respawn_flags = 0;
220 self.respawn_time = 0;
221 self.stat_respawn_time = 0;
226 self.pain_finished = 0;
227 self.strength_finished = 0;
228 self.invincible_finished = 0;
229 self.superweapons_finished = 0;
232 self.think = func_null;
235 self.deadflag = DEAD_NO;
236 self.angles = spot.angles;
238 self.fixangle = TRUE;
241 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
242 self.prevorigin = self.origin;
244 WEPSET_CLEAR_E(self);
247 setmodel(self, "null");
248 self.drawonlytoclient = self;
250 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
251 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
254 self.weaponname = "";
255 self.switchingweapon = 0;
256 self.weaponmodel = "";
257 self.weaponentity = world;
258 self.exteriorweaponentity = world;
259 self.killcount = -666;
260 self.velocity = '0 0 0';
261 self.avelocity = '0 0 0';
262 self.punchangle = '0 0 0';
263 self.punchvector = '0 0 0';
264 self.oldvelocity = self.velocity;
265 self.fire_endtime = -1;
268 .float model_randomizer;
269 void FixPlayermodel()
272 float defaultskin, chmdl, oldskin, n, i;
279 if(autocvar_sv_defaultcharacter == 1)
284 s = Team_ColorName_Lower(self.team);
287 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
288 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
292 if(defaultmodel == "")
294 defaultmodel = autocvar_sv_defaultplayermodel;
295 defaultskin = autocvar_sv_defaultplayerskin;
298 n = tokenize_console(defaultmodel);
300 defaultmodel = argv(floor(n * self.model_randomizer));
302 i = strstrofs(defaultmodel, ":", 0);
305 defaultskin = stof(substring(defaultmodel, i+1, -1));
306 defaultmodel = substring(defaultmodel, 0, i);
310 if(defaultmodel != "")
312 if (defaultmodel != self.model)
316 setplayermodel (self, defaultmodel);
317 setsize (self, m1, m2);
322 self.skin = defaultskin;
324 if (self.playermodel != self.model || self.playermodel == "")
326 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
329 setplayermodel (self, self.playermodel);
330 setsize (self, m1, m2);
335 self.skin = stof(self.playerskin);
338 if(chmdl || oldskin != self.skin) // model or skin has changed
340 self.species = player_getspecies(); // update species
341 UpdatePlayerSounds(); // update skin sounds
345 if(strlen(autocvar_sv_defaultplayercolors))
346 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
347 setcolor(self, stof(autocvar_sv_defaultplayercolors));
354 Called when a client spawns in the server
357 void PutClientInServer (void)
359 if(IS_BOT_CLIENT(self))
360 self.classname = "player";
361 else if(IS_REAL_CLIENT(self))
364 WriteByte(MSG_ONE, SVC_SETVIEW);
365 WriteEntity(MSG_ONE, self);
371 MUTATOR_CALLHOOK(PutClientInServer);
374 self.classname = "observer";
378 entity spot, oldself;
381 accuracy_resend(self);
384 JoinBestTeam(self, FALSE, TRUE);
388 spot = SelectSpawnPoint (FALSE);
391 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
392 return; // spawn failed
395 RemoveGrapplingHook(self); // Wazat's Grappling Hook
397 self.classname = "player";
398 self.wasplayer = TRUE;
399 self.iscreature = TRUE;
400 self.teleportable = TELEPORT_NORMAL;
401 self.damagedbycontents = TRUE;
402 self.movetype = MOVETYPE_WALK;
403 self.solid = SOLID_SLIDEBOX;
404 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
405 if(autocvar_g_playerclip_collisions)
406 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
407 if(IS_BOT_CLIENT(self) && autocvar_g_botclip_collisions)
408 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
409 self.frags = FRAGS_PLAYER;
410 if(INDEPENDENT_PLAYERS)
411 MAKE_INDEPENDENT_PLAYER(self);
412 self.flags = FL_CLIENT;
413 if(autocvar__notarget)
414 self.flags |= FL_NOTARGET;
415 self.takedamage = DAMAGE_AIM;
417 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
418 self.air_finished = time + 12;
420 if(autocvar_g_balance_nex_charge)
422 if(autocvar_g_balance_nex_secondary_chargepool)
423 self.nex_chargepool_ammo = 1;
424 self.nex_charge = autocvar_g_balance_nex_charge_start;
429 self.ammo_shells = warmup_start_ammo_shells;
430 self.ammo_nails = warmup_start_ammo_nails;
431 self.ammo_rockets = warmup_start_ammo_rockets;
432 self.ammo_cells = warmup_start_ammo_cells;
433 self.ammo_fuel = warmup_start_ammo_fuel;
434 self.health = warmup_start_health;
435 self.armorvalue = warmup_start_armorvalue;
436 WEPSET_COPY_EA(self, warmup_start_weapons);
440 self.ammo_shells = start_ammo_shells;
441 self.ammo_nails = start_ammo_nails;
442 self.ammo_rockets = start_ammo_rockets;
443 self.ammo_cells = start_ammo_cells;
444 self.ammo_fuel = start_ammo_fuel;
445 self.health = start_health;
446 self.armorvalue = start_armorvalue;
447 WEPSET_COPY_EA(self, start_weapons);
450 if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
451 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
453 self.superweapons_finished = 0;
455 if(g_weaponarena_random)
457 if(g_weaponarena_random_with_laser)
458 WEPSET_ANDNOT_EW(self, WEP_LASER);
459 W_RandomWeapons(self, g_weaponarena_random);
460 if(g_weaponarena_random_with_laser)
461 WEPSET_OR_EW(self, WEP_LASER);
464 self.items = start_items;
466 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
467 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
468 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
469 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
470 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
471 //extend the pause of rotting if client was reset at the beginning of the countdown
472 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
473 self.spawnshieldtime += game_starttime - time;
474 self.pauserotarmor_finished += game_starttime - time;
475 self.pauserothealth_finished += game_starttime - time;
476 self.pauseregen_finished += game_starttime - time;
478 self.damageforcescale = 2;
480 self.respawn_flags = 0;
481 self.respawn_time = 0;
482 self.stat_respawn_time = 0;
486 self.pain_finished = 0;
487 self.strength_finished = 0;
488 self.invincible_finished = 0;
490 // players have no think function
491 self.think = func_null;
495 self.ballistics_density = autocvar_g_ballistics_density_player;
499 self.deadflag = DEAD_NO;
501 self.angles = spot.angles;
503 self.angles_z = 0; // never spawn tilted even if the spot says to
504 self.fixangle = TRUE; // turn this way immediately
505 self.velocity = '0 0 0';
506 self.avelocity = '0 0 0';
507 self.punchangle = '0 0 0';
508 self.punchvector = '0 0 0';
509 self.oldvelocity = self.velocity;
510 self.fire_endtime = -1;
512 entity spawnevent = spawn();
513 spawnevent.owner = self;
514 Net_LinkEntity(spawnevent, FALSE, 0.5, SpawnEvent_Send);
518 self.drawonlytoclient = world;
521 self.view_ofs = PL_VIEW_OFS;
522 setsize (self, PL_MIN, PL_MAX);
523 self.spawnorigin = spot.origin;
524 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
525 // don't reset back to last position, even if new position is stuck in solid
526 self.oldorigin = self.origin;
527 self.prevorigin = self.origin;
528 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
529 self.lastteleporttime = time; // prevent insane speeds due to changing origin
530 self.hud = HUD_NORMAL;
532 self.event_damage = PlayerDamage;
534 self.bot_attack = TRUE;
536 self.statdraintime = time + 5;
537 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
539 if(self.killcount == -666) {
540 PlayerScore_Clear(self);
544 CL_SpawnWeaponentity();
545 self.alpha = default_player_alpha;
546 self.colormod = '1 1 1' * autocvar_g_player_brightness;
547 self.exteriorweaponentity.alpha = default_weapon_alpha;
549 self.speedrunning = FALSE;
551 race_PostSpawn(spot);
553 //stuffcmd(self, "chase_active 0");
554 //stuffcmd(self, "set viewsize $tmpviewsize \n");
556 target_voicescript_clear(self);
558 // reset fields the weapons may use
559 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
561 weapon_action(j, WR_RESETPLAYER);
563 // all weapons must be fully loaded when we spawn
565 e = get_weaponinfo(j);
566 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
567 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
575 self.target = string_null;
582 MUTATOR_CALLHOOK(PlayerSpawn);
584 if(autocvar_spawn_debug)
586 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
587 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
590 self.switchweapon = w_getbestweapon(self);
591 self.cnt = -1; // W_LastWeapon will not complain
593 self.weaponname = "";
594 self.switchingweapon = 0;
598 self.alivetime = time;
602 else if(IS_OBSERVER(self))
604 PutObserverInServer ();
608 .float ebouncefactor, ebouncestop; // electro's values
609 // TODO do we need all these fields, or should we stop autodetecting runtime
610 // changes and just have a console command to update this?
611 float ClientInit_SendEntity(entity to, float sf)
613 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
614 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
615 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
616 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
617 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
618 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
619 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
620 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
621 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
622 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
623 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
624 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
625 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
626 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
627 if(sv_foginterval && world.fog != "")
628 WriteString(MSG_ENTITY, world.fog);
630 WriteString(MSG_ENTITY, "");
631 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
632 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
633 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
634 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
635 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
636 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
637 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
638 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
639 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
640 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
641 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
642 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
646 void ClientInit_CheckUpdate()
648 self.nextthink = time;
649 if(self.count != autocvar_g_balance_armor_blockpercent)
651 self.count = autocvar_g_balance_armor_blockpercent;
654 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
656 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
659 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
661 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
664 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
666 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
669 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
671 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
676 void ClientInit_Spawn()
681 e.classname = "clientinit";
682 e.think = ClientInit_CheckUpdate;
683 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
687 ClientInit_CheckUpdate();
696 void SetNewParms (void)
698 // initialize parms for a new player
699 parm1 = -(86400 * 366);
707 void SetChangeParms (void)
709 // save parms for level change
710 parm1 = self.parm_idlesince - time;
718 void DecodeLevelParms (void)
721 self.parm_idlesince = parm1;
722 if(self.parm_idlesince == -(86400 * 366))
723 self.parm_idlesince = time;
725 // whatever happens, allow 60 seconds of idling directly after connect for map loading
726 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
733 Called when a client types 'kill' in the console
737 .float clientkill_nexttime;
738 void ClientKill_Now_TeamChange()
740 if(self.killindicator_teamchange == -1)
742 JoinBestTeam( self, FALSE, TRUE );
744 else if(self.killindicator_teamchange == -2)
747 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
748 PutObserverInServer();
751 SV_ChangeTeam(self.killindicator_teamchange - 1);
752 self.killindicator_teamchange = 0;
755 void ClientKill_Now()
759 vehicles_exit(VHEF_RELESE);
760 if(!self.killindicator_teamchange)
762 self.vehicle_health = -1;
763 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
767 if(self.killindicator && !wasfreed(self.killindicator))
768 remove(self.killindicator);
770 self.killindicator = world;
772 if(self.killindicator_teamchange)
773 ClientKill_Now_TeamChange();
776 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
778 // now I am sure the player IS dead
780 void KillIndicator_Think()
784 self.owner.killindicator = world;
789 if (self.owner.alpha < 0 && !self.owner.vehicle)
791 self.owner.killindicator = world;
799 ClientKill_Now(); // no oldself needed
802 else if(g_cts && self.health == 1) // health == 1 means that it's silent
804 self.nextthink = time + 1;
810 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
811 if(IS_REAL_CLIENT(self.owner))
814 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
816 self.nextthink = time + 1;
821 float clientkilltime;
822 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
831 killtime = autocvar_g_balance_kill_delay;
833 if(g_race_qualifying || g_cts)
836 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
838 remove(self.killindicator);
839 self.killindicator = world;
841 ClientKill_Now(); // allow instant kill in this case
845 self.killindicator_teamchange = targetteam;
847 if(!self.killindicator)
849 if(self.deadflag == DEAD_NO)
851 killtime = max(killtime, self.clientkill_nexttime - time);
852 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
855 if(killtime <= 0 || !IS_PLAYER(self) || self.deadflag != DEAD_NO)
861 starttime = max(time, clientkilltime);
863 self.killindicator = spawn();
864 self.killindicator.owner = self;
865 self.killindicator.scale = 0.5;
866 setattachment(self.killindicator, self, "");
867 setorigin(self.killindicator, '0 0 52');
868 self.killindicator.think = KillIndicator_Think;
869 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
870 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
871 self.killindicator.cnt = ceil(killtime);
872 self.killindicator.count = bound(0, ceil(killtime), 10);
873 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
875 for(e = world; (e = find(e, classname, "body")) != world; )
879 e.killindicator = spawn();
880 e.killindicator.owner = e;
881 e.killindicator.scale = 0.5;
882 setattachment(e.killindicator, e, "");
883 setorigin(e.killindicator, '0 0 52');
884 e.killindicator.think = KillIndicator_Think;
885 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
886 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
887 e.killindicator.cnt = ceil(killtime);
892 if(self.killindicator)
894 if(targetteam == 0) // just die
896 self.killindicator.colormod = '0 0 0';
897 if(IS_REAL_CLIENT(self))
898 if(self.killindicator.cnt > 0)
899 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
901 else if(targetteam == -1) // auto
903 self.killindicator.colormod = '0 1 0';
904 if(IS_REAL_CLIENT(self))
905 if(self.killindicator.cnt > 0)
906 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
908 else if(targetteam == -2) // spectate
910 self.killindicator.colormod = '0.5 0.5 0.5';
911 if(IS_REAL_CLIENT(self))
912 if(self.killindicator.cnt > 0)
913 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
917 self.killindicator.colormod = Team_ColorRGB(targetteam);
918 if(IS_REAL_CLIENT(self))
919 if(self.killindicator.cnt > 0)
920 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
926 void ClientKill (void)
929 if(self.player_blocked) return;
930 if(self.freezetag_frozen) return;
932 ClientKill_TeamChange(0);
935 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
937 e.killindicator = spawn();
938 e.killindicator.owner = e;
939 e.killindicator.think = KillIndicator_Think;
940 e.killindicator.nextthink = time + (e.lip) * 0.05;
941 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
942 e.killindicator.health = 1; // this is used to indicate that it should be silent
946 void FixClientCvars(entity e)
948 // send prediction settings to the client
949 stuffcmd(e, "\nin_bindmap 0 0\n");
951 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
952 if(autocvar_g_antilag == 3) // client side hitscan
953 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
954 if(autocvar_sv_gentle)
955 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
957 * we no longer need to stuff this. Remove this comment block if you feel
958 * 2.3 and higher (or was it 2.2.3?) don't need these any more
959 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
960 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
961 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
962 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
963 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
964 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
965 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
966 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
967 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
968 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
969 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
970 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
971 stuffcmd(e, "cl_movement_edgefriction 1\n");
975 float PlayerInIDList(entity p, string idlist)
980 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
981 if not(p.crypto_idfp)
984 // this function allows abbreviated player IDs too!
985 n = tokenize_console(idlist);
986 for(i = 0; i < n; ++i)
989 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1000 Called when a client connects to the server
1003 void DecodeLevelParms (void);
1004 //void dom_player_join_team(entity pl);
1005 void set_dom_state(entity e);
1006 void ClientConnect (void)
1012 print("Warning: ClientConnect, but already connected!\n");
1016 if(Ban_MaybeEnforceBanOnce(self))
1022 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1025 self.classname = "player_joining";
1027 self.flags = FL_CLIENT;
1028 self.version_nagtime = time + 10 + random() * 10;
1032 dprint("BUG player count is lower than zero, this cannot happen!\n");
1036 PlayerScore_Attach(self);
1037 ClientData_Attach();
1038 accuracy_init(self);
1040 bot_clientconnect();
1046 race_PreSpawnObserver();
1048 // identify the right forced team
1049 if(autocvar_g_campaign)
1051 if(IS_REAL_CLIENT(self)) // only players, not bots
1053 switch(autocvar_g_campaign_forceteam)
1055 case 1: self.team_forced = NUM_TEAM_1; break;
1056 case 2: self.team_forced = NUM_TEAM_2; break;
1057 case 3: self.team_forced = NUM_TEAM_3; break;
1058 case 4: self.team_forced = NUM_TEAM_4; break;
1059 default: self.team_forced = 0;
1063 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1064 self.team_forced = NUM_TEAM_1;
1065 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1066 self.team_forced = NUM_TEAM_2;
1067 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1068 self.team_forced = NUM_TEAM_3;
1069 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1070 self.team_forced = NUM_TEAM_4;
1071 else if(autocvar_g_forced_team_otherwise == "red")
1072 self.team_forced = NUM_TEAM_1;
1073 else if(autocvar_g_forced_team_otherwise == "blue")
1074 self.team_forced = NUM_TEAM_2;
1075 else if(autocvar_g_forced_team_otherwise == "yellow")
1076 self.team_forced = NUM_TEAM_3;
1077 else if(autocvar_g_forced_team_otherwise == "pink")
1078 self.team_forced = NUM_TEAM_4;
1079 else if(autocvar_g_forced_team_otherwise == "spectate")
1080 self.team_forced = -1;
1081 else if(autocvar_g_forced_team_otherwise == "spectator")
1082 self.team_forced = -1;
1084 self.team_forced = 0;
1087 if(self.team_forced > 0)
1088 self.team_forced = 0;
1090 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1092 if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) {
1093 self.classname = "observer";
1097 if(autocvar_g_balance_teams)
1099 self.classname = "player";
1100 campaign_bots_may_start = 1;
1104 self.classname = "observer"; // do it anyway
1109 self.classname = "player";
1110 campaign_bots_may_start = 1;
1114 self.playerid = (playerid_last = playerid_last + 1);
1116 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1118 if(IS_BOT_CLIENT(self))
1119 PlayerStats_AddPlayer(self);
1121 if(autocvar_sv_eventlog)
1122 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot"), ":", self.netname));
1124 LogTeamchange(self.playerid, self.team, 1);
1126 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1128 self.netname_previous = strzone(self.netname);
1130 if(IS_PLAYER(self) && teamplay)
1131 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1133 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1135 stuffcmd(self, strcat(clientstuff, "\n"));
1136 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1138 FixClientCvars(self);
1140 // spawnfunc_waypoint sprites
1141 WaypointSprite_InitClient(self);
1143 // Wazat's grappling hook
1144 SetGrappleHookBindings();
1146 // get version info from player
1147 stuffcmd(self, "cmd clientversion $gameversion\n");
1149 // get other cvars from player
1152 // notify about available teams
1155 CheckAllowedTeams(self);
1156 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1157 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1160 stuffcmd(self, "set _teams_available 0\n");
1164 bot_relinkplayerlist();
1166 self.spectatortime = time;
1169 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1172 self.jointime = time;
1173 self.allowed_timeouts = autocvar_sv_timeout_number;
1175 if(IS_REAL_CLIENT(self))
1177 if(!autocvar_g_campaign)
1179 self.motd_actived_time = -1;
1180 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1183 if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
1184 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1187 if(!sv_foginterval && world.fog != "")
1188 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1190 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1192 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1193 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1196 self.hitplotfh = -1;
1198 if(g_race || g_cts) {
1206 race_send_recordtime(MSG_ONE);
1207 race_send_speedaward(MSG_ONE);
1209 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1210 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1211 race_send_speedaward_alltimebest(MSG_ONE);
1214 for (i = 1; i <= RANKINGS_CNT; ++i) {
1215 race_SendRankings(i, 0, 0, MSG_ONE);
1218 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1219 send_CSQC_teamnagger();
1223 CSQCMODEL_AUTOINIT();
1225 self.model_randomizer = random();
1227 if(IS_REAL_CLIENT(self))
1230 MUTATOR_CALLHOOK(ClientConnect);
1236 Called when a client disconnects from the server
1239 .entity chatbubbleentity;
1241 void ClientDisconnect (void)
1244 vehicles_exit(VHEF_RELESE);
1246 if not(IS_CLIENT(self))
1248 print("Warning: ClientDisconnect without ClientConnect\n");
1252 PlayerStats_AddGlobalInfo(self);
1254 CheatShutdownClient();
1256 if(self.hitplotfh >= 0)
1258 fclose(self.hitplotfh);
1259 self.hitplotfh = -1;
1263 anticheat_shutdown();
1265 playerdemo_shutdown();
1267 bot_clientdisconnect();
1272 if(autocvar_sv_eventlog)
1273 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1275 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1277 MUTATOR_CALLHOOK(ClientDisconnect);
1279 Portal_ClearAll(self);
1281 RemoveGrapplingHook(self);
1283 // Here, everything has been done that requires this player to be a client.
1285 self.flags &~= FL_CLIENT;
1287 if (self.chatbubbleentity)
1288 remove (self.chatbubbleentity);
1290 if (self.killindicator)
1291 remove (self.killindicator);
1293 WaypointSprite_PlayerGone();
1295 bot_relinkplayerlist();
1297 accuracy_free(self);
1298 ClientData_Detach();
1299 PlayerScore_Detach(self);
1301 if(self.netname_previous)
1302 strunzone(self.netname_previous);
1303 if(self.clientstatus)
1304 strunzone(self.clientstatus);
1305 if(self.weaponorder_byimpulse)
1306 strunzone(self.weaponorder_byimpulse);
1308 ClearPlayerSounds();
1311 remove(self.personal);
1321 void ChatBubbleThink()
1323 self.nextthink = time;
1324 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1326 if(self.owner) // but why can that ever be world?
1327 self.owner.chatbubbleentity = world;
1331 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1333 || self.owner.tetris_on
1336 self.model = self.mdl;
1341 void UpdateChatBubble()
1345 // spawn a chatbubble entity if needed
1346 if (!self.chatbubbleentity)
1348 self.chatbubbleentity = spawn();
1349 self.chatbubbleentity.owner = self;
1350 self.chatbubbleentity.exteriormodeltoclient = self;
1351 self.chatbubbleentity.think = ChatBubbleThink;
1352 self.chatbubbleentity.nextthink = time;
1353 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1354 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1355 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1356 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1357 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1358 self.chatbubbleentity.model = "";
1359 self.chatbubbleentity.effects = EF_LOWPRECISION;
1364 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1365 // added to the model skins
1366 /*void UpdateColorModHack()
1369 c = self.clientcolors & 15;
1370 // LordHavoc: only bothering to support white, green, red, yellow, blue
1371 if (!teamplay) self.colormod = '0 0 0';
1372 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1373 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1374 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1375 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1376 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1377 else self.colormod = '1 1 1';
1382 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1384 self.solid = SOLID_NOT;
1385 self.takedamage = DAMAGE_NO;
1386 self.movetype = MOVETYPE_FLY;
1387 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1388 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1389 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1390 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1391 if(autocvar_g_respawn_ghosts_maxtime)
1392 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1397 self.effects |= EF_NODRAW; // prevent another CopyBody
1398 PutClientInServer();
1401 void play_countdown(float finished, string samp)
1403 if(IS_REAL_CLIENT(self))
1404 if(floor(finished - time - frametime) != floor(finished - time))
1405 if(finished - time < 6)
1406 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1409 void player_powerups (void)
1411 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1412 olditems = self.items;
1414 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1415 self.modelflags |= MF_ROCKET;
1417 self.modelflags &~= MF_ROCKET;
1419 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1421 if((self.alpha < 0 || self.deadflag) && !self.vehicle) // don't apply the flags if the player is gibbed
1424 Fire_ApplyDamage(self);
1425 Fire_ApplyEffect(self);
1429 if (self.items & IT_STRENGTH)
1431 play_countdown(self.strength_finished, "misc/poweroff.wav");
1432 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1433 if (time > self.strength_finished)
1435 self.items = self.items - (self.items & IT_STRENGTH);
1436 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1437 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1442 if (time < self.strength_finished)
1444 self.items = self.items | IT_STRENGTH;
1445 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1446 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1449 if (self.items & IT_INVINCIBLE)
1451 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1452 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1453 if (time > self.invincible_finished)
1455 self.items = self.items - (self.items & IT_INVINCIBLE);
1456 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1457 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1462 if (time < self.invincible_finished)
1464 self.items = self.items | IT_INVINCIBLE;
1465 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1466 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1469 if (self.items & IT_SUPERWEAPON)
1471 if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1473 self.superweapons_finished = 0;
1474 self.items = self.items - (self.items & IT_SUPERWEAPON);
1475 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1476 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1478 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1480 // don't let them run out
1484 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1485 if (time > self.superweapons_finished)
1487 self.items = self.items - (self.items & IT_SUPERWEAPON);
1488 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1489 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1490 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1494 else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1496 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1498 self.items = self.items | IT_SUPERWEAPON;
1499 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1500 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1504 self.superweapons_finished = 0;
1505 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1510 self.superweapons_finished = 0;
1514 if(autocvar_g_nodepthtestplayers)
1515 self.effects = self.effects | EF_NODEPTHTEST;
1517 if(autocvar_g_fullbrightplayers)
1518 self.effects = self.effects | EF_FULLBRIGHT;
1520 if (time >= game_starttime)
1521 if (time < self.spawnshieldtime)
1522 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1524 MUTATOR_CALLHOOK(PlayerPowerups);
1527 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1529 if(current > stable)
1531 else if(current > stable - 0.25) // when close enough, "snap"
1534 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1537 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1539 if(current < stable)
1541 else if(current < stable + 0.25) // when close enough, "snap"
1544 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1547 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1549 if(current > rotstable)
1551 if(rotframetime > 0)
1553 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1554 current = max(rotstable, current - rotlinear * rotframetime);
1557 else if(current < regenstable)
1559 if(regenframetime > 0)
1561 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1562 current = min(regenstable, current + regenlinear * regenframetime);
1572 void player_regen (void)
1574 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1575 maxh = autocvar_g_balance_health_rotstable;
1576 maxa = autocvar_g_balance_armor_rotstable;
1577 maxf = autocvar_g_balance_fuel_rotstable;
1578 minh = autocvar_g_balance_health_regenstable;
1579 mina = autocvar_g_balance_armor_regenstable;
1580 minf = autocvar_g_balance_fuel_regenstable;
1581 limith = autocvar_g_balance_health_limit;
1582 limita = autocvar_g_balance_armor_limit;
1583 limitf = autocvar_g_balance_fuel_limit;
1585 max_mod = regen_mod = rot_mod = limit_mod = 1;
1587 maxh = maxh * max_mod;
1588 //maxa = maxa * max_mod;
1589 //maxf = maxf * max_mod;
1590 minh = minh * max_mod;
1591 //mina = mina * max_mod;
1592 //minf = minf * max_mod;
1593 limith = limith * limit_mod;
1594 limita = limita * limit_mod;
1595 //limitf = limitf * limit_mod;
1600 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
1602 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1603 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1605 // if player rotted to death... die!
1607 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1610 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1611 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1614 float zoomstate_set;
1615 void SetZoomState(float z)
1617 if(z != self.zoomstate)
1620 ClientData_Touch(self);
1625 void GetPressedKeys(void) {
1626 MUTATOR_CALLHOOK(GetPressedKeys);
1627 if (self.movement_x > 0) // get if movement keys are pressed
1628 { // forward key pressed
1629 self.pressedkeys |= KEY_FORWARD;
1630 self.pressedkeys &~= KEY_BACKWARD;
1632 else if (self.movement_x < 0)
1633 { // backward key pressed
1634 self.pressedkeys |= KEY_BACKWARD;
1635 self.pressedkeys &~= KEY_FORWARD;
1639 self.pressedkeys &~= KEY_FORWARD;
1640 self.pressedkeys &~= KEY_BACKWARD;
1643 if (self.movement_y > 0)
1644 { // right key pressed
1645 self.pressedkeys |= KEY_RIGHT;
1646 self.pressedkeys &~= KEY_LEFT;
1648 else if (self.movement_y < 0)
1649 { // left key pressed
1650 self.pressedkeys |= KEY_LEFT;
1651 self.pressedkeys &~= KEY_RIGHT;
1655 self.pressedkeys &~= KEY_RIGHT;
1656 self.pressedkeys &~= KEY_LEFT;
1659 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1660 self.pressedkeys |= KEY_JUMP;
1662 self.pressedkeys &~= KEY_JUMP;
1663 if (self.BUTTON_CROUCH)
1664 self.pressedkeys |= KEY_CROUCH;
1666 self.pressedkeys &~= KEY_CROUCH;
1668 if (self.BUTTON_ATCK)
1669 self.pressedkeys |= KEY_ATCK;
1671 self.pressedkeys &~= KEY_ATCK;
1672 if (self.BUTTON_ATCK2)
1673 self.pressedkeys |= KEY_ATCK2;
1675 self.pressedkeys &~= KEY_ATCK2;
1679 ======================
1680 spectate mode routines
1681 ======================
1684 void SpectateCopy(entity spectatee) {
1686 MUTATOR_CALLHOOK(SpectateCopy);
1687 self.armortype = spectatee.armortype;
1688 self.armorvalue = spectatee.armorvalue;
1689 self.ammo_cells = spectatee.ammo_cells;
1690 self.ammo_shells = spectatee.ammo_shells;
1691 self.ammo_nails = spectatee.ammo_nails;
1692 self.ammo_rockets = spectatee.ammo_rockets;
1693 self.ammo_fuel = spectatee.ammo_fuel;
1694 self.clip_load = spectatee.clip_load;
1695 self.clip_size = spectatee.clip_size;
1696 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1697 self.health = spectatee.health;
1699 self.items = spectatee.items;
1700 self.last_pickup = spectatee.last_pickup;
1701 self.hit_time = spectatee.hit_time;
1702 self.metertime = spectatee.metertime;
1703 self.strength_finished = spectatee.strength_finished;
1704 self.invincible_finished = spectatee.invincible_finished;
1705 self.pressedkeys = spectatee.pressedkeys;
1706 WEPSET_COPY_EE(self, spectatee);
1707 self.switchweapon = spectatee.switchweapon;
1708 self.switchingweapon = spectatee.switchingweapon;
1709 self.weapon = spectatee.weapon;
1710 self.nex_charge = spectatee.nex_charge;
1711 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
1712 self.hagar_load = spectatee.hagar_load;
1713 self.minelayer_mines = spectatee.minelayer_mines;
1714 self.punchangle = spectatee.punchangle;
1715 self.view_ofs = spectatee.view_ofs;
1716 self.velocity = spectatee.velocity;
1717 self.dmg_take = spectatee.dmg_take;
1718 self.dmg_save = spectatee.dmg_save;
1719 self.dmg_inflictor = spectatee.dmg_inflictor;
1720 self.v_angle = spectatee.v_angle;
1721 self.angles = spectatee.v_angle;
1722 if(!self.BUTTON_USE)
1723 self.fixangle = TRUE;
1724 setorigin(self, spectatee.origin);
1725 setsize(self, spectatee.mins, spectatee.maxs);
1726 SetZoomState(spectatee.zoomstate);
1728 anticheat_spectatecopy(spectatee);
1729 self.hud = spectatee.hud;
1730 if(spectatee.vehicle)
1732 self.fixangle = FALSE;
1733 //self.velocity = spectatee.vehicle.velocity;
1734 self.vehicle_health = spectatee.vehicle_health;
1735 self.vehicle_shield = spectatee.vehicle_shield;
1736 self.vehicle_energy = spectatee.vehicle_energy;
1737 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
1738 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
1739 self.vehicle_reload1 = spectatee.vehicle_reload1;
1740 self.vehicle_reload2 = spectatee.vehicle_reload2;
1744 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
1745 WriteAngle(MSG_ONE, spectatee.v_angle_x);
1746 WriteAngle(MSG_ONE, spectatee.v_angle_y);
1747 WriteAngle(MSG_ONE, spectatee.v_angle_z);
1749 //WriteByte (MSG_ONE, SVC_SETVIEW);
1750 // WriteEntity(MSG_ONE, self);
1751 //makevectors(spectatee.v_angle);
1752 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
1756 float SpectateUpdate() {
1760 if (self == self.enemy)
1763 if not(IS_PLAYER(self.enemy))
1766 SpectateCopy(self.enemy);
1774 if(self.enemy.classname != "player")
1776 /*if(self.enemy.vehicle)
1780 WriteByte(MSG_ONE, SVC_SETVIEW);
1781 WriteEntity(MSG_ONE, self.enemy);
1782 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1784 self.movetype = MOVETYPE_NONE;
1785 accuracy_resend(self);
1790 WriteByte(MSG_ONE, SVC_SETVIEW);
1791 WriteEntity(MSG_ONE, self.enemy);
1792 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1793 self.movetype = MOVETYPE_NONE;
1794 accuracy_resend(self);
1796 if(!SpectateUpdate())
1797 PutObserverInServer();
1802 float Spectate(entity pl)
1804 if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
1805 if(pl.team != self.team)
1809 return SpectateSet();
1812 // Returns next available player to spectate if g_ca_spectate_enemies == 0
1813 entity CA_SpectateNext(entity start) {
1814 if (start.team == self.team) {
1819 // continue from current player
1820 while(other && other.team != self.team) {
1821 other = find(other, classname, "player");
1825 // restart from begining
1826 other = find(other, classname, "player");
1827 while(other && other.team != self.team) {
1828 other = find(other, classname, "player");
1835 float SpectateNext()
1837 other = find(self.enemy, classname, "player");
1839 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
1840 // CA and ca players when spectating enemies is forbidden
1841 other = CA_SpectateNext(other);
1843 // other modes and ca spectators or spectating enemies is allowed
1845 other = find(other, classname, "player");
1851 return SpectateSet();
1854 float SpectatePrev()
1856 // NOTE: chain order is from the highest to the lower entnum (unlike find)
1857 other = findchain(classname, "player");
1858 if not(other) // no player
1861 entity first = other;
1862 // skip players until current spectated player
1864 while(other && other != self.enemy)
1865 other = other.chain;
1867 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
1869 do { other = other.chain; }
1870 while(other && other.team != self.team);
1875 while(other.team != self.team)
1876 other = other.chain;
1877 if(other == self.enemy)
1884 other = other.chain;
1889 return SpectateSet();
1894 ShowRespawnCountdown()
1896 Update a respawn countdown display.
1899 void ShowRespawnCountdown()
1902 if(self.deadflag == DEAD_NO) // just respawned?
1906 number = ceil(self.respawn_time - time);
1909 if(number <= self.respawn_countdown)
1911 self.respawn_countdown = number - 1;
1912 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1913 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number));
1918 void LeaveSpectatorMode()
1922 if(nJoinAllowed(self))
1924 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
1926 self.classname = "player";
1928 if(autocvar_g_campaign || autocvar_g_balance_teams)
1929 { JoinBestTeam(self, FALSE, TRUE); }
1931 if(autocvar_g_campaign)
1932 { campaign_bots_may_start = 1; }
1934 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
1936 PutClientInServer();
1938 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
1941 stuffcmd(self, "menu_showteamselect\n");
1945 // Player may not join because g_maxplayers is set
1946 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
1951 * Determines whether the player is allowed to join. This depends on cvar
1952 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1953 * it checks whether the number of currently playing players exceeds g_maxplayers.
1954 * @return int number of free slots for players, 0 if none
1956 float nJoinAllowed(entity ignore) {
1958 // this is called that way when checking if anyone may be able to join (to build qcstatus)
1959 // so report 0 free slots if restricted
1961 if(autocvar_g_forced_team_otherwise == "spectate")
1963 if(autocvar_g_forced_team_otherwise == "spectator")
1967 if(self.team_forced < 0)
1968 return 0; // forced spectators can never join
1970 // TODO simplify this
1972 float totalClients = 0;
1977 if (!autocvar_g_maxplayers)
1978 return maxclients - totalClients;
1980 float currentlyPlaying = 0;
1981 FOR_EACH_REALCLIENT(e)
1982 if(IS_PLAYER(e) || e.caplayer == 1)
1983 currentlyPlaying += 1;
1985 if(currentlyPlaying < autocvar_g_maxplayers)
1986 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
1992 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1993 * g_maxplayers_spectator_blocktime seconds
1995 void checkSpectatorBlock() {
1996 if(IS_SPEC(self) || IS_OBSERVER(self)) {
1997 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
1998 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2004 void PrintWelcomeMessage()
2006 if(self.motd_actived_time == 0)
2008 if (autocvar_g_campaign) {
2009 if ((IS_PLAYER(self) && self.BUTTON_INFO) || (!IS_PLAYER(self))) {
2010 self.motd_actived_time = time;
2011 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2014 if (self.BUTTON_INFO) {
2015 self.motd_actived_time = time;
2016 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2020 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2022 if (autocvar_g_campaign) {
2023 if (self.BUTTON_INFO)
2024 self.motd_actived_time = time;
2025 else if ((time - self.motd_actived_time > 2) && IS_PLAYER(self)) { // hide it some seconds after BUTTON_INFO has been released
2026 self.motd_actived_time = 0;
2027 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2030 if (self.BUTTON_INFO)
2031 self.motd_actived_time = time;
2032 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2033 self.motd_actived_time = 0;
2034 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2038 else //if(self.motd_actived_time < 0) // just connected, motd is active
2040 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2041 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2042 else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
2044 // instanctly hide MOTD
2045 self.motd_actived_time = 0;
2046 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2051 void ObserverThink()
2053 float prefered_movetype;
2054 if (self.flags & FL_JUMPRELEASED) {
2055 if (self.BUTTON_JUMP && !self.version_mismatch) {
2056 self.flags &~= FL_JUMPRELEASED;
2057 self.flags |= FL_SPAWNING;
2058 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2059 self.flags &~= FL_JUMPRELEASED;
2060 if(SpectateNext()) {
2061 self.classname = "spectator";
2064 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2065 if (self.movetype != prefered_movetype)
2066 self.movetype = prefered_movetype;
2069 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2070 self.flags |= FL_JUMPRELEASED;
2071 if(self.flags & FL_SPAWNING)
2073 self.flags &~= FL_SPAWNING;
2074 LeaveSpectatorMode();
2081 void SpectatorThink()
2083 if (self.flags & FL_JUMPRELEASED) {
2084 if (self.BUTTON_JUMP && !self.version_mismatch) {
2085 self.flags &~= FL_JUMPRELEASED;
2086 self.flags |= FL_SPAWNING;
2087 } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || self.impulse >= 200 && self.impulse <= 209) {
2088 self.flags &~= FL_JUMPRELEASED;
2089 if(SpectateNext()) {
2090 self.classname = "spectator";
2092 self.classname = "observer";
2093 PutClientInServer();
2096 } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || self.impulse >= 220 && self.impulse <= 229) {
2097 self.flags &~= FL_JUMPRELEASED;
2098 if(SpectatePrev()) {
2099 self.classname = "spectator";
2101 self.classname = "observer";
2102 PutClientInServer();
2105 } else if (self.BUTTON_ATCK2) {
2106 self.flags &~= FL_JUMPRELEASED;
2107 self.classname = "observer";
2108 PutClientInServer();
2110 if(!SpectateUpdate())
2111 PutObserverInServer();
2114 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2115 self.flags |= FL_JUMPRELEASED;
2116 if(self.flags & FL_SPAWNING)
2118 self.flags &~= FL_SPAWNING;
2119 LeaveSpectatorMode();
2123 if(!SpectateUpdate())
2124 PutObserverInServer();
2127 self.flags |= FL_CLIENT | FL_NOTARGET;
2132 if not(IS_PLAYER(self))
2137 vehicles_exit(VHEF_NORMAL);
2141 // a use key was pressed; call handlers
2142 MUTATOR_CALLHOOK(PlayerUseKey);
2149 Called every frame for each client before the physics are run
2152 .float usekeypressed;
2153 void() nexball_setstatus;
2155 void PlayerPreThink (void)
2157 WarpZone_PlayerPhysics_FixVAngle();
2159 self.stat_game_starttime = game_starttime;
2160 self.stat_round_starttime = round_starttime;
2161 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2162 self.stat_leadlimit = autocvar_leadlimit;
2166 // physics frames: update anticheat stuff
2167 anticheat_prethink();
2170 if(blockSpectators && frametime)
2171 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2172 checkSpectatorBlock();
2176 if(self.netname_previous != self.netname)
2178 if(autocvar_sv_eventlog)
2179 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2180 if(self.netname_previous)
2181 strunzone(self.netname_previous);
2182 self.netname_previous = strzone(self.netname);
2186 if(self.version_nagtime)
2187 if(self.cvar_g_xonoticversion)
2188 if(time > self.version_nagtime)
2190 // don't notify git users
2191 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2193 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2195 // notify release users if connecting to git
2196 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2197 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2202 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2205 // give users new version
2206 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2207 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2211 // notify users about old server version
2212 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2213 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2217 self.version_nagtime = 0;
2221 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2223 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2224 self.max_armorvalue = 0;
2228 if (TetrisPreFrame())
2232 MUTATOR_CALLHOOK(PlayerPreThink);
2234 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2236 if(self.BUTTON_USE && !self.usekeypressed)
2238 self.usekeypressed = self.BUTTON_USE;
2241 if(IS_REAL_CLIENT(self))
2242 PrintWelcomeMessage();
2247 CheckRules_Player();
2249 if (intermission_running)
2251 IntermissionThink (); // otherwise a button could be missed between
2252 return; // the think tics
2255 //don't allow the player to turn around while game is paused!
2256 if(timeout_status == TIMEOUT_ACTIVE) {
2257 // FIXME turn this into CSQC stuff
2258 self.v_angle = self.lastV_angle;
2259 self.angles = self.lastV_angle;
2260 self.fixangle = TRUE;
2265 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2267 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2268 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2269 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2271 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2273 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2274 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2275 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2279 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2284 if (self.deadflag != DEAD_NO)
2286 if(self.personal && g_race_qualifying)
2288 if(time > self.respawn_time)
2290 self.respawn_time = time + 1; // only retry once a second
2291 self.stat_respawn_time = self.respawn_time;
2298 float button_pressed;
2301 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2303 if (self.deadflag == DEAD_DYING)
2305 if(self.respawn_flags & RESPAWN_FORCE)
2306 self.deadflag = DEAD_RESPAWNING;
2307 else if(!button_pressed)
2308 self.deadflag = DEAD_DEAD;
2310 else if (self.deadflag == DEAD_DEAD)
2313 self.deadflag = DEAD_RESPAWNABLE;
2315 else if (self.deadflag == DEAD_RESPAWNABLE)
2318 self.deadflag = DEAD_RESPAWNING;
2320 else if (self.deadflag == DEAD_RESPAWNING)
2322 if(time > self.respawn_time)
2324 self.respawn_time = time + 1; // only retry once a second
2329 ShowRespawnCountdown();
2331 if(self.respawn_flags & RESPAWN_SILENT)
2332 self.stat_respawn_time = 0;
2334 self.stat_respawn_time = self.respawn_time;
2337 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2338 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2339 self.stat_respawn_time *= -1;
2344 self.prevorigin = self.origin;
2346 float do_crouch = self.BUTTON_CROUCH;
2351 if(self.freezetag_frozen)
2353 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2361 self.view_ofs = PL_CROUCH_VIEW_OFS;
2362 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2363 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2370 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2371 if (!trace_startsolid)
2373 self.crouch = FALSE;
2374 self.view_ofs = PL_VIEW_OFS;
2375 setsize (self, PL_MIN, PL_MAX);
2382 GrapplingHookFrame();
2384 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2387 self.items &~= self.items_added;
2391 self.items_added = 0;
2392 if(self.items & IT_JETPACK)
2393 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2394 self.items_added |= IT_FUEL;
2396 self.items |= self.items_added;
2401 // rot nex charge to the charge limit
2402 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2403 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2409 secrets_setstatus();
2411 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2413 //self.angles_y=self.v_angle_y + 90; // temp
2414 } else if(gameover) {
2415 if (intermission_running)
2416 IntermissionThink (); // otherwise a button could be missed between
2418 } else if(IS_OBSERVER(self)) {
2420 } else if(IS_SPEC(self)) {
2425 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2427 float oldspectatee_status;
2428 oldspectatee_status = self.spectatee_status;
2430 self.spectatee_status = num_for_edict(self.enemy);
2431 else if(IS_OBSERVER(self))
2432 self.spectatee_status = num_for_edict(self);
2434 self.spectatee_status = 0;
2435 if(self.spectatee_status != oldspectatee_status)
2437 ClientData_Touch(self);
2439 race_InitSpectator();
2442 if(self.teamkill_soundtime)
2443 if(time > self.teamkill_soundtime)
2445 self.teamkill_soundtime = 0;
2447 entity oldpusher, oldself;
2449 oldself = self; self = self.teamkill_soundsource;
2450 oldpusher = self.pusher; self.pusher = oldself;
2452 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2454 self.pusher = oldpusher;
2458 if(self.taunt_soundtime)
2459 if(time > self.taunt_soundtime)
2461 self.taunt_soundtime = 0;
2462 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2465 target_voicescript_next(self);
2467 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2469 self.clip_load = self.clip_size = 0;
2472 float isInvisibleString(string s)
2475 s = strdecolorize(s);
2476 for((i = 0), (n = strlen(s)); i < n; ++i)
2484 case 192: // charmap space
2485 if (!autocvar_utf8_enable)
2488 case 160: // space in unicode fonts
2489 case 0xE000 + 192: // utf8 charmap space
2490 if (autocvar_utf8_enable)
2503 Called every frame for each client after the physics are run
2506 .float idlekick_lasttimeleft;
2507 void PlayerPostThink (void)
2509 // Savage: Check for nameless players
2510 if (isInvisibleString(self.netname)) {
2511 self.netname = "Player";
2512 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2515 if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2516 if(IS_PLAYER(self) || sv_maxidle_spectatorsareidle)
2518 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2520 if(self.idlekick_lasttimeleft)
2522 self.idlekick_lasttimeleft = 0;
2523 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_IDLING);
2529 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2530 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2532 if(!self.idlekick_lasttimeleft)
2533 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2537 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2541 else if(timeleft <= 10)
2543 if(timeleft != self.idlekick_lasttimeleft)
2544 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft));
2545 self.idlekick_lasttimeleft = timeleft;
2551 if(self.impulse == 100)
2553 if (!TetrisPostFrame())
2559 //CheckPlayerJump();
2561 if(IS_PLAYER(self)) {
2562 CheckRules_Player();
2566 if (intermission_running)
2567 return; // intermission or finale
2577 for(i = 0; i < 1000; ++i)
2580 end = self.origin + '0 0 1024' + 512 * randomvec();
2581 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2582 if(trace_fraction < 1)
2583 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2585 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2591 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2593 if(self.waypointsprite_attachedforcarrier)
2594 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
2598 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2600 if not(self.stored_netname)
2601 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2602 if(self.stored_netname != self.netname)
2604 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2605 strunzone(self.stored_netname);
2606 self.stored_netname = strzone(self.netname);
2612 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
2615 CSQCMODEL_AUTOUPDATE();