3 #include "weapons/tracing.qh"
4 #include <common/constants.qh>
5 #include <common/deathtypes/all.qh>
6 #include <common/effects/all.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapobjects/func/breakable.qh>
9 #include <common/mapobjects/subs.qh>
10 #include <common/mapobjects/teleporters.qh>
11 #include <common/mapobjects/triggers.qh>
12 #include <common/monsters/_mod.qh>
13 #include <common/physics/player.qh>
14 #include <common/stats.qh>
15 #include <common/util.qh>
16 #include <common/weapons/_all.qh>
17 #include <common/weapons/_all.qh>
18 #include <lib/csqcmodel/sv_model.qh>
19 #include <lib/warpzone/anglestransform.qh>
20 #include <lib/warpzone/common.qh>
21 #include <lib/warpzone/util_server.qh>
22 #include <server/clientkill.qh>
23 #include <server/damage.qh>
24 #include <server/main.qh>
25 #include <server/mutators/_mod.qh>
26 #include <server/player.qh>
27 #include <server/race.qh>
28 #include <server/resources.qh>
29 #include <server/world.qh>
33 float CheatImpulse(entity this, int imp) { return 0; }
34 float CheatCommand(entity this, int argc) { return 0; }
35 float CheatFrame(entity this) { return 0; }
36 void CheatInit() { cheatcount_total = world.cheatcount; }
37 void CheatShutdown() { }
38 void Drag_MoveDrag(entity from, entity to) { }
43 float gamestart_sv_cheats;
49 gamestart_sv_cheats = autocvar_sv_cheats;
56 float CheatsAllowed(entity this, float i, int argc, float fr) // the cheat gets passed as argument for possible future ACL checking
60 if(gamestart_sv_cheats < 2 && !IS_PLAYER(this))
63 if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
64 if(this.lip < autocvar_sv_clones)
71 if(gamestart_sv_cheats && autocvar_sv_cheats)
74 // if we get here, player is not allowed to cheat. Log it.
76 bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", playername(this.netname, this.team, false), i);
78 bprintf("Player %s^7 tried to use cheat '%s'\n", playername(this.netname, this.team, false), argv(0));
80 bprintf("Player %s^7 tried to use cheat frame %d\n", playername(this.netname, this.team, false), fr);
82 bprintf("Player %s^7 tried to use an unknown cheat\n", playername(this.netname, this.team, false));
87 #define BEGIN_CHEAT_FUNCTION() \
88 float cheating = 0, attempting = 0
91 #define ADD_CHEATS(e,n) \
92 cheatcount_total += n; \
94 #define END_CHEAT_FUNCTION() \
95 ADD_CHEATS(this, cheating); \
97 #define IS_CHEAT(ent,i,argc,fr) \
98 if((++attempting, !CheatsAllowed(ent,i,argc,fr))) \
101 float num_autoscreenshot;
102 void info_autoscreenshot_findtarget(entity this)
105 e = find(NULL, targetname, this.target);
108 objerror(this, "Missing target. FAIL!");
111 vector a = vectoangles(e.origin - this.origin);
112 a.x = -a.x; // don't ask
115 // we leave Rick Roll alone
117 spawnfunc(info_autoscreenshot)
119 // this one just has to exist
120 if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
122 objerror(this, "Too many info_autoscreenshot entitites. FAIL!");
125 if(this.target != "")
126 InitializeEntity(this, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
129 float CheatImpulse(entity this, int imp)
131 BEGIN_CHEAT_FUNCTION();
136 case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
137 // shared with regular waypoint init, so this is not a cheat by itself
140 this.personal = new(personal_wp);
142 this.personal.origin = this.origin;
143 this.personal.v_angle = this.v_angle;
144 this.personal.velocity = this.velocity;
145 SetResource(this.personal, RES_ROCKETS, GetResource(this, RES_ROCKETS));
146 SetResource(this.personal, RES_BULLETS, GetResource(this, RES_BULLETS));
147 SetResource(this.personal, RES_CELLS, GetResource(this, RES_CELLS));
148 SetResource(this.personal, RES_PLASMA, GetResource(this, RES_PLASMA));
149 SetResource(this.personal, RES_SHELLS, GetResource(this, RES_SHELLS));
150 SetResource(this.personal, RES_FUEL, GetResource(this, RES_FUEL));
151 SetResource(this.personal, RES_HEALTH, max(1, GetResource(this, RES_HEALTH)));
152 SetResource(this.personal, RES_ARMOR, GetResource(this, RES_ARMOR));
153 STAT(WEAPONS, this.personal) = STAT(WEAPONS, this);
154 STAT(BUFFS, this.personal) = STAT(BUFFS, this);
155 STAT(BUFF_TIME, this.personal) = STAT(BUFF_TIME, this);
156 this.personal.items = this.items;
157 this.personal.pauserotarmor_finished = this.pauserotarmor_finished;
158 this.personal.pauserothealth_finished = this.pauserothealth_finished;
159 this.personal.pauserotfuel_finished = this.pauserotfuel_finished;
160 this.personal.pauseregen_finished = this.pauseregen_finished;
161 STAT(STRENGTH_FINISHED, this.personal) = STAT(STRENGTH_FINISHED, this);
162 STAT(INVINCIBLE_FINISHED, this.personal) = STAT(INVINCIBLE_FINISHED, this);
163 this.personal.teleport_time = time;
164 break; // this part itself doesn't cheat, so let's not count this
165 case CHIMPULSE_CLONE_MOVING.impulse:
166 IS_CHEAT(this, imp, 0, 0);
167 makevectors (this.v_angle);
168 this.velocity = this.velocity + v_forward * 300;
171 this.velocity = this.velocity - v_forward * 300;
174 case CHIMPULSE_CLONE_STANDING.impulse:
175 IS_CHEAT(this, imp, 0, 0);
180 case CHIMPULSE_GIVE_ALL.impulse:
181 IS_CHEAT(this, imp, 0, 0);
182 CheatCommand(this, tokenize_console("give all"));
183 break; // already counted as cheat
184 case CHIMPULSE_SPEEDRUN.impulse:
185 if(!autocvar_g_allow_checkpoints)
186 IS_CHEAT(this, imp, 0, 0);
189 this.speedrunning = true;
190 tracebox(this.personal.origin, this.mins, this.maxs, this.personal.origin, MOVE_WORLDONLY, this);
193 sprint(this, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
197 // Abort speedrun, teleport back
198 setorigin(this, this.personal.origin);
199 this.oldvelocity = this.velocity = this.personal.velocity;
200 this.angles = this.personal.v_angle;
201 this.fixangle = true;
203 MUTATOR_CALLHOOK(AbortSpeedrun, this);
206 SetResource(this, RES_ROCKETS, GetResource(this.personal, RES_ROCKETS));
207 SetResource(this, RES_BULLETS, GetResource(this.personal, RES_BULLETS));
208 SetResource(this, RES_CELLS, GetResource(this.personal, RES_CELLS));
209 SetResource(this, RES_PLASMA, GetResource(this.personal, RES_PLASMA));
210 SetResource(this, RES_SHELLS, GetResource(this.personal, RES_SHELLS));
211 SetResource(this, RES_FUEL, GetResource(this.personal, RES_FUEL));
212 SetResource(this, RES_HEALTH, GetResource(this.personal, RES_HEALTH));
213 SetResource(this, RES_ARMOR, GetResource(this.personal, RES_ARMOR));
214 STAT(WEAPONS, this) = STAT(WEAPONS, this.personal);
215 STAT(BUFFS, this) = STAT(BUFFS, this.personal);
216 STAT(BUFF_TIME, this) = STAT(BUFF_TIME, this.personal);
217 this.items = this.personal.items;
218 this.pauserotarmor_finished = time + this.personal.pauserotarmor_finished - this.personal.teleport_time;
219 this.pauserothealth_finished = time + this.personal.pauserothealth_finished - this.personal.teleport_time;
220 this.pauserotfuel_finished = time + this.personal.pauserotfuel_finished - this.personal.teleport_time;
221 this.pauseregen_finished = time + this.personal.pauseregen_finished - this.personal.teleport_time;
222 STAT(STRENGTH_FINISHED, this) = time + STAT(STRENGTH_FINISHED, this.personal) - this.personal.teleport_time;
223 STAT(INVINCIBLE_FINISHED, this) = time + STAT(INVINCIBLE_FINISHED, this.personal) - this.personal.teleport_time;
225 if(!autocvar_g_allow_checkpoints)
230 sprint(this, "UR DEAD AHAHAH))\n");
232 sprint(this, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
234 case CHIMPULSE_TELEPORT.impulse:
235 IS_CHEAT(this, imp, 0, 0);
236 if(this.move_movetype == MOVETYPE_NOCLIP)
238 e = find(NULL, classname, "info_autoscreenshot");
241 sprint(this, "Emergency teleport used info_autoscreenshot location\n");
242 setorigin(this, e.origin);
243 this.angles = e.angles;
245 // should we? this.angles_x = -this.angles_x;
246 this.fixangle = true;
247 this.velocity = '0 0 0';
252 if(MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
254 sprint(this, "Emergency teleport used random location\n");
255 this.angles_x = -this.angles.x;
256 this.fixangle = true;
257 this.velocity = '0 0 0';
261 sprint(this, "Emergency teleport could not find a good location, forget it!\n");
263 case CHIMPULSE_R00T.impulse:
264 IS_CHEAT(this, imp, 0, 0);
265 RandomSelection_Init();
266 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it) && DIFF_TEAM(it, this), { RandomSelection_AddEnt(it, 1, 1); });
267 if(RandomSelection_chosen_ent)
268 e = RandomSelection_chosen_ent;
272 Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
273 sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
276 setorigin(e2, e.origin);
277 RadiusDamage(e2, this, 1000, 0, 128, NULL, NULL, 500, DEATH_CHEAT.m_id, DMG_NOWEP, e);
280 LOG_INFO("404 Sportsmanship not found.");
285 END_CHEAT_FUNCTION();
289 float CheatCommand(entity this, int argc)
291 BEGIN_CHEAT_FUNCTION();
299 case "pointparticles":
300 IS_CHEAT(this, 0, argc, 0);
304 crosshair_trace(this);
305 start = (1-f) * this.origin + f * trace_endpos;
308 Send_Effect_(argv(1), start, end, f);
312 sprint(this, "Usage:^3 sv_cheats 1; restart; cmd pointparticles <effectname> <position> <velocity> <countmultiplier>\n");
313 sprint(this, " Where <position> is a number from 0 to 1 representing distance on the crosshair line,\n");
314 sprint(this, " and <velocity> is a vector \"x y z\"\n");
316 case "trailparticles":
317 IS_CHEAT(this, 0, argc, 0);
322 effectnum = _particleeffectnum(argv(1));
323 W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0, 0);
324 traceline(w_shotorg, w_shotorg + w_shotdir * max_shot_distance, MOVE_NORMAL, this);
325 __trailparticles(this, effectnum, w_shotorg, trace_endpos);
329 sprint(this, "Usage: sv_cheats 1; restart; cmd trailparticles <effectname>\n");
332 IS_CHEAT(this, 0, argc, 0);
336 W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0, 0);
337 traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, this);
338 if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
340 sprint(this, "cannot make stuff there (bad surface)\n");
345 e.model = strzone(argv(1));
346 e.mdl = "rocket_explode";
347 SetResourceExplicit(e, RES_HEALTH, 1000);
348 setorigin(e, trace_endpos);
349 e.effects = EF_NOMODELFLAGS;
352 e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
353 e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
355 spawnfunc_func_breakable(e);
359 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e);
363 sprint(this, "cannot make stuff there (no space)\n");
374 sprint(this, "Usage:^3 sv_cheats 1; restart; cmd make <modelname> <mode>\n");
375 sprint(this, " where <mode> can be 0, 1 or 2\n");
379 IS_CHEAT(this, 0, argc, 0);
382 race_ImposePenaltyTime(this, stof(argv(1)), argv(2));
386 sprint(this, "Usage:^3 sv_cheats 1; restart; cmd penalty <duration> <reason>))\n");
388 case "dragbox_spawn": {
389 IS_CHEAT(this, 0, argc, 0);
390 entity e = new(dragbox_box);
391 setthink(e, DragBox_Think);
393 e.solid = -1; // black
394 setmodel(e, MDL_Null); // network it
396 e.cnt = stof(argv(1));
398 e.cnt = max(0, drag_lastcnt);
400 e.aiment = new(dragbox_corner_1);
402 setmodel(e.aiment, MDL_MARKER);
404 setsize(e.aiment, '0 0 0', '0 0 0');
406 setorigin(e.aiment, stov(argv(2)));
409 crosshair_trace(this);
410 setorigin(e.aiment, trace_endpos);
413 e.enemy = new(dragbox_corner_2);
415 setmodel(e.enemy, MDL_MARKER);
417 setsize(e.enemy, '0 0 0', '0 0 0');
418 end = normalize(this.origin + this.view_ofs - e.aiment.origin);
419 end.x = (end.x > 0) * 2 - 1;
420 end.y = (end.y > 0) * 2 - 1;
421 end.z = (end.z > 0) * 2 - 1;
423 setorigin(e.enemy, stov(argv(3)));
425 setorigin(e.enemy, e.aiment.origin + 32 * end);
427 e.killindicator = new(drag_digit);
428 e.killindicator.owner = e;
429 setattachment(e.killindicator, e, "");
430 setorigin(e.killindicator, '0 0 -8');
431 e.killindicator.killindicator = new(drag_digit);
432 e.killindicator.killindicator.owner = e;
433 setattachment(e.killindicator.killindicator, e, "");
434 setorigin(e.killindicator.killindicator, '0 0 8');
438 case "dragpoint_spawn": {
439 IS_CHEAT(this, 0, argc, 0);
440 entity e = new(dragpoint);
441 setthink(e, DragBox_Think);
443 e.solid = 0; // nothing special
444 setmodel(e, MDL_MARKER);
445 setsize(e, STAT(PL_MIN, this), STAT(PL_MAX, this));
448 e.cnt = stof(argv(1));
450 e.cnt = drag_lastcnt;
452 setorigin(e, stov(argv(2)));
455 crosshair_trace(this);
456 setorigin(e, trace_endpos + normalize(this.origin + this.view_ofs - trace_endpos));
457 move_out_of_solid(e);
460 e.killindicator = new(drag_digit);
461 e.killindicator.owner = e;
462 setattachment(e.killindicator, e, "");
463 setorigin(e.killindicator, '0 0 40');
464 e.killindicator.killindicator = new(drag_digit);
465 e.killindicator.killindicator.owner = e;
466 setattachment(e.killindicator.killindicator, e, "");
467 setorigin(e.killindicator.killindicator, '0 0 56');
472 IS_CHEAT(this, 0, argc, 0);
473 RandomSelection_Init();
474 crosshair_trace(this);
475 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
476 RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
477 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
478 RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
479 if(RandomSelection_chosen_ent)
481 delete(RandomSelection_chosen_ent.killindicator.killindicator);
482 delete(RandomSelection_chosen_ent.killindicator);
483 if(RandomSelection_chosen_ent.aiment)
484 delete(RandomSelection_chosen_ent.aiment);
485 if(RandomSelection_chosen_ent.enemy)
486 delete(RandomSelection_chosen_ent.enemy);
487 delete(RandomSelection_chosen_ent);
492 IS_CHEAT(this, 0, argc, 0);
495 RandomSelection_Init();
496 crosshair_trace(this);
497 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
498 RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
499 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
500 RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
501 if(RandomSelection_chosen_ent)
503 if(substring(argv(1), 0, 1) == "*")
504 RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1));
506 RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1));
511 sprint(this, "Usage:^3 sv_cheats 1; restart; cmd dragbox_setcnt <cnt>\n");
514 IS_CHEAT(this, 0, argc, 0);
517 f = fopen(argv(1), FILE_WRITE);
518 fputs(f, "cmd drag_clear\n");
519 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
521 fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
523 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
525 fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
531 sprint(this, "Usage:^3 sv_cheats 1; restart; cmd dragbox_save <filename>\n");
533 case "drag_saveraceent":
534 IS_CHEAT(this, 0, argc, 0);
537 f = fopen(argv(1), FILE_WRITE);
538 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
541 fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
542 fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
543 fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
544 fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
545 fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
548 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
552 for(entity ent = NULL; (ent = find(ent, classname, "dragbox_box")); )
554 if((e.cnt <= 0 && ent.cnt == 0) || e.cnt == ent.cnt)
556 start = start + ent.origin;
560 start *= 1 / effectnum;
562 fputs(f, "\"classname\" \"info_player_race\"\n");
563 fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
564 fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
567 fputs(f, "\"target\" \"checkpoint0\"\n");
568 fputs(f, "\"race_place\" \"0\"\n");
572 fputs(f, "\"target\" \"checkpoint0\"\n");
573 fputs(f, "\"race_place\" \"-1\"\n");
577 fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n"));
580 // these need race_place
583 for(entity ent = NULL; (ent = find(ent, classname, "dragpoint")); )
586 if(vlen2(ent.origin - start) < vlen2(e.origin - start))
588 else if(vlen2(ent.origin - start) == vlen2(e.origin - start) && etof(ent) < etof(e))
591 fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
600 sprint(this, "Usage:^3 sv_cheats 1; restart; cmd dragbox_save <filename>\n");
603 IS_CHEAT(this, 0, argc, 0);
604 for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
606 for(entity e = NULL; (e = find(e, classname, "dragbox_corner_1")); )
608 for(entity e = NULL; (e = find(e, classname, "dragbox_corner_2")); )
610 for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
612 for(entity e = NULL; (e = find(e, classname, "drag_digit")); )
617 IS_CHEAT(this, 0, argc, 0);
618 BITXOR_ASSIGN(this.flags, FL_GODMODE);
619 if(this.flags & FL_GODMODE)
621 sprint(this, "godmode ON\n");
625 sprint(this, "godmode OFF\n");
628 IS_CHEAT(this, 0, argc, 0);
629 BITXOR_ASSIGN(this.flags, FL_NOTARGET);
630 if(this.flags & FL_NOTARGET)
632 sprint(this, "notarget ON\n");
636 sprint(this, "notarget OFF\n");
639 IS_CHEAT(this, 0, argc, 0);
640 if(this.move_movetype != MOVETYPE_NOCLIP)
642 set_movetype(this, MOVETYPE_NOCLIP);
643 sprint(this, "noclip ON\n");
648 set_movetype(this, MOVETYPE_WALK);
649 sprint(this, "noclip OFF\n");
653 IS_CHEAT(this, 0, argc, 0);
654 if(this.move_movetype != MOVETYPE_FLY)
656 set_movetype(this, MOVETYPE_FLY);
657 sprint(this, "flymode ON\n");
662 set_movetype(this, MOVETYPE_WALK);
663 sprint(this, "flymode OFF\n");
667 IS_CHEAT(this, 0, argc, 0);
668 if(GiveItems(this, 1, argc))
672 IS_CHEAT(this, 0, argc, 0);
675 SUB_UseTargets(e, this, NULL);
680 IS_CHEAT(this, 0, argc, 0);
682 e2.killtarget = argv(1);
683 SUB_UseTargets(e2, this, NULL);
687 case "teleporttotarget":
688 IS_CHEAT(this, 0, argc, 0);
689 entity ent = new(cheattriggerteleport);
690 setorigin(ent, ent.origin);
691 ent.target = argv(1);
692 teleport_findtarget(ent);
695 Simple_TeleportPlayer(ent, this);
702 END_CHEAT_FUNCTION();
707 float CheatFrame(entity this)
709 BEGIN_CHEAT_FUNCTION();
711 // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
712 // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats
713 // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried),
714 // grabbing itself no longer being accounted as cheating.
719 if(this.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
721 // use cheat dragging if cheats are enabled
722 //if(Drag_IsDragging(this))
723 //crosshair_trace_plusvisibletriggers(this);
724 Drag(this, true, true);
728 Drag(this, false, false); // execute dragging
733 END_CHEAT_FUNCTION();
744 .float dragspeed; // speed of mouse wheel action
745 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
746 .vector draglocalvector; // local attachment vector of the dragentity
747 .float draglocalangle;
752 float Drag(entity this, float force_allow_pick, float ischeat)
754 BEGIN_CHEAT_FUNCTION();
756 // returns true when an entity has been picked up
757 // If pick is true, the object can also be picked up if it's not being held already
758 // If pick is false, only keep dragging the object if it's already being held
763 if(Drag_IsDragging(this))
765 if(PHYS_INPUT_BUTTON_DRAG(this))
767 if(CS(this).impulse == 10 || CS(this).impulse == 15 || CS(this).impulse == 18)
769 Drag_MoveForward(this);
770 CS(this).impulse = 0;
772 else if(CS(this).impulse == 12 || CS(this).impulse == 16 || CS(this).impulse == 19)
774 Drag_MoveBackward(this);
775 CS(this).impulse = 0;
777 else if(CS(this).impulse >= 1 && CS(this).impulse <= 9)
779 Drag_SetSpeed(this, CS(this).impulse - 1);
781 else if(CS(this).impulse == 14)
783 Drag_SetSpeed(this, 9);
794 else if(Drag_CanDrag(this) && PHYS_INPUT_BUTTON_DRAG(this))
796 crosshair_trace_plusvisibletriggers(this);
797 entity e = trace_ent;
798 float pick = force_allow_pick;
799 if (e && !pick && vdist(this.origin - e.origin, <=, autocvar_g_grab_range))
801 // pick is true if the object can be picked up. While an object is being carried, the Drag() function
802 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
803 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
804 // it goes out of range while slinging it around.
808 case 0: // can't grab
810 case 1: // owner can grab
811 if(e.owner == this || e.realowner == this)
814 case 2: // owner and team mates can grab
815 if(SAME_TEAM(e.owner, this) || SAME_TEAM(e.realowner, this) || e.team == this.team)
818 case 3: // anyone can grab
826 if(e && pick && Drag_IsDraggable(e, this))
829 IS_CHEAT(this, 0, 0, CHRAME_DRAG);
831 Drag_Finish(e.draggedby);
833 detach_sameorigin(e);
834 Drag_Begin(this, e, trace_endpos);
845 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
849 draggee.dragmovetype = draggee.move_movetype;
850 draggee.draggravity = draggee.gravity;
851 set_movetype(draggee, MOVETYPE_WALK);
852 draggee.gravity = 0.00001;
853 UNSET_ONGROUND(draggee);
854 draggee.draggedby = dragger;
856 dragger.dragentity = draggee;
858 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
859 dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
860 touchpoint = touchpoint - gettaginfo(draggee, 0);
861 tagscale = (vlen(v_forward) ** -2);
862 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
863 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
864 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
866 dragger.dragspeed = 64;
869 void Drag_Finish(entity dragger)
872 draggee = dragger.dragentity;
874 dragger.dragentity = NULL;
875 draggee.draggedby = NULL;
876 set_movetype(draggee, draggee.dragmovetype);
877 draggee.gravity = draggee.draggravity;
879 switch(draggee.move_movetype)
884 case MOVETYPE_FLYMISSILE:
885 case MOVETYPE_BOUNCE:
886 case MOVETYPE_BOUNCEMISSILE:
887 case MOVETYPE_PHYSICS:
890 draggee.velocity = '0 0 0';
894 if((draggee.flags & FL_ITEM) && (vdist(draggee.velocity, <, 32)))
896 draggee.velocity = '0 0 0';
897 SET_ONGROUND(draggee); // floating items are FUN
901 bool drag_undraggable(entity draggee, entity dragger)
903 // stuff probably shouldn't need this, we should figure out why they do!
904 // exceptions of course are observers and weapon entities, where things mess up
908 float Drag_IsDraggable(entity draggee, entity dragger)
910 // TODO add more checks for bad stuff here
913 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
914 return false; // probably due to BSP collision
915 //if(draggee.model == "")
918 return ((draggee.draggable) ? draggee.draggable(draggee, dragger) : true);
921 float Drag_MayChangeAngles(entity draggee)
923 // TODO add more checks for bad stuff here
924 if(substring(draggee.model, 0, 1) == "*")
929 void Drag_MoveForward(entity dragger)
931 dragger.dragdistance += dragger.dragspeed;
934 void Drag_SetSpeed(entity dragger, float s)
936 dragger.dragspeed = (2 ** s);
939 void Drag_MoveBackward(entity dragger)
941 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
944 void Drag_Update(entity dragger)
946 vector curorigin, neworigin, goodvelocity;
950 draggee = dragger.dragentity;
951 UNSET_ONGROUND(draggee);
953 curorigin = gettaginfo(draggee, 0);
954 curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
955 makevectors(dragger.v_angle);
956 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
957 goodvelocity = (neworigin - curorigin) * (1 / frametime);
959 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
960 dragger.draglocalangle += 360;
961 while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
962 dragger.draglocalangle -= 360;
964 f = min(frametime * 10, 1);
965 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
967 if(Drag_MayChangeAngles(draggee))
968 draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
970 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
972 vector vecs = '0 0 0';
973 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
974 if(dragger.(weaponentity).movedir.x > 0)
975 vecs = dragger.(weaponentity).movedir;
977 vector dv = v_right * -vecs_y + v_up * vecs_z;
979 te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
982 float Drag_CanDrag(entity dragger)
984 return (!IS_DEAD(dragger)) || (IS_PLAYER(dragger));
987 float Drag_IsDragging(entity dragger)
989 if(!dragger.dragentity)
991 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
993 dragger.dragentity = NULL;
996 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity, dragger))
998 Drag_Finish(dragger);
1004 void Drag_MoveDrag(entity from, entity to)
1008 to.draggedby = from.draggedby;
1009 to.draggedby.dragentity = to;
1010 from.draggedby = NULL;
1014 void DragBox_Think(entity this)
1016 if(this.aiment && this.enemy)
1018 this.origin_x = (this.aiment.origin.x + this.enemy.origin.x) * 0.5;
1019 this.origin_y = (this.aiment.origin.y + this.enemy.origin.y) * 0.5;
1020 this.origin_z = (this.aiment.origin.z + this.enemy.origin.z) * 0.5;
1021 this.maxs_x = fabs(this.aiment.origin.x - this.enemy.origin.x) * 0.5;
1022 this.maxs_y = fabs(this.aiment.origin.y - this.enemy.origin.y) * 0.5;
1023 this.maxs_z = fabs(this.aiment.origin.z - this.enemy.origin.z) * 0.5;
1024 this.mins = -1 * this.maxs;
1025 setorigin(this, this.origin);
1026 setsize(this, this.mins, this.maxs); // link edict
1029 if(this.cnt == -1) // actually race_place -1
1031 // show "10 10" for qualifying spawns
1032 setmodel(this.killindicator, MDL_NUM(10));
1033 setmodel(this.killindicator.killindicator, MDL_NUM(10));
1035 else if(this.cnt == -2) // actually race_place 0
1037 // show "10 0" for loser spawns
1038 setmodel(this.killindicator, MDL_NUM(10));
1039 setmodel(this.killindicator.killindicator, MDL_NUM(0));
1043 setmodel(this.killindicator, MDL_NUM(this.cnt % 10));
1044 setmodel(this.killindicator.killindicator, MDL_NUM(floor(this.cnt / 10)));
1047 this.nextthink = time;