6 #include "../common/util-pre.qh"
8 #include "../dpdefs/progsdefs.qc"
9 #include "../dpdefs/dpextensions.qc"
10 #include "sys-post.qh"
11 #include "../warpzonelib/anglestransform.qh"
12 #include "../warpzonelib/mathlib.qh"
13 #include "../warpzonelib/common.qh"
14 #include "../warpzonelib/util_server.qh"
15 #include "../warpzonelib/server.qh"
16 #include "../common/constants.qh"
17 #include "../common/stats.qh"
18 #include "../common/teams.qh"
19 #include "../common/util.qh"
20 #include "../common/nades.qh"
21 #include "../common/buffs.qh"
22 #include "../common/test.qh"
23 #include "../common/counting.qh"
24 #include "../common/urllib.qh"
25 #include "../common/command/markup.qh"
26 #include "../common/command/rpn.qh"
27 #include "../common/command/generic.qh"
28 #include "../common/command/shared_defs.qh"
29 #include "../common/net_notice.qh"
30 #include "../common/animdecide.qh"
31 #include "../common/monsters/monsters.qh"
32 #include "../common/monsters/sv_monsters.qh"
33 #include "../common/monsters/spawn.qh"
34 #include "../common/weapons/config.qh"
35 #include "../common/weapons/weapons.qh"
36 #include "weapons/accuracy.qh"
37 #include "weapons/common.qh"
38 #include "weapons/csqcprojectile.qh"
39 #include "weapons/hitplot.qh"
40 #include "weapons/selection.qh"
41 #include "weapons/spawning.qh"
42 #include "weapons/throwing.qh"
43 #include "weapons/tracing.qh"
44 #include "weapons/weaponstats.qh"
45 #include "weapons/weaponsystem.qh"
47 #include "autocvars.qh"
48 #include "constants.qh"
50 #include "../common/notifications.qh"
51 #include "../common/deathtypes.qh"
52 #include "mutators/mutators_include.qh"
53 #include "tturrets/include/turrets_early.qh"
54 #include "vehicles/vehicles_def.qh"
57 // this must be included BEFORE campaign_common.h to make this a memory saving
58 #define CAMPAIGN_MAX_ENTRIES 2
60 string campaign_message;
62 void CampaignPreInit();
63 void CampaignPostInit();
64 void CampaignPreIntermission();
65 void CampaignPostIntermission(); // must change map
67 void CampaignLevelWarp(float n);
69 float campaign_bots_may_start;
70 // campaign mode: bots shall spawn but wait for the player to spawn before they do anything
71 // in other game modes, this is ignored