3 bool autocvar__campaign_testrun;
4 int autocvar__campaign_index;
5 string autocvar__campaign_name;
6 bool autocvar_g_campaign;
7 float autocvar_g_campaign_forceteam;
8 int autocvar_g_campaign_skill;
10 // this must be included BEFORE campaign_common.h to make this a memory saving
11 #define CAMPAIGN_MAX_ENTRIES 2
13 int Campaign_GetLevelNum();
14 string Campaign_GetMessage();
16 void CampaignPreInit();
17 void CampaignPostInit();
18 void CampaignPreIntermission();
19 void CampaignPostIntermission(); // must change map
21 void CampaignLevelWarp(float n);
24 * campaign mode: bots shall spawn but wait for the player to spawn before they do anything
25 * in other game modes, this is ignored
27 bool campaign_bots_may_start;
29 bool campaign_forcewin;