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1 float autocvar__notarget;
2 float autocvar__independent_players;
3 float autocvar__campaign_testrun;
4 float autocvar__campaign_index;
5 string autocvar__campaign_name;
6 float autocvar__sv_init;
7 float autocvar_bot_ai_aimskill_blendrate;
8 float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
9 float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
10 float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
11 float autocvar_bot_ai_aimskill_fixedrate;
12 float autocvar_bot_ai_aimskill_mouse;
13 float autocvar_bot_ai_aimskill_offset;
14 float autocvar_bot_ai_aimskill_order_filter_1st;
15 float autocvar_bot_ai_aimskill_order_filter_2nd;
16 float autocvar_bot_ai_aimskill_order_filter_3th;
17 float autocvar_bot_ai_aimskill_order_filter_4th;
18 float autocvar_bot_ai_aimskill_order_filter_5th;
19 float autocvar_bot_ai_aimskill_order_mix_1st;
20 float autocvar_bot_ai_aimskill_order_mix_2nd;
21 float autocvar_bot_ai_aimskill_order_mix_3th;
22 float autocvar_bot_ai_aimskill_order_mix_4th;
23 float autocvar_bot_ai_aimskill_order_mix_5th;
24 float autocvar_bot_ai_aimskill_think;
25 float autocvar_bot_ai_bunnyhop_firstjumpdelay;
26 float autocvar_bot_ai_bunnyhop_skilloffset;
27 float autocvar_bot_ai_bunnyhop_startdistance;
28 float autocvar_bot_ai_bunnyhop_stopdistance;
29 float autocvar_bot_ai_chooseweaponinterval;
30 string autocvar_bot_ai_custom_weapon_priority_close;
31 string autocvar_bot_ai_custom_weapon_priority_distances;
32 string autocvar_bot_ai_custom_weapon_priority_far;
33 string autocvar_bot_ai_custom_weapon_priority_mid;
34 float autocvar_bot_ai_dangerdetectioninterval;
35 float autocvar_bot_ai_dangerdetectionupdates;
36 float autocvar_bot_ai_enemydetectioninterval;
37 float autocvar_bot_ai_enemydetectionradius;
38 float autocvar_bot_ai_friends_aware_pickup_radius;
39 float autocvar_bot_ai_ignoregoal_timeout;
40 float autocvar_bot_ai_keyboard_distance;
41 float autocvar_bot_ai_keyboard_threshold;
42 float autocvar_bot_ai_navigation_jetpack;
43 float autocvar_bot_ai_navigation_jetpack_mindistance;
44 float autocvar_bot_ai_strategyinterval;
45 float autocvar_bot_ai_thinkinterval;
46 float autocvar_bot_ai_weapon_combo;
47 float autocvar_bot_ai_weapon_combo_threshold;
48 string autocvar_bot_config_file;
49 float autocvar_bot_god;
50 float autocvar_bot_ignore_bots;
51 float autocvar_bot_join_empty;
52 float autocvar_bot_navigation_ignoreplayers;
53 float autocvar_bot_nofire;
54 #define autocvar_bot_number cvar("bot_number")
55 #define autocvar_bot_prefix cvar_string("bot_prefix")
56 float autocvar_bot_sound_monopoly;
57 #define autocvar_bot_suffix cvar_string("bot_suffix")
58 float autocvar_bot_usemodelnames;
59 float autocvar_bot_vs_human;
60 float autocvar_bot_debug;
61 float autocvar_bot_debug_tracewalk;
62 float autocvar_bot_debug_goalstack;
63 float autocvar_bot_wander_enable;
64 float autocvar_captureleadlimit_override;
65 #define autocvar_capturelimit_override cvar("capturelimit_override")
66 #define autocvar_developer cvar("developer")
67 float autocvar_developer_fteqccbugs;
68 float autocvar_ekg;
69 #define autocvar_fraglimit cvar("fraglimit")
70 #define autocvar_fraglimit_override cvar("fraglimit_override")
71 float autocvar_g_allow_oldnexbeam;
72 float autocvar_g_antilag;
73 float autocvar_g_antilag_nudge;
74 float autocvar_g_balance_armor_blockpercent;
75 float autocvar_g_balance_armor_limit;
76 float autocvar_g_balance_armor_regen;
77 float autocvar_g_balance_armor_regenlinear;
78 float autocvar_g_balance_armor_regenstable;
79 float autocvar_g_balance_armor_rot;
80 float autocvar_g_balance_armor_rotlinear;
81 float autocvar_g_balance_armor_rotstable;
82 float autocvar_g_balance_armor_start;
83 float autocvar_g_balance_rifle_bursttime;
84 float autocvar_g_balance_rifle_primary_ammo;
85 float autocvar_g_balance_rifle_primary_animtime;
86 float autocvar_g_balance_rifle_primary_bullethail;
87 float autocvar_g_balance_rifle_primary_burstcost;
88 float autocvar_g_balance_rifle_primary_damage;
89 float autocvar_g_balance_rifle_primary_force;
90 float autocvar_g_balance_rifle_primary_refire;
91 float autocvar_g_balance_rifle_primary_shots;
92 float autocvar_g_balance_rifle_primary_solidpenetration;
93 float autocvar_g_balance_rifle_primary_spread;
94 float autocvar_g_balance_rifle_primary_tracer;
95 float autocvar_g_balance_rifle_secondary;
96 float autocvar_g_balance_rifle_secondary_ammo;
97 float autocvar_g_balance_rifle_secondary_animtime;
98 float autocvar_g_balance_rifle_secondary_bullethail;
99 float autocvar_g_balance_rifle_secondary_burstcost;
100 float autocvar_g_balance_rifle_secondary_damage;
101 float autocvar_g_balance_rifle_secondary_force;
102 float autocvar_g_balance_rifle_secondary_reload;
103 float autocvar_g_balance_rifle_secondary_refire;
104 float autocvar_g_balance_rifle_secondary_shots;
105 float autocvar_g_balance_rifle_secondary_solidpenetration;
106 float autocvar_g_balance_rifle_secondary_spread;
107 float autocvar_g_balance_rifle_secondary_tracer;
108 float autocvar_g_balance_rifle_reload_ammo;
109 float autocvar_g_balance_rifle_reload_time;
110 float autocvar_g_balance_cloaked_alpha;
111 float autocvar_g_balance_contents_damagerate;
112 float autocvar_g_balance_contents_drowndelay;
113 float autocvar_g_balance_contents_playerdamage_drowning;
114 float autocvar_g_balance_contents_playerdamage_lava;
115 float autocvar_g_balance_contents_playerdamage_slime;
116 float autocvar_g_balance_contents_projectiledamage;
117 float autocvar_g_balance_crylink_primary_ammo;
118 float autocvar_g_balance_crylink_primary_animtime;
119 float autocvar_g_balance_crylink_primary_bouncedamagefactor;
120 float autocvar_g_balance_crylink_primary_bounces;
121 float autocvar_g_balance_crylink_primary_damage;
122 float autocvar_g_balance_crylink_primary_edgedamage;
123 float autocvar_g_balance_crylink_primary_force;
124 float autocvar_g_balance_crylink_primary_joindelay;
125 float autocvar_g_balance_crylink_primary_joinexplode;
126 float autocvar_g_balance_crylink_primary_joinexplode_damage;
127 float autocvar_g_balance_crylink_primary_joinexplode_edgedamage;
128 float autocvar_g_balance_crylink_primary_joinexplode_force;
129 float autocvar_g_balance_crylink_primary_joinexplode_radius;
130 float autocvar_g_balance_crylink_primary_joinspread;
131 float autocvar_g_balance_crylink_primary_linkexplode;
132 float autocvar_g_balance_crylink_primary_middle_fadetime;
133 float autocvar_g_balance_crylink_primary_middle_lifetime;
134 float autocvar_g_balance_crylink_primary_other_fadetime;
135 float autocvar_g_balance_crylink_primary_other_lifetime;
136 float autocvar_g_balance_crylink_primary_radius;
137 float autocvar_g_balance_crylink_primary_refire;
138 float autocvar_g_balance_crylink_primary_shots;
139 float autocvar_g_balance_crylink_primary_speed;
140 float autocvar_g_balance_crylink_primary_spread;
141 float autocvar_g_balance_crylink_secondary;
142 float autocvar_g_balance_crylink_secondary_ammo;
143 float autocvar_g_balance_crylink_secondary_animtime;
144 float autocvar_g_balance_crylink_secondary_bouncedamagefactor;
145 float autocvar_g_balance_crylink_secondary_bounces;
146 float autocvar_g_balance_crylink_secondary_damage;
147 float autocvar_g_balance_crylink_secondary_edgedamage;
148 float autocvar_g_balance_crylink_secondary_force;
149 float autocvar_g_balance_crylink_secondary_joindelay;
150 float autocvar_g_balance_crylink_secondary_joinexplode;
151 float autocvar_g_balance_crylink_secondary_joinexplode_damage;
152 float autocvar_g_balance_crylink_secondary_joinexplode_edgedamage;
153 float autocvar_g_balance_crylink_secondary_joinexplode_force;
154 float autocvar_g_balance_crylink_secondary_joinexplode_radius;
155 float autocvar_g_balance_crylink_secondary_joinspread;
156 float autocvar_g_balance_crylink_secondary_line_fadetime;
157 float autocvar_g_balance_crylink_secondary_line_lifetime;
158 float autocvar_g_balance_crylink_secondary_linkexplode;
159 float autocvar_g_balance_crylink_secondary_middle_fadetime;
160 float autocvar_g_balance_crylink_secondary_middle_lifetime;
161 float autocvar_g_balance_crylink_secondary_radius;
162 float autocvar_g_balance_crylink_secondary_refire;
163 float autocvar_g_balance_crylink_secondary_shots;
164 float autocvar_g_balance_crylink_secondary_speed;
165 float autocvar_g_balance_crylink_secondary_spread;
166 float autocvar_g_balance_crylink_secondary_spreadtype;
167 float autocvar_g_balance_crylink_reload_ammo;
168 float autocvar_g_balance_crylink_reload_time;
169 float autocvar_g_balance_damagepush_speedfactor;
170 float autocvar_g_balance_electro_combo_comboradius;
171 float autocvar_g_balance_electro_combo_damage;
172 float autocvar_g_balance_electro_combo_edgedamage;
173 float autocvar_g_balance_electro_combo_force;
174 float autocvar_g_balance_electro_combo_radius;
175 float autocvar_g_balance_electro_combo_speed;
176 float autocvar_g_balance_electro_combo_safeammocheck;
177 float autocvar_g_balance_electro_lightning;
178 float autocvar_g_balance_electro_primary_ammo;
179 float autocvar_g_balance_electro_primary_animtime;
180 float autocvar_g_balance_electro_primary_comboradius;
181 float autocvar_g_balance_electro_primary_damage;
182 float autocvar_g_balance_electro_primary_edgedamage;
183 float autocvar_g_balance_electro_primary_falloff_halflifedist;
184 float autocvar_g_balance_electro_primary_falloff_maxdist;
185 float autocvar_g_balance_electro_primary_falloff_mindist;
186 float autocvar_g_balance_electro_primary_force;
187 float autocvar_g_balance_electro_primary_force_up;
188 float autocvar_g_balance_electro_primary_lifetime;
189 float autocvar_g_balance_electro_primary_radius;
190 float autocvar_g_balance_electro_primary_range;
191 float autocvar_g_balance_electro_primary_refire;
192 float autocvar_g_balance_electro_primary_speed;
193 float autocvar_g_balance_electro_secondary_ammo;
194 float autocvar_g_balance_electro_secondary_animtime;
195 float autocvar_g_balance_electro_secondary_bouncefactor;
196 float autocvar_g_balance_electro_secondary_bouncestop;
197 float autocvar_g_balance_electro_secondary_count;
198 float autocvar_g_balance_electro_secondary_damage;
199 float autocvar_g_balance_electro_secondary_damageforcescale;
200 float autocvar_g_balance_electro_secondary_damagedbycontents;
201 float autocvar_g_balance_electro_secondary_edgedamage;
202 float autocvar_g_balance_electro_secondary_force;
203 float autocvar_g_balance_electro_secondary_health;
204 float autocvar_g_balance_electro_secondary_lifetime;
205 float autocvar_g_balance_electro_secondary_radius;
206 float autocvar_g_balance_electro_secondary_refire;
207 float autocvar_g_balance_electro_secondary_refire2;
208 float autocvar_g_balance_electro_secondary_speed;
209 float autocvar_g_balance_electro_reload_ammo;
210 float autocvar_g_balance_electro_reload_time;
211 float autocvar_g_balance_falldamage_deadminspeed;
212 float autocvar_g_balance_falldamage_factor;
213 float autocvar_g_balance_falldamage_maxdamage;
214 float autocvar_g_balance_falldamage_minspeed;
215 float autocvar_g_balance_fireball_primary_animtime;
216 float autocvar_g_balance_fireball_primary_bfgdamage;
217 float autocvar_g_balance_fireball_primary_bfgforce;
218 float autocvar_g_balance_fireball_primary_bfgradius;
219 float autocvar_g_balance_fireball_primary_damage;
220 float autocvar_g_balance_fireball_primary_damageforcescale;
221 float autocvar_g_balance_fireball_primary_edgedamage;
222 float autocvar_g_balance_fireball_primary_force;
223 float autocvar_g_balance_fireball_primary_health;
224 float autocvar_g_balance_fireball_primary_laserburntime;
225 float autocvar_g_balance_fireball_primary_laserdamage;
226 float autocvar_g_balance_fireball_primary_laseredgedamage;
227 float autocvar_g_balance_fireball_primary_laserradius;
228 float autocvar_g_balance_fireball_primary_lifetime;
229 float autocvar_g_balance_fireball_primary_radius;
230 float autocvar_g_balance_fireball_primary_refire;
231 float autocvar_g_balance_fireball_primary_refire2;
232 float autocvar_g_balance_fireball_primary_speed;
233 float autocvar_g_balance_fireball_secondary_animtime;
234 float autocvar_g_balance_fireball_secondary_damage;
235 float autocvar_g_balance_fireball_secondary_damageforcescale;
236 float autocvar_g_balance_fireball_secondary_damagetime;
237 float autocvar_g_balance_fireball_secondary_laserburntime;
238 float autocvar_g_balance_fireball_secondary_laserdamage;
239 float autocvar_g_balance_fireball_secondary_laseredgedamage;
240 float autocvar_g_balance_fireball_secondary_laserradius;
241 float autocvar_g_balance_fireball_secondary_lifetime;
242 float autocvar_g_balance_fireball_secondary_refire;
243 float autocvar_g_balance_fireball_secondary_speed;
244 float autocvar_g_balance_fireball_secondary_speed_up;
245 float autocvar_g_balance_firetransfer_damage;
246 float autocvar_g_balance_firetransfer_time;
247 float autocvar_g_balance_fuel_limit;
248 float autocvar_g_balance_fuel_regen;
249 float autocvar_g_balance_fuel_regenlinear;
250 float autocvar_g_balance_fuel_regenstable;
251 float autocvar_g_balance_fuel_rot;
252 float autocvar_g_balance_fuel_rotlinear;
253 float autocvar_g_balance_fuel_rotstable;
254 float autocvar_g_balance_grapplehook_airfriction;
255 float autocvar_g_balance_grapplehook_force_rubber;
256 float autocvar_g_balance_grapplehook_force_rubber_overstretch;
257 float autocvar_g_balance_grapplehook_health;
258 float autocvar_g_balance_grapplehook_length_min;
259 float autocvar_g_balance_grapplehook_speed_fly;
260 float autocvar_g_balance_grapplehook_speed_pull;
261 float autocvar_g_balance_grapplehook_stretch;
262 float autocvar_g_balance_grapplehook_damagedbycontents;
263 float autocvar_g_balance_grapplehook_refire;
264 float autocvar_g_balance_grenadelauncher_bouncefactor;
265 float autocvar_g_balance_grenadelauncher_bouncestop;
266 float autocvar_g_balance_grenadelauncher_primary_ammo;
267 float autocvar_g_balance_grenadelauncher_primary_animtime;
268 float autocvar_g_balance_grenadelauncher_primary_damage;
269 float autocvar_g_balance_grenadelauncher_primary_damageforcescale;
270 float autocvar_g_balance_grenadelauncher_primary_edgedamage;
271 float autocvar_g_balance_grenadelauncher_primary_force;
272 float autocvar_g_balance_grenadelauncher_primary_health;
273 float autocvar_g_balance_grenadelauncher_primary_lifetime;
274 float autocvar_g_balance_grenadelauncher_primary_lifetime_stick;
275 float autocvar_g_balance_grenadelauncher_primary_radius;
276 float autocvar_g_balance_grenadelauncher_primary_refire;
277 float autocvar_g_balance_grenadelauncher_primary_remote_minbouncecnt;
278 float autocvar_g_balance_grenadelauncher_primary_speed;
279 float autocvar_g_balance_grenadelauncher_primary_speed_up;
280 float autocvar_g_balance_grenadelauncher_primary_type;
281 float autocvar_g_balance_grenadelauncher_secondary_ammo;
282 float autocvar_g_balance_grenadelauncher_secondary_animtime;
283 float autocvar_g_balance_grenadelauncher_secondary_damage;
284 float autocvar_g_balance_grenadelauncher_secondary_damageforcescale;
285 float autocvar_g_balance_grenadelauncher_secondary_edgedamage;
286 float autocvar_g_balance_grenadelauncher_secondary_force;
287 float autocvar_g_balance_grenadelauncher_secondary_health;
288 float autocvar_g_balance_grenadelauncher_secondary_lifetime;
289 float autocvar_g_balance_grenadelauncher_secondary_lifetime_bounce;
290 float autocvar_g_balance_grenadelauncher_secondary_lifetime_stick;
291 float autocvar_g_balance_grenadelauncher_secondary_radius;
292 float autocvar_g_balance_grenadelauncher_secondary_refire;
293 float autocvar_g_balance_grenadelauncher_secondary_speed;
294 float autocvar_g_balance_grenadelauncher_secondary_speed_up;
295 float autocvar_g_balance_grenadelauncher_secondary_type;
296 float autocvar_g_balance_grenadelauncher_reload_ammo;
297 float autocvar_g_balance_grenadelauncher_reload_time;
298 float autocvar_g_balance_hagar_primary_ammo;
299 float autocvar_g_balance_hagar_primary_damage;
300 float autocvar_g_balance_hagar_primary_edgedamage;
301 float autocvar_g_balance_hagar_primary_force;
302 float autocvar_g_balance_hagar_primary_health;
303 float autocvar_g_balance_hagar_primary_damageforcescale;
304 float autocvar_g_balance_hagar_primary_lifetime;
305 float autocvar_g_balance_hagar_primary_radius;
306 float autocvar_g_balance_hagar_primary_refire;
307 float autocvar_g_balance_hagar_primary_speed;
308 float autocvar_g_balance_hagar_secondary;
309 float autocvar_g_balance_hagar_secondary_load;
310 float autocvar_g_balance_hagar_secondary_load_speed;
311 float autocvar_g_balance_hagar_secondary_load_spread;
312 float autocvar_g_balance_hagar_secondary_load_spread_bias;
313 float autocvar_g_balance_hagar_secondary_load_max;
314 float autocvar_g_balance_hagar_secondary_load_hold;
315 float autocvar_g_balance_hagar_secondary_load_releasedeath;
316 float autocvar_g_balance_hagar_secondary_load_abort;
317 float autocvar_g_balance_hagar_secondary_load_linkexplode;
318 float autocvar_g_balance_hagar_secondary_load_animtime;
319 float autocvar_g_balance_hagar_secondary_ammo;
320 float autocvar_g_balance_hagar_secondary_damage;
321 float autocvar_g_balance_hagar_secondary_edgedamage;
322 float autocvar_g_balance_hagar_secondary_force;
323 float autocvar_g_balance_hagar_secondary_health;
324 float autocvar_g_balance_hagar_secondary_damageforcescale;
325 float autocvar_g_balance_hagar_secondary_lifetime_min;
326 float autocvar_g_balance_hagar_secondary_lifetime_rand;
327 float autocvar_g_balance_hagar_secondary_radius;
328 float autocvar_g_balance_hagar_secondary_refire;
329 float autocvar_g_balance_hagar_secondary_speed;
330 float autocvar_g_balance_hagar_secondary_spread;
331 float autocvar_g_balance_hagar_reload_ammo;
332 float autocvar_g_balance_hagar_reload_time;
333 float autocvar_g_balance_health_limit;
334 float autocvar_g_balance_health_regen;
335 float autocvar_g_balance_health_regenlinear;
336 float autocvar_g_balance_health_regenstable;
337 float autocvar_g_balance_health_rot;
338 float autocvar_g_balance_health_rotlinear;
339 float autocvar_g_balance_health_rotstable;
340 float autocvar_g_balance_hlac_primary_ammo;
341 float autocvar_g_balance_hlac_primary_animtime;
342 float autocvar_g_balance_hlac_primary_damage;
343 float autocvar_g_balance_hlac_primary_edgedamage;
344 float autocvar_g_balance_hlac_primary_force;
345 float autocvar_g_balance_hlac_primary_lifetime;
346 float autocvar_g_balance_hlac_primary_radius;
347 float autocvar_g_balance_hlac_primary_refire;
348 float autocvar_g_balance_hlac_primary_speed;
349 float autocvar_g_balance_hlac_primary_spread_add;
350 float autocvar_g_balance_hlac_primary_spread_crouchmod;
351 float autocvar_g_balance_hlac_primary_spread_max;
352 float autocvar_g_balance_hlac_primary_spread_min;
353 float autocvar_g_balance_hlac_secondary;
354 float autocvar_g_balance_hlac_secondary_ammo;
355 float autocvar_g_balance_hlac_secondary_animtime;
356 float autocvar_g_balance_hlac_secondary_damage;
357 float autocvar_g_balance_hlac_secondary_edgedamage;
358 float autocvar_g_balance_hlac_secondary_force;
359 float autocvar_g_balance_hlac_secondary_lifetime;
360 float autocvar_g_balance_hlac_secondary_radius;
361 float autocvar_g_balance_hlac_secondary_refire;
362 float autocvar_g_balance_hlac_secondary_shots;
363 float autocvar_g_balance_hlac_secondary_speed;
364 float autocvar_g_balance_hlac_secondary_spread;
365 float autocvar_g_balance_hlac_secondary_spread_crouchmod;
366 float autocvar_g_balance_hlac_reload_ammo;
367 float autocvar_g_balance_hlac_reload_time;
368 float autocvar_g_balance_hook_primary_animtime;
369 float autocvar_g_balance_hook_primary_fuel;
370 float autocvar_g_balance_hook_primary_hooked_fuel;
371 float autocvar_g_balance_hook_primary_hooked_time_free;
372 float autocvar_g_balance_hook_primary_hooked_time_max;
373 float autocvar_g_balance_hook_primary_refire;
374 float autocvar_g_balance_hook_secondary_ammo;
375 float autocvar_g_balance_hook_secondary_animtime;
376 float autocvar_g_balance_hook_secondary_damage;
377 float autocvar_g_balance_hook_secondary_duration;
378 float autocvar_g_balance_hook_secondary_edgedamage;
379 float autocvar_g_balance_hook_secondary_force;
380 float autocvar_g_balance_hook_secondary_gravity;
381 float autocvar_g_balance_hook_secondary_lifetime;
382 float autocvar_g_balance_hook_secondary_power;
383 float autocvar_g_balance_hook_secondary_radius;
384 float autocvar_g_balance_hook_secondary_refire;
385 float autocvar_g_balance_hook_secondary_speed;
386 float autocvar_g_balance_hook_secondary_health;
387 float autocvar_g_balance_hook_secondary_damageforcescale;
388 float autocvar_g_balance_keyhunt_damageforcescale;
389 float autocvar_g_balance_keyhunt_delay_collect;
390 float autocvar_g_balance_keyhunt_delay_return;
391 float autocvar_g_balance_keyhunt_delay_round;
392 float autocvar_g_balance_keyhunt_delay_tracking;
393 float autocvar_g_balance_keyhunt_dropvelocity;
394 float autocvar_g_balance_keyhunt_maxdist;
395 float autocvar_g_balance_keyhunt_protecttime;
396 float autocvar_g_balance_keyhunt_score_capture;
397 float autocvar_g_balance_keyhunt_score_carrierfrag;
398 float autocvar_g_balance_keyhunt_score_collect;
399 float autocvar_g_balance_keyhunt_score_destroyed;
400 float autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
401 float autocvar_g_balance_keyhunt_score_push;
402 float autocvar_g_balance_keyhunt_throwvelocity;
403 float autocvar_g_balance_kill_delay;
404 float autocvar_g_balance_kill_antispam;
405 float autocvar_g_balance_laser_primary_animtime;
406 float autocvar_g_balance_laser_primary_damage;
407 float autocvar_g_balance_laser_primary_delay;
408 float autocvar_g_balance_laser_primary_edgedamage;
409 float autocvar_g_balance_laser_primary_force;
410 float autocvar_g_balance_laser_primary_force_other_scale;
411 float autocvar_g_balance_laser_primary_force_velocitybias;
412 float autocvar_g_balance_laser_primary_force_zscale;
413 float autocvar_g_balance_laser_primary_lifetime;
414 float autocvar_g_balance_laser_primary_radius;
415 float autocvar_g_balance_laser_primary_refire;
416 float autocvar_g_balance_laser_primary_shotangle;
417 float autocvar_g_balance_laser_primary_speed;
418 float autocvar_g_balance_laser_secondary;
419 float autocvar_g_balance_laser_secondary_animtime;
420 float autocvar_g_balance_laser_secondary_damage;
421 float autocvar_g_balance_laser_secondary_edgedamage;
422 float autocvar_g_balance_laser_secondary_force;
423 float autocvar_g_balance_laser_secondary_force_other_scale;
424 float autocvar_g_balance_laser_secondary_force_velocitybias;
425 float autocvar_g_balance_laser_secondary_force_zscale;
426 float autocvar_g_balance_laser_secondary_lifetime;
427 float autocvar_g_balance_laser_secondary_radius;
428 float autocvar_g_balance_laser_secondary_speed;
429 float autocvar_g_balance_laser_reload_ammo;
430 float autocvar_g_balance_laser_reload_time;
431 float autocvar_g_balance_minelayer_ammo;
432 float autocvar_g_balance_minelayer_animtime;
433 float autocvar_g_balance_minelayer_damage;
434 float autocvar_g_balance_minelayer_damageforcescale;
435 float autocvar_g_balance_minelayer_detonatedelay;
436 float autocvar_g_balance_minelayer_edgedamage;
437 float autocvar_g_balance_minelayer_force;
438 float autocvar_g_balance_minelayer_health;
439 float autocvar_g_balance_minelayer_lifetime;
440 float autocvar_g_balance_minelayer_lifetime_countdown;
441 float autocvar_g_balance_minelayer_limit;
442 float autocvar_g_balance_minelayer_protection;
443 float autocvar_g_balance_minelayer_proximityradius;
444 float autocvar_g_balance_minelayer_radius;
445 float autocvar_g_balance_minelayer_refire;
446 float autocvar_g_balance_minelayer_remote_damage;
447 float autocvar_g_balance_minelayer_remote_edgedamage;
448 float autocvar_g_balance_minelayer_remote_force;
449 float autocvar_g_balance_minelayer_remote_radius;
450 float autocvar_g_balance_minelayer_speed;
451 float autocvar_g_balance_minelayer_time;
452 float autocvar_g_balance_minelayer_reload_ammo;
453 float autocvar_g_balance_minelayer_reload_time;
454 float autocvar_g_balance_minstanex_ammo;
455 float autocvar_g_balance_minstanex_laser_ammo;
456 float autocvar_g_balance_minstanex_laser_animtime;
457 float autocvar_g_balance_minstanex_laser_refire;
458 float autocvar_g_balance_minstanex_animtime;
459 float autocvar_g_balance_minstanex_refire;
460 float autocvar_g_balance_minstanex_reload_ammo;
461 float autocvar_g_balance_minstanex_reload_time;
462 float autocvar_g_balance_nex_charge;
463 float autocvar_g_balance_nex_charge_animlimit;
464 float autocvar_g_balance_nex_charge_limit;
465 float autocvar_g_balance_nex_charge_maxspeed;
466 float autocvar_g_balance_nex_charge_mindmg;
467 float autocvar_g_balance_nex_charge_minspeed;
468 float autocvar_g_balance_nex_charge_rate;
469 float autocvar_g_balance_nex_charge_rot_pause;
470 float autocvar_g_balance_nex_charge_rot_rate;
471 float autocvar_g_balance_nex_charge_shot_multiplier;
472 float autocvar_g_balance_nex_charge_start;
473 float autocvar_g_balance_nex_charge_velocity_rate;
474 float autocvar_g_balance_nex_primary_ammo;
475 float autocvar_g_balance_nex_primary_animtime;
476 float autocvar_g_balance_nex_primary_damage;
477 float autocvar_g_balance_nex_primary_damagefalloff_forcehalflife;
478 float autocvar_g_balance_nex_primary_damagefalloff_halflife;
479 float autocvar_g_balance_nex_primary_damagefalloff_maxdist;
480 float autocvar_g_balance_nex_primary_damagefalloff_mindist;
481 float autocvar_g_balance_nex_primary_force;
482 float autocvar_g_balance_nex_primary_refire;
483 float autocvar_g_balance_nex_secondary;
484 float autocvar_g_balance_nex_secondary_ammo;
485 float autocvar_g_balance_nex_secondary_animtime;
486 float autocvar_g_balance_nex_secondary_charge;
487 float autocvar_g_balance_nex_secondary_charge_rate;
488 float autocvar_g_balance_nex_secondary_chargepool;
489 float autocvar_g_balance_nex_secondary_chargepool_pause_health_regen;
490 float autocvar_g_balance_nex_secondary_chargepool_pause_regen;
491 float autocvar_g_balance_nex_secondary_chargepool_regen;
492 float autocvar_g_balance_nex_secondary_damage;
493 float autocvar_g_balance_nex_secondary_damagefalloff_forcehalflife;
494 float autocvar_g_balance_nex_secondary_damagefalloff_halflife;
495 float autocvar_g_balance_nex_secondary_damagefalloff_maxdist;
496 float autocvar_g_balance_nex_secondary_damagefalloff_mindist;
497 float autocvar_g_balance_nex_secondary_force;
498 float autocvar_g_balance_nex_secondary_refire;
499 float autocvar_g_balance_nex_reload_ammo;
500 float autocvar_g_balance_nex_reload_time;
501 float autocvar_g_balance_nexball_primary_animtime;
502 float autocvar_g_balance_nexball_primary_refire;
503 float autocvar_g_balance_nexball_primary_speed;
504 float autocvar_g_balance_nexball_secondary_animtime;
505 float autocvar_g_balance_nexball_secondary_force;
506 float autocvar_g_balance_nexball_secondary_lifetime;
507 float autocvar_g_balance_nexball_secondary_refire;
508 float autocvar_g_balance_nexball_secondary_speed;
509 float autocvar_g_balance_nix_ammo_cells;
510 float autocvar_g_balance_nix_ammo_fuel;
511 float autocvar_g_balance_nix_ammo_nails;
512 float autocvar_g_balance_nix_ammo_rockets;
513 float autocvar_g_balance_nix_ammo_shells;
514 float autocvar_g_balance_nix_ammoincr_cells;
515 float autocvar_g_balance_nix_ammoincr_fuel;
516 float autocvar_g_balance_nix_ammoincr_nails;
517 float autocvar_g_balance_nix_ammoincr_rockets;
518 float autocvar_g_balance_nix_ammoincr_shells;
519 float autocvar_g_balance_nix_incrtime;
520 float autocvar_g_balance_nix_roundtime;
521 float autocvar_g_balance_pause_armor_rot;
522 float autocvar_g_balance_pause_armor_rot_spawn;
523 float autocvar_g_balance_pause_fuel_regen;
524 float autocvar_g_balance_pause_fuel_rot;
525 float autocvar_g_balance_pause_fuel_rot_spawn;
526 float autocvar_g_balance_pause_health_regen;
527 float autocvar_g_balance_pause_health_regen_spawn;
528 float autocvar_g_balance_pause_health_rot;
529 float autocvar_g_balance_pause_health_rot_spawn;
530 float autocvar_g_balance_portal_health;
531 float autocvar_g_balance_portal_lifetime;
532 float autocvar_g_balance_porto_primary_animtime;
533 float autocvar_g_balance_porto_primary_lifetime;
534 float autocvar_g_balance_porto_primary_refire;
535 float autocvar_g_balance_porto_primary_speed;
536 float autocvar_g_balance_porto_secondary;
537 float autocvar_g_balance_porto_secondary_animtime;
538 float autocvar_g_balance_porto_secondary_lifetime;
539 float autocvar_g_balance_porto_secondary_refire;
540 float autocvar_g_balance_porto_secondary_speed;
541 float autocvar_g_balance_powerup_invincible_takedamage;
542 float autocvar_g_balance_powerup_invincible_time;
543 float autocvar_g_balance_powerup_strength_damage;
544 float autocvar_g_balance_powerup_strength_force;
545 float autocvar_g_balance_powerup_strength_selfdamage;
546 float autocvar_g_balance_powerup_strength_selfforce;
547 float autocvar_g_balance_powerup_strength_time;
548 float autocvar_g_balance_superweapons_time;
549 float autocvar_g_balance_rocketlauncher_ammo;
550 float autocvar_g_balance_rocketlauncher_animtime;
551 float autocvar_g_balance_rocketlauncher_damage;
552 float autocvar_g_balance_rocketlauncher_damageforcescale;
553 float autocvar_g_balance_rocketlauncher_detonatedelay;
554 float autocvar_g_balance_rocketlauncher_edgedamage;
555 float autocvar_g_balance_rocketlauncher_force;
556 float autocvar_g_balance_rocketlauncher_guidedelay;
557 float autocvar_g_balance_rocketlauncher_guidegoal;
558 float autocvar_g_balance_rocketlauncher_guiderate;
559 float autocvar_g_balance_rocketlauncher_guideratedelay;
560 float autocvar_g_balance_rocketlauncher_guidestop;
561 float autocvar_g_balance_rocketlauncher_health;
562 float autocvar_g_balance_rocketlauncher_lifetime;
563 float autocvar_g_balance_rocketlauncher_radius;
564 float autocvar_g_balance_rocketlauncher_refire;
565 float autocvar_g_balance_rocketlauncher_remote_damage;
566 float autocvar_g_balance_rocketlauncher_remote_edgedamage;
567 float autocvar_g_balance_rocketlauncher_remote_force;
568 float autocvar_g_balance_rocketlauncher_remote_radius;
569 float autocvar_g_balance_rocketlauncher_speed;
570 float autocvar_g_balance_rocketlauncher_speedaccel;
571 float autocvar_g_balance_rocketlauncher_speedstart;
572 float autocvar_g_balance_rocketlauncher_reload_ammo;
573 float autocvar_g_balance_rocketlauncher_reload_time;
574 float autocvar_g_balance_seeker_type;
575 float autocvar_g_balance_seeker_flac_ammo;
576 float autocvar_g_balance_seeker_flac_animtime;
577 float autocvar_g_balance_seeker_flac_damage;
578 float autocvar_g_balance_seeker_flac_edgedamage;
579 float autocvar_g_balance_seeker_flac_force;
580 float autocvar_g_balance_seeker_flac_lifetime;
581 float autocvar_g_balance_seeker_flac_lifetime_rand;
582 float autocvar_g_balance_seeker_flac_radius;
583 float autocvar_g_balance_seeker_flac_refire;
584 float autocvar_g_balance_seeker_missile_accel;
585 float autocvar_g_balance_seeker_missile_ammo;
586 float autocvar_g_balance_seeker_missile_animtime;
587 float autocvar_g_balance_seeker_missile_count;
588 float autocvar_g_balance_seeker_missile_damage;
589 float autocvar_g_balance_seeker_missile_damageforcescale;
590 float autocvar_g_balance_seeker_missile_decel;
591 float autocvar_g_balance_seeker_missile_delay;
592 float autocvar_g_balance_seeker_missile_edgedamage;
593 float autocvar_g_balance_seeker_missile_force;
594 float autocvar_g_balance_seeker_missile_health;
595 float autocvar_g_balance_seeker_missile_lifetime;
596 float autocvar_g_balance_seeker_missile_proxy;
597 float autocvar_g_balance_seeker_missile_proxy_delay;
598 float autocvar_g_balance_seeker_missile_proxy_maxrange;
599 float autocvar_g_balance_seeker_missile_radius;
600 float autocvar_g_balance_seeker_missile_refire;
601 float autocvar_g_balance_seeker_missile_smart;
602 float autocvar_g_balance_seeker_missile_smart_mindist;
603 float autocvar_g_balance_seeker_missile_smart_trace_max;
604 float autocvar_g_balance_seeker_missile_smart_trace_min;
605 float autocvar_g_balance_seeker_missile_speed_max;
606 float autocvar_g_balance_seeker_missile_turnrate;
607 float autocvar_g_balance_seeker_tag_ammo;
608 float autocvar_g_balance_seeker_tag_animtime;
609 float autocvar_g_balance_seeker_tag_damageforcescale;
610 float autocvar_g_balance_seeker_tag_health;
611 float autocvar_g_balance_seeker_tag_lifetime;
612 float autocvar_g_balance_seeker_tag_refire;
613 float autocvar_g_balance_seeker_tag_speed;
614 float autocvar_g_balance_seeker_tag_tracker_lifetime;
615 float autocvar_g_balance_seeker_reload_ammo;
616 float autocvar_g_balance_seeker_reload_time;
617 float autocvar_g_balance_selfdamagepercent;
618 float autocvar_g_balance_shotgun_primary_ammo;
619 float autocvar_g_balance_shotgun_primary_animtime;
620 float autocvar_g_balance_shotgun_primary_bullets;
621 float autocvar_g_balance_shotgun_primary_damage;
622 float autocvar_g_balance_shotgun_primary_force;
623 float autocvar_g_balance_shotgun_primary_refire;
624 float autocvar_g_balance_shotgun_primary_solidpenetration;
625 float autocvar_g_balance_shotgun_primary_spread;
626 float autocvar_g_balance_shotgun_secondary;
627 float autocvar_g_balance_shotgun_secondary_animtime;
628 float autocvar_g_balance_shotgun_secondary_damage;
629 float autocvar_g_balance_shotgun_secondary_force;
630 float autocvar_g_balance_shotgun_secondary_melee_delay;
631 float autocvar_g_balance_shotgun_secondary_melee_range;
632 float autocvar_g_balance_shotgun_secondary_melee_swing_side;
633 float autocvar_g_balance_shotgun_secondary_melee_swing_up;
634 float autocvar_g_balance_shotgun_secondary_melee_time;
635 float autocvar_g_balance_shotgun_secondary_melee_traces;
636 float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap;
637 float autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage;
638 float autocvar_g_balance_shotgun_secondary_melee_multihit;
639 float autocvar_g_balance_shotgun_secondary_refire;
640 float autocvar_g_balance_shotgun_reload_ammo;
641 float autocvar_g_balance_shotgun_reload_time;
642 float autocvar_g_balance_teams;
643 float autocvar_g_balance_teams_prevent_imbalance;
644 float autocvar_g_balance_teams_scorefactor;
645 float autocvar_g_balance_tuba_animtime;
646 float autocvar_g_balance_tuba_attenuation;
647 float autocvar_g_balance_tuba_damage;
648 float autocvar_g_balance_tuba_edgedamage;
649 float autocvar_g_balance_tuba_force;
650 float autocvar_g_balance_tuba_radius;
651 float autocvar_g_balance_tuba_refire;
652 float autocvar_g_balance_uzi_burst;
653 float autocvar_g_balance_uzi_burst_ammo;
654 float autocvar_g_balance_uzi_burst_animtime;
655 float autocvar_g_balance_uzi_burst_refire;
656 float autocvar_g_balance_uzi_burst_refire2;
657 float autocvar_g_balance_uzi_burst_spread;
658 float autocvar_g_balance_uzi_first;
659 float autocvar_g_balance_uzi_first_ammo;
660 float autocvar_g_balance_uzi_first_damage;
661 float autocvar_g_balance_uzi_first_force;
662 float autocvar_g_balance_uzi_first_refire;
663 float autocvar_g_balance_uzi_first_spread;
664 float autocvar_g_balance_uzi_mode;
665 float autocvar_g_balance_uzi_solidpenetration;
666 float autocvar_g_balance_uzi_spread_add;
667 float autocvar_g_balance_uzi_spread_max;
668 float autocvar_g_balance_uzi_spread_min;
669 float autocvar_g_balance_uzi_sustained_ammo;
670 float autocvar_g_balance_uzi_sustained_damage;
671 float autocvar_g_balance_uzi_sustained_force;
672 float autocvar_g_balance_uzi_sustained_refire;
673 float autocvar_g_balance_uzi_sustained_spread;
674 float autocvar_g_balance_uzi_reload_ammo;
675 float autocvar_g_balance_uzi_reload_time;
676 float autocvar_g_ballistics_density_corpse;
677 float autocvar_g_ballistics_density_player;
678 float autocvar_g_ballistics_mindistance;
679 float autocvar_g_ban_default_bantime;
680 float autocvar_g_ban_default_masksize;
681 float autocvar_g_ban_sync_interval;
682 float autocvar_g_ban_sync_timeout;
683 string autocvar_g_ban_sync_trusted_servers;
684 float autocvar_g_ban_sync_trusted_servers_verify;
685 string autocvar_g_ban_sync_uri;
686 string autocvar_g_banned_list;
687 float autocvar_g_banned_list_idmode;
688 float autocvar_g_bastet;
689 float autocvar_g_botclip_collisions;
690 float autocvar_g_bugrigs;
691 float autocvar_g_ca_damage2score_multiplier;
692 float autocvar_g_ca_point_leadlimit;
693 float autocvar_g_ca_point_limit;
694 float autocvar_g_ca_round_timelimit;
695 float autocvar_g_ca_spectate_enemies;
696 float autocvar_g_ca_teams;
697 float autocvar_g_ca_teams_override;
698 float autocvar_g_ca_team_spawns;
699 float autocvar_g_ca_warmup;
700 float autocvar_g_campaign;
701 #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
702 float autocvar_g_campaign_skill;
703 float autocvar_g_casings;
704 float autocvar_g_changeteam_banned;
705 float autocvar_g_chat_flood_burst;
706 float autocvar_g_chat_flood_burst_team;
707 float autocvar_g_chat_flood_burst_tell;
708 float autocvar_g_chat_flood_lmax;
709 float autocvar_g_chat_flood_lmax_team;
710 float autocvar_g_chat_flood_lmax_tell;
711 float autocvar_g_chat_flood_notify_flooder;
712 float autocvar_g_chat_flood_spl;
713 float autocvar_g_chat_flood_spl_team;
714 float autocvar_g_chat_flood_spl_tell;
715 float autocvar_g_chat_nospectators;
716 float autocvar_g_chat_teamcolors;
717 float autocvar_g_chat_tellprivacy;
718 float autocvar_g_ctf_allow_vehicle_carry;
719 float autocvar_g_ctf_allow_vehicle_touch;
720 float autocvar_g_ctf_allow_monster_touch;
721 float autocvar_g_ctf_throw;
722 float autocvar_g_ctf_throw_angle_max;
723 float autocvar_g_ctf_throw_angle_min;
724 float autocvar_g_ctf_throw_punish_count;
725 float autocvar_g_ctf_throw_punish_delay;
726 float autocvar_g_ctf_throw_punish_time;
727 float autocvar_g_ctf_throw_strengthmultiplier;
728 float autocvar_g_ctf_throw_velocity_forward;
729 float autocvar_g_ctf_throw_velocity_up;
730 float autocvar_g_ctf_drop_velocity_up;
731 float autocvar_g_ctf_drop_velocity_side;
732 float autocvar_g_ctf_portalteleport;
733 float autocvar_g_ctf_pass;
734 float autocvar_g_ctf_pass_arc;
735 float autocvar_g_ctf_pass_arc_max;
736 float autocvar_g_ctf_pass_directional_max;
737 float autocvar_g_ctf_pass_directional_min;
738 float autocvar_g_ctf_pass_radius;
739 float autocvar_g_ctf_pass_wait;
740 float autocvar_g_ctf_pass_request;
741 float autocvar_g_ctf_pass_turnrate;
742 float autocvar_g_ctf_pass_timelimit;
743 float autocvar_g_ctf_pass_velocity;
744 float autocvar_g_ctf_dynamiclights;
745 string autocvar_g_ctf_flag_blue_model;
746 float autocvar_g_ctf_flag_blue_skin;
747 float autocvar_g_ctf_flag_collect_delay;
748 float autocvar_g_ctf_flag_damageforcescale;
749 float autocvar_g_ctf_flag_dropped_waypoint;
750 float autocvar_g_ctf_flag_dropped_floatinwater;
751 float autocvar_g_ctf_flag_glowtrails;
752 float autocvar_g_ctf_flag_health;
753 string autocvar_g_ctf_flag_red_model;
754 float autocvar_g_ctf_flag_red_skin;
755 float autocvar_g_ctf_flag_return_time;
756 float autocvar_g_ctf_flag_return_when_unreachable;
757 float autocvar_g_ctf_flag_return_damage;
758 float autocvar_g_ctf_flag_return_dropped;
759 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
760 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
761 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
762 float autocvar_g_ctf_flagcarrier_selfforcefactor;
763 float autocvar_g_ctf_flagcarrier_damagefactor;
764 float autocvar_g_ctf_flagcarrier_forcefactor;
765 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
766 float autocvar_g_ctf_fullbrightflags;
767 float autocvar_g_ctf_ignore_frags;
768 float autocvar_g_ctf_score_capture;
769 float autocvar_g_ctf_score_capture_assist;
770 float autocvar_g_ctf_score_kill;
771 float autocvar_g_ctf_score_penalty_drop;
772 //float autocvar_g_ctf_score_penalty_suicidedrop;
773 float autocvar_g_ctf_score_penalty_returned;
774 float autocvar_g_ctf_score_pickup_base;
775 float autocvar_g_ctf_score_pickup_dropped_early;
776 float autocvar_g_ctf_score_pickup_dropped_late;
777 float autocvar_g_ctf_score_return;
778 float autocvar_g_ctf_shield_force;
779 float autocvar_g_ctf_shield_max_ratio;
780 float autocvar_g_ctf_shield_min_negscore;
781 float autocvar_g_ctf_stalemate;
782 float autocvar_g_ctf_stalemate_endcondition;
783 float autocvar_g_ctf_stalemate_time;
784 float autocvar_g_ctf_reverse;
785 float autocvar_g_ctf_dropped_capture_delay;
786 float autocvar_g_ctf_dropped_capture_radius;
787 float autocvar_g_cts_finish_kill_delay;
788 float autocvar_g_cts_selfdamage;
789 float autocvar_g_debug_bot_commands;
790 float autocvar_g_domination_default_teams;
791 float autocvar_g_domination_disable_frags;
792 float autocvar_g_domination_point_amt;
793 float autocvar_g_domination_point_fullbright;
794 float autocvar_g_domination_point_leadlimit;
795 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
796 float autocvar_g_domination_point_rate;
797 float autocvar_g_domination_teams_override;
798 float autocvar_g_forced_respawn;
799 string autocvar_g_forced_team_blue;
800 string autocvar_g_forced_team_otherwise;
801 string autocvar_g_forced_team_pink;
802 string autocvar_g_forced_team_red;
803 string autocvar_g_forced_team_yellow;
804 float autocvar_g_freezetag_frozen_force;
805 float autocvar_g_freezetag_frozen_maxtime;
806 float autocvar_g_freezetag_revive_falldamage;
807 float autocvar_g_freezetag_revive_falldamage_health;
808 float autocvar_g_freezetag_point_leadlimit;
809 float autocvar_g_freezetag_point_limit;
810 float autocvar_g_freezetag_revive_extra_size;
811 float autocvar_g_freezetag_revive_speed;
812 float autocvar_g_freezetag_revive_clearspeed;
813 float autocvar_g_freezetag_round_timelimit;
814 float autocvar_g_freezetag_teams;
815 float autocvar_g_freezetag_teams_override;
816 float autocvar_g_freezetag_team_spawns;
817 float autocvar_g_freezetag_warmup;
818 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
819 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
820 #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
821 float autocvar_g_full_getstatus_responses;
822 float autocvar_g_fullbrightitems;
823 float autocvar_g_fullbrightplayers;
824 #define autocvar_g_grappling_hook cvar("g_grappling_hook")
825 float autocvar_g_grappling_hook_tarzan;
826 float autocvar_g_hitplots;
827 string autocvar_g_hitplots_individuals;
828 float autocvar_g_jetpack_acceleration_side;
829 float autocvar_g_jetpack_acceleration_up;
830 float autocvar_g_jetpack_antigravity;
831 float autocvar_g_jetpack_fuel;
832 float autocvar_g_jetpack_maxspeed_side;
833 float autocvar_g_jetpack_maxspeed_up;
834 float autocvar_g_keepaway_ballcarrier_effects;
835 float autocvar_g_keepaway_ballcarrier_damage;
836 float autocvar_g_keepaway_ballcarrier_force;
837 float autocvar_g_keepaway_ballcarrier_highspeed;
838 float autocvar_g_keepaway_ballcarrier_selfdamage;
839 float autocvar_g_keepaway_ballcarrier_selfforce;
840 float autocvar_g_keepaway_noncarrier_damage;
841 float autocvar_g_keepaway_noncarrier_force;
842 float autocvar_g_keepaway_noncarrier_selfdamage;
843 float autocvar_g_keepaway_noncarrier_selfforce;
844 float autocvar_g_keepaway_noncarrier_warn;
845 float autocvar_g_keepaway_score_bckill;
846 float autocvar_g_keepaway_score_killac;
847 float autocvar_g_keepaway_score_timepoints;
848 float autocvar_g_keepaway_score_timeinterval;
849 float autocvar_g_keepawayball_damageforcescale;
850 float autocvar_g_keepawayball_effects;
851 float autocvar_g_keepawayball_respawntime;
852 float autocvar_g_keepawayball_trail_color;
853 float autocvar_g_keyhunt_point_leadlimit;
854 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
855 float autocvar_g_keyhunt_teams;
856 float autocvar_g_keyhunt_teams_override;
857 float autocvar_g_lms_extra_lives;
858 float autocvar_g_lms_join_anytime;
859 float autocvar_g_lms_last_join;
860 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
861 float autocvar_g_lms_regenerate;
862 #define autocvar_g_maplist cvar_string("g_maplist")
863 float autocvar_g_maplist_check_waypoints;
864 float autocvar_g_maplist_index;
865 string autocvar_g_maplist_mostrecent;
866 float autocvar_g_maplist_mostrecent_count;
867 float autocvar_g_maplist_selectrandom;
868 float autocvar_g_maplist_shuffle;
869 #define autocvar_g_maplist_votable cvar("g_maplist_votable")
870 float autocvar_g_maplist_votable_abstain;
871 float autocvar_g_maplist_votable_keeptwotime;
872 float autocvar_g_maplist_votable_nodetail;
873 string autocvar_g_maplist_votable_screenshot_dir;
874 float autocvar_g_maplist_votable_suggestions;
875 float autocvar_g_maplist_votable_suggestions_override_mostrecent;
876 float autocvar_g_maplist_votable_timeout;
877 float autocvar_g_maxplayers;
878 float autocvar_g_maxplayers_spectator_blocktime;
879 float autocvar_g_maxpushtime;
880 float autocvar_g_maxspeed;
881 float autocvar_g_midair_shieldtime;
882 #define autocvar_g_minstagib cvar("g_minstagib")
883 float autocvar_g_minstagib_ammo_drop;
884 float autocvar_g_minstagib_extralives;
885 float autocvar_g_minstagib_speed_highspeed;
886 float autocvar_g_minstagib_invis_alpha;
887 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
888 #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
889
890 var float autocvar_g_movement_highspeed = 1;
891 float autocvar_g_multijump;
892 float autocvar_g_multijump_add;
893 float autocvar_g_multijump_speed;
894 string autocvar_g_mutatormsg;
895 float autocvar_g_nexball_basketball_bouncefactor;
896 float autocvar_g_nexball_basketball_bouncestop;
897 float autocvar_g_nexball_basketball_carrier_highspeed;
898 float autocvar_g_nexball_basketball_meter;
899 float autocvar_g_nexball_basketball_meter_maxpower;
900 float autocvar_g_nexball_basketball_meter_minpower;
901 float autocvar_g_nexball_delay_collect;
902 float autocvar_g_nexball_delay_goal;
903 float autocvar_g_nexball_delay_start;
904 float autocvar_g_nexball_football_bouncefactor;
905 float autocvar_g_nexball_football_bouncestop;
906 float autocvar_g_nexball_goalleadlimit;
907 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
908 float autocvar_g_nexball_radar_showallplayers;
909 float autocvar_g_nexball_sound_bounce;
910 float autocvar_g_nexball_trail_color;
911 //float autocvar_g_nick_flood_penalty;
912 float autocvar_g_nick_flood_penalty_red;
913 float autocvar_g_nick_flood_penalty_yellow;
914 //float autocvar_g_nick_flood_timeout;
915 float autocvar_g_nix_with_healtharmor;
916 float autocvar_g_nix_with_laser;
917 float autocvar_g_nix_with_powerups;
918 float autocvar_g_nodepthtestitems;
919 float autocvar_g_nodepthtestplayers;
920 float autocvar_g_norecoil;
921 float autocvar_g_pickup_cells_max;
922 float autocvar_g_pickup_fuel_max;
923 float autocvar_g_pickup_items;
924 float autocvar_g_pickup_nails_max;
925 float autocvar_g_pickup_rockets_max;
926 float autocvar_g_pickup_shells_max;
927 float autocvar_g_player_alpha;
928 float autocvar_g_player_brightness;
929 float autocvar_g_playerclip_collisions;
930 string autocvar_g_playerstats_uri;
931 float autocvar_g_powerups;
932 float autocvar_g_projectiles_damage;
933 float autocvar_g_projectiles_keep_owner;
934 float autocvar_g_projectiles_newton_style;
935 float autocvar_g_projectiles_newton_style_2_maxfactor;
936 float autocvar_g_projectiles_newton_style_2_minfactor;
937 float autocvar_g_projectiles_spread_style;
938 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
939 float autocvar_g_race_qualifying_timelimit;
940 float autocvar_g_race_qualifying_timelimit_override;
941 float autocvar_g_race_teams;
942 float autocvar_g_respawn_delay_small;
943 float autocvar_g_respawn_delay_small_count;
944 float autocvar_g_respawn_delay_large;
945 float autocvar_g_respawn_delay_large_count;
946 float autocvar_g_respawn_delay_max;
947 float autocvar_g_respawn_ghosts;
948 float autocvar_g_respawn_ghosts_maxtime;
949 float autocvar_g_respawn_ghosts_speed;
950 float autocvar_g_respawn_waves;
951 float autocvar_g_running_guns;
952 float autocvar_g_shootfromcenter;
953 float autocvar_g_shootfromclient;
954 float autocvar_g_shootfromeye;
955 string autocvar_g_shootfromfixedorigin;
956 float autocvar_g_showweaponspawns;
957 float autocvar_g_spawn_alloweffects;
958 float autocvar_g_spawn_furthest;
959 float autocvar_g_spawn_useallspawns;
960 float autocvar_g_spawnpoints_auto_move_out_of_solid;
961 #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
962 #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
963 float autocvar_g_tdm_team_spawns;
964 float autocvar_g_tdm_teams;
965 float autocvar_g_tdm_teams_override;
966 float autocvar_g_teamdamage_resetspeed;
967 float autocvar_g_teamdamage_threshold;
968 float autocvar_g_telefrags;
969 float autocvar_g_telefrags_avoid;
970 float autocvar_g_telefrags_teamplay;
971 float autocvar_g_teleport_maxspeed;
972 float autocvar_g_throughfloor_debug;
973 float autocvar_g_throughfloor_damage;
974 float autocvar_g_throughfloor_force;
975 float autocvar_g_throughfloor_damage_max_stddev;
976 float autocvar_g_throughfloor_force_max_stddev;
977 float autocvar_g_throughfloor_min_steps_player;
978 float autocvar_g_throughfloor_max_steps_player;
979 float autocvar_g_throughfloor_min_steps_other;
980 float autocvar_g_throughfloor_max_steps_other;
981 float autocvar_g_triggerimpulse_accel_multiplier;
982 float autocvar_g_triggerimpulse_accel_power;
983 float autocvar_g_triggerimpulse_directional_multiplier;
984 float autocvar_g_triggerimpulse_radial_multiplier;
985 float autocvar_g_turrets;
986 float autocvar_g_turrets_aimidle_delay;
987 float autocvar_g_turrets_nofire;
988 float autocvar_g_turrets_reloadcvars;
989 float autocvar_g_turrets_targetscan_maxdelay;
990 float autocvar_g_turrets_targetscan_mindelay;
991 float autocvar_g_turrets_unit_ewheel_speed_fast;
992 float autocvar_g_turrets_unit_ewheel_speed_slow;
993 float autocvar_g_turrets_unit_ewheel_speed_slower;
994 float autocvar_g_turrets_unit_ewheel_speed_stop;
995 float autocvar_g_turrets_unit_ewheel_turnrate;
996 float autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
997 float autocvar_g_turrets_unit_hellion_std_shot_speed_max;
998 float autocvar_g_turrets_unit_hk_std_shot_speed;
999 float autocvar_g_turrets_unit_hk_std_shot_speed_accel;
1000 float autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
1001 float autocvar_g_turrets_unit_hk_std_shot_speed_decel;
1002 float autocvar_g_turrets_unit_hk_std_shot_speed_max;
1003 float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate;
1004 float autocvar_g_turrets_unit_walker_speed_jump;
1005 float autocvar_g_turrets_unit_walker_speed_roam;
1006 float autocvar_g_turrets_unit_walker_speed_run;
1007 float autocvar_g_turrets_unit_walker_speed_stop;
1008 float autocvar_g_turrets_unit_walker_speed_swim;
1009 float autocvar_g_turrets_unit_walker_speed_walk;
1010 float autocvar_g_turrets_unit_walker_std_meele_dmg;
1011 float autocvar_g_turrets_unit_walker_std_meele_force;
1012 float autocvar_g_turrets_unit_walker_std_meele_range;
1013 float autocvar_g_turrets_unit_walker_std_rocket_dmg;
1014 float autocvar_g_turrets_unit_walker_std_rocket_force;
1015 float autocvar_g_turrets_unit_walker_std_rocket_radius;
1016 float autocvar_g_turrets_unit_walker_std_rocket_refire;
1017 float autocvar_g_turrets_unit_walker_std_rocket_speed;
1018 float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
1019 float autocvar_g_turrets_unit_walker_std_rockets_range;
1020 float autocvar_g_turrets_unit_walker_std_rockets_range_min;
1021 float autocvar_g_turrets_unit_walker_turn;
1022 float autocvar_g_turrets_unit_walker_turn_walk;
1023 float autocvar_g_turrets_unit_walker_turn_run;
1024 float autocvar_g_turrets_unit_walker_turn_strafe;
1025 float autocvar_g_turrets_unit_walker_turn_swim;
1026 float autocvar_g_use_ammunition;
1027 float autocvar_g_waypointeditor;
1028 float autocvar_g_waypointeditor_auto;
1029 float autocvar_g_waypoints_for_items;
1030 float autocvar_g_weapon_charge_colormod_blue_full;
1031 float autocvar_g_weapon_charge_colormod_blue_half;
1032 float autocvar_g_weapon_charge_colormod_green_full;
1033 float autocvar_g_weapon_charge_colormod_green_half;
1034 float autocvar_g_weapon_charge_colormod_hdrmultiplier;
1035 float autocvar_g_weapon_charge_colormod_red_full;
1036 float autocvar_g_weapon_charge_colormod_red_half;
1037 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
1038 float autocvar_g_weapon_throwable;
1039 #define autocvar_g_weaponarena cvar_string("g_weaponarena")
1040 string autocvar_g_xonoticversion;
1041 float autocvar_gameversion;
1042 float autocvar_gameversion_min;
1043 float autocvar_gameversion_max;
1044 string autocvar_hostname;
1045 float autocvar_lastlevel;
1046 float autocvar_leadlimit;
1047 float autocvar_leadlimit_and_fraglimit;
1048 float autocvar_leadlimit_override;
1049 float autocvar_loddebug;
1050 float autocvar_minplayers;
1051 string autocvar_nextmap;
1052 float autocvar_prvm_backtraceforwarnings;
1053 string autocvar_quit_and_redirect;
1054 float autocvar_quit_and_redirect_timer;
1055 float autocvar_quit_when_empty;
1056 float autocvar_r_showbboxes;
1057 float autocvar_rescan_pending;
1058 float autocvar_samelevel;
1059 string autocvar_sessionid;
1060 #define autocvar_skill cvar("skill")
1061 float autocvar_skill_auto;
1062 #define autocvar_slowmo cvar("slowmo")
1063 float autocvar_snd_soundradius;
1064 float autocvar_spawn_debug;
1065 float autocvar_speedmeter;
1066 float autocvar_sv_accelerate;
1067 var float autocvar_sv_accuracy_data_share = 1;
1068 string autocvar_sv_adminnick;
1069 float autocvar_sv_airaccel_qw;
1070 float autocvar_sv_airaccel_qw_stretchfactor;
1071 float autocvar_sv_airaccel_sideways_friction;
1072 float autocvar_sv_airaccelerate;
1073 float autocvar_sv_aircontrol;
1074 float autocvar_sv_aircontrol_penalty;
1075 float autocvar_sv_aircontrol_power;
1076 float autocvar_sv_airspeedlimit_nonqw;
1077 float autocvar_sv_airstopaccelerate;
1078 float autocvar_sv_airstrafeaccel_qw;
1079 float autocvar_sv_airstrafeaccelerate;
1080 float autocvar_sv_autoscreenshot;
1081 float autocvar_sv_cheats;
1082 float autocvar_sv_clientcommand_antispam_time;
1083 float autocvar_sv_clientcommand_antispam_count;
1084 float autocvar_sv_curl_serverpackages_auto;
1085 float autocvar_sv_db_saveasdump;
1086 float autocvar_sv_defaultcharacter;
1087 string autocvar_sv_defaultplayercolors;
1088 string autocvar_sv_defaultplayermodel;
1089 string autocvar_sv_defaultplayermodel_blue;
1090 string autocvar_sv_defaultplayermodel_pink;
1091 string autocvar_sv_defaultplayermodel_red;
1092 string autocvar_sv_defaultplayermodel_yellow;
1093 float autocvar_sv_defaultplayerskin;
1094 float autocvar_sv_dodging_delay;
1095 float autocvar_sv_dodging_height_threshold;
1096 float autocvar_sv_dodging_horiz_speed;
1097 float autocvar_sv_dodging_horiz_speed_frozen;
1098 float autocvar_sv_dodging_ramp_time;
1099 float autocvar_sv_dodging_sound;
1100 float autocvar_sv_dodging_up_speed;
1101 float autocvar_sv_dodging_wall_distance_threshold;
1102 float autocvar_sv_dodging_wall_dodging;
1103 float autocvar_sv_dodging_frozen;
1104 float autocvar_sv_doublejump;
1105 float autocvar_sv_eventlog;
1106 float autocvar_sv_eventlog_console;
1107 float autocvar_sv_eventlog_files;
1108 float autocvar_sv_eventlog_files_counter;
1109 string autocvar_sv_eventlog_files_nameprefix;
1110 string autocvar_sv_eventlog_files_namesuffix;
1111 float autocvar_sv_eventlog_files_timestamps;
1112 float autocvar_sv_friction;
1113 float autocvar_sv_friction_on_land;
1114 float autocvar_sv_gameplayfix_q2airaccelerate;
1115 float autocvar_sv_gentle;
1116 #define autocvar_sv_gravity cvar("sv_gravity")
1117 string autocvar_sv_intermission_cdtrack;
1118 string autocvar_sv_jumpspeedcap_max;
1119 float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
1120 string autocvar_sv_jumpspeedcap_min;
1121 float autocvar_sv_jumpvelocity;
1122 float autocvar_sv_logscores_bots;
1123 float autocvar_sv_logscores_console;
1124 float autocvar_sv_logscores_file;
1125 string autocvar_sv_logscores_filename;
1126 float autocvar_sv_mapchange_delay;
1127 float autocvar_sv_maxairspeed;
1128 float autocvar_sv_maxairstrafespeed;
1129 float autocvar_sv_maxspeed;
1130 string autocvar_sv_motd;
1131 float autocvar_sv_precacheplayermodels;
1132 float autocvar_sv_precacheweapons;
1133 float autocvar_sv_q3acompat_machineshotgunswap;
1134 float autocvar_sv_ready_restart;
1135 float autocvar_sv_ready_restart_after_countdown;
1136 float autocvar_sv_ready_restart_repeatable;
1137 float autocvar_sv_servermodelsonly;
1138 float autocvar_sv_spectate;
1139 float autocvar_sv_spectator_speed_multiplier;
1140 float autocvar_sv_status_privacy;
1141 float autocvar_sv_stepheight;
1142 float autocvar_sv_stopspeed;
1143 float autocvar_sv_strengthsound_antispam_refire_threshold;
1144 float autocvar_sv_strengthsound_antispam_time;
1145 float autocvar_sv_teamnagger;
1146 float autocvar_sv_timeout;
1147 float autocvar_sv_timeout_leadtime;
1148 float autocvar_sv_timeout_length;
1149 float autocvar_sv_timeout_number;
1150 float autocvar_sv_timeout_resumetime;
1151 float autocvar_sv_vote_call;
1152 float autocvar_sv_vote_change;
1153 string autocvar_sv_vote_commands;
1154 float autocvar_sv_vote_limit;
1155 float autocvar_sv_vote_majority_factor;
1156 float autocvar_sv_vote_majority_factor_of_voted;
1157 float autocvar_sv_vote_master;
1158 float autocvar_sv_vote_master_callable;
1159 string autocvar_sv_vote_master_commands;
1160 string autocvar_sv_vote_master_password;
1161 float autocvar_sv_vote_master_playerlimit;
1162 float autocvar_sv_vote_no_stops_vote;
1163 float autocvar_sv_vote_nospectators;
1164 //string autocvar_sv_vote_only_commands;
1165 float autocvar_sv_vote_override_mostrecent;
1166 float autocvar_sv_vote_singlecount;
1167 float autocvar_sv_vote_stop;
1168 float autocvar_sv_vote_timeout;
1169 float autocvar_sv_vote_wait;
1170 float autocvar_sv_vote_gamestart;
1171 float autocvar_sv_warsowbunny_accel;
1172 float autocvar_sv_warsowbunny_airforwardaccel;
1173 float autocvar_sv_warsowbunny_backtosideratio;
1174 float autocvar_sv_warsowbunny_topspeed;
1175 float autocvar_sv_warsowbunny_turnaccel;
1176 float autocvar_sv_waypointsprite_deadlifetime;
1177 float autocvar_sv_waypointsprite_deployed_lifetime;
1178 float autocvar_sv_waypointsprite_limitedrange;
1179 string autocvar_sv_weaponstats_file;
1180 float autocvar_sv_gibhealth;
1181 float autocvar_sys_ticrate;
1182 float autocvar_teamplay_lockonrestart;
1183 float autocvar_teamplay_mode;
1184 #define autocvar_timelimit cvar("timelimit")
1185 #define autocvar_timelimit_override cvar("timelimit_override")
1186 float autocvar_timelimit_increment;
1187 float autocvar_timelimit_decrement;
1188 float autocvar_timelimit_min;
1189 float autocvar_timelimit_max;
1190 float autocvar_timelimit_overtime;
1191 float autocvar_timelimit_overtimes;
1192 float autocvar_timelimit_suddendeath;
1193 #define autocvar_utf8_enable cvar("utf8_enable")
1194 float autocvar_waypoint_benchmark;
1195 float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
1196 float autocvar_g_trueaim_minrange;
1197 float autocvar_g_debug_defaultsounds;
1198 float autocvar_g_grab_range;
1199 float autocvar_g_sandbox_info;
1200 float autocvar_g_sandbox_readonly;
1201 string autocvar_g_sandbox_storage_name;
1202 float autocvar_g_sandbox_storage_autosave;
1203 float autocvar_g_sandbox_storage_autoload;
1204 float autocvar_g_sandbox_editor_flood;
1205 float autocvar_g_sandbox_editor_maxobjects;
1206 float autocvar_g_sandbox_editor_free;
1207 float autocvar_g_sandbox_editor_distance_spawn;
1208 float autocvar_g_sandbox_editor_distance_edit;
1209 float autocvar_g_sandbox_object_scale_min;
1210 float autocvar_g_sandbox_object_scale_max;
1211 float autocvar_g_sandbox_object_material_velocity_min;
1212 float autocvar_g_sandbox_object_material_velocity_factor;
1213 float autocvar_g_max_info_autoscreenshot;
1214 float autocvar_physics_ode;
1215 float autocvar_g_physical_items;
1216 float autocvar_g_physical_items_damageforcescale;
1217 float autocvar_g_physical_items_reset;
1218 float autocvar_g_monsters;
1219 float autocvar_g_monsters_edit;
1220 float autocvar_g_monsters_sounds;
1221 float autocvar_g_monsters_think_delay;
1222 float autocvar_g_monsters_max;
1223 float autocvar_g_monsters_max_perplayer;
1224 float autocvar_g_monsters_target_range;
1225 float autocvar_g_monsters_target_infront;
1226 float autocvar_g_monsters_attack_range;
1227 float autocvar_g_monsters_score_kill;
1228 float autocvar_g_monsters_score_spawned;
1229 float autocvar_g_monsters_typefrag;
1230 float autocvar_g_monsters_owners;
1231 float autocvar_g_monsters_miniboss_chance;
1232 float autocvar_g_monsters_miniboss_healthboost;
1233 float autocvar_g_monsters_drop_time;
1234 float autocvar_g_monsters_spawnshieldtime;
1235 float autocvar_g_monsters_teams;
1236 float autocvar_g_monsters_respawn_delay;
1237 float autocvar_g_monsters_respawn;
1238 float autocvar_g_monsters_armor_blockpercent;
1239 float autocvar_g_touchexplode_radius;
1240 float autocvar_g_touchexplode_damage;
1241 float autocvar_g_touchexplode_edgedamage;
1242 float autocvar_g_touchexplode_force;
1243 float autocvar_g_invasion_round_timelimit;
1244 float autocvar_g_invasion_teams;
1245 float autocvar_g_invasion_team_spawns;
1246 float autocvar_g_invasion_spawnpoint_spawn_delay;
1247 #define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
1248 float autocvar_g_invasion_warmup;
1249 float autocvar_g_invasion_monster_count;
1250 float autocvar_g_invasion_zombies_only;
1251 float autocvar_g_invasion_spawn_delay;
1252 #define autocvar_g_bloodloss cvar("g_bloodloss")
1253 float autocvar_g_random_gravity_negative_chance;
1254 float autocvar_g_random_gravity_min;
1255 float autocvar_g_random_gravity_max;
1256 float autocvar_g_random_gravity_positive;
1257 float autocvar_g_random_gravity_negative;
1258 float autocvar_g_random_gravity_delay;
1259 float autocvar_g_nades;
1260 float autocvar_g_nades_spawn;
1261 float autocvar_g_nades_nade_lifetime;
1262 float autocvar_g_nades_nade_minforce;
1263 float autocvar_g_nades_nade_maxforce;
1264 float autocvar_g_nades_nade_health;
1265 float autocvar_g_nades_nade_refire;
1266 float autocvar_g_nades_nade_damage;
1267 float autocvar_g_nades_nade_edgedamage;
1268 float autocvar_g_nades_nade_radius;
1269 float autocvar_g_nades_nade_force;
1270 float autocvar_g_nades_nade_newton_style;
1271 float autocvar_g_campcheck_damage;
1272 float autocvar_g_campcheck_distance;
1273 float autocvar_g_campcheck_interval;
1274 float autocvar_g_jump_grunt;
1275 float autocvar_g_spawn_near_teammate_distance;
1276 float autocvar_g_spawn_near_teammate_ignore_spawnpoint;
1277 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
1278 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
1279 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
1280 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;
1281 float autocvar_g_onslaught_debug;
1282 float autocvar_g_onslaught_teleport_wait;
1283 float autocvar_g_onslaught_spawn_at_controlpoints;
1284 var float autocvar_g_onslaught_spawn_at_controlpoints_chance = 0.5;
1285 float autocvar_g_onslaught_spawn_at_controlpoints_random;
1286 float autocvar_g_onslaught_spawn_at_generator;
1287 float autocvar_g_onslaught_spawn_at_generator_chance;
1288 float autocvar_g_onslaught_spawn_at_generator_random;
1289 float autocvar_g_onslaught_cp_proxydecap;
1290 var float autocvar_g_onslaught_cp_proxydecap_distance = 512;
1291 var float autocvar_g_onslaught_cp_proxydecap_dps = 100;
1292 float autocvar_g_onslaught_cp_buildhealth;
1293 float autocvar_g_onslaught_cp_buildtime;
1294 float autocvar_g_onslaught_cp_health;
1295 float autocvar_g_onslaught_cp_regen;
1296 float autocvar_g_onslaught_gen_health;
1297 var float autocvar_g_onslaught_shield_force = 100;
1298 float autocvar_g_onslaught_allow_vehicle_touch;
1299 float autocvar_g_onslaught_round_timelimit;
1300 float autocvar_g_onslaught_point_limit;
1301 float autocvar_g_onslaught_warmup;
1302 float autocvar_g_onslaught_teleport_radius;
1303 float autocvar_g_onslaught_spawn_choose;
1304 float autocvar_g_onslaught_click_radius;