1 .float cvar_cl_accuracy_data_share;
2 var float autocvar_sv_accuracy_data_share = 1;
5 void accuracy_init(entity e);
6 void accuracy_free(entity e);
8 // force a resend of a player's accuracy stats
9 void accuracy_resend(entity e);
11 // update accuracy stats
12 void accuracy_set(entity e, float w, float fired, float hit);
13 void accuracy_add(entity e, float w, float fired, float hit);
16 float accuracy_isgooddamage(entity attacker, entity targ);
17 float accuracy_canbegooddamage(entity attacker);