2 CLASS(XonoticWeaponsList) EXTENDS(XonoticListBox)
3 METHOD(XonoticWeaponsList, configureXonoticWeaponsList, void(entity))
4 METHOD(XonoticWeaponsList, toString, string(entity))
5 ATTRIB(XonoticWeaponsList, rowsPerItem, float, 1)
6 METHOD(XonoticWeaponsList, draw, void(entity))
7 METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, float, vector, float))
8 METHOD(XonoticWeaponsList, resizeNotify, void(entity, vector, vector, vector, vector))
9 METHOD(XonoticWeaponsList, keyDown, float(entity, float, float, float))
10 ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0')
11 ATTRIB(XonoticWeaponsList, realUpperMargin, float, 0)
12 METHOD(XonoticWeaponsList, mouseDrag, float(entity, vector))
13 ATTRIB(XonoticWeaponsList, scrollbarWidth, float, 0)
14 ENDCLASS(XonoticWeaponsList)
15 entity makeXonoticWeaponsList();
16 void WeaponsList_MoveUp_Click(entity btn, entity me);
17 void WeaponsList_MoveDown_Click(entity box, entity me);
21 entity makeXonoticWeaponsList()
24 me = spawnXonoticWeaponsList();
25 me.configureXonoticWeaponsList(me);
28 void XonoticWeaponsList_configureXonoticWeaponsList(entity me)
30 me.configureXonoticListBox(me);
32 void XonoticWeaponsList_draw(entity me)
36 s = W_NumberWeaponOrder(cvar_string("cl_weaponpriority"));
37 t = W_FixWeaponOrder(s, 1);
41 cvar_set("cl_weaponpriority", W_NameWeaponOrder(t));
43 me.nItems = tokenize_console(t);
44 SUPER(XonoticWeaponsList).draw(me);
46 void WeaponsList_MoveUp_Click(entity box, entity me)
48 if(me.selectedItem > 0)
50 cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem - 1, me.selectedItem));
54 void WeaponsList_MoveDown_Click(entity box, entity me)
56 if(me.selectedItem < me.nItems - 1)
58 cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, me.selectedItem + 1));
62 void XonoticWeaponsList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
64 SUPER(XonoticWeaponsList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
66 me.realFontSize_y = me.fontSize / (absSize_y * me.itemHeight);
67 me.realFontSize_x = me.fontSize / (absSize_x * (1 - me.controlWidth));
68 me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
70 float XonoticWeaponsList_mouseDrag(entity me, vector pos)
74 f = SUPER(XonoticWeaponsList).mouseDrag(me, pos);
75 if(me.selectedItem != i)
76 cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, i));
79 string XonoticWeaponsList_toString(entity me)
84 n = tokenize_console(W_NumberWeaponOrder(cvar_string("cl_weaponpriority")));
86 for(i = 0; i < n; ++i)
88 e = get_weaponinfo(stof(argv(i)));
89 s = strcat(s, e.message, ", ");
91 return substring(s, 0, strlen(s) - 2);
93 void XonoticWeaponsList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
97 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
98 e = get_weaponinfo(stof(argv(i)));
99 draw_Text(me.realUpperMargin * eY, e.message, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 0);
102 float XonoticWeaponsList_keyDown(entity me, float scan, float ascii, float shift)
106 WeaponsList_MoveUp_Click(NULL, me);
109 else if(scan == 45) // -
111 WeaponsList_MoveDown_Click(NULL, me);
114 else if(SUPER(XonoticWeaponsList).keyDown(me, scan, ascii, shift))