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1 #ifdef INTERFACE
2 CLASS(XonoticStatsList) EXTENDS(XonoticListBox)
3         METHOD(XonoticStatsList, configureXonoticStatsList, void(entity))
4         ATTRIB(XonoticStatsList, rowsPerItem, float, 1.4)
5         METHOD(XonoticStatsList, resizeNotify, void(entity, vector, vector, vector, vector))
6         METHOD(XonoticStatsList, drawListBoxItem, void(entity, float, vector, float))
7         METHOD(XonoticStatsList, getStats, void(entity))
8         METHOD(XonoticStatsList, clickListBoxItem, void(entity, float, vector))
9         METHOD(XonoticStatsList, keyDown, float(entity, float, float, float))
10         METHOD(XonoticStatsList, destroy, void(entity))
11         METHOD(XonoticStatsList, showNotify, void(entity))
12
13         ATTRIB(XonoticStatsList, listStats, float, -1)
14         ATTRIB(XonoticStatsList, realFontSize, vector, '0 0 0')
15         ATTRIB(XonoticStatsList, realUpperMargin, float, 0)
16         ATTRIB(XonoticStatsList, columnNameOrigin, float, 0)
17         ATTRIB(XonoticStatsList, columnNameSize, float, 0)
18
19         ATTRIB(XonoticStatsList, lastClickedDemo, float, -1)
20         ATTRIB(XonoticStatsList, lastClickedTime, float, 0)
21 ENDCLASS(XonoticStatsList)
22
23 entity statslist; // for reference elsewhere
24 entity makeXonoticStatsList();
25 #endif
26
27 #ifdef IMPLEMENTATION
28
29 entity makeXonoticStatsList()
30 {
31         entity me;
32         me = spawnXonoticStatsList();
33         me.configureXonoticStatsList(me);
34         return me;
35 }
36
37 void XonoticStatsList_configureXonoticStatsList(entity me)
38 {
39         me.configureXonoticListBox(me);
40         me.getStats(me);
41 }
42
43 void XonoticStatsList_getStats(entity me)
44 {
45         print("XonoticStatsList_getStats() at time: ", ftos(time), "\n");
46         if (me.listStats >= 0)
47                 buf_del(me.listStats);
48         me.listStats = buf_create();
49         if (me.listStats < 0)
50         {
51                 me.nItems = 0;
52                 return;
53         }
54
55         float order = 0;
56         string e = "", en = "", data = "";
57         
58         string outstr = ""; // NOTE: out string MUST use underscores for spaces here, we'll replace them later
59         string orderstr = "";
60
61         float out_total_matches = -1;
62         float out_total_wins = -1;
63         float out_total_losses = -1;
64
65         float out_total_kills = -1;
66         float out_total_deaths = -1;
67         
68         for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
69         {
70                 order = 0;
71                 outstr = "";
72                 orderstr = "";
73                 data = db_get(PS_D_IN_DB, sprintf("#%s", e));
74
75                 // non-gamemode specific stuff
76                 switch(e)
77                 {
78                         case "overall/joined_dt":
79                         {
80                                 order = 1;
81                                 outstr = _("Joined:");
82                                 data = car(data);
83                                 break;
84                         }
85                         case "overall/last_seen_dt":
86                         {
87                                 order = 1;
88                                 outstr = _("Last_Seen:");
89                                 data = car(data);
90                                 break;
91                         }
92                         case "overall/alivetime":
93                         {
94                                 order = 1;
95                                 outstr = _("Time_Played:");
96                                 data = process_time(3, stof(data));
97                                 break;
98                         }
99                         case "overall/favorite-map":
100                         {
101                                 order = 2;
102                                 outstr = _("Favorite_Map:");
103                                 data = car(data);
104                                 break;
105                         }
106                         case "overall/matches":
107                         {
108                                 order = -1;
109                                 out_total_matches = stof(data);
110                                 break;
111                         }
112                         case "overall/wins":
113                         {
114                                 order = -1;
115                                 out_total_wins = stof(data);
116                                 break;
117                         }
118                         case "overall/total-kills":
119                         {
120                                 order = -1;
121                                 out_total_kills = stof(data);
122                                 break;
123                         }
124                         case "overall/total-deaths":
125                         {
126                                 order = -1;
127                                 out_total_deaths = stof(data);
128                                 break;
129                         }
130                 }
131
132                 if((order == -1) && (out_total_matches >= 0) && (out_total_wins >= 0))
133                 {
134                         bufstr_add(me.listStats, sprintf("003Matches: %d", out_total_matches), TRUE);
135                         
136                         if(out_total_matches > 0) // don't show extra info if there are no matches played
137                         {
138                                 out_total_losses = max(0, (out_total_matches - out_total_wins));
139                                 bufstr_add(me.listStats, sprintf("003Wins/Losses: %d/%d", out_total_wins, out_total_losses), TRUE);
140                                 bufstr_add(me.listStats, sprintf("004Win_Percentage: %d%%", ((out_total_wins / out_total_matches) * 100)), TRUE);
141                         }
142
143                         out_total_matches = -1;
144                         out_total_wins = -1;
145                         out_total_losses = -1;
146                         continue;
147                 }
148
149                 if((order == -1) && (out_total_kills >= 0) && (out_total_deaths >= 0))
150                 {
151                         bufstr_add(me.listStats, sprintf("005Kills/Deaths: %d/%d", out_total_kills, out_total_deaths), TRUE);
152
153                         // if there are no deaths, just show kill count 
154                         if(out_total_deaths > 0)
155                                 bufstr_add(me.listStats, sprintf("006Kill_Ratio: %.2f", (out_total_kills / out_total_deaths)), TRUE);
156                         else
157                                 bufstr_add(me.listStats, sprintf("006Kill_Ratio: %.2f", out_total_kills), TRUE);
158
159                         out_total_kills = -1;
160                         out_total_deaths = -1;
161                         continue;
162                 }
163
164                 // game mode specific stuff
165                 if(order > 0)
166                 {
167                         orderstr = sprintf("%03d", order);
168                 }
169                 else
170                 {
171                         float dividerpos = strstrofs(e, "/", 0);
172                         string gametype = substring(e, 0, dividerpos);
173                         string event = substring(e, (dividerpos + 1), strlen(e) - (dividerpos + 1));
174
175                         // if we are ranked, read these sets of possible options
176                         if(stof(db_get(PS_D_IN_DB, sprintf("#%s/rank", gametype))))
177                         {
178                                 switch(event)
179                                 {
180                                         case "matches":
181                                         {
182                                                 order = 1;
183                                                 outstr = sprintf(_("%s_Matches:"), strtoupper(gametype));
184                                                 //data = sprintf(_("%d (unranked)"), data);
185                                                 break;
186                                         }
187                                         case "elo":
188                                         {
189                                                 order = 2;
190                                                 outstr = sprintf(_("%s_ELO:"), strtoupper(gametype));
191                                                 data = sprintf("%d", stof(data));
192                                                 break;
193                                         }
194                                         case "rank":
195                                         {
196                                                 order = 3;
197                                                 outstr = sprintf(_("%s_Rank:"), strtoupper(gametype));
198                                                 data = sprintf("%d", stof(data));
199                                                 break;
200                                         }
201                                         case "percentile":
202                                         {
203                                                 order = 4;
204                                                 outstr = sprintf(_("%s_Percentile:"), strtoupper(gametype));
205                                                 data = sprintf("%d%%", stof(data));
206                                                 break;
207                                         }
208                                         
209                                         #if 0
210                                         case "favorite-map":
211                                         {
212                                                 order = 5;
213                                                 outstr = sprintf(_("%s_Favorite_Map:"), strtoupper(gametype));
214                                                 //data = sprintf(_("%d (unranked)"), data);
215                                                 break;
216                                         }
217                                         #endif
218                                         
219                                         default: continue; // nothing to see here
220                                 }
221
222                                 // now set up order for sorting later
223                                 orderstr = sprintf("%2.2s%d", gametype, order);
224                         }
225                         else if(event == "matches")
226                         {
227                                 outstr = sprintf(_("%s_Matches:"), strtoupper(gametype));
228                                 data = sprintf(_("%d (unranked)"), stof(data));
229
230                                 // unranked game modes ALWAYS get put last
231                                 orderstr = "zzz";
232                         }
233                         else { continue; }
234                 }
235
236                 bufstr_add(me.listStats, sprintf("%s%s %s", orderstr, outstr, data), TRUE);
237         }
238
239         me.nItems = buf_getsize(me.listStats);
240         if(me.nItems > 0)
241                 buf_sort(me.listStats, 128, FALSE);
242 }
243
244 void XonoticStatsList_destroy(entity me)
245 {
246         if(me.nItems > 0)
247                 buf_del(me.listStats);
248 }
249
250 void XonoticStatsList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
251 {
252         me.itemAbsSize = '0 0 0';
253         SUPER(XonoticStatsList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
254
255         me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
256         me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
257         me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
258
259 #if 0
260         me.columnNameOrigin = me.realFontSize_x;
261         me.columnNameSize = 0.5 - me.realFontSize_x; // end halfway at maximum length
262         me.columnDataOrigin = me.columnNameOrigin + me.columnNameSize;
263         me.columnDataSize = 1 - me.columnNameSize - me.realFontSize_x; // fill the rest of the control
264 #else
265         me.columnNameOrigin = me.realFontSize_x;
266         me.columnNameSize = 1 - 2 * me.realFontSize_x;
267 #endif
268 }
269
270 void XonoticStatsList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
271 {
272         if(isSelected)
273                 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
274
275         string data = bufstr_get(me.listStats, i);
276         string s = car(data);
277         string d = cdr(data);
278         
279         s = substring(s, 3, strlen(s) - 3);
280         s = strreplace("_", " ", s);
281         s = draw_TextShortenToWidth(s, 0.5 * me.columnNameSize, 0, me.realFontSize);
282         draw_Text(me.realUpperMargin * eY + me.columnNameOrigin * eX, s, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 1);
283
284         d = draw_TextShortenToWidth(d, me.columnNameSize - draw_TextWidth(s, 0, me.realFontSize), 0, me.realFontSize);
285         draw_Text(me.realUpperMargin * eY + (me.columnNameOrigin + 1 * (me.columnNameSize - draw_TextWidth(d, 0, me.realFontSize))) * eX, d, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 1);
286 }
287
288 void XonoticStatsList_showNotify(entity me)
289 {
290         PlayerStats_PlayerDetail();
291 }
292
293 void XonoticStatsList_clickListBoxItem(entity me, float i, vector where)
294 {
295         if(i == me.lastClickedDemo)
296                 if(time < me.lastClickedTime + 0.3)
297                 {
298                         // DOUBLE CLICK!
299                         me.setSelected(me, i);
300                         //DemoConfirm_ListClick_Check_Gamestatus(me);
301                 }
302         me.lastClickedDemo = i;
303         me.lastClickedTime = time;
304 }
305
306 float XonoticStatsList_keyDown(entity me, float scan, float ascii, float shift)
307 {
308         if(scan == K_ENTER || scan == K_KP_ENTER)
309         {
310                 //DemoConfirm_ListClick_Check_Gamestatus(me);
311                 return 1;
312         }
313         else
314         {
315                 return SUPER(XonoticStatsList).keyDown(me, scan, ascii, shift);
316         }
317 }
318 #endif
319