3 #include <menu/item/modalcontroller.qh>
5 CLASS(MainWindow, ModalController)
6 METHOD(MainWindow, configureMainWindow, void(entity));
7 METHOD(MainWindow, draw, void(entity));
8 ATTRIB(MainWindow, firstRunDialog, entity);
9 ATTRIB(MainWindow, advancedDialog, entity);
10 ATTRIB(MainWindow, mutatorsDialog, entity);
11 ATTRIB(MainWindow, mapInfoDialog, entity);
12 ATTRIB(MainWindow, userbindEditDialog, entity);
13 ATTRIB(MainWindow, winnerDialog, entity);
14 ATTRIB(MainWindow, serverInfoDialog, entity);
15 ATTRIB(MainWindow, cvarsDialog, entity);
16 ATTRIB(MainWindow, screenshotViewerDialog, entity);
17 ATTRIB(MainWindow, viewDialog, entity);
18 ATTRIB(MainWindow, hudconfirmDialog, entity);
19 ATTRIB(MainWindow, languageWarningDialog, entity);
20 ATTRIB(MainWindow, mainNexposee, entity);
21 ATTRIB(MainWindow, fadedAlpha, float, SKINALPHA_BEHIND);
22 ATTRIB(MainWindow, dialogToShow, entity);
23 ATTRIB(MainWindow, demostartconfirmDialog, entity);
24 ATTRIB(MainWindow, demotimeconfirmDialog, entity);
25 ATTRIB(MainWindow, resetDialog, entity);