1 #ifndef DIALOG_SETTINGS_GAME_WEAPONS_H
2 #define DIALOG_SETTINGS_GAME_WEAPONS_H
4 CLASS(XonoticGameWeaponsSettingsTab, XonoticTab)
5 METHOD(XonoticGameWeaponsSettingsTab, fill, void(entity));
6 METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity));
7 ATTRIB(XonoticGameWeaponsSettingsTab, intendedWidth, float, 0.9)
8 ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 13)
9 ATTRIB(XonoticGameWeaponsSettingsTab, columns, float, 6)
10 ATTRIB(XonoticGameWeaponsSettingsTab, weaponsList, entity, NULL)
11 ENDCLASS(XonoticGameWeaponsSettingsTab)
12 entity makeXonoticGameWeaponsSettingsTab();
16 void XonoticGameWeaponsSettingsTab_showNotify(entity me)
20 entity makeXonoticGameWeaponsSettingsTab()
23 me = NEW(XonoticGameWeaponsSettingsTab);
24 me.configureDialog(me);
28 void XonoticGameWeaponsSettingsTab_fill(entity me)
34 me.TD(me, 1, 2.5, e = makeXonoticHeaderLabel(_("Weapon Priority List")));
37 me.TD(me, 10, 2.5, e = me.weaponsList = makeXonoticWeaponsList());
38 me.gotoRC(me, 11, 0.25);
39 me.TD(me, 1, 1.25, e = makeXonoticButton(_("Up"), '0 0 0'));
40 e.onClick = WeaponsList_MoveUp_Click;
41 e.onClickEntity = me.weaponsList;
42 me.TD(me, 1, 1.25, e = makeXonoticButton(_("Down"), '0 0 0'));
43 e.onClick = WeaponsList_MoveDown_Click;
44 e.onClickEntity = me.weaponsList;
46 me.gotoRC(me, 0, 3); me.setFirstColumn(me, me.currentColumn);
47 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_weaponpriority_useforcycling", _("Use priority list for weapon cycling")));
49 me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_weaponimpulsemode", _("Cycle through only usable weapon selections")));
52 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_autoswitch", _("Auto switch weapons on pickup")));
54 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_attack_on_weapon_switch", _("Release attack buttons when you switch weapons")));
57 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_drawviewmodel", _("Draw 1st person weapon model")));
60 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "cl_gunalign", "4", _("Left align")));
61 setDependent(e, "r_drawviewmodel", 1, 1);
62 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "cl_gunalign", "1", _("Center")));
63 setDependent(e, "r_drawviewmodel", 1, 1);
64 me.TD(me, 1, 1.0, e = makeXonoticRadioButton(1, "cl_gunalign", "3", _("Right align")));
65 setDependent(e, "r_drawviewmodel", 1, 1);
69 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_followmodel", _("Gun model swaying")));
70 makeMulti(e, "cl_leanmodel");
71 setDependent(e, "r_drawviewmodel", 1, 1);
74 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_bobmodel", _("Gun model bobbing")));
75 setDependent(e, "r_drawviewmodel", 1, 1);