1 #ifndef DIALOG_SETTINGS_GAME_HUD_H
2 #define DIALOG_SETTINGS_GAME_HUD_H
4 CLASS(XonoticGameHUDSettingsTab, XonoticTab)
5 METHOD(XonoticGameHUDSettingsTab, fill, void(entity));
6 METHOD(XonoticGameHUDSettingsTab, showNotify, void(entity));
7 ATTRIB(XonoticGameHUDSettingsTab, intendedWidth, float, 0.9)
8 ATTRIB(XonoticGameHUDSettingsTab, rows, float, 13)
9 ATTRIB(XonoticGameHUDSettingsTab, columns, float, 6.2)
10 ENDCLASS(XonoticGameHUDSettingsTab)
11 entity makeXonoticGameHUDSettingsTab();
12 void HUDSetup_Start(entity me, entity btn);
16 void HUDSetup_Check_Gamestatus(entity me, entity btn)
18 if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) // we're not in a match, ask the player if they want to start one anyway
20 DialogOpenButton_Click(me, main.hudconfirmDialog);
22 else // already in a match, lets just cut to the point and open up the hud editor directly
24 HUDSetup_Start(me, btn);
27 void XonoticGameHUDSettingsTab_showNotify(entity me)
31 entity makeXonoticGameHUDSettingsTab()
34 me = NEW(XonoticGameHUDSettingsTab);
35 me.configureDialog(me);
39 void XonoticGameHUDSettingsTab_fill(entity me)
44 // threshold: hud_damage_pain_threshold_lower_health
47 //me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
49 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Scoreboard")));
51 // me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
52 // me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "scoreboard_alpha_bg"));
54 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fading speed:")));
55 me.TD(me, 1, 2, e = makeXonoticScoreboardFadeTimeSlider());
57 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Side padding:")));
58 me.TD(me, 1, 2, e = makeXonoticSlider(0.05, 0.3, 0.01, "scoreboard_offset_left"));
59 makeMulti(e, "scoreboard_offset_right");
63 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_respawntime_decimals", _("Show decimals in respawn countdown")));
65 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_accuracy", _("Show accuracy underneath scoreboard")));
69 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Waypoints")));
71 me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_hidewaypoints", _("Display waypoint markers for objectives on the map")));
74 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
75 setDependent(e, "cl_hidewaypoints", 0, 0);
76 me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "g_waypointsprite_alpha"));
77 setDependent(e, "cl_hidewaypoints", 0, 0);
80 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fontsize:")));
81 setDependent(e, "cl_hidewaypoints", 0, 0);
82 me.TD(me, 1, 2, e = makeXonoticSlider(5, 16, 1, "g_waypointsprite_fontsize"));
83 setDependent(e, "cl_hidewaypoints", 0, 0);
86 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Edge offset:")));
87 setDependent(e, "cl_hidewaypoints", 0, 0);
88 me.TD(me, 1, 2, e = makeXonoticSlider(0, 0.3, 0.01, "g_waypointsprite_edgeoffset_bottom"));
89 makeMulti(e, "g_waypointsprite_edgeoffset_top g_waypointsprite_edgeoffset_left g_waypointsprite_edgeoffset_right");
90 setDependent(e, "cl_hidewaypoints", 0, 0);
95 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.25, 1, "g_waypointsprite_crosshairfadealpha", _("Fade when near the crosshair")));
96 setDependent(e, "cl_hidewaypoints", 0, 0);
100 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Damage")));
102 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Overlay:")));
103 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
105 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Factor:")));
106 setDependent(e, "hud_damage", 0.001, 100);
107 me.TD(me, 1, 2, e = makeXonoticSlider(0.025, 0.1, 0.025, "hud_damage_factor"));
108 setDependent(e, "hud_damage", 0.001, 100);
110 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fade rate:")));
111 setDependent(e, "hud_damage", 0.001, 100);
112 me.TD(me, 1, 2, e = makeXonoticSlider(0.25, 1, 0.05, "hud_damage_fade_rate"));
113 setDependent(e, "hud_damage", 0.001, 100);
117 me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
118 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Player Names")));
120 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_shownames", _("Show names above players")));
124 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
125 setDependent(e, "hud_shownames", 1, 1);
126 me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "hud_shownames_alpha"));
127 setDependent(e, "hud_shownames", 1, 1);
130 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fontsize:")));
131 setDependent(e, "hud_shownames", 1, 1);
132 me.TD(me, 1, 2, e = makeXonoticSlider(5, 16, 1, "hud_shownames_fontsize"));
133 setDependent(e, "hud_shownames", 1, 1);
136 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Max distance:")));
137 setDependent(e, "hud_shownames", 1, 1);
138 me.TD(me, 1, 2, e = makeXonoticSlider(2000, 10000, 500, "hud_shownames_maxdistance"));
139 setDependent(e, "hud_shownames", 1, 1);
142 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Decolorize:")));
143 setDependent(e, "hud_shownames", 1, 1);
144 me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_shownames_decolorize"));
145 e.addValue(e, _("Never"), "0");
146 e.addValue(e, _("Teamplay"), "1");
147 e.addValue(e, _("Always"), "2");
148 e.configureXonoticTextSliderValues(e);
149 setDependent(e, "hud_shownames", 1, 1);
154 me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(25, 0, "hud_shownames_crosshairdistance", _("Only when near crosshair")));
155 setDependent(e, "hud_shownames", 1, 1);
158 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "hud_shownames_status", _("Display health and armor")));
159 setDependent(e, "hud_shownames", 1, 1);
163 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage overlay:")));
164 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
168 me.TD(me, 1, 2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0'));
169 e.onClick = HUDSetup_Check_Gamestatus;
170 e.onClickEntity = me;
171 // TODO: show hud config name with text here