4 CLASS(XonoticGameCrosshairSettingsTab, XonoticTab)
5 METHOD(XonoticGameCrosshairSettingsTab, fill, void(entity));
6 METHOD(XonoticGameCrosshairSettingsTab, showNotify, void(entity));
7 ATTRIB(XonoticGameCrosshairSettingsTab, title, string, _("Crosshair"));
8 ATTRIB(XonoticGameCrosshairSettingsTab, intendedWidth, float, 0.9);
9 ATTRIB(XonoticGameCrosshairSettingsTab, rows, float, 15.5);
10 ATTRIB(XonoticGameCrosshairSettingsTab, columns, float, 6.2);
11 ENDCLASS(XonoticGameCrosshairSettingsTab)
12 entity makeXonoticGameCrosshairSettingsTab();
14 #include "../gamesettings.qh"
15 REGISTER_SETTINGS(Crosshair, makeXonoticGameCrosshairSettingsTab());