1 #include "dialog_hudpanel_weapons.qh"
4 #include "textlabel.qh"
5 #include "textslider.qh"
7 #include "radiobutton.qh"
8 #include "colorpicker_string.qh"
10 void XonoticHUDWeaponsDialog_fill(entity me)
13 string panelname = "weapons";
16 dialog_hudpanel_main_checkbox(me, panelname);
18 dialog_hudpanel_main_settings(me, panelname);
22 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Fade out after:")));
23 me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_timeout"))));
24 e.addValue(e, _("Never"), "0");
25 for(i = 1; i <= 10; ++i)
26 e.addValue(e, strzone(sprintf(_("%ds"), i)), strzone(ftos(i)));
27 e.configureXonoticTextSliderValues(e);
30 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Fade effect:")));
31 setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
32 me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_timeout_effect"))));
33 e.addValue(e, ZCTX(_("EF^None")), "0");
34 e.addValue(e, _("Alpha"), "1");
35 e.addValue(e, _("Slide"), "2");
36 e.addValue(e, ZCTX(_("EF^Both")), "3");
37 e.configureXonoticTextSliderValues(e);
38 setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
40 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Weapon icons:")));
43 me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_weapons_onlyowned", _("Show only owned weapons")));
46 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent alpha:")));
47 me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_weapons_noncurrent_alpha"));
50 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent scale:")));
51 me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_weapons_noncurrent_scale"));
54 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Show weapon ID as:")));
55 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "0", ZCTX(_("SHOWAS^None"))));
56 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "1", _("Number")));
57 me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "2", _("Bind")));
60 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Weapon ID scale:")));
61 setDependent(e, "hud_panel_weapons_label", 1, 2);
62 me.TD(me, 1, 2.4, e = makeXonoticSlider(0.1, 1, 0.05, "hud_panel_weapons_label_scale"));
63 setDependent(e, "hud_panel_weapons_label", 1, 2);
66 me.TD(me, 1, 3.8/2, e = makeXonoticCheckBox(0, "hud_panel_weapons_accuracy", _("Show Accuracy")));
67 me.TD(me, 1, 3.8/2, e = makeXonoticCheckBox(0, "hud_panel_weapons_ammo", _("Show Ammo")));
70 me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Ammo bar alpha:")));
71 setDependent(e, "hud_panel_weapons_ammo", 1, 1);
72 me.TD(me, 1, 2.4, e = makeXonoticSlider(0.1, 1, 0.1, "hud_panel_weapons_ammo_alpha"));
73 setDependent(e, "hud_panel_weapons_ammo", 1, 1);
76 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Ammo bar color:")));
77 setDependent(e, "hud_panel_weapons_ammo", 1, 1);
78 me.TD(me, 2, 2.4, e = makeXonoticColorpickerString("hud_panel_weapons_ammo_color", "hud_panel_weapons_ammo_color"));
79 setDependent(e, "hud_panel_weapons_ammo", 1, 1);