2 CLASS(XonoticHUDInventoryDialog) EXTENDS(XonoticRootDialog)
3 METHOD(XonoticHUDInventoryDialog, fill, void(entity))
4 ATTRIB(XonoticHUDInventoryDialog, title, string, "Inventory Panel Setup")
5 ATTRIB(XonoticHUDInventoryDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
6 ATTRIB(XonoticHUDInventoryDialog, intendedWidth, float, 0.4)
7 ATTRIB(XonoticHUDInventoryDialog, rows, float, 15)
8 ATTRIB(XonoticHUDInventoryDialog, columns, float, 4)
9 ATTRIB(XonoticHUDInventoryDialog, name, string, "HUDinventory")
10 ENDCLASS(XonoticHUDInventoryDialog)
14 void XonoticHUDInventoryDialog_fill(entity me)
19 me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "hud_inventory", "On/Off"));
21 me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
22 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_inventory_bg_color_team"));
24 me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
25 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_inventory_bg_alpha"));
27 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_inventory_onlycurrent", "Show Current Ammo Only"));
29 //me.gotoRC(me, me.rows - 1, 0);
30 //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));