2 CLASS(XonoticHUDHealthArmorDialog) EXTENDS(XonoticRootDialog)
3 METHOD(XonoticHUDHealthArmorDialog, fill, void(entity))
4 ATTRIB(XonoticHUDHealthArmorDialog, title, string, _("Health/Armor Panel"))
5 ATTRIB(XonoticHUDHealthArmorDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
6 ATTRIB(XonoticHUDHealthArmorDialog, intendedWidth, float, 0.4)
7 ATTRIB(XonoticHUDHealthArmorDialog, rows, float, 15)
8 ATTRIB(XonoticHUDHealthArmorDialog, columns, float, 4)
9 ATTRIB(XonoticHUDHealthArmorDialog, name, string, "HUDhealtharmor")
10 ENDCLASS(XonoticHUDHealthArmorDialog)
14 void XonoticHUDHealthArmorDialog_fill(entity me)
17 string panelname = "healtharmor";
19 DIALOG_HUDPANEL_COMMON();
22 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_progressbar", _("Enable status bar")));
24 me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Status bar alignment:")));
25 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
28 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "0", _("Left")));
29 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
30 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "1", _("Right")));
31 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
32 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "3", _("Inward")));
33 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
34 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "4", _("Outward")));
35 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
37 me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Icon alignment:")));
40 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "0", _("Left")));
41 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "1", _("Right")));
42 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "3", _("Inward")));
43 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "4", _("Outward")));
45 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_flip", _("Flip health and armor positions")));