2 #include "oo/classes.qc"
3 #include "xonotic/util.qh"
5 #include "../common/items/all.qh"
6 #include "../common/weapons/all.qh"
7 #include "../common/mapinfo.qh"
8 #include "../common/mutators/base.qh"
10 ///////////////////////////////////////////////
12 ///////////////////////
13 // This file belongs to dpmod/darkplaces
14 // AK contains all menu functions (especially the required ones)
15 ///////////////////////////////////////////////
17 float mouseButtonsPressed;
24 float menuInitialized;
25 float menuNotTheFirstFrame;
28 float conwidth_s, conheight_s, vidwidth_s, vidheight_s, vidpixelheight_s,
29 realconwidth, realconheight;
34 vidwidth_s = vidheight_s = vidpixelheight_s = 0; // Force updateConwidths on next draw.
43 gamestatus = gamestatus | GAME_ISSERVER;
44 if(clientstate() == CS_CONNECTED || isdemo())
45 gamestatus = gamestatus | GAME_CONNECTED;
47 gamestatus = gamestatus | GAME_DEVELOPER;
53 cvar_set("_menu_alpha", "0");
54 prvm_language = cvar_string("prvm_language");
55 if(prvm_language == "")
58 cvar_set("prvm_language", prvm_language);
59 localcmd("\nmenu_restart\n");
62 prvm_language = strzone(prvm_language);
63 cvar_set("_menu_prvm_language", prvm_language);
66 dprintf("^4MQC Build information: ^1%s\n", WATERMARK);
69 // list all game dirs (TEST)
76 s = getgamedirinfo(i, GETGAMEDIRINFO_NAME);
79 dprint(s, ": ", getgamedirinfo(i, GETGAMEDIRINFO_DESCRIPTION));
83 // needs to be done so early because of the constants they create
86 RegisterSLCategories();
88 float ddsload = cvar("r_texture_dds_load");
89 float texcomp = cvar("gl_texturecompression");
91 if(ddsload != cvar("r_texture_dds_load") || texcomp != cvar("gl_texturecompression"))
92 localcmd("\nr_restart\n");
96 if(cvar("_menu_initialized")) // always show menu after menu_restart
100 cvar_set("_menu_initialized", "1");
105 const float MENU_ASPECT = 1.25; // 1280x1024
107 void draw_reset_cropped()
109 draw_reset(conwidth, conheight, 0.5 * (realconwidth - conwidth), 0.5 * (realconheight - conheight));
111 void draw_reset_full()
113 draw_reset(realconwidth, realconheight, 0, 0);
116 void UpdateConWidthHeight(float w, float h, float p)
118 if (w != vidwidth_s || h != vidheight_s || p != vidpixelheight_s)
120 if (updateConwidths(w, h, p))
121 localcmd(sprintf("\nexec %s\n", cvar_string("menu_font_cfg")));
124 vidpixelheight_s = p;
126 conwidth_s = conwidth;
127 conheight_s = conheight;
128 realconwidth = cvar("vid_conwidth");
129 realconheight = cvar("vid_conheight");
130 if(realconwidth / realconheight > MENU_ASPECT)
133 conwidth = realconheight * MENU_ASPECT;
134 conheight = realconheight;
139 conwidth = realconwidth;
140 conheight = realconwidth / MENU_ASPECT;
144 if(conwidth_s != conwidth || conheight_s != conheight)
146 draw_reset_cropped();
147 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
152 vidwidth_s = vidheight_s = vidpixelheight_s = 0; // retry next frame
156 string m_goto_buffer;
157 void m_init_delayed()
159 float fh, glob, n, i;
162 draw_reset_cropped();
170 if(cvar_string("menu_skin") != "")
172 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
173 fh = fopen(language_filename(strcat(draw_currentSkin, "/skinvalues.txt")), FILE_READ);
176 if(cvar_defstring("menu_skin") != "")
178 cvar_set("menu_skin", cvar_defstring("menu_skin"));
179 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
180 fh = fopen(language_filename(strcat(draw_currentSkin, "/skinvalues.txt")), FILE_READ);
184 draw_currentSkin = "gfx/menu/default";
185 fh = fopen(language_filename(strcat(draw_currentSkin, "/skinvalues.txt")), FILE_READ);
189 error("cannot load any menu skin\n");
191 draw_currentSkin = strzone(draw_currentSkin);
192 while((s = fgets(fh)))
194 // these two are handled by skinlist.qc
195 if(substring(s, 0, 6) == "title ")
197 if(substring(s, 0, 7) == "author ")
199 n = tokenize_console(s);
201 Skin_ApplySetting(argv(0), substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
205 glob = search_begin(strcat(draw_currentSkin, "/*.tga"), true, true);
208 n = search_getsize(glob);
209 for(i = 0; i < n; ++i)
210 precache_pic(search_getfilename(glob, i));
214 draw_setMousePointer(SKINGFX_CURSOR, SKINSIZE_CURSOR, SKINOFFSET_CURSOR);
217 anim = NEW(AnimHost);
218 main = NEW(MainWindow); main.configureMainWindow(main);
221 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
224 menuMousePos = '0.5 0.5 0';
230 m_goto(m_goto_buffer);
231 strunzone(m_goto_buffer);
232 m_goto_buffer = string_null;
236 m_display(); // delayed menu display
239 void m_keyup (float key, float ascii)
245 draw_reset_cropped();
246 main.keyUp(main, key, ascii, menuShiftState);
247 if(key >= K_MOUSE1 && key <= K_MOUSE3)
249 --mouseButtonsPressed;
250 if(!mouseButtonsPressed)
251 main.mouseRelease(main, menuMousePos);
252 if(mouseButtonsPressed < 0)
254 mouseButtonsPressed = 0;
255 dprint("Warning: released an already released button\n");
258 if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
259 if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
260 if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
263 void m_keydown(float key, float ascii)
271 if(key >= K_MOUSE1 && key <= K_MOUSE3)
273 // detect a click outside of the game window
274 vector p = getmousepos();
275 if(p.x < 0 || p.x > realconwidth || p.y < 0 || p.y > realconheight)
277 ++mouseButtonsPressed;
287 e.keyGrabbed(e, key, ascii);
291 draw_reset_cropped();
292 if(key >= K_MOUSE1 && key <= K_MOUSE3)
293 if(!mouseButtonsPressed)
294 main.mousePress(main, menuMousePos);
295 if(!main.keyDown(main, key, ascii, menuShiftState))
297 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
298 m_hide(); // disable menu on unhandled ESC
300 if(key >= K_MOUSE1 && key <= K_MOUSE3)
302 ++mouseButtonsPressed;
303 if(mouseButtonsPressed > 10)
305 mouseButtonsPressed = 10;
306 dprint("Warning: pressed an already pressed button\n");
309 if(key == K_ALT) menuShiftState |= S_ALT;
310 if(key == K_CTRL) menuShiftState |= S_CTRL;
311 if(key == K_SHIFT) menuShiftState |= S_SHIFT;
314 const float SCALEMODE_CROP = 0;
315 const float SCALEMODE_LETTERBOX = 1;
316 const float SCALEMODE_WIDTH = 2;
317 const float SCALEMODE_HEIGHT = 3;
318 const float SCALEMODE_STRETCH = 4;
319 void draw_Picture_Aligned(vector algn, float scalemode, string img, float a)
321 vector sz, org, isz, isz_w, isz_h;
322 float width_is_larger;
324 sz = draw_PictureSize(img);
325 width_is_larger = (sz.x * draw_scale.y >= sz.y * draw_scale.x);
326 isz_w = '1 0 0' + '0 1 0' * ((sz.y / sz.x) * (draw_scale.x / draw_scale.y));
327 isz_h = '0 1 0' + '1 0 0' * ((sz.x / sz.y) * (draw_scale.y / draw_scale.x));
333 isz = (width_is_larger ? isz_h : isz_w);
335 case SCALEMODE_LETTERBOX:
336 isz = (width_is_larger ? isz_w : isz_h);
338 case SCALEMODE_WIDTH:
341 case SCALEMODE_HEIGHT:
344 case SCALEMODE_STRETCH:
349 org = eX * (algn.x * (1 - isz.x)) + eY * (algn.y * (1 - isz.y));
350 draw_Picture(org, img, isz, '1 1 1', a);
353 void drawBackground(string img, float a, string algn, float force1)
355 if(main.mainNexposee.ModalController_state == 0)
365 scalemode = SCALEMODE_CROP;
368 for(i = 0; i < strlen(algn); ++i)
370 c = substring(algn, i, 1);
373 case "c": scalemode = SCALEMODE_CROP; goto nopic;
374 case "l": scalemode = SCALEMODE_LETTERBOX; goto nopic;
375 case "h": scalemode = SCALEMODE_HEIGHT; goto nopic;
376 case "w": scalemode = SCALEMODE_WIDTH; goto nopic;
377 case "s": scalemode = SCALEMODE_STRETCH; goto nopic;
378 case "1": case "4": case "7": v.x = 0.0; break;
379 case "2": case "5": case "8": v.x = 0.5; break;
380 case "3": case "6": case "9": v.x = 1.0; break;
381 default: v.x = random(); break;
385 case "7": case "8": case "9": v.y = 0.0; break;
386 case "4": case "5": case "6": v.y = 0.5; break;
387 case "1": case "2": case "3": v.y = 1.0; break;
388 default: v.y = random(); break;
391 draw_Picture_Aligned(v, scalemode, img, a);
393 // force all secondary layers to use alpha 1. Prevents ugly issues
394 // with overlap. It's a flag because it cannot be used for the
396 draw_Picture_Aligned(v, scalemode, strcat(img, "_l", ftos(l+1)), 1);
398 draw_Picture_Aligned(v, scalemode, strcat(img, "_l", ftos(l+1)), a);
405 float menu_tooltips_old;
406 vector menuTooltipAveragedMousePos;
407 entity menuTooltipItem;
408 vector menuTooltipOrigin;
409 vector menuTooltipSize;
410 float menuTooltipAlpha;
411 string menuTooltipText;
412 float menuTooltipState; // 0: static, 1: fading in, 2: fading out
413 float m_testmousetooltipbox(vector pos)
415 if(pos.x >= menuTooltipOrigin.x && pos.x < menuTooltipOrigin.x + menuTooltipSize.x)
416 if(pos.y >= menuTooltipOrigin.y && pos.y < menuTooltipOrigin.y + menuTooltipSize.y)
420 float m_testtooltipbox(vector tooltippos)
426 if(tooltippos.x + menuTooltipSize.x > 1)
428 if(tooltippos.y + menuTooltipSize.y > 1)
430 menuTooltipOrigin = tooltippos;
433 float m_allocatetooltipbox(vector pos)
435 vector avoidplus, avoidminus;
438 avoidplus.x = (SKINAVOID_TOOLTIP_x + SKINSIZE_CURSOR_x - SKINOFFSET_CURSOR_x * SKINSIZE_CURSOR_x) / conwidth;
439 avoidplus.y = (SKINAVOID_TOOLTIP_y + SKINSIZE_CURSOR_y - SKINOFFSET_CURSOR_y * SKINSIZE_CURSOR_y) / conheight;
442 avoidminus.x = (SKINAVOID_TOOLTIP_x + SKINOFFSET_CURSOR_x * SKINSIZE_CURSOR_x) / conwidth + menuTooltipSize.x;
443 avoidminus.y = (SKINAVOID_TOOLTIP_y + SKINOFFSET_CURSOR_y * SKINSIZE_CURSOR_y) / conheight + menuTooltipSize.y;
448 if(m_testtooltipbox(v))
452 v.x = pos.x - menuTooltipSize.x * 0.5;
453 if(m_testtooltipbox(v))
457 v.x = pos.x - avoidminus.x;
458 if(m_testtooltipbox(v))
462 v.y = pos.y - avoidminus.y;
463 if(m_testtooltipbox(v))
467 v.x = pos.x - menuTooltipSize.x * 0.5;
468 if(m_testtooltipbox(v))
472 v.x = pos.x + avoidplus.x;
473 if(m_testtooltipbox(v))
478 entity m_findtooltipitem(entity root, vector pos)
486 while(it.instanceOfContainer)
488 while(it.instanceOfNexposee && it.focusedChild)
490 it = it.focusedChild;
491 pos = globalToBox(pos, it.Container_origin, it.Container_size);
493 if(it.instanceOfNexposee)
495 it = it.itemFromPoint(it, pos);
498 else if(menu_tooltips == 2 && (it.cvarName || it.onClickCommand))
502 else if(it.instanceOfModalController)
503 it = it.focusedChild;
505 it = it.itemFromPoint(it, pos);
510 else if(menu_tooltips == 2 && (it.cvarName || it.onClickCommand))
512 pos = globalToBox(pos, it.Container_origin, it.Container_size);
519 if (menu_tooltips == 2)
522 if (menuTooltipItem.cvarName)
524 if (getCvarsMulti(menuTooltipItem))
525 s = strcat("[", menuTooltipItem.cvarName, " ", getCvarsMulti(menuTooltipItem), "]");
527 s = strcat("[", menuTooltipItem.cvarName, "]");
529 else if (menuTooltipItem.onClickCommand)
530 s = strcat("<", menuTooltipItem.onClickCommand, ">");
532 return menuTooltipItem.tooltip;
533 if (menuTooltipItem.tooltip)
534 return strcat(menuTooltipItem.tooltip, " ", s);
537 return menuTooltipItem.tooltip;
539 void m_tooltip(vector pos)
546 menu_tooltips = cvar("menu_tooltips");
549 // don't return immediately, fade out the active tooltip first
550 if (menuTooltipItem == world)
553 menu_tooltips_old = menu_tooltips;
557 f = bound(0, frametime * 2, 1);
558 menuTooltipAveragedMousePos = menuTooltipAveragedMousePos * (1 - f) + pos * f;
559 f = vlen(pos - menuTooltipAveragedMousePos);
561 it = m_findtooltipitem(main, pos);
565 fontsize = '1 0 0' * (SKINFONTSIZE_TOOLTIP / conwidth) + '0 1 0' * (SKINFONTSIZE_TOOLTIP / conheight);
567 // float menuTooltipState; // 0: static, 1: fading in, 2: fading out
568 if(it != menuTooltipItem)
570 switch(menuTooltipState)
575 // another item: fade out first
576 menuTooltipState = 2;
581 menuTooltipState = 1;
582 menuTooltipItem = it;
584 menuTooltipOrigin.x = -1; // unallocated
587 strunzone(menuTooltipText);
588 menuTooltipText = strzone(gettooltip());
592 getWrappedLine_remaining = menuTooltipText;
593 while(getWrappedLine_remaining)
595 s = getWrappedLine(SKINWIDTH_TOOLTIP, fontsize, draw_TextWidth_WithoutColors);
597 f = draw_TextWidth(s, false, fontsize);
601 menuTooltipSize.x = w + 2 * (SKINMARGIN_TOOLTIP_x / conwidth);
602 menuTooltipSize.y = i * fontsize.y + 2 * (SKINMARGIN_TOOLTIP_y / conheight);
603 menuTooltipSize.z = 0;
607 // changing item while fading in: fade out first
608 menuTooltipState = 2;
611 // changing item while fading out: can't
615 else if(menuTooltipState == 2) // re-fade in?
616 menuTooltipState = 1;
619 if(!m_testmousetooltipbox(pos))
620 menuTooltipState = 2; // fade out if mouse touches it
622 switch(menuTooltipState)
625 menuTooltipAlpha = bound(0, menuTooltipAlpha + 5 * frametime, 1);
626 if(menuTooltipAlpha == 1)
627 menuTooltipState = 0;
630 menuTooltipAlpha = bound(0, menuTooltipAlpha - 2 * frametime, 1);
631 if(menuTooltipAlpha == 0)
633 menuTooltipState = 0;
634 menuTooltipItem = world;
639 if(menuTooltipItem == world)
643 strunzone(menuTooltipText);
644 menuTooltipText = string_null;
650 if(menu_tooltips != menu_tooltips_old)
652 if (menu_tooltips != 0 && menu_tooltips_old != 0)
653 menuTooltipItem = world; // reload tooltip next frame
654 menu_tooltips_old = menu_tooltips;
656 else if(menuTooltipOrigin.x < 0) // unallocated?
657 m_allocatetooltipbox(pos);
659 if(menuTooltipOrigin.x >= 0)
662 p = SKINBORDER_TOOLTIP;
664 p.y *= 1 / conheight;
665 draw_BorderPicture(menuTooltipOrigin, SKINGFX_TOOLTIP, menuTooltipSize, '1 1 1', menuTooltipAlpha, p);
666 p = menuTooltipOrigin;
667 p.x += SKINMARGIN_TOOLTIP_x / conwidth;
668 p.y += SKINMARGIN_TOOLTIP_y / conheight;
669 getWrappedLine_remaining = menuTooltipText;
670 while(getWrappedLine_remaining)
672 s = getWrappedLine(SKINWIDTH_TOOLTIP, fontsize, draw_TextWidth_WithoutColors);
673 draw_Text(p, s, fontsize, SKINCOLOR_TOOLTIP, SKINALPHA_TOOLTIP * menuTooltipAlpha, false);
680 void m_draw(float width, float height)
687 execute_next_frame();
689 menuMouseMode = cvar("menu_mouse_absolute");
694 UpdateConWidthHeight(width, height, cvar("vid_pixelheight"));
698 // TODO draw an info image about this situation
702 if(!menuNotTheFirstFrame)
704 menuNotTheFirstFrame = 1;
706 if(!cvar("menu_video_played"))
708 localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.wav\n");
709 menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading FIXME
711 // ALWAYS set this cvar; if we start but menu is not active, this means we want no background music!
712 localcmd("set menu_video_played 1\n");
716 realFrametime = frametime = min(0.2, t - menuPrevTime);
720 t = cvar("menu_slowmo");
731 if(getmousetarget() == (menuMouseMode ? MT_CLIENT : MT_MENU) && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED))
732 setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU);
737 if(cvar("cl_capturevideo"))
738 frametime = t / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
740 prevMenuAlpha = menuAlpha;
743 if(menuAlpha == 0 && menuLogoAlpha < 2)
745 menuLogoAlpha = menuLogoAlpha + frametime * 2;
749 menuAlpha = min(1, menuAlpha + frametime * 5);
755 menuAlpha = max(0, menuAlpha - frametime * 5);
759 draw_reset_cropped();
761 if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
763 if(menuLogoAlpha > 0)
766 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_BACKGROUND, 1);
767 drawBackground(SKINGFX_BACKGROUND, bound(0, menuLogoAlpha, 1), SKINALIGN_BACKGROUND, true);
768 draw_reset_cropped();
769 if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0)
771 draw_alpha = SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1);
772 draw_drawMousePointer(menuMousePos);
777 else if(SKINALPHA_BACKGROUND_INGAME)
782 drawBackground(SKINGFX_BACKGROUND_INGAME, menuAlpha * SKINALPHA_BACKGROUND_INGAME, SKINALIGN_BACKGROUND_INGAME, false);
783 draw_reset_cropped();
787 if(menuAlpha != prevMenuAlpha)
788 cvar_set("_menu_alpha", ftos(menuAlpha));
790 draw_reset_cropped();
792 draw_reset_cropped();
796 if(prevMenuAlpha > 0)
797 main.initializeDialog(main, main.firstChild);
798 draw_reset_cropped();
803 draw_alpha *= menuAlpha;
807 // do not update mouse position
808 // it prevents mouse jumping to '0 0 0' when menu is fading out
810 else if(menuMouseMode)
813 newMouse = globalToBox(getmousepos(), draw_shift, draw_scale);
814 if(newMouse != '0 0 0')
815 if(newMouse != menuMousePos)
817 menuMousePos = newMouse;
818 if(mouseButtonsPressed)
819 main.mouseDrag(main, menuMousePos);
821 main.mouseMove(main, menuMousePos);
828 vector dMouse, minpos, maxpos;
829 dMouse = getmousepos() * (frametime / realFrametime); // for capturevideo
830 if(dMouse != '0 0 0')
832 minpos = globalToBox('0 0 0', draw_shift, draw_scale);
833 maxpos = globalToBox(eX * (realconwidth - 1) + eY * (realconheight - 1), draw_shift, draw_scale);
834 dMouse = globalToBoxSize(dMouse, draw_scale);
835 menuMousePos += dMouse * cvar("menu_mouse_speed");
836 menuMousePos.x = bound(minpos.x, menuMousePos.x, maxpos.x);
837 menuMousePos.y = bound(minpos.y, menuMousePos.y, maxpos.y);
838 if(mouseButtonsPressed)
839 main.mouseDrag(main, menuMousePos);
841 main.mouseMove(main, menuMousePos);
847 m_tooltip(menuMousePos);
849 draw_alpha = max(draw_alpha, SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1));
851 draw_drawMousePointer(menuMousePos);
853 draw_reset_cropped();
862 setkeydest(KEY_MENU);
863 setmousetarget((menuMouseMode ? MT_CLIENT : MT_MENU));
868 if(mouseButtonsPressed)
869 main.mouseRelease(main, menuMousePos);
870 mouseButtonsPressed = 0;
872 main.focusEnter(main);
873 main.showNotify(main);
879 setkeydest(KEY_GAME);
880 setmousetarget(MT_CLIENT);
885 main.focusLeave(main);
886 main.hideNotify(main);
889 void m_toggle(float mode)
910 for(e = NULL; (e = nextent(e)) != NULL; )
912 if(e.classname != "vtbl")
918 void m_focus_item_chain(entity outermost, entity innermost)
920 if(innermost.parent != outermost)
921 m_focus_item_chain(outermost, innermost.parent);
922 innermost.parent.setFocus(innermost.parent, innermost);
925 void m_activate_window(entity wnd)
930 m_activate_window(par);
932 if(par.instanceOfModalController)
934 if(wnd.tabSelectingButton)
936 TabButton_Click(wnd.tabSelectingButton, wnd);
939 par.initializeDialog(par, wnd);
941 else if(par.instanceOfNexposee)
943 // nexposee (sorry for violating abstraction here)
944 par.selectedChild = wnd;
945 par.animationState = 1;
946 Container_setFocus(par, NULL);
948 else if(par.instanceOfContainer)
952 par.setFocus(par, wnd);
956 void m_setpointerfocus(entity wnd)
958 if(wnd.instanceOfContainer)
960 entity focus = wnd.preferredFocusedGrandChild(wnd);
963 menuMousePos = focus.origin + 0.5 * focus.size;
964 menuMousePos.x *= 1 / conwidth;
965 menuMousePos.y *= 1 / conheight;
966 entity par = wnd.parent;
968 par.setFocus(par, wnd);
970 m_focus_item_chain(wnd, focus);
975 void m_goto(string itemname)
981 strunzone(m_goto_buffer);
982 m_goto_buffer = strzone(itemname);
985 if(itemname == "") // this can be called by GameCommand
987 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
993 m_activate_window(main.mainNexposee);
999 for(e = NULL; (e = find(e, name, itemname)); )
1000 if(e.classname != "vtbl")
1003 if((e) && (!e.requiresConnection || (gamestatus & (GAME_ISSERVER | GAME_CONNECTED))))
1006 m_activate_window(e);
1007 m_setpointerfocus(e);
1013 float menuLastFocusSoundTime;
1014 void m_play_focus_sound()
1016 if(cvar("menu_sounds") > 1)
1017 if(time - menuLastFocusSoundTime > 0.25)
1019 localsound(MENU_SOUND_FOCUS);
1020 menuLastFocusSoundTime = time;
1024 void m_play_click_sound(string soundfile)
1026 if(cvar("menu_sounds"))
1027 localsound(soundfile);