2 // to use this, you FIRST call configureSliderVisuals, then configureSliderValues
7 METHOD(Slider, resizeNotify, void(entity, vector, vector, vector, vector));
8 METHOD(Slider, configureSliderVisuals, void(entity, float, float, float, string));
9 METHOD(Slider, configureSliderValues, void(entity, float, float, float, float, float, float));
10 METHOD(Slider, draw, void(entity));
11 METHOD(Slider, keyDown, float(entity, float, float, float));
12 METHOD(Slider, keyUp, float(entity, float, float, float));
13 METHOD(Slider, mousePress, float(entity, vector));
14 METHOD(Slider, mouseDrag, float(entity, vector));
15 METHOD(Slider, mouseRelease, float(entity, vector));
16 METHOD(Slider, valueToText, string(entity, float));
17 METHOD(Slider, toString, string(entity));
18 METHOD(Slider, setValue_allowAnim, void(entity, float, bool));
19 METHOD(Slider, setValue_noAnim, void(entity, float));
20 METHOD(Slider, setValue, void(entity, float));
21 METHOD(Slider, setSliderValue, void(entity, float));
22 METHOD(Slider, showNotify, void(entity));
23 ATTRIB(Slider, src, string, string_null)
24 ATTRIB(Slider, focusable, float, 1)
25 ATTRIB(Slider, allowFocusSound, float, 1)
26 ATTRIB(Slider, value, float, 0)
27 ATTRIB(Slider, animated, float, 1)
28 ATTRIB(Slider, sliderValue, float, 0)
29 ATTRIB(Slider, sliderAnim, entity, world)
30 ATTRIB(Slider, valueMin, float, 0)
31 ATTRIB(Slider, valueMax, float, 0)
32 ATTRIB(Slider, valueStep, float, 0)
33 ATTRIB(Slider, valueDigits, float, 0)
34 ATTRIB(Slider, valueKeyStep, float, 0)
35 ATTRIB(Slider, valuePageStep, float, 0)
36 ATTRIB(Slider, valueDisplayMultiplier, float, 1.0)
37 ATTRIB(Slider, textSpace, float, 0)
38 ATTRIB(Slider, controlWidth, float, 0)
39 ATTRIB(Slider, pressed, float, 0)
40 ATTRIB(Slider, pressOffset, float, 0)
41 ATTRIB(Slider, previousValue, float, 0)
42 ATTRIB(Slider, tolerance, vector, '0 0 0')
43 ATTRIB(Slider, disabled, float, 0)
44 ATTRIB(Slider, color, vector, '1 1 1')
45 ATTRIB(Slider, color2, vector, '1 1 1')
46 ATTRIB(Slider, colorD, vector, '1 1 1')
47 ATTRIB(Slider, colorC, vector, '1 1 1')
48 ATTRIB(Slider, colorF, vector, '1 1 1')
49 ATTRIB(Slider, disabledAlpha, float, 0.3)
54 void Slider_setValue_allowAnim(entity me, float val, bool allowAnim)
56 if(allowAnim && me.animated) {
59 t = 0.3; // slightly more responsive while dragging the handle
61 me.sliderAnim = makeHostedEasing(me, Slider_setSliderValue, easingQuadOut, t, me.sliderValue, val);
63 me.sliderAnim.update(me.sliderAnim, t, me.sliderValue, val);
65 me.setSliderValue(me, val);
69 void Slider_setValue_noAnim(entity me, float val)
71 Slider_setValue_allowAnim(me, val, false);
73 void Slider_setValue(entity me, float val)
75 Slider_setValue_allowAnim(me, val, true);
77 void Slider_setSliderValue(entity me, float val)
81 string Slider_toString(entity me)
83 return sprintf("%d (%s)", me.value, me.valueToText(me, me.value));
85 void Slider_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
87 SUPER(Slider).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
88 me.controlWidth = absSize.y / absSize.x;
90 string Slider_valueToText(entity me, float val)
92 if(almost_in_bounds(me.valueMin, val, me.valueMax))
93 return ftos_decimals(val * me.valueDisplayMultiplier, me.valueDigits);
96 void Slider_configureSliderVisuals(entity me, float sz, float theAlign, float theTextSpace, string gfx)
98 SUPER(Slider).configureLabel(me, string_null, sz, theAlign);
99 me.textSpace = theTextSpace;
100 me.keepspaceLeft = (theTextSpace == 0) ? 0 : (1 - theTextSpace);
103 void Slider_configureSliderValues(entity me, float theValueMin, float theValue, float theValueMax, float theValueStep, float theValueKeyStep, float theValuePageStep)
106 me.sliderValue = theValue;
107 me.valueStep = theValueStep;
108 me.valueMin = theValueMin;
109 me.valueMax = theValueMax;
110 me.valueKeyStep = theValueKeyStep;
111 me.valuePageStep = theValuePageStep;
113 if(fabs(floor(me.valueStep * 100 + 0.5) - (me.valueStep * 100)) < 0.01) // about a whole number of 100ths
115 if(fabs(floor(me.valueStep * 10 + 0.5) - (me.valueStep * 10)) < 0.01) // about a whole number of 10ths
117 if(fabs(floor(me.valueStep * 1 + 0.5) - (me.valueStep * 1)) < 0.01) // about a whole number
120 float Slider_keyDown(entity me, float key, float ascii, float shift)
125 inRange = (almost_in_bounds(me.valueMin, me.value, me.valueMax));
126 if(key == K_LEFTARROW || key == K_KP_LEFTARROW || key == K_MWHEELDOWN)
129 me.setValue(me, median(me.valueMin, me.value - me.valueKeyStep, me.valueMax));
131 me.setValue(me, me.valueMax);
134 if(key == K_RIGHTARROW || key == K_KP_RIGHTARROW || key == K_MWHEELUP)
137 me.setValue(me, median(me.valueMin, me.value + me.valueKeyStep, me.valueMax));
139 me.setValue(me, me.valueMin);
142 if(key == K_PGDN || key == K_KP_PGDN)
145 me.setValue(me, median(me.valueMin, me.value - me.valuePageStep, me.valueMax));
147 me.setValue(me, me.valueMax);
150 if(key == K_PGUP || key == K_KP_PGUP)
153 me.setValue(me, median(me.valueMin, me.value + me.valuePageStep, me.valueMax));
155 me.setValue(me, me.valueMin);
158 if(key == K_HOME || key == K_KP_HOME)
160 me.setValue(me, me.valueMin);
163 if(key == K_END || key == K_KP_END)
165 me.setValue(me, me.valueMax);
168 // TODO more keys (NOTE also add them to Slider_keyUp)
171 float Slider_keyUp(entity me, float key, float ascii, float shift)
180 case K_KP_RIGHTARROW:
189 m_play_click_sound(MENU_SOUND_SLIDE);
193 float Slider_mouseDrag(entity me, vector pos)
203 if(pos.x < 0 - me.tolerance.x) hit = 0;
204 if(pos.y < 0 - me.tolerance.y) hit = 0;
205 if(pos.x >= 1 - me.textSpace + me.tolerance.x) hit = 0;
206 if(pos.y >= 1 + me.tolerance.y) hit = 0;
212 v = median(0, (pos.x - me.pressOffset - 0.5 * me.controlWidth) / (1 - me.textSpace - me.controlWidth), 1) * (me.valueMax - me.valueMin) + me.valueMin;
214 v = floor(0.5 + v / me.valueStep) * me.valueStep;
218 me.setValue(me, me.previousValue);
223 float Slider_mousePress(entity me, vector pos)
228 if(pos.x < 0) return 0;
229 if(pos.y < 0) return 0;
230 if(pos.x >= 1 - me.textSpace) return 0;
231 if(pos.y >= 1) return 0;
232 controlCenter = (me.value - me.valueMin) / (me.valueMax - me.valueMin) * (1 - me.textSpace - me.controlWidth) + 0.5 * me.controlWidth;
233 if(fabs(pos.x - controlCenter) <= 0.5 * me.controlWidth)
236 me.pressOffset = pos.x - controlCenter;
237 me.previousValue = me.value;
238 //me.mouseDrag(me, pos);
242 float clickValue, pageValue, inRange;
243 clickValue = median(0, (pos.x - me.pressOffset - 0.5 * me.controlWidth) / (1 - me.textSpace - me.controlWidth), 1) * (me.valueMax - me.valueMin) + me.valueMin;
244 inRange = (almost_in_bounds(me.valueMin, me.value, me.valueMax));
245 if(pos.x < controlCenter)
247 pageValue = me.value - me.valuePageStep;
249 clickValue = floor(clickValue / me.valueStep) * me.valueStep;
250 pageValue = max(pageValue, clickValue);
252 me.setValue(me, median(me.valueMin, pageValue, me.valueMax));
254 me.setValue(me, me.valueMax);
258 pageValue = me.value + me.valuePageStep;
260 clickValue = ceil(clickValue / me.valueStep) * me.valueStep;
261 pageValue = min(pageValue, clickValue);
263 me.setValue(me, median(me.valueMin, pageValue, me.valueMax));
265 me.setValue(me, me.valueMax);
267 if(pageValue == clickValue)
269 controlCenter = (me.value - me.valueMin) / (me.valueMax - me.valueMin) * (1 - me.textSpace - me.controlWidth) + 0.5 * me.controlWidth;
271 me.pressOffset = pos.x - controlCenter;
272 me.previousValue = me.value;
273 //me.mouseDrag(me, pos);
278 float Slider_mouseRelease(entity me, vector pos)
283 m_play_click_sound(MENU_SOUND_SLIDE);
286 void Slider_showNotify(entity me)
288 me.focusable = !me.disabled;
290 void Slider_draw(entity me)
294 me.focusable = !me.disabled;
297 draw_alpha *= me.disabledAlpha;
298 draw_ButtonPicture('0 0 0', strcat(me.src, "_s"), eX * (1 - me.textSpace) + eY, me.color2, 1);
299 if(almost_in_bounds(me.valueMin, me.sliderValue, me.valueMax))
301 controlLeft = (me.sliderValue - me.valueMin) / (me.valueMax - me.valueMin) * (1 - me.textSpace - me.controlWidth);
303 draw_Picture(eX * controlLeft, strcat(me.src, "_d"), eX * me.controlWidth + eY, me.colorD, 1);
305 draw_Picture(eX * controlLeft, strcat(me.src, "_c"), eX * me.controlWidth + eY, me.colorC, 1);
307 draw_Picture(eX * controlLeft, strcat(me.src, "_f"), eX * me.controlWidth + eY, me.colorF, 1);
309 draw_Picture(eX * controlLeft, strcat(me.src, "_n"), eX * me.controlWidth + eY, me.color, 1);
313 if(me.sliderAnim.isFinished(me.sliderAnim))
315 anim.removeObjAnim(anim, me);
316 me.sliderAnim = world;
319 me.setText(me, me.valueToText(me, me.value));
321 SUPER(Slider).draw(me);
322 me.text = string_null; // TEMPSTRING!