3 #include "modalcontroller.qh"
7 METHOD(Button, configureButton, void(entity, string, float, string));
8 METHOD(Button, draw, void(entity));
9 METHOD(Button, showNotify, void(entity));
10 METHOD(Button, resizeNotify, void(entity, vector, vector, vector, vector));
11 METHOD(Button, keyDown, float(entity, float, float, float));
12 METHOD(Button, mousePress, bool(Button this, vector pos));
13 METHOD(Button, mouseDrag, float(entity, vector));
14 METHOD(Button, mouseRelease, float(entity, vector));
15 METHOD(Button, playClickSound, void(entity));
16 ATTRIB(Button, onClick, void(entity, entity));
17 ATTRIB(Button, onClickEntity, entity);
18 ATTRIB(Button, src, string);
19 ATTRIB(Button, srcSuffix, string);
20 ATTRIB(Button, src2, string); // is centered, same aspect, and stretched to label size
21 ATTRIB(Button, src2scale, float, 1);
22 ATTRIB(Button, srcMulti, float, 1); // 0: button square left, text right; 1: button stretched, text over it
23 ATTRIB(Button, buttonLeftOfText, float, 0);
24 ATTRIB(Button, focusable, float, 1);
25 ATTRIB(Button, allowFocusSound, float, 1);
26 ATTRIB(Button, pressed, float, 0);
27 ATTRIB(Button, clickTime, float, 0);
28 ATTRIB(Button, applyButton, entity);
29 ATTRIB(Button, disableOnClick, bool, false);
30 ATTRIB(Button, disabled, float, 0);
31 ATTRIB(Button, disabledAlpha, float, 0.3);
32 ATTRIB(Button, forcePressed, float, 0);
33 ATTRIB(Button, color, vector, '1 1 1');
34 ATTRIB(Button, colorC, vector, '1 1 1');
35 ATTRIB(Button, colorF, vector, '1 1 1');
36 ATTRIB(Button, colorD, vector, '1 1 1');
37 ATTRIB(Button, color2, vector, '1 1 1');
38 ATTRIB(Button, alpha2, float, 1);
40 ATTRIB(Button, origin, vector, '0 0 0');
41 ATTRIB(Button, size, vector, '0 0 0');