1 #ifndef ANIM_ANIMATION_H
2 #define ANIM_ANIMATION_H
3 #include "../oo/base.qh"
4 void setterDummy(entity, float);
5 CLASS(Animation, Object)
6 METHOD(Animation, configureAnimation, void(entity, entity, void(entity, float), float, float, float, float))
7 METHOD(Animation, setTimeStartEnd, void(entity, float, float))
8 METHOD(Animation, setTimeStartDuration, void(entity, float, float))
9 METHOD(Animation, setValueStartEnd, void(entity, float, float))
10 METHOD(Animation, setValueStartDelta, void(entity, float, float))
11 METHOD(Animation, setObjectSetter, void(entity, entity, void(entity, float)))
12 METHOD(Animation, tick, void(entity, float))
13 METHOD(Animation, calcValue, float(entity, float, float, float, float))
14 METHOD(Animation, isStopped, float(entity))
15 METHOD(Animation, stopAnim, void(entity))
16 METHOD(Animation, resumeAnim, void(entity))
17 METHOD(Animation, isFinished, float(entity))
18 METHOD(Animation, finishAnim, void(entity))
19 ATTRIB(Animation, object, entity, NULL)
20 ATTRIB(Animation, setter, void(entity, float), setterDummy)
21 ATTRIB(Animation, value, float, 0)
22 ATTRIB(Animation, startTime, float, 0)
23 ATTRIB(Animation, duration, float, 0)
24 ATTRIB(Animation, startValue, float, 0)
25 ATTRIB(Animation, delta, float, 0)
26 ATTRIB(Animation, stopped, float, false)
27 ATTRIB(Animation, finished, float, false)
32 void Animation_configureAnimation(entity me, entity obj, void(entity, float) objSetter, float animStartTime, float animDuration, float animStartValue, float animEndValue)
34 me.setObjectSetter(me, obj, objSetter);
35 me.setTimeStartDuration(me, animStartTime, animDuration);
36 me.setValueStartEnd(me, animStartValue, animEndValue);
39 void Animation_setTimeStartEnd(entity me, float s, float e)
45 void Animation_setTimeStartDuration(entity me, float s, float d)
51 void Animation_setValueStartEnd(entity me, float s, float e)
57 void Animation_setValueStartDelta(entity me, float s, float d)
63 void Animation_setObjectSetter(entity me, entity o, void(entity, float) s)
69 void Animation_tick(entity me, float tickTime)
71 if (me.isStopped(me) || me.isFinished(me) || (tickTime < me.startTime))
74 if (tickTime >= (me.startTime + me.duration))
77 me.value = me.calcValue(me, (tickTime - me.startTime), me.duration, me.startValue, me.delta);
79 me.setter(me.object, me.value);
82 float Animation_calcValue(entity me, float tickTime, float animDuration, float animStartValue, float animDelta)
84 return animStartValue;
87 float Animation_isStopped(entity me)
92 void Animation_stopAnim(entity me)
97 void Animation_resumeAnim(entity me)
102 float Animation_isFinished(entity me)
107 void Animation_finishAnim(entity me)
109 me.value = me.delta + me.startValue;
111 me.setter(me.object, me.value);
114 void setterDummy(entity obj, float objValue)