4 entity warpzone_first; .entity warpzone_next;
6 void WarpZone_StartFrame();
7 float WarpZone_Projectile_Touch(entity this, entity toucher);
9 // THESE must be defined by calling QC code:
10 void WarpZone_PostTeleportPlayer_Callback(entity pl);
11 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher);
13 // server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities
14 //const float ENT_CLIENT_WARPZONE;
15 //const float ENT_CLIENT_WARPZONE_CAMERA;
17 void WarpZone_PlayerPhysics_FixVAngle(entity this);
19 void WarpZone_PostInitialize_Callback();