1 #ifndef LIB_WARPZONE_CLIENT_H
2 #define LIB_WARPZONE_CLIENT_H
4 void WarpZone_Read(float bIsNewEntity);
5 void WarpZone_Camera_Read(float bIsNewEntity);
6 void WarpZone_Teleported_Read(float bIsNewEntity);
8 void WarpZone_FixPMove();
9 void WarpZone_FixView();
12 void WarpZone_Shutdown();
14 vector warpzone_save_view_origin;
15 vector warpzone_save_view_angles;