3 // TODO: rename to 'netvars'
9 USING(vectori, vector);
11 #define REGISTER_STAT(...) EVAL_REGISTER_STAT(OVERLOAD(REGISTER_STAT, __VA_ARGS__))
12 #define EVAL_REGISTER_STAT(...) __VA_ARGS__
14 /** Get all stats and store them as globals, access with `STAT(ID)` */
16 #define STAT(...) EVAL_STAT(OVERLOAD(STAT, __VA_ARGS__))
17 #define EVAL_STAT(...) __VA_ARGS__
18 #define STAT_1(id) STAT_2(id, NULL)
19 #define STAT_2(id, cl) (0, _STAT(id))
21 #define getstat_int(id) getstati(id, 0, 24)
22 #define getstat_bool(id) boolean(getstati(id))
23 #define getstat_float(id) getstatf(id)
24 #define getstat_vector(id) vec3(getstat_float(id + 0), getstat_float(id + 1), getstat_float(id + 2))
25 #define getstat_vectori(id) vec3(getstat_int(id + 0), getstat_int(id + 1), getstat_int(id + 2))
27 #define _STAT(id) g_stat_##id
28 #define REGISTER_STAT_2(id, T) \
30 /* T CAT(_STAT(id), _prev); */ \
31 REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) \
33 if (#T == "vector" || #T == "vectori") { \
34 REGISTRY_RESERVE(Stats, m_id, STAT_##id, y); \
35 REGISTRY_RESERVE(Stats, m_id, STAT_##id, z); \
38 [[accumulate]] void stats_get() \
40 T it = getstat_##T(STAT_##id.m_id); \
41 /* if (it != CAT(_STAT(id), _prev)) \
42 CAT(_STAT(id), _prev) = */ _STAT(id) = it; \
44 #define REGISTER_STAT_3(x, T, expr) REGISTER_STAT_2(x, T)
46 /** Add all registered stats, access with `STAT(ID, player)` or `.type stat = _STAT(ID); player.stat` */
48 #define STAT(id, cl) (cl)._STAT(id)
50 #define addstat_int(id, fld) addstat(id, AS_INT, fld)
51 #define addstat_bool(id, fld) addstat(id, AS_INT, fld)
52 #define addstat_float(id, fld) addstat(id, AS_FLOAT, fld)
53 #define addstat_vector(id, fld) MACRO_BEGIN { \
54 addstat_float(id + 0, fld##_x); \
55 addstat_float(id + 1, fld##_y); \
56 addstat_float(id + 2, fld##_z); \
58 #define addstat_vectori(id, fld) MACRO_BEGIN { \
59 addstat_int(id + 0, fld##_x); \
60 addstat_int(id + 1, fld##_y); \
61 addstat_int(id + 2, fld##_z); \
63 const int AS_STRING = 1;
65 const int AS_FLOAT = 8;
68 /** Prevent engine stats being sent */
69 STATIC_INIT(stats_clear)
72 for (int i = 0, n = 256 - r; i < n; ++i) {
73 addstat(r + i, AS_INT, __stat_null);
77 #define _STAT(id) stat_##id
78 #define REGISTER_STAT_2(id, T) \
80 REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) \
82 if (#T == "vector" || #T == "vectori") { \
83 REGISTRY_RESERVE(Stats, m_id, STAT_##id, y); \
84 REGISTRY_RESERVE(Stats, m_id, STAT_##id, z); \
87 [[accumulate]] void stats_add() \
90 addstat_##T(STAT_##id.m_id, fld); \
92 void GlobalStats_update(entity this) {}
93 #define REGISTER_STAT_3(id, T, expr) \
94 REGISTER_STAT_2(id, T); \
95 [[accumulate]] void GlobalStats_update(entity this) { STAT(id, this) = (expr); } \
96 STATIC_INIT(worldstat_##id) { entity this = NULL; STAT(id, this) = (expr); }
98 #define REGISTER_STAT_2(id, type)
99 #define REGISTER_STAT_3(id, T, expr)
102 const int STATS_ENGINE_RESERVE = 32;
104 REGISTRY(Stats, 256 - STATS_ENGINE_RESERVE)
105 REGISTER_REGISTRY(Stats)
107 REGISTRY_CHECK(Stats)
108 STATIC_INIT(RegisterStats_renumber)
110 FOREACH(Stats, true, it.m_id = STATS_ENGINE_RESERVE + i);
113 STATIC_INIT(stats_add) { stats_add(); }