4 Copyright (C) 2015 Micah Talkiewicz.
6 This program is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 vector vec_bias(vector v, float f);
25 vector vec_to_min(vector a, vector b);
26 vector vec_to_max(vector a, vector b);
28 // there may already be a function for bounding a vector in this manner, however my very quick search did not reveal one -- Player_2
29 vector vec_bounds_in(vector point, vector a, vector b);
30 vector vec_bounds_out(vector point, vector a, vector b);
32 float angle_snap_f(float f, float increment);
33 vector angle_snap_vec(vector v, float increment);
35 vector aim_vec(vector origin, vector target);