3 // noises "usually" start in the range -1..1
5 classfield(Noise).float noise_baccum;
6 classfield(Noise).float noise_paccum;
7 classfield(Noise).float noise_paccum2;
8 classfield(Noise).float noise_paccum3;
9 classfield(Noise).float noise_bstate;
12 float Noise_Brown(entity e, float dt)
14 e.noise_baccum += random() * sqrt(dt); // same stddev for all dt
15 return e.noise_baccum;
18 float Noise_Pink(entity e, float dt)
22 // http://home.earthlink.net/~ltrammell/tech/pinkalg.htm
23 if (random() > (0.3190 ** f)) e.noise_paccum = 0.34848 * (2 * random() - 1);
24 if (random() > (0.7756 ** f)) e.noise_paccum2 = 0.28768 * (2 * random() - 1);
25 if (random() > (0.9613 ** f)) e.noise_paccum3 = 0.43488 * (2 * random() - 1);
26 return e.noise_paccum + e.noise_paccum2 + e.noise_paccum3;
29 float Noise_White(entity e, float dt)
31 return random() * 2 - 1;
35 float Noise_Burst(entity e, float dt, float p)
37 if (random() > (p ** dt)) e.noise_bstate = !e.noise_bstate;
38 return 2 * e.noise_bstate - 1;