8 noref float vid_conwidth;
9 noref float vid_conheight;
11 void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float theAlpha, float drawflag, vector vieworg)
13 // I want to draw a quad...
14 // from and to are MIDPOINTS.
16 float len = vlen(to - from);
20 float length_tex = aspect * len / thickness;
21 vector axis = (to - from) / len; // same as axis = normalize(to - from) but cheaper
23 // direction is perpendicular to the view normal, and perpendicular to the axis
24 vector thickdir = normalize(cross(axis, vieworg - from));
26 vector ofs = thickdir * (thickness / 2);
28 R_BeginPolygon(texture, drawflag, false);
29 R_PolygonVertex(from - ofs, '0 0 0' + shift * '1 0 0', rgb, theAlpha);
30 R_PolygonVertex(from + ofs, '0 1 0' + shift * '1 0 0', rgb, theAlpha);
31 R_PolygonVertex(to + ofs, '0 1 0' + (shift + length_tex) * '1 0 0', rgb, theAlpha);
32 R_PolygonVertex(to - ofs, '0 0 0' + (shift + length_tex) * '1 0 0', rgb, theAlpha);
36 // a border picture is a texture containing nine parts:
37 // 1/4 width: left part
38 // 1/2 width: middle part (stretched)
39 // 1/4 width: right part
41 // 1/4 height: top part
42 // 1/2 height: middle part (stretched)
43 // 1/4 height: bottom part
44 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
46 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
48 drawpic_builtin(theOrigin, pic, theSize, theColor, theAlpha, 0);
51 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
53 // draw only the central part
54 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
61 // pic = draw_UseSkinFor(pic);
62 width = eX * theSize.x;
63 height = eY * theSize.y;
64 if (theSize.x <= theBorderSize.x * 2)
66 // not wide enough... draw just left and right then
67 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
68 if (theSize.y <= theBorderSize.y * 2)
70 // not high enough... draw just corners
71 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
72 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
73 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
74 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
75 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
79 dY = theBorderSize.x * eY;
80 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
81 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
83 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
85 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
90 if (theSize.y <= theBorderSize.y * 2)
92 // not high enough... draw just top and bottom then
93 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
94 dX = theBorderSize.x * eX;
95 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
96 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
97 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
98 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
99 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
100 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
104 dX = theBorderSize.x * eX;
105 dY = theBorderSize.x * eY;
106 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
107 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
108 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
109 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
110 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
111 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
112 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
113 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
114 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
120 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
122 position.x -= 2 / 3 * strlen(text) * theScale.x;
123 drawstring_builtin(position, text, theScale, rgb, theAlpha, flag);
127 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
129 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
130 drawstring_builtin(position, text, theScale, rgb, theAlpha, flag);