8 void Draw_CylindricLine(vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float theAlpha, float drawflag, vector vieworg)
10 // I want to draw a quad...
11 // from and to are MIDPOINTS.
13 vector axis, thickdir, A, B, C, D;
16 axis = normalize(to - from);
17 length_tex = aspect * vlen(to - from) / thickness;
19 // direction is perpendicular to the view normal, and perpendicular to the axis
20 thickdir = normalize(cross(axis, vieworg - from));
22 A = from - thickdir * (thickness / 2);
23 B = from + thickdir * (thickness / 2);
24 C = to + thickdir * (thickness / 2);
25 D = to - thickdir * (thickness / 2);
27 R_BeginPolygon(texture, drawflag);
28 R_PolygonVertex(A, '0 0 0' + shift * '1 0 0', rgb, theAlpha);
29 R_PolygonVertex(B, '0 1 0' + shift * '1 0 0', rgb, theAlpha);
30 R_PolygonVertex(C, '0 1 0' + (shift + length_tex) * '1 0 0', rgb, theAlpha);
31 R_PolygonVertex(D, '0 0 0' + (shift + length_tex) * '1 0 0', rgb, theAlpha);
35 // a border picture is a texture containing nine parts:
36 // 1/4 width: left part
37 // 1/2 width: middle part (stretched)
38 // 1/4 width: right part
40 // 1/4 height: top part
41 // 1/2 height: middle part (stretched)
42 // 1/4 height: bottom part
43 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
45 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
47 drawpic_builtin(theOrigin, pic, theSize, theColor, theAlpha, 0);
50 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
52 // draw only the central part
53 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
60 // pic = draw_UseSkinFor(pic);
61 width = eX * theSize.x;
62 height = eY * theSize.y;
63 if (theSize.x <= theBorderSize.x * 2)
65 // not wide enough... draw just left and right then
66 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
67 if (theSize.y <= theBorderSize.y * 2)
69 // not high enough... draw just corners
70 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
71 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
72 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
74 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
78 dY = theBorderSize.x * eY;
79 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
80 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
82 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
84 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
89 if (theSize.y <= theBorderSize.y * 2)
91 // not high enough... draw just top and bottom then
92 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
93 dX = theBorderSize.x * eX;
94 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
95 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
96 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
97 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
98 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
99 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
103 dX = theBorderSize.x * eX;
104 dY = theBorderSize.x * eY;
105 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
106 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
107 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
108 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
109 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
110 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
111 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
112 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
113 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
118 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
120 position.x -= 2 / 3 * strlen(text) * theScale.x;
121 drawstring_builtin(position, text, theScale, rgb, theAlpha, flag);
124 float vid_conwidth; // TODO
125 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
127 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
128 drawstring_builtin(position, text, theScale, rgb, theAlpha, flag);