11 #define particleeffectnum _particleeffectnum
12 #define trailparticles __trailparticles
13 #define pointparticles __pointparticles
14 #define setmodel _setmodel
16 #define STAT_FRAGLIMIT _STAT_FRAGLIMIT
17 #define STAT_TIMELIMIT _STAT_TIMELIMIT
18 #define STAT_MOVEVARS_TICRATE _STAT_MOVEVARS_TICRATE
19 #define STAT_MOVEVARS_TIMESCALE _STAT_MOVEVARS_TIMESCALE
20 #define STAT_MOVEVARS_GRAVITY _STAT_MOVEVARS_GRAVITY
22 #include "upstream/csprogsdefs.qc"
30 #undef particleeffectnum
37 #undef STAT_MOVEVARS_TICRATE
38 #undef STAT_MOVEVARS_TIMESCALE
39 #undef STAT_MOVEVARS_GRAVITY
44 .void(entity this, entity actor, entity trigger) use;
45 #define touch move_touch
49 void(vector ang) _makevectors_hidden = #1;
50 //#define makevectors DO_NOT_USE_GLOBALS_PREFER_MAKE_VECTORS_MACRO_INSTEAD
52 void(vector dir) _vectorvectors_hidden = #432;
54 #define vectorvectors DO_NOT_USE_GLOBALS_PREFER_VECTOR_VECTORS_MACRO_INSTEAD
56 #define skel_get_bonerel DO_NOT_USE_GLOBALS // not used anywhere so not wrapped
58 vector(float skel, float bonenum) _skel_get_boneabs_hidden = #270;
59 //#define skel_get_boneabs DO_NOT_USE_GLOBALS_PREFER_SKEL_GET_BONE_ABS_MACRO_INSTEAD
61 void(float skel, float bonenum, vector org) _skel_set_bone_hidden = #271;
62 //#define skel_set_bone DO_NOT_USE_GLOBALS_PREFER_SKEL_SET_BONE_MACRO_INSTEAD
64 #define skel_mul_bone DO_NOT_USE_GLOBALS // not used anywhere so not wrapped
66 #define skel_mul_bones DO_NOT_USE_GLOBALS // not used anywhere so not wrapped