]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/weapons/weapon/devastator.qh
Merge branch 'Mario/resource_registry' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / devastator.qh
1 #pragma once
2
3 CLASS(Devastator, Weapon)
4 /* spawnfunc */ ATTRIB(Devastator, m_canonical_spawnfunc, string, "weapon_devastator");
5 /* ammotype  */ ATTRIB(Devastator, ammo_type, Resource, RES_ROCKETS);
6 /* impulse   */ ATTRIB(Devastator, impulse, int, 9);
7 /* flags     */ ATTRIB(Devastator, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
8 /* rating    */ ATTRIB(Devastator, bot_pickupbasevalue, float, 8000);
9 /* color     */ ATTRIB(Devastator, wpcolor, vector, '1 1 0');
10 /* modelname */ ATTRIB(Devastator, mdl, string, "rl");
11 #ifdef GAMEQC
12 /* model     */ ATTRIB(Devastator, m_model, Model, MDL_DEVASTATOR_ITEM);
13 /* flash mdl */ ATTRIB(Devastator, m_muzzlemodel, Model, MDL_DEVASTATOR_MUZZLEFLASH);
14 /* flash eff */ ATTRIB(Devastator, m_muzzleeffect, entity, EFFECT_ROCKET_MUZZLEFLASH);
15 #endif
16 /* crosshair */ ATTRIB(Devastator, w_crosshair, string, "gfx/crosshairrocketlauncher");
17 /* crosshair */ ATTRIB(Devastator, w_crosshair_size, float, 0.7);
18 /* wepimg    */ ATTRIB(Devastator, model2, string, "weaponrocketlauncher");
19 /* refname   */ ATTRIB(Devastator, netname, string, "devastator");
20 /* wepname   */ ATTRIB(Devastator, m_name, string, _("Devastator"));
21
22 #define X(BEGIN, P, END, class, prefix) \
23         BEGIN(class) \
24                 P(class, prefix, ammo, float, NONE) \
25         P(class, prefix, animtime, float, NONE) \
26         P(class, prefix, damageforcescale, float, NONE) \
27         P(class, prefix, damage, float, NONE) \
28         P(class, prefix, detonatedelay, float, NONE) \
29         P(class, prefix, edgedamage, float, NONE) \
30         P(class, prefix, force, float, NONE) \
31         P(class, prefix, guidedelay, float, NONE) \
32         P(class, prefix, guidegoal, float, NONE) \
33         P(class, prefix, guideratedelay, float, NONE) \
34         P(class, prefix, guiderate, float, NONE) \
35         P(class, prefix, guidestop, float, NONE) \
36         P(class, prefix, health, float, NONE) \
37         P(class, prefix, lifetime, float, NONE) \
38         P(class, prefix, radius, float, NONE) \
39         P(class, prefix, refire, float, NONE) \
40                 P(class, prefix, reload_ammo, float, NONE) \
41                 P(class, prefix, reload_time, float, NONE) \
42         P(class, prefix, remote_damage, float, NONE) \
43         P(class, prefix, remote_edgedamage, float, NONE) \
44         P(class, prefix, remote_force, float, NONE) \
45         P(class, prefix, remote_jump, float, NONE) \
46         P(class, prefix, remote_jump_damage, float, NONE) \
47         P(class, prefix, remote_jump_force, float, NONE) \
48         P(class, prefix, remote_jump_radius, float, NONE) \
49         P(class, prefix, remote_jump_velocity_z_add, float, NONE) \
50         P(class, prefix, remote_jump_velocity_z_max, float, NONE) \
51         P(class, prefix, remote_jump_velocity_z_min, float, NONE) \
52         P(class, prefix, remote_radius, float, NONE) \
53         P(class, prefix, speedaccel, float, NONE) \
54         P(class, prefix, speedstart, float, NONE) \
55         P(class, prefix, speed, float, NONE) \
56                 P(class, prefix, switchdelay_drop, float, NONE) \
57                 P(class, prefix, switchdelay_raise, float, NONE) \
58                 P(class, prefix, weaponreplace, string,NONE) \
59                 P(class, prefix, weaponstartoverride, float, NONE) \
60                 P(class, prefix, weaponstart, float, NONE) \
61                 P(class, prefix, weaponthrowable, float, NONE) \
62         END()
63         W_PROPS(X, Devastator, devastator)
64 #undef X
65
66 ENDCLASS(Devastator)
67 REGISTER_WEAPON(DEVASTATOR, devastator, NEW(Devastator));
68
69 SPAWNFUNC_WEAPON(weapon_devastator, WEP_DEVASTATOR)
70 SPAWNFUNC_WEAPON(weapon_rocketlauncher, WEP_DEVASTATOR)
71
72 #ifdef SVQC
73 .float rl_release;
74 .float rl_detonate_later;
75 #endif