]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/weapons/weapon/devastator.qh
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / devastator.qh
1 #pragma once
2
3 CLASS(Devastator, Weapon)
4 /* spawnfunc */ ATTRIB(Devastator, m_canonical_spawnfunc, string, "weapon_devastator");
5 /* ammotype  */ ATTRIB(Devastator, ammo_type, int, RESOURCE_ROCKETS);
6 /* impulse   */ ATTRIB(Devastator, impulse, int, 9);
7 /* flags     */ ATTRIB(Devastator, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
8 /* rating    */ ATTRIB(Devastator, bot_pickupbasevalue, float, 8000);
9 /* color     */ ATTRIB(Devastator, wpcolor, vector, '1 1 0');
10 /* modelname */ ATTRIB(Devastator, mdl, string, "rl");
11 #ifdef GAMEQC
12 /* model     */ ATTRIB(Devastator, m_model, Model, MDL_DEVASTATOR_ITEM);
13 #endif
14 /* crosshair */ ATTRIB(Devastator, w_crosshair, string, "gfx/crosshairrocketlauncher");
15 /* crosshair */ ATTRIB(Devastator, w_crosshair_size, float, 0.7);
16 /* wepimg    */ ATTRIB(Devastator, model2, string, "weaponrocketlauncher");
17 /* refname   */ ATTRIB(Devastator, netname, string, "devastator");
18 /* wepname   */ ATTRIB(Devastator, m_name, string, _("Devastator"));
19
20 #define X(BEGIN, P, END, class, prefix) \
21         BEGIN(class) \
22                 P(class, prefix, ammo, float, NONE) \
23         P(class, prefix, animtime, float, NONE) \
24         P(class, prefix, damageforcescale, float, NONE) \
25         P(class, prefix, damage, float, NONE) \
26         P(class, prefix, detonatedelay, float, NONE) \
27         P(class, prefix, edgedamage, float, NONE) \
28         P(class, prefix, force, float, NONE) \
29         P(class, prefix, guidedelay, float, NONE) \
30         P(class, prefix, guidegoal, float, NONE) \
31         P(class, prefix, guideratedelay, float, NONE) \
32         P(class, prefix, guiderate, float, NONE) \
33         P(class, prefix, guidestop, float, NONE) \
34         P(class, prefix, health, float, NONE) \
35         P(class, prefix, lifetime, float, NONE) \
36         P(class, prefix, radius, float, NONE) \
37         P(class, prefix, refire, float, NONE) \
38                 P(class, prefix, reload_ammo, float, NONE) \
39                 P(class, prefix, reload_time, float, NONE) \
40         P(class, prefix, remote_damage, float, NONE) \
41         P(class, prefix, remote_edgedamage, float, NONE) \
42         P(class, prefix, remote_force, float, NONE) \
43         P(class, prefix, remote_jump_damage, float, NONE) \
44         P(class, prefix, remote_jump_force, float, NONE) \
45         P(class, prefix, remote_jump_radius, float, NONE) \
46         P(class, prefix, remote_jump_velocity_z_add, float, NONE) \
47         P(class, prefix, remote_jump_velocity_z_max, float, NONE) \
48         P(class, prefix, remote_jump_velocity_z_min, float, NONE) \
49         P(class, prefix, remote_radius, float, NONE) \
50         P(class, prefix, speedaccel, float, NONE) \
51         P(class, prefix, speedstart, float, NONE) \
52         P(class, prefix, speed, float, NONE) \
53                 P(class, prefix, switchdelay_drop, float, NONE) \
54                 P(class, prefix, switchdelay_raise, float, NONE) \
55                 P(class, prefix, weaponreplace, string,NONE) \
56                 P(class, prefix, weaponstartoverride, float, NONE) \
57                 P(class, prefix, weaponstart, float, NONE) \
58                 P(class, prefix, weaponthrowable, float, NONE) \
59         END()
60         W_PROPS(X, Devastator, devastator)
61 #undef X
62
63 ENDCLASS(Devastator)
64 REGISTER_WEAPON(DEVASTATOR, devastator, NEW(Devastator));
65
66 SPAWNFUNC_WEAPON(weapon_devastator, WEP_DEVASTATOR)
67 SPAWNFUNC_WEAPON(weapon_rocketlauncher, WEP_DEVASTATOR)
68
69 #ifdef SVQC
70 .float rl_release;
71 .float rl_detonate_later;
72 #endif