3 #include "raptor_weapons.qh"
6 /* spawnflags */ ATTRIB(Raptor, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
7 /* mins */ ATTRIB(Raptor, m_mins, vector, '-80 -80 0');
8 /* maxs */ ATTRIB(Raptor, m_maxs, vector, '80 80 70');
9 /* view offset*/ ATTRIB(Raptor, view_ofs, vector, '0 0 160');
10 /* view dist */ ATTRIB(Raptor, height, float, 200);
12 /* model */ ATTRIB(Raptor, mdl, string, "models/vehicles/raptor.dpm");
13 /* model */ ATTRIB(Raptor, model, string, "models/vehicles/raptor.dpm");
14 /* head_model */ ATTRIB(Raptor, head_model, string, "");
15 /* hud_model */ ATTRIB(Raptor, hud_model, string, "models/vehicles/raptor_cockpit.dpm");
16 /* tags */ ATTRIB(Raptor, tag_head, string, "");
17 /* tags */ ATTRIB(Raptor, tag_hud, string, "tag_hud");
18 /* tags */ ATTRIB(Raptor, tag_view, string, "tag_camera");
20 /* netname */ ATTRIB(Raptor, netname, string, "raptor");
21 /* fullname */ ATTRIB(Raptor, vehicle_name, string, _("Raptor"));
22 /* icon */ ATTRIB(Raptor, m_icon, string, "vehicle_raptor");
24 REGISTER_VEHICLE(RAPTOR, NEW(Raptor));
26 const int RSM_FIRST = 1;
27 const int RSM_BOMB = 1;
28 const int RSM_FLARE = 2;
29 const int RSM_LAST = 2;