6 REGISTER_VEHICLE_SIMPLE(
8 /* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
9 /* mins,maxs */ '-120 -120 -40' * 0.5, '120 120 40' * 0.5,
10 /* model */ "models/vehicles/wakizashi.dpm",
11 /* head_model */ "null",
12 /* hud_model */ "models/vehicles/wakizashi_cockpit.dpm",
13 /* tags */ "", "", "tag_viewport",
14 /* netname */ "racer",
15 /* fullname */ _("Racer")
17 this.m_icon = "vehicle_racer";
19 this.vehicle_func = v_racer;
26 #include "../../effects/effects.qh"
27 #include "../../triggers/trigger/impulse.qh"
29 bool autocvar_g_vehicle_racer;
31 float autocvar_g_vehicle_racer_speed_afterburn;
32 float autocvar_g_vehicle_racer_afterburn_cost;
34 float autocvar_g_vehicle_racer_waterburn_cost;
35 float autocvar_g_vehicle_racer_waterburn_speed;
37 float autocvar_g_vehicle_racer_water_speed_forward;
38 float autocvar_g_vehicle_racer_water_speed_strafe;
40 float autocvar_g_vehicle_racer_pitchlimit = 30;
42 float autocvar_g_vehicle_racer_water_downforce = 0.03;
43 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
45 float autocvar_g_vehicle_racer_anglestabilizer;
46 float autocvar_g_vehicle_racer_downforce;
48 float autocvar_g_vehicle_racer_speed_forward;
49 float autocvar_g_vehicle_racer_speed_strafe;
50 float autocvar_g_vehicle_racer_springlength;
51 float autocvar_g_vehicle_racer_upforcedamper;
52 float autocvar_g_vehicle_racer_friction;
54 float autocvar_g_vehicle_racer_water_time = 5;
56 float autocvar_g_vehicle_racer_hovertype;
57 float autocvar_g_vehicle_racer_hoverpower;
59 float autocvar_g_vehicle_racer_turnroll;
60 float autocvar_g_vehicle_racer_turnspeed;
61 float autocvar_g_vehicle_racer_pitchspeed;
63 float autocvar_g_vehicle_racer_energy;
64 float autocvar_g_vehicle_racer_energy_regen;
65 float autocvar_g_vehicle_racer_energy_regen_pause;
67 float autocvar_g_vehicle_racer_health;
68 float autocvar_g_vehicle_racer_health_regen;
69 float autocvar_g_vehicle_racer_health_regen_pause;
71 float autocvar_g_vehicle_racer_shield;
72 float autocvar_g_vehicle_racer_shield_regen;
73 float autocvar_g_vehicle_racer_shield_regen_pause;
75 float autocvar_g_vehicle_racer_cannon_cost;
76 float autocvar_g_vehicle_racer_cannon_damage;
77 float autocvar_g_vehicle_racer_cannon_radius;
78 float autocvar_g_vehicle_racer_cannon_refire;
79 float autocvar_g_vehicle_racer_cannon_speed;
80 float autocvar_g_vehicle_racer_cannon_spread;
81 float autocvar_g_vehicle_racer_cannon_force;
83 float autocvar_g_vehicle_racer_rocket_accel;
84 float autocvar_g_vehicle_racer_rocket_damage;
85 float autocvar_g_vehicle_racer_rocket_radius;
86 float autocvar_g_vehicle_racer_rocket_force;
87 float autocvar_g_vehicle_racer_rocket_refire;
88 float autocvar_g_vehicle_racer_rocket_speed;
89 float autocvar_g_vehicle_racer_rocket_turnrate;
91 float autocvar_g_vehicle_racer_rocket_locktarget;
92 float autocvar_g_vehicle_racer_rocket_locking_time;
93 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
94 float autocvar_g_vehicle_racer_rocket_locked_time;
95 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
96 float autocvar_g_vehicle_racer_rocket_climbspeed;
98 float autocvar_g_vehicle_racer_respawntime;
100 float autocvar_g_vehicle_racer_blowup_radius;
101 float autocvar_g_vehicle_racer_blowup_coredamage;
102 float autocvar_g_vehicle_racer_blowup_edgedamage;
103 float autocvar_g_vehicle_racer_blowup_forceintensity;
105 float autocvar_g_vehicle_racer_bouncefactor;
106 float autocvar_g_vehicle_racer_bouncestop;
107 vector autocvar_g_vehicle_racer_bouncepain;
109 .float racer_watertime;
111 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
113 void racer_align4point(float _delta)
116 float fl_push, fr_push, bl_push, br_push;
118 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
119 fr_push = force_fromtag_normpower;
120 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
122 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
123 fl_push = force_fromtag_normpower;
124 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
126 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
127 br_push = force_fromtag_normpower;
128 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
130 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
131 bl_push = force_fromtag_normpower;
132 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
134 self.velocity += push_vector * _delta;
136 float uforce = autocvar_g_vehicle_racer_upforcedamper;
138 int cont = pointcontents(self.origin - '0 0 64');
139 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
141 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
143 if(self.owner.BUTTON_CROUCH && time < self.air_finished)
144 self.velocity_z += 30;
146 self.velocity_z += 200;
151 if(self.velocity_z > 0)
152 self.velocity_z *= 1 - uforce * _delta;
154 push_vector_x = (fl_push - bl_push);
155 push_vector_x += (fr_push - br_push);
156 push_vector_x *= 360;
158 push_vector_z = (fr_push - fl_push);
159 push_vector_z += (br_push - bl_push);
160 push_vector_z *= 360;
162 // Apply angle diffrance
163 self.angles_z += push_vector_z * _delta;
164 self.angles_x += push_vector_x * _delta;
167 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
168 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
171 void racer_fire_cannon(string tagname)
176 v = gettaginfo(self, gettagindex(self, tagname));
177 bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, W_Sound("lasergun_fire"),
178 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
179 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
180 DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
182 // Fix z-aim (for chase mode)
183 v = normalize(trace_endpos - bolt.origin);
184 v_forward_z = v_z * 0.5;
185 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
188 void racer_rocket_groundhugger()
190 vector olddir, newdir;
191 float oldvel, newvel;
193 self.nextthink = time;
195 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
201 if(!self.realowner.vehicle)
203 UpdateCSQCProjectile(self);
207 olddir = normalize(self.velocity);
208 oldvel = vlen(self.velocity);
209 newvel = oldvel + self.lip;
211 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
212 if(trace_fraction <= 0.5)
214 // Hitting somethign soon, just speed ahead
215 self.velocity = olddir * newvel;
216 UpdateCSQCProjectile(self);
220 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
221 if(trace_fraction != 1.0)
223 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
224 self.velocity = normalize(olddir + newdir) * newvel;
228 self.velocity = olddir * newvel;
229 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
232 int cont = pointcontents(self.origin - '0 0 32');
233 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
234 self.velocity_z += 200;
236 UpdateCSQCProjectile(self);
240 void racer_rocket_tracker()
242 vector olddir, newdir;
243 float oldvel, newvel;
245 self.nextthink = time;
247 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
253 if(!self.realowner.vehicle)
255 UpdateCSQCProjectile(self);
259 olddir = normalize(self.velocity);
260 oldvel = vlen(self.velocity);
261 newvel = oldvel + self.lip;
262 makevectors(vectoangles(olddir));
264 float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
265 vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
267 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
268 newdir = normalize(predicted_origin - self.origin);
271 float height_diff = predicted_origin_z - self.origin_z;
273 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
275 //bprint("Target lost!\n");
276 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
277 self.think = racer_rocket_groundhugger;
281 if(trace_fraction != 1.0 && trace_ent != self.enemy)
282 newdir_z += 16 * sys_frametime;
284 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
285 self.velocity_z -= 800 * sys_frametime;
286 self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
288 UpdateCSQCProjectile(self);
292 void racer_fire_rocket(string tagname, entity trg)
294 vector v = gettaginfo(self, gettagindex(self, tagname));
295 entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"),
296 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
297 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
298 DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
300 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
301 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
302 rocket.nextthink = time;
304 rocket.cnt = time + 15;
307 rocket.think = racer_rocket_tracker;
309 rocket.think = racer_rocket_groundhugger;
314 entity player, racer;
318 if(intermission_running)
320 self.vehicle.velocity = '0 0 0';
321 self.vehicle.avelocity = '0 0 0';
326 racer = self.vehicle;
329 vehicles_painframe();
331 if(pointcontents(racer.origin) != CONTENT_WATER)
332 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
334 if(racer.deadflag != DEAD_NO)
337 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
341 racer_align4point(PHYS_INPUT_TIMELENGTH);
343 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
345 crosshair_trace(player);
347 racer.angles_x *= -1;
350 ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
351 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
352 racer.angles_y = anglemods(racer.angles_y + ftmp);
355 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
358 ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
359 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
360 racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
362 makevectors(racer.angles);
363 racer.angles_x *= -1;
365 //ftmp = racer.velocity_z;
366 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
367 //racer.velocity_z = ftmp;
369 int cont = pointcontents(racer.origin);
370 if(vlen(player.movement) != 0)
372 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
374 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
375 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
379 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
380 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
384 if(self.sound_nexttime < time || self.sounds != 1)
387 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
388 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
395 if(self.sound_nexttime < time || self.sounds != 0)
398 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
399 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
405 if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
408 if(time - racer.wait > 0.2)
409 pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
414 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
416 racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
417 df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
421 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
422 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
426 if(racer.invincible_finished < time)
428 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
429 if(trace_fraction != 1.0)
430 pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
432 racer.invincible_finished = time + 0.1 + (random() * 0.1);
435 if(racer.strength_finished < time)
437 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
438 sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
444 racer.strength_finished = 0;
445 sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
448 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
449 racer.racer_watertime = time;
451 float dforce = autocvar_g_vehicle_racer_downforce;
452 if(time - racer.racer_watertime <= 3)
453 dforce = autocvar_g_vehicle_racer_water_downforce;
455 df -= v_up * (vlen(racer.velocity) * dforce);
456 player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
459 if(!forbidWeaponUse(player))
460 if(player.BUTTON_ATCK)
461 if(time > racer.attack_finished_single)
462 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
464 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
467 crosshair_trace(player);
470 racer_fire_cannon("tag_fire1");
475 racer_fire_cannon("tag_fire2");
478 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
481 if(autocvar_g_vehicle_racer_rocket_locktarget)
483 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
484 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
485 autocvar_g_vehicle_racer_rocket_locked_time);
489 if(racer.lock_strength == 1)
490 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
491 else if(self.lock_strength > 0.5)
492 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
493 else if(self.lock_strength < 0.5)
494 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
498 if(!forbidWeaponUse(player))
499 if(time > racer.delay)
500 if(player.BUTTON_ATCK2)
502 racer.misc_bulletcounter += 1;
503 racer.delay = time + 0.3;
505 if(racer.misc_bulletcounter == 1)
507 racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
508 player.vehicle_ammo2 = 50;
510 else if(racer.misc_bulletcounter == 2)
512 racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
513 racer.lock_strength = 0;
514 racer.lock_target = world;
515 racer.misc_bulletcounter = 0;
516 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
518 player.vehicle_ammo2 = 0;
521 else if(racer.misc_bulletcounter == 0)
522 player.vehicle_ammo2 = 100;
524 player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
526 if(racer.vehicle_flags & VHF_SHIELDREGEN)
527 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
529 if(racer.vehicle_flags & VHF_HEALTHREGEN)
530 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
532 if(racer.vehicle_flags & VHF_ENERGYREGEN)
533 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
536 VEHICLE_UPDATE_PLAYER(player, health, racer);
537 VEHICLE_UPDATE_PLAYER(player, energy, racer);
539 if(racer.vehicle_flags & VHF_HASSHIELD)
540 VEHICLE_UPDATE_PLAYER(player, shield, racer);
542 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
545 setorigin(player,racer.origin + '0 0 32');
546 player.velocity = racer.velocity;
554 self.nextthink = time;
556 float pushdeltatime = time - self.lastpushtime;
557 if (pushdeltatime > 0.15) pushdeltatime = 0;
558 self.lastpushtime = time;
559 if(!pushdeltatime) return;
561 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
563 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
564 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
566 float forced = autocvar_g_vehicle_racer_upforcedamper;
568 int cont = pointcontents(self.origin - '0 0 64');
569 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
571 forced = autocvar_g_vehicle_racer_water_upforcedamper;
572 self.velocity_z += 200;
575 self.velocity += df * pushdeltatime;
576 if(self.velocity_z > 0)
577 self.velocity_z *= 1 - forced * pushdeltatime;
579 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
580 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
582 CSQCMODEL_AUTOUPDATE(self);
585 void racer_exit(float eject)
589 self.think = racer_think;
590 self.nextthink = time;
591 self.movetype = MOVETYPE_BOUNCE;
592 sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
597 makevectors(self.angles);
600 spot = self.origin + v_forward * 100 + '0 0 64';
601 spot = vehicles_findgoodexit(spot);
602 setorigin(self.owner , spot);
603 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
604 self.owner.oldvelocity = self.owner.velocity;
608 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
610 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
611 self.owner.velocity_z += 200;
612 spot = self.origin + v_forward * 32 + '0 0 32';
613 spot = vehicles_findgoodexit(spot);
617 self.owner.velocity = self.velocity * 0.5;
618 self.owner.velocity_z += 10;
619 spot = self.origin - v_forward * 200 + '0 0 32';
620 spot = vehicles_findgoodexit(spot);
622 self.owner.oldvelocity = self.owner.velocity;
623 setorigin(self.owner , spot);
625 antilag_clear(self.owner);
631 self.deadflag = DEAD_DEAD;
632 self.vehicle_exit(VHEF_NORMAL);
634 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
635 autocvar_g_vehicle_racer_blowup_edgedamage,
636 autocvar_g_vehicle_racer_blowup_radius, world, world,
637 autocvar_g_vehicle_racer_blowup_forceintensity,
638 DEATH_VH_WAKI_DEATH, world);
640 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
641 self.think = vehicles_spawn;
642 self.movetype = MOVETYPE_NONE;
643 self.effects = EF_NODRAW;
645 self.colormod = '0 0 0';
646 self.avelocity = '0 0 0';
647 self.velocity = '0 0 0';
649 setorigin(self, self.pos1);
652 void racer_blowup_think()
654 self.nextthink = time;
656 if(time >= self.delay)
659 CSQCMODEL_AUTOUPDATE(self);
662 void racer_deadtouch()
664 self.avelocity_x *= 0.7;
670 void spawnfunc_vehicle_racer()
672 if(!autocvar_g_vehicle_racer) { remove(self); return; }
673 if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
682 float pushdeltatime = time - self.lastpushtime;
683 if (pushdeltatime > 0.15) pushdeltatime = 0;
684 self.lastpushtime = time;
685 if(!pushdeltatime) return;
687 tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
689 vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
690 df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
692 float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
694 int cont = pointcontents(self.move_origin - '0 0 64');
695 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
697 forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
698 self.move_velocity_z += 200;
701 self.move_velocity += df * pushdeltatime;
702 if(self.move_velocity_z > 0)
703 self.move_velocity_z *= 1 - forced * pushdeltatime;
705 self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
706 self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
708 Movetype_Physics_MatchServer(false);
713 bool v_racer(int req)
720 if(autocvar_g_vehicle_racer_bouncepain)
721 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
729 self.movetype = MOVETYPE_BOUNCE;
730 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
731 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
733 if(self.owner.flagcarried)
734 setorigin(self.owner.flagcarried, '-190 0 96');
737 self.move_movetype = MOVETYPE_BOUNCE;
746 if(self.scale != 0.5)
748 if(autocvar_g_vehicle_racer_hovertype != 0)
749 racer_force_from_tag = vehicles_force_fromtag_maglev;
751 racer_force_from_tag = vehicles_force_fromtag_hover;
753 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
755 setattachment(self.vehicle_hudmodel, self, "");
756 setattachment(self.vehicle_viewport, self, "tag_viewport");
761 self.think = racer_think;
762 self.nextthink = time;
763 self.vehicle_health = autocvar_g_vehicle_racer_health;
764 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
766 self.movetype = MOVETYPE_TOSS;
767 self.solid = SOLID_SLIDEBOX;
771 self.PlayerPhysplug = racer_frame;
773 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
774 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
775 self.damageforcescale = 0.5;
776 self.vehicle_health = autocvar_g_vehicle_racer_health;
777 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
785 self.SendEntity = func_null; // stop networking this racer (for now)
787 self.event_damage = func_null;
788 self.solid = SOLID_CORPSE;
789 self.takedamage = DAMAGE_NO;
790 self.deadflag = DEAD_DYING;
791 self.movetype = MOVETYPE_BOUNCE;
793 self.delay = 2 + time + random() * 3;
794 self.cnt = 1 + random() * 2;
795 self.touch = racer_deadtouch;
797 Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
800 self.avelocity_z = 32;
802 self.avelocity_z = -32;
804 self.avelocity_x = -vlen(self.velocity) * 0.2;
805 self.velocity += '0 0 700';
806 self.colormod = '-0.5 -0.5 -0.5';
808 self.think = racer_blowup_think;
809 self.nextthink = time;
817 Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
818 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
819 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
827 self.vehicle_exit = racer_exit;
831 // we have no need to network energy
832 if(autocvar_g_vehicle_racer_energy)
833 if(autocvar_g_vehicle_racer_energy_regen)
834 self.vehicle_flags |= VHF_ENERGYREGEN;
836 if(autocvar_g_vehicle_racer_shield)
837 self.vehicle_flags |= VHF_HASSHIELD;
839 if(autocvar_g_vehicle_racer_shield_regen)
840 self.vehicle_flags |= VHF_SHIELDREGEN;
842 if(autocvar_g_vehicle_racer_health_regen)
843 self.vehicle_flags |= VHF_HEALTHREGEN;
845 self.respawntime = autocvar_g_vehicle_racer_respawntime;
846 self.vehicle_health = autocvar_g_vehicle_racer_health;
847 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
848 self.max_health = self.vehicle_health;
852 AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
860 precache_sound (W_Sound("lasergun_fire"));
861 precache_sound (W_Sound("rocket_fire"));
863 precache_sound ("vehicles/racer_idle.wav");
864 precache_sound ("vehicles/racer_move.wav");
865 precache_sound ("vehicles/racer_boost.wav");
874 #endif // REGISTER_VEHICLE