1 #ifdef REGISTER_VEHICLE
4 /* function */ v_racer,
5 /* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
6 /* mins,maxs */ '-120 -120 -40' * 0.5, '120 120 40' * 0.5,
7 /* model */ "models/vehicles/wakizashi.dpm",
8 /* head_model */ "null",
9 /* hud_model */ "models/vehicles/wakizashi_cockpit.dpm",
10 /* tags */ "", "", "tag_viewport",
11 /* netname */ "racer",
12 /* fullname */ _("Racer")
22 float autocvar_g_vehicle_racer;
24 float autocvar_g_vehicle_racer_speed_afterburn;
25 float autocvar_g_vehicle_racer_afterburn_cost;
27 float autocvar_g_vehicle_racer_anglestabilizer;
28 float autocvar_g_vehicle_racer_downforce;
30 float autocvar_g_vehicle_racer_speed_forward;
31 float autocvar_g_vehicle_racer_speed_strafe;
32 float autocvar_g_vehicle_racer_springlength;
33 float autocvar_g_vehicle_racer_upforcedamper;
34 float autocvar_g_vehicle_racer_friction;
36 float autocvar_g_vehicle_racer_hovertype;
37 float autocvar_g_vehicle_racer_hoverpower;
39 float autocvar_g_vehicle_racer_turnroll;
40 float autocvar_g_vehicle_racer_turnspeed;
41 float autocvar_g_vehicle_racer_pitchspeed;
43 float autocvar_g_vehicle_racer_energy;
44 float autocvar_g_vehicle_racer_energy_regen;
45 float autocvar_g_vehicle_racer_energy_regen_pause;
47 float autocvar_g_vehicle_racer_health;
48 float autocvar_g_vehicle_racer_health_regen;
49 float autocvar_g_vehicle_racer_health_regen_pause;
51 float autocvar_g_vehicle_racer_shield;
52 float autocvar_g_vehicle_racer_shield_regen;
53 float autocvar_g_vehicle_racer_shield_regen_pause;
55 float autocvar_g_vehicle_racer_cannon_cost;
56 float autocvar_g_vehicle_racer_cannon_damage;
57 float autocvar_g_vehicle_racer_cannon_radius;
58 float autocvar_g_vehicle_racer_cannon_refire;
59 float autocvar_g_vehicle_racer_cannon_speed;
60 float autocvar_g_vehicle_racer_cannon_spread;
61 float autocvar_g_vehicle_racer_cannon_force;
63 float autocvar_g_vehicle_racer_rocket_accel;
64 float autocvar_g_vehicle_racer_rocket_damage;
65 float autocvar_g_vehicle_racer_rocket_radius;
66 float autocvar_g_vehicle_racer_rocket_force;
67 float autocvar_g_vehicle_racer_rocket_refire;
68 float autocvar_g_vehicle_racer_rocket_speed;
69 float autocvar_g_vehicle_racer_rocket_turnrate;
71 float autocvar_g_vehicle_racer_rocket_locktarget;
72 float autocvar_g_vehicle_racer_rocket_locking_time;
73 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
74 float autocvar_g_vehicle_racer_rocket_locked_time;
75 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
76 float autocvar_g_vehicle_racer_rocket_climbspeed;
78 float autocvar_g_vehicle_racer_respawntime;
80 float autocvar_g_vehicle_racer_blowup_radius;
81 float autocvar_g_vehicle_racer_blowup_coredamage;
82 float autocvar_g_vehicle_racer_blowup_edgedamage;
83 float autocvar_g_vehicle_racer_blowup_forceintensity;
85 float autocvar_g_vehicle_racer_bouncefactor;
86 float autocvar_g_vehicle_racer_bouncestop;
87 vector autocvar_g_vehicle_racer_bouncepain;
89 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
91 void racer_align4point(float _delta)
94 float fl_push, fr_push, bl_push, br_push;
96 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
97 fr_push = force_fromtag_normpower;
98 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
100 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
101 fl_push = force_fromtag_normpower;
102 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
104 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
105 br_push = force_fromtag_normpower;
106 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
108 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
109 bl_push = force_fromtag_normpower;
110 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
112 self.velocity += push_vector * _delta;
115 if(self.velocity_z > 0)
116 self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
118 push_vector_x = (fl_push - bl_push);
119 push_vector_x += (fr_push - br_push);
120 push_vector_x *= 360;
122 push_vector_z = (fr_push - fl_push);
123 push_vector_z += (br_push - bl_push);
124 push_vector_z *= 360;
126 // Apply angle diffrance
127 self.angles_z += push_vector_z * _delta;
128 self.angles_x += push_vector_x * _delta;
131 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
132 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
135 void racer_fire_cannon(string tagname)
140 v = gettaginfo(self, gettagindex(self, tagname));
141 bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
142 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
143 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
144 DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE, self.owner);
146 // Fix z-aim (for chase mode)
147 v = normalize(trace_endpos - bolt.origin);
148 v_forward_z = v_z * 0.5;
149 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
152 void racer_rocket_groundhugger()
154 vector olddir, newdir;
155 float oldvel, newvel;
157 self.nextthink = time;
159 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
165 if(!self.realowner.vehicle)
167 UpdateCSQCProjectile(self);
171 olddir = normalize(self.velocity);
172 oldvel = vlen(self.velocity);
173 newvel = oldvel + self.lip;
175 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
176 if(trace_fraction <= 0.5)
178 // Hitting somethign soon, just speed ahead
179 self.velocity = olddir * newvel;
180 UpdateCSQCProjectile(self);
184 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
185 if(trace_fraction != 1.0)
187 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
188 self.velocity = normalize(olddir + newdir) * newvel;
192 self.velocity = olddir * newvel;
193 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
196 UpdateCSQCProjectile(self);
200 void racer_rocket_tracker()
202 vector olddir, newdir;
203 float oldvel, newvel;
205 self.nextthink = time;
207 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
213 if(!self.realowner.vehicle)
215 UpdateCSQCProjectile(self);
219 olddir = normalize(self.velocity);
220 oldvel = vlen(self.velocity);
221 newvel = oldvel + self.lip;
222 makevectors(vectoangles(olddir));
224 float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
225 vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
227 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
228 newdir = normalize(predicted_origin - self.origin);
231 float height_diff = predicted_origin_z - self.origin_z;
233 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
235 //bprint("Target lost!\n");
236 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
237 self.think = racer_rocket_groundhugger;
241 if(trace_fraction != 1.0 && trace_ent != self.enemy)
242 newdir_z += 16 * sys_frametime;
244 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
245 self.velocity_z -= 800 * sys_frametime;
246 self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
248 UpdateCSQCProjectile(self);
252 void racer_fire_rocket(string tagname, entity trg)
254 vector v = gettaginfo(self, gettagindex(self, tagname));
255 entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
256 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
257 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
258 DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE, self.owner);
260 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
261 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
262 rocket.nextthink = time;
264 rocket.cnt = time + 15;
267 rocket.think = racer_rocket_tracker;
269 rocket.think = racer_rocket_groundhugger;
274 entity player, racer;
278 if(intermission_running)
282 racer = self.vehicle;
285 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
287 vehicles_painframe();
289 if(racer.deadflag != DEAD_NO)
292 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
296 racer_align4point(frametime);
298 crosshair_trace(player);
300 racer.angles_x *= -1;
303 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
304 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
305 racer.angles_y = anglemods(racer.angles_y + ftmp);
308 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
311 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
312 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
313 racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
315 makevectors(racer.angles);
316 racer.angles_x *= -1;
318 //ftmp = racer.velocity_z;
319 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
320 //racer.velocity_z = ftmp;
322 if(vlen(player.movement) != 0)
324 if(player.movement_x)
325 df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
327 if(player.movement_y)
328 df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
330 if(self.sound_nexttime < time || self.sounds != 1)
333 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
334 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
339 if(self.sound_nexttime < time || self.sounds != 0)
342 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
343 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
348 if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
350 if(time - racer.wait > 0.2)
351 pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
354 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
355 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
357 if(racer.invincible_finished < time)
359 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
360 if(trace_fraction != 1.0)
361 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
363 racer.invincible_finished = time + 0.1 + (random() * 0.1);
366 if(racer.strength_finished < time)
368 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
369 sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
374 racer.strength_finished = 0;
375 sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
378 df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
379 player.movement = racer.velocity += df * frametime;
381 if(player.BUTTON_ATCK)
382 if(time > racer.attack_finished_single)
383 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
385 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
388 crosshair_trace(player);
391 racer_fire_cannon("tag_fire1");
396 racer_fire_cannon("tag_fire2");
399 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
402 if(autocvar_g_vehicle_racer_rocket_locktarget)
404 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
405 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
406 autocvar_g_vehicle_racer_rocket_locked_time);
410 if(racer.lock_strength == 1)
411 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
412 else if(self.lock_strength > 0.5)
413 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
414 else if(self.lock_strength < 0.5)
415 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
419 if(time > racer.delay)
420 if(player.BUTTON_ATCK2)
422 racer.misc_bulletcounter += 1;
423 racer.delay = time + 0.3;
425 if(racer.misc_bulletcounter == 1)
426 racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
427 else if(racer.misc_bulletcounter == 2)
429 racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
430 racer.lock_strength = 0;
431 racer.lock_target = world;
432 racer.misc_bulletcounter = 0;
434 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
438 player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
440 if(racer.vehicle_flags & VHF_SHIELDREGEN)
441 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, TRUE);
443 if(racer.vehicle_flags & VHF_HEALTHREGEN)
444 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, FALSE);
446 if(racer.vehicle_flags & VHF_ENERGYREGEN)
447 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, FALSE);
450 VEHICLE_UPDATE_PLAYER(player, health, racer);
451 VEHICLE_UPDATE_PLAYER(player, energy, racer);
453 if(racer.vehicle_flags & VHF_HASSHIELD)
454 VEHICLE_UPDATE_PLAYER(player, shield, racer);
456 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
457 setorigin(player,racer.origin + '0 0 32');
458 player.velocity = racer.velocity;
466 self.nextthink = time;
468 float pushdeltatime = time - self.lastpushtime;
469 if (pushdeltatime > 0.15) pushdeltatime = 0;
470 self.lastpushtime = time;
471 if(!pushdeltatime) return;
473 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self);
475 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
476 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
478 self.velocity += df * pushdeltatime;
479 if(self.velocity_z > 0)
480 self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
482 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
483 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
486 void racer_exit(float eject)
490 self.think = racer_think;
491 self.nextthink = time;
492 self.movetype = MOVETYPE_BOUNCE;
493 sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
498 makevectors(self.angles);
501 spot = self.origin + v_forward * 100 + '0 0 64';
502 spot = vehicles_findgoodexit(spot);
503 setorigin(self.owner , spot);
504 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
505 self.owner.oldvelocity = self.owner.velocity;
509 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
511 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
512 self.owner.velocity_z += 200;
513 spot = self.origin + v_forward * 32 + '0 0 32';
514 spot = vehicles_findgoodexit(spot);
518 self.owner.velocity = self.velocity * 0.5;
519 self.owner.velocity_z += 10;
520 spot = self.origin - v_forward * 200 + '0 0 32';
521 spot = vehicles_findgoodexit(spot);
523 self.owner.oldvelocity = self.owner.velocity;
524 setorigin(self.owner , spot);
526 antilag_clear(self.owner);
532 self.deadflag = DEAD_DEAD;
533 self.vehicle_exit(VHEF_NORMAL);
535 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
536 autocvar_g_vehicle_racer_blowup_edgedamage,
537 autocvar_g_vehicle_racer_blowup_radius, world,
538 autocvar_g_vehicle_racer_blowup_forceintensity,
539 DEATH_VH_WAKI_DEATH, world);
541 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
542 self.think = vehicles_spawn;
543 self.movetype = MOVETYPE_NONE;
544 self.effects = EF_NODRAW;
546 self.colormod = '0 0 0';
547 self.avelocity = '0 0 0';
548 self.velocity = '0 0 0';
550 setorigin(self, self.pos1);
553 void racer_deadtouch()
555 self.avelocity_x *= 0.7;
561 void spawnfunc_vehicle_racer()
563 if(!autocvar_g_vehicle_racer) { remove(self); return; }
564 if(!vehicle_initialize(VEH_RACER, TRUE)) { remove(self); return; }
567 float v_racer(float req)
573 if(autocvar_g_vehicle_racer_bouncepain)
574 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
579 self.movetype = MOVETYPE_BOUNCE;
580 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
581 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
583 if(self.owner.flagcarried)
584 setorigin(self.owner.flagcarried, '-190 0 96');
596 self.event_damage = func_null;
597 self.solid = SOLID_CORPSE;
598 self.takedamage = DAMAGE_NO;
599 self.deadflag = DEAD_DYING;
600 self.movetype = MOVETYPE_BOUNCE;
602 self.cnt = 1 + random() * 2;
603 self.touch = racer_deadtouch;
605 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
608 self.avelocity_z = 32;
610 self.avelocity_z = -32;
612 self.avelocity_x = -vlen(self.velocity) * 0.2;
613 self.velocity += '0 0 700';
614 self.colormod = '-0.5 -0.5 -0.5';
616 self.think = racer_blowup;
617 self.nextthink = 2 + time + random() * 3;
623 if(self.scale != 0.5)
625 if(autocvar_g_vehicle_racer_hovertype != 0)
626 racer_force_from_tag = vehicles_force_fromtag_maglev;
628 racer_force_from_tag = vehicles_force_fromtag_hover;
630 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
632 setattachment(self.vehicle_hudmodel, self, "");
633 setattachment(self.vehicle_viewport, self, "tag_viewport");
638 self.think = racer_think;
639 self.nextthink = time;
640 self.vehicle_health = autocvar_g_vehicle_racer_health;
641 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
643 self.movetype = MOVETYPE_TOSS;
644 self.solid = SOLID_SLIDEBOX;
648 self.PlayerPhysplug = racer_frame;
650 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
651 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
652 self.damageforcescale = 0.5;
653 self.vehicle_health = autocvar_g_vehicle_racer_health;
654 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
660 if(autocvar_g_vehicle_racer_energy)
661 if(autocvar_g_vehicle_racer_energy_regen)
662 self.vehicle_flags |= VHF_ENERGYREGEN;
664 if(autocvar_g_vehicle_racer_shield)
665 self.vehicle_flags |= VHF_HASSHIELD;
667 if(autocvar_g_vehicle_racer_shield_regen)
668 self.vehicle_flags |= VHF_SHIELDREGEN;
670 if(autocvar_g_vehicle_racer_health_regen)
671 self.vehicle_flags |= VHF_HEALTHREGEN;
673 self.vehicle_exit = racer_exit;
674 self.respawntime = autocvar_g_vehicle_racer_respawntime;
675 self.vehicle_health = autocvar_g_vehicle_racer_health;
676 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
677 self.max_health = self.vehicle_health;
683 precache_sound ("weapons/lasergun_fire.wav");
684 precache_sound ("weapons/rocket_fire.wav");
686 precache_sound ("vehicles/racer_idle.wav");
687 precache_sound ("vehicles/racer_move.wav");
688 precache_sound ("vehicles/racer_boost.wav");
690 precache_model ("models/vhshield.md3");
691 precache_model ("models/vehicles/wakizashi.dpm");
692 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
703 #define waki_ico "gfx/vehicles/waki.tga"
704 #define waki_eng "gfx/vehicles/waki_e.tga"
705 #define waki_gun "gfx/vehicles/waki_guns.tga"
706 #define waki_rkt "gfx/vehicles/waki_rockets.tga"
707 #define waki_xhair "gfx/vehicles/axh-special1.tga"
709 float v_racer(float req)
715 if(autocvar_r_letterbox)
718 vector picsize, hudloc = '0 0 0', pic2size, picloc;
720 // Fetch health & ammo stats
723 picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
724 hudloc_y = vid_conheight - picsize_y;
725 hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
727 drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
734 pic2size = draw_getimagesize(waki_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
735 picloc = picsize * 0.5 - pic2size * 0.5;
737 drawpic(hudloc + picloc, waki_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
739 drawpic(hudloc + picloc, waki_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
740 drawpic(hudloc + picloc, waki_eng, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
741 drawpic(hudloc + picloc, waki_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
742 drawpic(hudloc + picloc, waki_rkt, pic2size, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
743 drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
746 picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
747 picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
748 drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
749 drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
752 picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
753 picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
756 if(alarm1time < time)
758 alarm1time = time + 2;
759 vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
762 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
766 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
769 vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
776 picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
777 picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
778 drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
779 drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
782 picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
783 picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
786 if(alarm2time < time)
788 alarm2time = time + 1;
789 vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
791 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
795 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
798 vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
804 picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
805 picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
806 drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
807 drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
810 picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
811 picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
813 drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
815 drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
818 picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
819 picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
820 drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload1, vid_conheight);
821 drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
824 pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
825 picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
827 drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
829 drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
831 if (scoreboard_showscores)
832 HUD_DrawScoreboard();
835 picsize = draw_getimagesize(waki_xhair);
840 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
846 AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-bracket.tga";
847 AuxiliaryXhair[0].axh_scale = 0.25;
852 precache_model ("models/vhshield.md3");
853 precache_model ("models/vehicles/wakizashi.dpm");
854 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
863 #endif // REGISTER_VEHICLE