1 #ifdef REGISTER_VEHICLE
3 /* VEH_##id */ BUMBLEBEE,
4 /* function */ v_bumblebee,
5 /* spawnflags */ VHF_DMGSHAKE,
6 /* mins,maxs */ '-245 -130 -130', '230 130 130',
7 /* model */ "models/vehicles/bumblebee_body.dpm",
9 /* hud_model */ "models/vehicles/spiderbot_cockpit.dpm",
10 /* tags */ "", "", "tag_viewport",
11 /* netname */ "bumblebee",
12 /* fullname */ _("Bumblebee")
16 const float BRG_SETUP = 2;
17 const float BRG_START = 4;
18 const float BRG_END = 8;
21 float autocvar_g_vehicle_bumblebee_speed_forward;
22 float autocvar_g_vehicle_bumblebee_speed_strafe;
23 float autocvar_g_vehicle_bumblebee_speed_up;
24 float autocvar_g_vehicle_bumblebee_speed_down;
25 float autocvar_g_vehicle_bumblebee_turnspeed;
26 float autocvar_g_vehicle_bumblebee_pitchspeed;
27 float autocvar_g_vehicle_bumblebee_pitchlimit;
28 float autocvar_g_vehicle_bumblebee_friction;
30 float autocvar_g_vehicle_bumblebee_energy;
31 float autocvar_g_vehicle_bumblebee_energy_regen;
32 float autocvar_g_vehicle_bumblebee_energy_regen_pause;
34 float autocvar_g_vehicle_bumblebee_health;
35 float autocvar_g_vehicle_bumblebee_health_regen;
36 float autocvar_g_vehicle_bumblebee_health_regen_pause;
38 float autocvar_g_vehicle_bumblebee_shield;
39 float autocvar_g_vehicle_bumblebee_shield_regen;
40 float autocvar_g_vehicle_bumblebee_shield_regen_pause;
42 float autocvar_g_vehicle_bumblebee_cannon_cost;
43 float autocvar_g_vehicle_bumblebee_cannon_damage;
44 float autocvar_g_vehicle_bumblebee_cannon_radius;
45 float autocvar_g_vehicle_bumblebee_cannon_refire;
46 float autocvar_g_vehicle_bumblebee_cannon_speed;
47 float autocvar_g_vehicle_bumblebee_cannon_spread;
48 float autocvar_g_vehicle_bumblebee_cannon_force;
50 float autocvar_g_vehicle_bumblebee_cannon_ammo;
51 float autocvar_g_vehicle_bumblebee_cannon_ammo_regen;
52 float autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause;
54 var float autocvar_g_vehicle_bumblebee_cannon_lock = 0;
56 float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
57 float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
58 float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up;
59 float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
60 float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
63 float autocvar_g_vehicle_bumblebee_raygun_turnspeed;
64 float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down;
65 float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up;
66 float autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides;
68 float autocvar_g_vehicle_bumblebee_raygun_range;
69 float autocvar_g_vehicle_bumblebee_raygun_dps;
70 float autocvar_g_vehicle_bumblebee_raygun_aps;
71 float autocvar_g_vehicle_bumblebee_raygun_fps;
73 float autocvar_g_vehicle_bumblebee_raygun;
74 float autocvar_g_vehicle_bumblebee_healgun_hps;
75 float autocvar_g_vehicle_bumblebee_healgun_hmax;
76 float autocvar_g_vehicle_bumblebee_healgun_aps;
77 float autocvar_g_vehicle_bumblebee_healgun_amax;
78 float autocvar_g_vehicle_bumblebee_healgun_sps;
79 float autocvar_g_vehicle_bumblebee_healgun_locktime;
81 float autocvar_g_vehicle_bumblebee_respawntime;
83 float autocvar_g_vehicle_bumblebee_blowup_radius;
84 float autocvar_g_vehicle_bumblebee_blowup_coredamage;
85 float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
86 float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
87 var vector autocvar_g_vehicle_bumblebee_bouncepain;
89 var float autocvar_g_vehicle_bumblebee = 0;
91 float bumble_raygun_send(entity to, int sf);
93 void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
95 vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
96 vehicles_projectile("bigplasma_muzzleflash", "weapons/flacexp3.wav",
97 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
98 autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force, 0,
99 DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
102 float bumblebee_gunner_frame()
104 entity vehic = self.vehicle.owner;
105 entity gun = self.vehicle;
106 entity gunner = self;
109 vehic.solid = SOLID_NOT;
110 //setorigin(gunner, vehic.origin);
111 gunner.velocity = vehic.velocity;
114 vehic.angles_x *= -1;
115 makevectors(vehic.angles);
116 vehic.angles_x *= -1;
117 if(gun == vehic.gun1)
119 _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
120 _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
121 setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * 128);
125 _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
126 _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
127 setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
130 crosshair_trace(gunner);
131 vector _ct = trace_endpos;
134 if(autocvar_g_vehicle_bumblebee_cannon_lock)
136 if(gun.lock_time < time)
140 if(trace_ent.movetype)
141 if(trace_ent.takedamage)
142 if(!trace_ent.deadflag)
144 if(DIFF_TEAM(trace_ent, gunner))
146 gun.enemy = trace_ent;
147 gun.lock_time = time + 5;
154 float distance, impact_time;
156 vector vf = real_origin(gun.enemy);
157 vector _vel = gun.enemy.velocity;
158 if(gun.enemy.movetype == MOVETYPE_WALK)
163 distance = vlen(ad - gunner.origin);
164 impact_time = distance / autocvar_g_vehicle_bumblebee_cannon_speed;
165 ad = vf + _vel * impact_time;
169 UpdateAuxiliaryXhair(gunner, ad, '1 0 1', 1);
170 vehicle_aimturret(vehic, trace_endpos, gun, "fire",
171 autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
172 _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
176 vehicle_aimturret(vehic, _ct, gun, "fire",
177 autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up,
178 _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed);
180 if(!forbidWeaponUse(gunner))
181 if(gunner.BUTTON_ATCK)
182 if(time > gun.attack_finished_single)
183 if(gun.vehicle_energy >= autocvar_g_vehicle_bumblebee_cannon_cost)
185 gun.vehicle_energy -= autocvar_g_vehicle_bumblebee_cannon_cost;
186 bumblebee_fire_cannon(gun, "fire", gunner);
188 gun.attack_finished_single = time + autocvar_g_vehicle_bumblebee_cannon_refire;
191 VEHICLE_UPDATE_PLAYER(gunner, health, bumblebee);
193 if(vehic.vehicle_flags & VHF_HASSHIELD)
194 VEHICLE_UPDATE_PLAYER(gunner, shield, bumblebee);
196 ad = gettaginfo(gun, gettagindex(gun, "fire"));
197 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, gun);
199 UpdateAuxiliaryXhair(gunner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), 0);
202 UpdateAuxiliaryXhair(vehic.owner, trace_endpos, ('1 0 0' * gunner.vehicle_reload1) + ('0 1 0' *(1 - gunner.vehicle_reload1)), ((gunner == vehic.gunner1) ? 1 : 2));
204 vehic.solid = SOLID_BBOX;
205 gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
206 gunner.vehicle_energy = (gun.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
212 vector bumblebee_gunner_findgoodexit(vector prefer_spot, entity gunner, entity player)
217 tracebox(gunner.origin + '0 0 32', PL_MIN, PL_MAX, prefer_spot, MOVE_NORMAL, player);
218 if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
221 mysize = 1.5 * vlen(PL_MAX - PL_MIN); // can't use gunner's size, as they don't have a size
224 v2 = 0.5 * (gunner.absmin + gunner.absmax);
225 for(i = 0; i < 100; ++i)
229 v = v2 + normalize(v) * mysize;
230 tracebox(v2, PL_MIN, PL_MAX, v, MOVE_NORMAL, player);
231 if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
235 return prefer_spot; // this should be considered a fallback?!
238 void bumblebee_gunner_exit(int _exitflag)
240 entity player = self;
241 entity gunner = player.vehicle;
242 entity vehic = gunner.owner;
244 if(IS_REAL_CLIENT(player))
247 WriteByte(MSG_ONE, SVC_SETVIEWPORT);
248 WriteEntity(MSG_ONE, player);
250 WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
251 WriteAngle(MSG_ONE, 0);
252 WriteAngle(MSG_ONE, vehic.angles.y);
253 WriteAngle(MSG_ONE, 0);
256 CSQCVehicleSetup(player, HUD_NORMAL);
257 setsize(player, PL_MIN, PL_MAX);
259 player.takedamage = DAMAGE_AIM;
260 player.solid = SOLID_SLIDEBOX;
261 player.movetype = MOVETYPE_WALK;
262 player.effects &= ~EF_NODRAW;
264 player.PlayerPhysplug = func_null;
265 player.view_ofs = PL_VIEW_OFS;
266 player.event_damage = PlayerDamage;
267 player.hud = HUD_NORMAL;
268 player.teleportable = TELEPORT_NORMAL;
269 player.switchweapon = gunner.switchweapon;
270 player.vehicle_enter_delay = time + 2;
272 fixedmakevectors(vehic.angles);
274 if(player == vehic.gunner1) { vehic.gunner1 = world; }
275 if(player == vehic.gunner2) { vehic.gunner2 = world; v_right *= -1; }
277 vector spot = real_origin(gunner);
278 spot += v_up * 128 + v_forward * 300 + v_right * 150;
279 spot = vehicles_findgoodexit(spot);
280 //setorigin(player, spot);
282 player.velocity = 0.75 * vehic.velocity + normalize(spot - vehic.origin) * 200;
283 player.velocity_z += 10;
285 gunner.phase = time + 5;
286 gunner.vehicle_hudmodel.viewmodelforclient = gunner;
290 MUTATOR_CALLHOOK(VehicleExit);
294 player.vehicle = world;
297 bool bumblebee_gunner_enter()
300 entity player = other;
301 entity gunner = world;
303 if(!vehic.gunner1 && !vehic.gunner2 && ((time >= vehic.gun1.phase) + (time >= vehic.gun2.phase)) == 2)
305 // we can have some fun
306 if(vlen(real_origin(vehic.gun2) - player.origin) < vlen(real_origin(vehic.gun1) - player.origin))
309 vehic.gunner2 = player;
314 vehic.gunner1 = player;
317 else if(!vehic.gunner1 && time >= vehic.gun1.phase) { gunner = vehic.gun1; vehic.gunner1 = player; }
318 else if(!vehic.gunner2 && time >= vehic.gun2.phase) { gunner = vehic.gun2; vehic.gunner2 = player; }
319 else { dprint("Vehicle is full, fail\n"); return false; }
321 player.vehicle = gunner;
322 player.angles = vehic.angles;
323 player.takedamage = DAMAGE_NO;
324 player.solid = SOLID_NOT;
326 player.movetype = MOVETYPE_NOCLIP;
327 player.event_damage = func_null;
328 player.view_ofs = '0 0 0';
329 player.hud = gunner.hud;
330 player.teleportable = false;
331 player.PlayerPhysplug = gunner.PlayerPhysplug;
332 player.vehicle_ammo1 = vehic.vehicle_ammo1;
333 player.vehicle_ammo2 = vehic.vehicle_ammo2;
334 player.vehicle_reload1 = vehic.vehicle_reload1;
335 player.vehicle_reload2 = vehic.vehicle_reload2;
336 player.vehicle_energy = vehic.vehicle_energy;
337 player.flags &= ~FL_ONGROUND;
339 RemoveGrapplingHook(player);
341 gunner.switchweapon = player.switchweapon;
342 gunner.vehicle_exit = bumblebee_gunner_exit;
343 gunner.vehicle_hudmodel.viewmodelforclient = player;
345 if(IS_REAL_CLIENT(player))
348 WriteByte(MSG_ONE, SVC_SETVIEWPORT);
349 WriteEntity(MSG_ONE, gunner.vehicle_viewport);
351 WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
352 WriteAngle(MSG_ONE, gunner.angles_x + vehic.angles_x); // tilt
353 WriteAngle(MSG_ONE, gunner.angles_y + vehic.angles_y); // yaw
354 WriteAngle(MSG_ONE, 0); // roll
357 CSQCVehicleSetup(player, player.hud);
361 MUTATOR_CALLHOOK(VehicleEnter);
368 bool vehicles_valid_pilot()
370 if(IS_BOT_CLIENT(other) && !autocvar_g_vehicles_allow_bots)
373 if((!IS_PLAYER(other))
374 || (other.deadflag != DEAD_NO)
376 || (DIFF_TEAM(other, self))
382 void bumblebee_touch()
384 if(autocvar_g_vehicles_enter) { return; }
386 if(self.gunner1 != world && self.gunner2 != world)
392 if(vehicles_valid_pilot())
394 float phase_time = (time >= self.gun1.phase) + (time >= self.gun2.phase);
396 if(time >= other.vehicle_enter_delay && phase_time)
397 if(bumblebee_gunner_enter())
404 void bumblebee_regen()
406 if(self.gun1.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
407 self.gun1.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
408 self.gun1.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
410 if(self.gun2.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
411 self.gun2.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
412 self.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
414 if(self.vehicle_flags & VHF_SHIELDREGEN)
415 vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, true);
417 if(self.vehicle_flags & VHF_HEALTHREGEN)
418 vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, false);
420 if(self.vehicle_flags & VHF_ENERGYREGEN)
421 vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, false);
425 float bumblebee_pilot_frame()
430 if(intermission_running)
432 self.vehicle.velocity = '0 0 0';
433 self.vehicle.avelocity = '0 0 0';
438 vehic = self.vehicle;
441 if(vehic.deadflag != DEAD_NO)
444 pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
450 crosshair_trace(pilot);
456 newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
459 if(newvel.x > 180) newvel.x -= 360;
460 if(newvel.x < -180) newvel.x += 360;
461 if(newvel.y > 180) newvel.y -= 360;
462 if(newvel.y < -180) newvel.y += 360;
464 ftmp = shortangle_f(pilot.v_angle.y - vang.y, vang.y);
465 if(ftmp > 180) ftmp -= 360;
466 if(ftmp < -180) ftmp += 360;
467 vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity.y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
471 if(pilot.movement.x > 0 && vang.x < autocvar_g_vehicle_bumblebee_pitchlimit)
473 else if(pilot.movement.x < 0 && vang.x > -autocvar_g_vehicle_bumblebee_pitchlimit)
476 newvel.x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x , autocvar_g_vehicle_bumblebee_pitchlimit);
477 ftmp = vang.x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
478 vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity.x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
480 vehic.angles_x = anglemods(vehic.angles.x);
481 vehic.angles_y = anglemods(vehic.angles.y);
482 vehic.angles_z = anglemods(vehic.angles.z);
484 makevectors('0 1 0' * vehic.angles.y);
485 newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
487 if(pilot.movement.x != 0)
489 if(pilot.movement.x > 0)
490 newvel += v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
491 else if(pilot.movement.x < 0)
492 newvel -= v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
495 if(pilot.movement.y != 0)
497 if(pilot.movement.y < 0)
498 newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
499 else if(pilot.movement.y > 0)
500 newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
501 ftmp = newvel * v_right;
502 ftmp *= frametime * 0.1;
503 vehic.angles_z = bound(-15, vehic.angles.z + ftmp, 15);
507 vehic.angles_z *= 0.95;
508 if(vehic.angles.z >= -1 && vehic.angles.z <= -1)
512 if(pilot.BUTTON_CROUCH)
513 newvel -= v_up * autocvar_g_vehicle_bumblebee_speed_down;
514 else if(pilot.BUTTON_JUMP)
515 newvel += v_up * autocvar_g_vehicle_bumblebee_speed_up;
517 vehic.velocity += newvel * frametime;
518 pilot.velocity = pilot.movement = vehic.velocity;
521 if(autocvar_g_vehicle_bumblebee_healgun_locktime)
523 if(vehic.tur_head.lock_time < time || vehic.tur_head.enemy.deadflag)
524 vehic.tur_head.enemy = world;
527 if(trace_ent.movetype)
528 if(trace_ent.takedamage)
529 if(!trace_ent.deadflag)
533 if(trace_ent.team == pilot.team)
535 vehic.tur_head.enemy = trace_ent;
536 vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
541 vehic.tur_head.enemy = trace_ent;
542 vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
546 if(vehic.tur_head.enemy)
548 trace_endpos = real_origin(vehic.tur_head.enemy);
549 UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.75 0', 0);
553 vang = vehicle_aimturret(vehic, trace_endpos, self.gun3, "fire",
554 autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up,
555 autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1, autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides, autocvar_g_vehicle_bumblebee_raygun_turnspeed);
557 if(!forbidWeaponUse(pilot))
558 if((pilot.BUTTON_ATCK || pilot.BUTTON_ATCK2) && (vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime || autocvar_g_vehicle_bumblebee_raygun == 0))
560 vehic.gun3.enemy.realowner = pilot;
561 vehic.gun3.enemy.effects &= ~EF_NODRAW;
563 vehic.gun3.enemy.hook_start = gettaginfo(vehic.gun3, gettagindex(vehic.gun3, "fire"));
564 vehic.gun3.enemy.SendFlags |= BRG_START;
566 traceline(vehic.gun3.enemy.hook_start, vehic.gun3.enemy.hook_start + v_forward * autocvar_g_vehicle_bumblebee_raygun_range, MOVE_NORMAL, vehic);
570 if(autocvar_g_vehicle_bumblebee_raygun)
572 Damage(trace_ent, vehic, pilot, autocvar_g_vehicle_bumblebee_raygun_dps * sys_frametime, DEATH_GENERIC, trace_endpos, v_forward * autocvar_g_vehicle_bumblebee_raygun_fps * sys_frametime);
573 vehic.vehicle_energy -= autocvar_g_vehicle_bumblebee_raygun_aps * sys_frametime;
577 if(trace_ent.deadflag == DEAD_NO)
578 if((teamplay && trace_ent.team == pilot.team) || !teamplay)
581 if(trace_ent.vehicle_flags & VHF_ISVEHICLE)
583 if(autocvar_g_vehicle_bumblebee_healgun_sps && trace_ent.vehicle_health <= trace_ent.max_health)
584 trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * frametime, trace_ent.tur_head.max_health);
586 if(autocvar_g_vehicle_bumblebee_healgun_hps)
587 trace_ent.vehicle_health = min(trace_ent.vehicle_health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
589 else if(IS_CLIENT(trace_ent))
591 if(trace_ent.health <= autocvar_g_vehicle_bumblebee_healgun_hmax && autocvar_g_vehicle_bumblebee_healgun_hps)
592 trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
594 if(trace_ent.armorvalue <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps)
595 trace_ent.armorvalue = min(trace_ent.armorvalue + autocvar_g_vehicle_bumblebee_healgun_aps * frametime, autocvar_g_vehicle_bumblebee_healgun_amax);
597 trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
599 else if(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
601 if(trace_ent.health <= trace_ent.max_health && autocvar_g_vehicle_bumblebee_healgun_hps)
602 trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.max_health);
603 //else ..hmmm what? ammo?
605 trace_ent.SendFlags |= TNSF_STATUS;
611 vehic.gun3.enemy.hook_end = trace_endpos;
612 setorigin(vehic.gun3.enemy, trace_endpos);
613 vehic.gun3.enemy.SendFlags |= BRG_END;
615 vehic.wait = time + 1;
618 vehic.gun3.enemy.effects |= EF_NODRAW;
621 remove(vehic.gun3.enemy);
623 vehic.gun3.enemy = world;
627 VEHICLE_UPDATE_PLAYER(pilot, health, bumblebee);
628 VEHICLE_UPDATE_PLAYER(pilot, energy, bumblebee);
630 pilot.vehicle_ammo1 = (vehic.gun1.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
631 pilot.vehicle_ammo2 = (vehic.gun2.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
633 if(vehic.vehicle_flags & VHF_HASSHIELD)
634 VEHICLE_UPDATE_PLAYER(pilot, shield, bumblebee);
636 vehic.angles_x *= -1;
637 makevectors(vehic.angles);
638 vehic.angles_x *= -1;
639 setorigin(pilot, vehic.origin + v_up * 48 + v_forward * 160);
641 pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
647 void bumblebee_land()
651 hgt = raptor_altitude(512);
652 self.velocity = (self.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
653 self.angles_x *= 0.95;
654 self.angles_z *= 0.95;
657 self.think = vehicles_think;
659 self.nextthink = time;
661 CSQCMODEL_AUTOUPDATE();
664 void bumblebee_exit(float eject)
666 if(self.owner.vehicleid == VEH_BUMBLEBEE)
668 bumblebee_gunner_exit(eject);
672 self.touch = vehicles_touch;
674 if(self.deadflag == DEAD_NO)
676 self.think = bumblebee_land;
677 self.nextthink = time;
680 self.movetype = MOVETYPE_TOSS;
685 fixedmakevectors(self.angles);
687 if(vlen(self.velocity) > autocvar_g_vehicle_bumblebee_speed_forward * 0.5)
688 spot = self.origin + v_up * 128 + v_forward * 300;
690 spot = self.origin + v_up * 128 - v_forward * 300;
692 spot = vehicles_findgoodexit(spot);
695 if(self.gun3.enemy || !wasfreed(self.gun3.enemy)) {
696 self.gun3.enemy.effects |= EF_NODRAW;
699 self.owner.velocity = 0.75 * self.vehicle.velocity + normalize(spot - self.vehicle.origin) * 200;
700 self.owner.velocity_z += 10;
701 setorigin(self.owner, spot);
703 antilag_clear(self.owner);
707 void bumblebee_blowup()
709 RadiusDamage(self, self.enemy, autocvar_g_vehicle_bumblebee_blowup_coredamage,
710 autocvar_g_vehicle_bumblebee_blowup_edgedamage,
711 autocvar_g_vehicle_bumblebee_blowup_radius, self, world,
712 autocvar_g_vehicle_bumblebee_blowup_forceintensity,
713 DEATH_VH_BUMB_DEATH, world);
715 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
716 pointparticles(particleeffectnum("explosion_big"), (self.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
718 if(self.owner.deadflag == DEAD_DYING)
719 self.owner.deadflag = DEAD_DEAD;
724 void bumblebee_diethink()
726 if(time >= self.wait)
727 self.think = bumblebee_blowup;
731 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
732 pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
735 self.nextthink = time + 0.1;
738 float bumble_raygun_send(entity to, float sf)
740 WriteByte(MSG_ENTITY, ENT_CLIENT_BUMBLE_RAYGUN);
742 WriteByte(MSG_ENTITY, sf);
745 WriteByte(MSG_ENTITY, num_for_edict(self.realowner));
746 WriteByte(MSG_ENTITY, self.realowner.team);
747 WriteByte(MSG_ENTITY, self.cnt);
752 WriteCoord(MSG_ENTITY, self.hook_start_x);
753 WriteCoord(MSG_ENTITY, self.hook_start_y);
754 WriteCoord(MSG_ENTITY, self.hook_start_z);
759 WriteCoord(MSG_ENTITY, self.hook_end_x);
760 WriteCoord(MSG_ENTITY, self.hook_end_y);
761 WriteCoord(MSG_ENTITY, self.hook_end_z);
767 void spawnfunc_vehicle_bumblebee()
769 if(!autocvar_g_vehicle_bumblebee) { remove(self); return; }
770 if(!vehicle_initialize(VEH_BUMBLEBEE, false)) { remove(self); return; }
773 float v_bumblebee(float req)
779 if(autocvar_g_vehicle_bumblebee_bouncepain)
780 vehicles_impact(autocvar_g_vehicle_bumblebee_bouncepain_x, autocvar_g_vehicle_bumblebee_bouncepain_y, autocvar_g_vehicle_bumblebee_bouncepain_z);
786 self.touch = bumblebee_touch;
788 self.movetype = MOVETYPE_BOUNCEMISSILE;
793 self.angles_z *= 0.8;
794 self.angles_x *= 0.8;
796 self.nextthink = time;
800 entity oldself = self;
804 oldself.gun1.vehicle_exit(VHEF_EJECT);
805 entity oldother = other;
817 oldself.gun2.vehicle_exit(VHEF_EJECT);
818 entity oldother = other;
832 entity oldself = self;
834 CSQCModel_UnlinkEntity();
837 if(self.gun3.enemy || !wasfreed(self.gun3.enemy))
838 self.gun3.enemy.effects |= EF_NODRAW;
843 oldself.gun1.vehicle_exit(VHEF_EJECT);
850 oldself.gun2.vehicle_exit(VHEF_EJECT);
854 self.vehicle_exit(VHEF_EJECT);
856 fixedmakevectors(self.angles);
857 vehicle_tossgib(self.gun1, self.velocity + v_right * 300 + v_up * 100 + randomvec() * 200, "cannon_right", rint(random()), rint(random()), 6, randomvec() * 200);
858 vehicle_tossgib(self.gun2, self.velocity + v_right * -300 + v_up * 100 + randomvec() * 200, "cannon_left", rint(random()), rint(random()), 6, randomvec() * 200);
859 vehicle_tossgib(self.gun3, self.velocity + v_forward * 300 + v_up * -100 + randomvec() * 200, "raygun", rint(random()), rint(random()), 6, randomvec() * 300);
861 entity _body = vehicle_tossgib(self, self.velocity + randomvec() * 200, "", rint(random()), rint(random()), 6, randomvec() * 100);
864 _body.touch = bumblebee_blowup;
866 _body.touch = func_null;
868 _body.think = bumblebee_diethink;
869 _body.nextthink = time;
870 _body.wait = time + 2 + (random() * 8);
872 _body.enemy = self.enemy;
874 _body.angles = self.angles;
876 pointparticles(particleeffectnum("explosion_medium"), findbetterlocation(self.origin, 16), '0 0 0', 1);
879 self.event_damage = func_null;
880 self.solid = SOLID_NOT;
881 self.takedamage = DAMAGE_NO;
882 self.deadflag = DEAD_DYING;
883 self.movetype = MOVETYPE_NONE;
884 self.effects = EF_NODRAW;
885 self.colormod = '0 0 0';
886 self.avelocity = '0 0 0';
887 self.velocity = '0 0 0';
888 self.touch = func_null;
891 setorigin(self, self.pos1);
898 // for some reason, autosizing of the shield entity refuses to work for this one so set it up in advance.
899 self.vehicle_shieldent = spawn();
900 self.vehicle_shieldent.effects = EF_LOWPRECISION;
901 setmodel(self.vehicle_shieldent, "models/vhshield.md3");
902 setattachment(self.vehicle_shieldent, self, "");
903 setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
904 self.vehicle_shieldent.scale = 512 / vlen(self.maxs - self.mins);
905 self.vehicle_shieldent.think = shieldhit_think;
906 self.vehicle_shieldent.alpha = -1;
907 self.vehicle_shieldent.effects = EF_LOWPRECISION | EF_NODRAW;
913 self.vehicle_flags |= VHF_MULTISLOT;
915 self.gun1.owner = self;
916 self.gun2.owner = self;
917 self.gun3.owner = self;
919 self.gun1.classname = self.gun2.classname = "vehicle_playerslot";
921 setmodel(self.gun1, "models/vehicles/bumblebee_plasma_right.dpm");
922 setmodel(self.gun2, "models/vehicles/bumblebee_plasma_left.dpm");
923 setmodel(self.gun3, "models/vehicles/bumblebee_ray.dpm");
925 setattachment(self.gun1, self, "cannon_right");
926 setattachment(self.gun2, self, "cannon_left");
928 // Angled bones are no fun, messes up gun-aim; so work arround it.
929 self.gun3.pos1 = self.angles;
930 self.angles = '0 0 0';
931 vector ofs = gettaginfo(self, gettagindex(self, "raygun"));
933 setattachment(self.gun3, self, "");
934 setorigin(self.gun3, ofs);
935 self.angles = self.gun3.pos1;
937 vehicle_addplayerslot(self, self.gun1, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
938 vehicle_addplayerslot(self, self.gun2, HUD_BUMBLEBEE_GUN, "models/vehicles/wakizashi_cockpit.dpm", bumblebee_gunner_frame, bumblebee_gunner_exit, bumblebee_gunner_enter);
940 setorigin(self.vehicle_hudmodel, '50 0 -5'); // Move cockpit forward - down.
941 setorigin(self.vehicle_viewport, '5 0 2'); // Move camera forward up
944 setorigin(self.gun1.vehicle_hudmodel, '90 -27 -23');
945 setorigin(self.gun1.vehicle_viewport, '-85 0 50');
947 setorigin(self.gun2.vehicle_hudmodel, '90 27 -23');
948 setorigin(self.gun2.vehicle_viewport, '-85 0 50');
953 if(self.gun3.enemy == world)
955 self.gun3.enemy = spawn();
956 Net_LinkEntity(self.gun3.enemy, true, 0, bumble_raygun_send);
957 self.gun3.enemy.SendFlags = BRG_SETUP;
958 self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
959 self.gun3.enemy.effects = EF_NODRAW | EF_LOWPRECISION;
963 self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
964 self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
965 self.solid = SOLID_BBOX;
966 self.movetype = MOVETYPE_TOSS;
967 self.damageforcescale = 0.025;
969 self.PlayerPhysplug = bumblebee_pilot_frame;
971 setorigin(self, self.origin + '0 0 25');
976 if(autocvar_g_vehicle_bumblebee_energy)
977 if(autocvar_g_vehicle_bumblebee_energy_regen)
978 self.vehicle_flags |= VHF_ENERGYREGEN;
980 if(autocvar_g_vehicle_bumblebee_shield)
981 self.vehicle_flags |= VHF_HASSHIELD;
983 if(autocvar_g_vehicle_bumblebee_shield_regen)
984 self.vehicle_flags |= VHF_SHIELDREGEN;
986 if(autocvar_g_vehicle_bumblebee_health_regen)
987 self.vehicle_flags |= VHF_HEALTHREGEN;
989 self.vehicle_exit = bumblebee_exit;
990 self.respawntime = autocvar_g_vehicle_bumblebee_respawntime;
991 self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
992 self.max_health = self.vehicle_health;
993 self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
999 precache_model("models/vehicles/bumblebee_body.dpm");
1000 precache_model("models/vehicles/bumblebee_plasma_left.dpm");
1001 precache_model("models/vehicles/bumblebee_plasma_right.dpm");
1002 precache_model("models/vehicles/bumblebee_ray.dpm");
1003 precache_model("models/vehicles/wakizashi_cockpit.dpm");
1004 precache_model("models/vehicles/spiderbot_cockpit.dpm");
1005 precache_model("models/vehicles/raptor_cockpit.dpm");
1016 #define bumb_ico "gfx/vehicles/bumb.tga"
1017 #define bumb_lgun "gfx/vehicles/bumb_lgun.tga"
1018 #define bumb_rgun "gfx/vehicles/bumb_rgun.tga"
1020 #define bumb_gun_ico "gfx/vehicles/bumb_side.tga"
1021 #define bumb_gun_gun "gfx/vehicles/bumb_side_gun.tga"
1023 void CSQC_BUMBLE_GUN_HUD()
1025 if(autocvar_r_letterbox)
1028 vector picsize, hudloc = '0 0 0', pic2size, picloc;
1030 // Fetch health & ammo stats
1033 picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
1034 hudloc_y = vid_conheight - picsize_y;
1035 hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
1037 drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
1044 pic2size = draw_getimagesize(bumb_gun_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
1045 picloc = picsize * 0.5 - pic2size * 0.5;
1047 if(vh_health < 0.25)
1048 drawpic(hudloc + picloc, bumb_gun_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1050 drawpic(hudloc + picloc, bumb_gun_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
1052 drawpic(hudloc + picloc, bumb_gun_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1053 drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
1056 picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
1057 picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
1058 drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
1059 drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
1060 drawresetcliparea();
1062 picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
1063 picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
1064 if(vh_health < 0.25)
1066 if(alarm1time < time)
1068 alarm1time = time + 2;
1069 vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
1072 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1076 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1079 vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
1085 picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
1086 picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
1087 drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
1088 drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1089 drawresetcliparea();
1091 picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
1092 picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
1095 if(alarm2time < time)
1097 alarm2time = time + 1;
1098 vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
1100 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1104 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1107 vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
1113 picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
1114 picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
1115 drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
1116 drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1117 drawresetcliparea();
1120 picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
1121 picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
1123 drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1125 drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1127 if (scoreboard_showscores)
1128 HUD_DrawScoreboard();
1132 picsize = draw_getimagesize(waki_xhair);
1137 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1142 void bumble_raygun_draw()
1146 vector _vtmp1, _vtmp2;
1148 _len = vlen(self.origin - self.move_origin);
1149 _dir = normalize(self.move_origin - self.origin);
1151 if(self.total_damages < time)
1153 boxparticles(self.traileffect, self, self.origin, self.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
1154 boxparticles(self.lip, self, self.move_origin, self.move_origin + _dir * -64, _dir * -200 , _dir * -200, 1, PARTICLES_USEALPHA);
1155 self.total_damages = time + 0.1;
1158 float i, df, sz, al;
1159 for(i = -0.1; i < 0.2; i += 0.1)
1161 df = DRAWFLAG_NORMAL; //((random() < 0.5) ? DRAWFLAG_ADDITIVE : DRAWFLAG_SCREEN);
1162 sz = 5 + random() * 5;
1163 al = 0.25 + random() * 0.5;
1164 _vtmp1 = self.origin + _dir * _len * (0.25 + i);
1165 _vtmp1 += (randomvec() * (_len * 0.2) * (frametime * 2)); //self.raygun_l1;
1166 Draw_CylindricLine(self.origin, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
1168 _vtmp2 = self.origin + _dir * _len * (0.5 + i);
1169 _vtmp2 += (randomvec() * (_len * 0.2) * (frametime * 5)); //self.raygun_l2;
1170 Draw_CylindricLine(_vtmp1, _vtmp2, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
1172 _vtmp1 = self.origin + _dir * _len * (0.75 + i);
1173 _vtmp1 += randomvec() * (_len * 0.2) * (frametime * 10); //self.raygun_l3;
1174 Draw_CylindricLine(_vtmp2, _vtmp1, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
1176 Draw_CylindricLine(_vtmp1, self.move_origin + randomvec() * 32, sz, "gfx/colors/white.tga", 1, 1, self.colormod, al, df, view_origin);
1180 void bumble_raygun_read(float bIsNew)
1182 int sf = ReadByte();
1186 self.cnt = ReadByte();
1187 self.team = ReadByte();
1188 self.cnt = ReadByte();
1191 self.colormod = '1 0 0';
1193 self.colormod = '0 1 0';
1195 self.traileffect = particleeffectnum("healray_muzzleflash");
1196 self.lip = particleeffectnum("healray_impact");
1198 self.draw = bumble_raygun_draw;
1204 self.origin_x = ReadCoord();
1205 self.origin_y = ReadCoord();
1206 self.origin_z = ReadCoord();
1207 setorigin(self, self.origin);
1212 self.move_origin_x = ReadCoord();
1213 self.move_origin_y = ReadCoord();
1214 self.move_origin_z = ReadCoord();
1218 float v_bumblebee(float req)
1224 if(autocvar_r_letterbox)
1227 vector picsize, hudloc = '0 0 0', pic2size, picloc;
1229 // Fetch health & ammo stats
1232 picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
1233 hudloc_y = vid_conheight - picsize_y;
1234 hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
1236 drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
1243 pic2size = draw_getimagesize(bumb_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
1244 picloc = picsize * 0.5 - pic2size * 0.5;
1246 if(vh_health < 0.25)
1247 drawpic(hudloc + picloc, bumb_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1249 drawpic(hudloc + picloc, bumb_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
1251 drawpic(hudloc + picloc, bumb_lgun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1252 drawpic(hudloc + picloc, bumb_lgun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1253 drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
1256 picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
1257 picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
1258 drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
1259 drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
1260 drawresetcliparea();
1262 picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
1263 picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
1264 if(vh_health < 0.25)
1266 if(alarm1time < time)
1268 alarm1time = time + 2;
1269 vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav");
1272 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1276 drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1279 vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav");
1285 picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
1286 picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
1287 drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
1288 drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1289 drawresetcliparea();
1291 picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
1292 picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
1295 if(alarm2time < time)
1297 alarm2time = time + 1;
1298 vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav");
1300 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1304 drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1307 vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav");
1316 picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
1317 picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
1318 drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo1, vid_conheight);
1319 drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1320 drawresetcliparea();
1322 // Right gunner slot occupied?
1323 if(!AuxiliaryXhair[1].draw2d)
1325 shield = (picsize_x * 0.5) - (0.5 * stringwidth(_("No right gunner!"), false, '1 0 0' * picsize_y + '0 1 0' * picsize_y));
1326 drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
1327 drawstring(hudloc + picloc + '1 0 0' * shield, _("No right gunner!"), '1 0 0' * picsize_y + '0 1 0' * picsize_y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
1331 picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
1332 picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
1334 drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1336 drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1339 picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
1340 picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
1341 drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo2, vid_conheight);
1342 drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1343 drawresetcliparea();
1344 // Left gunner slot occupied?
1345 if(!AuxiliaryXhair[2].draw2d)
1347 shield = (picsize_x * 0.5) - (0.5 * stringwidth(_("No left gunner!"), false, '1 0 0' * picsize_y + '0 1 0' * picsize_y));
1348 drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
1349 drawstring(hudloc + picloc + '1 0 0' * shield, _("No left gunner!"), '1 0 0' * picsize_y + '0 1 0' * picsize_y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
1353 picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
1354 picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
1356 drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
1358 drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1360 if (scoreboard_showscores)
1361 HUD_DrawScoreboard();
1364 picsize = draw_getimagesize(waki_xhair);
1367 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1374 AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-bracket.tga";
1375 AuxiliaryXhair[0].axh_scale = 0.5;
1378 AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-target.tga";
1379 AuxiliaryXhair[1].axh_scale = 0.75;
1382 AuxiliaryXhair[2].axh_image = "gfx/vehicles/axh-target.tga";
1383 AuxiliaryXhair[2].axh_scale = 0.75;
1396 #endif // REGISTER_VEHICLE