5 var float autocvar_cl_vehicles_alarm = 1;
6 var float autocvar_cl_vehicles_hud_tactical = 1;
8 void Net_AuXair2(float bIsNew);
9 void bumble_raygun_read(float bIsNew);
10 void Net_VehicleSetup();
11 void CSQC_BUMBLE_GUN_HUD();
13 void RaptorCBShellfragDraw();
14 void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
16 #define HUD_GETVEHICLESTATS \
17 local noref float vh_health = getstati(STAT_VEHICLESTAT_HEALTH); \
18 local noref float shield = getstati(STAT_VEHICLESTAT_SHIELD); \
19 local noref float energy = getstati(STAT_VEHICLESTAT_ENERGY); \
20 local noref float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1); \
21 local noref float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1); \
22 local noref float ammo2 = getstati(STAT_VEHICLESTAT_AMMO2); \
23 local noref float reload2 = getstati(STAT_VEHICLESTAT_RELOAD2);