4 #include "../client/defs.qh"
5 #include "constants.qh"
6 #include "../client/mutators/events.qh"
8 #include "notifications/all.qh"
9 #include <common/deathtypes/all.qh>
12 #include "constants.qh"
13 #include "../server/autocvars.qh"
14 #include "../server/defs.qh"
15 #include "../server/mutators/events.qh"
16 #include "notifications/all.qh"
17 #include <common/deathtypes/all.qh>
23 * Get "real" origin, in worldspace, even if ent is attached to something else.
25 vector real_origin(entity ent)
28 vector v = ((ent.absmin + ent.absmax) * 0.5);
33 v = v + ((e.absmin + e.absmax) * 0.5);
41 string wordwrap_buffer;
43 void wordwrap_buffer_put(string s)
45 wordwrap_buffer = strcat(wordwrap_buffer, s);
48 string wordwrap(string s, float l)
52 wordwrap_cb(s, l, wordwrap_buffer_put);
59 entity _wordwrap_buffer_sprint_ent;
60 void wordwrap_buffer_sprint(string s)
62 wordwrap_buffer = strcat(wordwrap_buffer, s);
65 sprint(_wordwrap_buffer_sprint_ent, wordwrap_buffer);
70 void wordwrap_sprint(entity to, string s, float l)
73 _wordwrap_buffer_sprint_ent = to;
74 wordwrap_cb(s, l, wordwrap_buffer_sprint);
75 _wordwrap_buffer_sprint_ent = NULL;
76 if(wordwrap_buffer != "")
77 sprint(to, strcat(wordwrap_buffer, "\n"));
84 string draw_UseSkinFor(string pic)
86 if(substring(pic, 0, 1) == "/")
87 return substring(pic, 1, strlen(pic)-1);
89 return strcat(draw_currentSkin, "/", pic);
93 void wordwrap_cb(string s, float l, void(string) callback)
96 float lleft, i, j, wlen;
100 for (i = 0;i < strlen(s);++i)
102 if (substring(s, i, 2) == "\\n")
108 else if (substring(s, i, 1) == "\n")
113 else if (substring(s, i, 1) == " ")
123 for (j = i+1;j < strlen(s);++j)
124 // ^^ this skips over the first character of a word, which
125 // is ALWAYS part of the word
126 // this is safe since if i+1 == strlen(s), i will become
127 // strlen(s)-1 at the end of this block and the function
128 // will terminate. A space can't be the first character we
129 // read here, and neither can a \n be the start, since these
130 // two cases have been handled above.
132 c = substring(s, j, 1);
139 // we need to keep this tempstring alive even if substring is
140 // called repeatedly, so call strcat even though we're not
150 callback(substring(s, i, wlen));
151 lleft = lleft - wlen;
158 void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass)
187 string ScoreString(int pFlags, float pValue)
192 pValue = floor(pValue + 0.5); // round
194 if((pValue == 0) && (pFlags & (SFL_HIDE_ZERO | SFL_RANK | SFL_TIME)))
196 else if(pFlags & SFL_RANK)
198 valstr = ftos(pValue);
200 if((l >= 2) && (substring(valstr, l - 2, 1) == "1"))
201 valstr = strcat(valstr, "th");
202 else if(substring(valstr, l - 1, 1) == "1")
203 valstr = strcat(valstr, "st");
204 else if(substring(valstr, l - 1, 1) == "2")
205 valstr = strcat(valstr, "nd");
206 else if(substring(valstr, l - 1, 1) == "3")
207 valstr = strcat(valstr, "rd");
209 valstr = strcat(valstr, "th");
211 else if(pFlags & SFL_TIME)
212 valstr = TIME_ENCODED_TOSTRING(pValue);
214 valstr = ftos(pValue);
219 // compressed vector format:
220 // like MD3, just even shorter
221 // 4 bit pitch (16 angles), 0 is -90, 8 is 0, 16 would be 90
222 // 5 bit yaw (32 angles), 0=0, 8=90, 16=180, 24=270
223 // 7 bit length (logarithmic encoding), 1/8 .. about 7844
224 // length = 2^(length_encoded/8) / 8
225 // if pitch is 90, yaw does nothing and therefore indicates the sign (yaw is then either 11111 or 11110); 11111 is pointing DOWN
226 // thus, valid values are from 0000.11110.0000000 to 1111.11111.1111111
227 // the special value 0 indicates the zero vector
229 float lengthLogTable[128];
231 float invertLengthLog(float dist)
235 if(dist >= lengthLogTable[127])
237 if(dist <= lengthLogTable[0])
245 m = floor((l + r) / 2);
246 if(lengthLogTable[m] < dist)
252 // now: r is >=, l is <
253 float lerr = (dist - lengthLogTable[l]);
254 float rerr = (lengthLogTable[r] - dist);
260 vector decompressShortVector(int data)
265 float p = (data & 0xF000) / 0x1000;
266 float q = (data & 0x0F80) / 0x80;
267 int len = (data & 0x007F);
269 //print("\ndecompress: p ", ftos(p)); print("q ", ftos(q)); print("len ", ftos(len), "\n");
282 q = .19634954084936207740 * q;
283 p = .19634954084936207740 * p - 1.57079632679489661922;
284 out.x = cos(q) * cos(p);
285 out.y = sin(q) * cos(p);
289 //print("decompressed: ", vtos(out), "\n");
291 return out * lengthLogTable[len];
294 float compressShortVector(vector vec)
300 //print("compress: ", vtos(vec), "\n");
301 ang = vectoangles(vec);
305 if(ang.x < -90 && ang.x > +90)
306 error("BOGUS vectoangles");
307 //print("angles: ", vtos(ang), "\n");
309 p = floor(0.5 + (ang.x + 90) * 16 / 180) & 15; // -90..90 to 0..14
318 y = floor(0.5 + ang.y * 32 / 360) & 31; // 0..360 to 0..32
319 len = invertLengthLog(vlen(vec));
321 //print("compressed: p ", ftos(p)); print("y ", ftos(y)); print("len ", ftos(len), "\n");
323 return (p * 0x1000) + (y * 0x80) + len;
326 STATIC_INIT(compressShortVector)
329 float f = (2 ** (1/8));
331 for(i = 0; i < 128; ++i)
333 lengthLogTable[i] = l;
337 if(cvar("developer"))
339 LOG_INFO("Verifying vector compression table...\n");
340 for(i = 0x0F00; i < 0xFFFF; ++i)
341 if(i != compressShortVector(decompressShortVector(i)))
343 LOG_INFO("BROKEN vector compression: ", ftos(i));
344 LOG_INFO(" -> ", vtos(decompressShortVector(i)));
345 LOG_INFO(" -> ", ftos(compressShortVector(decompressShortVector(i))));
354 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz)
356 traceline(v0, v0 + dvx, true, forent); if(trace_fraction < 1) return 0;
357 traceline(v0, v0 + dvy, true, forent); if(trace_fraction < 1) return 0;
358 traceline(v0, v0 + dvz, true, forent); if(trace_fraction < 1) return 0;
359 traceline(v0 + dvx, v0 + dvx + dvy, true, forent); if(trace_fraction < 1) return 0;
360 traceline(v0 + dvx, v0 + dvx + dvz, true, forent); if(trace_fraction < 1) return 0;
361 traceline(v0 + dvy, v0 + dvy + dvx, true, forent); if(trace_fraction < 1) return 0;
362 traceline(v0 + dvy, v0 + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
363 traceline(v0 + dvz, v0 + dvz + dvx, true, forent); if(trace_fraction < 1) return 0;
364 traceline(v0 + dvz, v0 + dvz + dvy, true, forent); if(trace_fraction < 1) return 0;
365 traceline(v0 + dvx + dvy, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
366 traceline(v0 + dvx + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
367 traceline(v0 + dvy + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
372 string fixPriorityList(string order, float from, float to, float subtract, float complete)
377 n = tokenize_console(order);
379 for(i = 0; i < n; ++i)
384 if(w >= from && w <= to)
385 neworder = strcat(neworder, ftos(w), " ");
389 if(w >= from && w <= to)
390 neworder = strcat(neworder, ftos(w), " ");
397 n = tokenize_console(neworder);
398 for(w = to; w >= from; --w)
400 int wflags = Weapons_from(w).spawnflags;
401 if((wflags & WEP_FLAG_HIDDEN) && (wflags & WEP_FLAG_MUTATORBLOCKED) && !(wflags & WEP_FLAG_NORMAL))
403 for(i = 0; i < n; ++i)
404 if(stof(argv(i)) == w)
406 if(i == n) // not found
407 neworder = strcat(neworder, ftos(w), " ");
411 return substring(neworder, 0, strlen(neworder) - 1);
414 string mapPriorityList(string order, string(string) mapfunc)
419 n = tokenize_console(order);
421 for(i = 0; i < n; ++i)
422 neworder = strcat(neworder, mapfunc(argv(i)), " ");
424 return substring(neworder, 0, strlen(neworder) - 1);
427 string swapInPriorityList(string order, float i, float j)
432 n = tokenize_console(order);
434 if(i >= 0 && i < n && j >= 0 && j < n && i != j)
437 for(w = 0; w < n; ++w)
440 s = strcat(s, argv(j), " ");
442 s = strcat(s, argv(i), " ");
444 s = strcat(s, argv(w), " ");
446 return substring(s, 0, strlen(s) - 1);
453 void get_mi_min_max(float mode)
458 strunzone(mi_shortname);
459 mi_shortname = mapname;
460 if(!strcasecmp(substring(mi_shortname, 0, 5), "maps/"))
461 mi_shortname = substring(mi_shortname, 5, strlen(mi_shortname) - 5);
462 if(!strcasecmp(substring(mi_shortname, strlen(mi_shortname) - 4, 4), ".bsp"))
463 mi_shortname = substring(mi_shortname, 0, strlen(mi_shortname) - 4);
464 mi_shortname = strzone(mi_shortname);
476 MapInfo_Get_ByName(mi_shortname, 0, NULL);
477 if(MapInfo_Map_mins.x < MapInfo_Map_maxs.x)
479 mi_min = MapInfo_Map_mins;
480 mi_max = MapInfo_Map_maxs;
488 tracebox('1 0 0' * mi.x,
489 '0 1 0' * mi.y + '0 0 1' * mi.z,
490 '0 1 0' * ma.y + '0 0 1' * ma.z,
494 if(!trace_startsolid)
495 mi_min.x = trace_endpos.x;
497 tracebox('0 1 0' * mi.y,
498 '1 0 0' * mi.x + '0 0 1' * mi.z,
499 '1 0 0' * ma.x + '0 0 1' * ma.z,
503 if(!trace_startsolid)
504 mi_min.y = trace_endpos.y;
506 tracebox('0 0 1' * mi.z,
507 '1 0 0' * mi.x + '0 1 0' * mi.y,
508 '1 0 0' * ma.x + '0 1 0' * ma.y,
512 if(!trace_startsolid)
513 mi_min.z = trace_endpos.z;
515 tracebox('1 0 0' * ma.x,
516 '0 1 0' * mi.y + '0 0 1' * mi.z,
517 '0 1 0' * ma.y + '0 0 1' * ma.z,
521 if(!trace_startsolid)
522 mi_max.x = trace_endpos.x;
524 tracebox('0 1 0' * ma.y,
525 '1 0 0' * mi.x + '0 0 1' * mi.z,
526 '1 0 0' * ma.x + '0 0 1' * ma.z,
530 if(!trace_startsolid)
531 mi_max.y = trace_endpos.y;
533 tracebox('0 0 1' * ma.z,
534 '1 0 0' * mi.x + '0 1 0' * mi.y,
535 '1 0 0' * ma.x + '0 1 0' * ma.y,
539 if(!trace_startsolid)
540 mi_max.z = trace_endpos.z;
545 void get_mi_min_max_texcoords(float mode)
549 get_mi_min_max(mode);
554 // extend mi_picmax to get a square aspect ratio
555 // center the map in that area
556 extend = mi_picmax - mi_picmin;
557 if(extend.y > extend.x)
559 mi_picmin.x -= (extend.y - extend.x) * 0.5;
560 mi_picmax.x += (extend.y - extend.x) * 0.5;
564 mi_picmin.y -= (extend.x - extend.y) * 0.5;
565 mi_picmax.y += (extend.x - extend.y) * 0.5;
568 // add another some percent
569 extend = (mi_picmax - mi_picmin) * (1 / 64.0);
573 // calculate the texcoords
574 mi_pictexcoord0 = mi_pictexcoord1 = mi_pictexcoord2 = mi_pictexcoord3 = '0 0 0';
575 // first the two corners of the origin
576 mi_pictexcoord0_x = (mi_min.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
577 mi_pictexcoord0_y = (mi_min.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
578 mi_pictexcoord2_x = (mi_max.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
579 mi_pictexcoord2_y = (mi_max.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
580 // then the other corners
581 mi_pictexcoord1_x = mi_pictexcoord0_x;
582 mi_pictexcoord1_y = mi_pictexcoord2_y;
583 mi_pictexcoord3_x = mi_pictexcoord2_x;
584 mi_pictexcoord3_y = mi_pictexcoord0_y;
588 float cvar_settemp(string tmp_cvar, string tmp_value)
590 float created_saved_value;
592 created_saved_value = 0;
594 if (!(tmp_cvar || tmp_value))
596 LOG_TRACE("Error: Invalid usage of cvar_settemp(string, string); !");
600 if(!cvar_type(tmp_cvar))
602 LOG_INFOF("Error: cvar %s doesn't exist!\n", tmp_cvar);
606 IL_EACH(g_saved_cvars, it.netname == tmp_cvar,
608 created_saved_value = -1; // skip creation
609 break; // no need to continue
612 if(created_saved_value != -1)
614 // creating a new entity to keep track of this cvar
615 entity e = new_pure(saved_cvar_value);
616 IL_PUSH(g_saved_cvars, e);
617 e.netname = strzone(tmp_cvar);
618 e.message = strzone(cvar_string(tmp_cvar));
619 created_saved_value = 1;
622 // update the cvar to the value given
623 cvar_set(tmp_cvar, tmp_value);
625 return created_saved_value;
628 int cvar_settemp_restore()
631 // FIXME this new-style loop fails!
633 FOREACH_ENTITY_CLASS("saved_cvar_value", true,
635 if(cvar_type(it.netname))
637 cvar_set(it.netname, it.message);
638 strunzone(it.netname);
639 strunzone(it.message);
644 LOG_INFOF("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.\n", it.netname);
649 while((e = find(e, classname, "saved_cvar_value")))
651 if(cvar_type(e.netname))
653 cvar_set(e.netname, e.message);
658 print(sprintf("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.\n", e.netname));
665 bool isCaretEscaped(string theText, float pos)
668 while(pos - i >= 1 && substring(theText, pos - i - 1, 1) == "^")
673 int skipIncompleteTag(string theText, float pos, int len)
678 if(substring(theText, pos - 1, 1) == "^")
680 if(isCaretEscaped(theText, pos - 1) || pos >= len)
683 ch = str2chr(theText, pos);
684 if(ch >= '0' && ch <= '9')
685 return 1; // ^[0-9] color code found
687 tag_start = pos - 1; // ^x tag found
693 for(i = 2; pos - i >= 0 && i <= 4; ++i)
695 if(substring(theText, pos - i, 2) == "^x")
697 tag_start = pos - i; // ^x tag found
705 if(tag_start + 5 < len)
706 if(IS_HEXDIGIT(substring(theText, tag_start + 2, 1)))
707 if(IS_HEXDIGIT(substring(theText, tag_start + 3, 1)))
708 if(IS_HEXDIGIT(substring(theText, tag_start + 4, 1)))
710 if(!isCaretEscaped(theText, tag_start))
711 return 5 - (pos - tag_start); // ^xRGB color code found
717 float textLengthUpToWidth(string theText, float maxWidth, vector theSize, textLengthUpToWidth_widthFunction_t w)
720 // The following function is SLOW.
721 // For your safety and for the protection of those around you...
722 // DO NOT CALL THIS AT HOME.
724 if(w(theText, theSize) <= maxWidth)
725 return strlen(theText); // yeah!
727 bool colors = (w("^7", theSize) == 0);
729 // binary search for right place to cut string
730 int len, left, right, middle;
732 right = len = strlen(theText);
736 middle = floor((left + right) / 2);
738 ofs = skipIncompleteTag(theText, middle, len);
739 if(w(substring(theText, 0, middle + ofs), theSize) <= maxWidth)
744 while(left < right - 1);
749 float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t w)
752 // The following function is SLOW.
753 // For your safety and for the protection of those around you...
754 // DO NOT CALL THIS AT HOME.
756 if(w(theText) <= maxWidth)
757 return strlen(theText); // yeah!
759 bool colors = (w("^7") == 0);
761 // binary search for right place to cut string
762 int len, left, right, middle;
764 right = len = strlen(theText);
768 middle = floor((left + right) / 2);
770 ofs = skipIncompleteTag(theText, middle, len);
771 if(w(substring(theText, 0, middle + ofs)) <= maxWidth)
776 while(left < right - 1);
781 string find_last_color_code(string s)
783 int start = strstrofs(s, "^", 0);
784 if (start == -1) // no caret found
786 int len = strlen(s)-1;
788 for(i = len; i >= start; --i)
790 if(substring(s, i, 1) != "^")
794 while (i-carets >= start && substring(s, i-carets, 1) == "^")
797 // check if carets aren't all escaped
801 if(IS_DIGIT(substring(s, i+1, 1)))
802 return substring(s, i, 2);
805 if(substring(s, i+1, 1) == "x")
806 if(IS_HEXDIGIT(substring(s, i + 2, 1)))
807 if(IS_HEXDIGIT(substring(s, i + 3, 1)))
808 if(IS_HEXDIGIT(substring(s, i + 4, 1)))
809 return substring(s, i, 5);
811 i -= carets; // this also skips one char before the carets
817 string getWrappedLine(float w, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
823 s = getWrappedLine_remaining;
827 getWrappedLine_remaining = string_null;
828 return s; // the line has no size ANYWAY, nothing would be displayed.
831 cantake = textLengthUpToWidth(s, w, theFontSize, tw);
832 if(cantake > 0 && cantake < strlen(s))
835 while(take > 0 && substring(s, take, 1) != " ")
839 getWrappedLine_remaining = substring(s, cantake, strlen(s) - cantake);
840 if(getWrappedLine_remaining == "")
841 getWrappedLine_remaining = string_null;
842 else if (tw("^7", theFontSize) == 0)
843 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, cantake)), getWrappedLine_remaining);
844 return substring(s, 0, cantake);
848 getWrappedLine_remaining = substring(s, take + 1, strlen(s) - take);
849 if(getWrappedLine_remaining == "")
850 getWrappedLine_remaining = string_null;
851 else if (tw("^7", theFontSize) == 0)
852 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take)), getWrappedLine_remaining);
853 return substring(s, 0, take);
858 getWrappedLine_remaining = string_null;
863 string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw)
869 s = getWrappedLine_remaining;
873 getWrappedLine_remaining = string_null;
874 return s; // the line has no size ANYWAY, nothing would be displayed.
877 cantake = textLengthUpToLength(s, w, tw);
878 if(cantake > 0 && cantake < strlen(s))
881 while(take > 0 && substring(s, take, 1) != " ")
885 getWrappedLine_remaining = substring(s, cantake, strlen(s) - cantake);
886 if(getWrappedLine_remaining == "")
887 getWrappedLine_remaining = string_null;
888 else if (tw("^7") == 0)
889 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, cantake)), getWrappedLine_remaining);
890 return substring(s, 0, cantake);
894 getWrappedLine_remaining = substring(s, take + 1, strlen(s) - take);
895 if(getWrappedLine_remaining == "")
896 getWrappedLine_remaining = string_null;
897 else if (tw("^7") == 0)
898 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take)), getWrappedLine_remaining);
899 return substring(s, 0, take);
904 getWrappedLine_remaining = string_null;
909 string textShortenToWidth(string theText, float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
911 if(tw(theText, theFontSize) <= maxWidth)
914 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - tw("...", theFontSize), theFontSize, tw)), "...");
917 string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw)
919 if(tw(theText) <= maxWidth)
922 return strcat(substring(theText, 0, textLengthUpToLength(theText, maxWidth - tw("..."), tw)), "...");
925 float isGametypeInFilter(Gametype gt, float tp, float ts, string pattern)
927 string subpattern, subpattern2, subpattern3, subpattern4;
928 subpattern = strcat(",", MapInfo_Type_ToString(gt), ",");
930 subpattern2 = ",teams,";
932 subpattern2 = ",noteams,";
934 subpattern3 = ",teamspawns,";
936 subpattern3 = ",noteamspawns,";
937 if(gt == MAPINFO_TYPE_RACE || gt == MAPINFO_TYPE_CTS)
938 subpattern4 = ",race,";
940 subpattern4 = string_null;
942 if(substring(pattern, 0, 1) == "-")
944 pattern = substring(pattern, 1, strlen(pattern) - 1);
945 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
947 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) >= 0)
949 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) >= 0)
951 if(subpattern4 && strstrofs(strcat(",", pattern, ","), subpattern4, 0) >= 0)
956 if(substring(pattern, 0, 1) == "+")
957 pattern = substring(pattern, 1, strlen(pattern) - 1);
958 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
959 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0)
960 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) < 0)
964 if(strstrofs(strcat(",", pattern, ","), subpattern4, 0) < 0)
971 vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style)
975 // make origin and speed relative
980 // now solve for ret, ret normalized:
981 // eorg + t * evel == t * ret * spd
982 // or, rather, solve for t:
983 // |eorg + t * evel| == t * spd
984 // eorg^2 + t^2 * evel^2 + 2 * t * (eorg * evel) == t^2 * spd^2
985 // t^2 * (evel^2 - spd^2) + t * (2 * (eorg * evel)) + eorg^2 == 0
986 vector solution = solve_quadratic(evel * evel - spd * spd, 2 * (eorg * evel), eorg * eorg);
987 // p = 2 * (eorg * evel) / (evel * evel - spd * spd)
988 // q = (eorg * eorg) / (evel * evel - spd * spd)
989 if(!solution.z) // no real solution
992 // (eorg * evel)^2 < (evel^2 - spd^2) * eorg^2
993 // (eorg * evel)^2 / eorg^2 < evel^2 - spd^2
994 // spd^2 < ((evel^2 * eorg^2) - (eorg * evel)^2) / eorg^2
995 // spd^2 < evel^2 * (1 - cos^2 angle(evel, eorg))
996 // spd^2 < evel^2 * sin^2 angle(evel, eorg)
997 // spd < |evel| * sin angle(evel, eorg)
1000 else if(solution.x > 0)
1002 // both solutions > 0: take the smaller one
1003 // happens if p < 0 and q > 0
1004 ret = normalize(eorg + solution.x * evel);
1006 else if(solution.y > 0)
1008 // one solution > 0: take the larger one
1009 // happens if q < 0 or q == 0 and p < 0
1010 ret = normalize(eorg + solution.y * evel);
1014 // no solution > 0: reject
1015 // happens if p > 0 and q >= 0
1016 // 2 * (eorg * evel) / (evel * evel - spd * spd) > 0
1017 // (eorg * eorg) / (evel * evel - spd * spd) >= 0
1022 // "Enemy is moving away from me at more than spd"
1026 // NOTE: we always got a solution if spd > |evel|
1028 if(newton_style == 2)
1029 ret = normalize(ret * spd + myvel);
1034 vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma)
1039 if(newton_style == 2)
1041 // true Newtonian projectiles with automatic aim adjustment
1043 // solve: |outspeed * mydir - myvel| = spd
1044 // outspeed^2 - 2 * outspeed * (mydir * myvel) + myvel^2 - spd^2 = 0
1045 // outspeed = (mydir * myvel) +- sqrt((mydir * myvel)^2 - myvel^2 + spd^2)
1049 // myvel^2 - (mydir * myvel)^2 > spd^2
1050 // velocity without mydir component > spd
1051 // fire at smallest possible spd that works?
1052 // |(mydir * myvel) * myvel - myvel| = spd
1054 vector solution = solve_quadratic(1, -2 * (mydir * myvel), myvel * myvel - spd * spd);
1058 outspeed = solution.y; // the larger one
1061 //outspeed = 0; // slowest possible shot
1062 outspeed = solution.x; // the real part (that is, the average!)
1063 //dprint("impossible shot, adjusting\n");
1066 outspeed = bound(spd * mi, outspeed, spd * ma);
1067 return mydir * outspeed;
1071 return myvel + spd * mydir;
1074 float compressShotOrigin(vector v)
1076 float rx = rint(v.x * 2);
1077 float ry = rint(v.y * 4) + 128;
1078 float rz = rint(v.z * 4) + 128;
1079 if(rx > 255 || rx < 0)
1081 LOG_DEBUG("shot origin ", vtos(v), " x out of bounds\n");
1082 rx = bound(0, rx, 255);
1084 if(ry > 255 || ry < 0)
1086 LOG_DEBUG("shot origin ", vtos(v), " y out of bounds\n");
1087 ry = bound(0, ry, 255);
1089 if(rz > 255 || rz < 0)
1091 LOG_DEBUG("shot origin ", vtos(v), " z out of bounds\n");
1092 rz = bound(0, rz, 255);
1094 return rx * 0x10000 + ry * 0x100 + rz;
1096 vector decompressShotOrigin(int f)
1099 v.x = ((f & 0xFF0000) / 0x10000) / 2;
1100 v.y = ((f & 0xFF00) / 0x100 - 128) / 4;
1101 v.z = ((f & 0xFF) - 128) / 4;
1106 vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype)
1108 // NOTE: we'll always choose the SMALLER value...
1109 float healthdamage, armordamage, armorideal;
1110 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1113 healthdamage = (h - 1) / (1 - armorblock); // damage we can take if we could use more health
1114 armordamage = a + (h - 1); // damage we can take if we could use more armor
1115 armorideal = healthdamage * armorblock;
1117 if(armordamage < healthdamage)
1130 vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage)
1133 if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here...
1135 v.y = bound(0, damage * armorblock, a); // save
1136 v.x = bound(0, damage - v.y, damage); // take
1142 string getcurrentmod()
1146 m = cvar_string("fs_gamedir");
1147 n = tokenize_console(m);
1154 float matchacl(string acl, string str)
1161 t = car(acl); acl = cdr(acl);
1164 if(substring(t, 0, 1) == "-")
1167 t = substring(t, 1, strlen(t) - 1);
1169 else if(substring(t, 0, 1) == "+")
1170 t = substring(t, 1, strlen(t) - 1);
1172 if(substring(t, -1, 1) == "*")
1174 t = substring(t, 0, strlen(t) - 1);
1175 s = substring(str, 0, strlen(t));
1188 string get_model_datafilename(string m, float sk, string fil)
1193 m = "models/player/*_";
1195 m = strcat(m, ftos(sk));
1198 return strcat(m, ".", fil);
1201 float get_model_parameters(string m, float sk)
1203 get_model_parameters_modelname = string_null;
1204 get_model_parameters_modelskin = -1;
1205 get_model_parameters_name = string_null;
1206 get_model_parameters_species = -1;
1207 get_model_parameters_sex = string_null;
1208 get_model_parameters_weight = -1;
1209 get_model_parameters_age = -1;
1210 get_model_parameters_desc = string_null;
1211 get_model_parameters_bone_upperbody = string_null;
1212 get_model_parameters_bone_weapon = string_null;
1213 for(int i = 0; i < MAX_AIM_BONES; ++i)
1215 get_model_parameters_bone_aim[i] = string_null;
1216 get_model_parameters_bone_aimweight[i] = 0;
1218 get_model_parameters_fixbone = 0;
1219 get_model_parameters_hidden = false;
1222 MUTATOR_CALLHOOK(ClearModelParams);
1228 if(substring(m, -9, 5) == "_lod1" || substring(m, -9, 5) == "_lod2")
1229 m = strcat(substring(m, 0, -10), substring(m, -4, -1));
1233 if(substring(m, -4, -1) != ".txt")
1235 if(substring(m, -6, 1) != "_")
1237 sk = stof(substring(m, -5, 1));
1238 m = substring(m, 0, -7);
1241 string fn = get_model_datafilename(m, sk, "txt");
1242 int fh = fopen(fn, FILE_READ);
1246 fn = get_model_datafilename(m, sk, "txt");
1247 fh = fopen(fn, FILE_READ);
1252 get_model_parameters_modelname = m;
1253 get_model_parameters_modelskin = sk;
1255 while((s = fgets(fh)))
1258 break; // next lines will be description
1262 get_model_parameters_name = s;
1266 case "human": get_model_parameters_species = SPECIES_HUMAN; break;
1267 case "alien": get_model_parameters_species = SPECIES_ALIEN; break;
1268 case "robot_shiny": get_model_parameters_species = SPECIES_ROBOT_SHINY; break;
1269 case "robot_rusty": get_model_parameters_species = SPECIES_ROBOT_RUSTY; break;
1270 case "robot_solid": get_model_parameters_species = SPECIES_ROBOT_SOLID; break;
1271 case "animal": get_model_parameters_species = SPECIES_ANIMAL; break;
1272 case "reserved": get_model_parameters_species = SPECIES_RESERVED; break;
1275 get_model_parameters_sex = s;
1277 get_model_parameters_weight = stof(s);
1279 get_model_parameters_age = stof(s);
1280 if(c == "description")
1281 get_model_parameters_description = s;
1282 if(c == "bone_upperbody")
1283 get_model_parameters_bone_upperbody = s;
1284 if(c == "bone_weapon")
1285 get_model_parameters_bone_weapon = s;
1287 MUTATOR_CALLHOOK(GetModelParams, c, s);
1289 for(int i = 0; i < MAX_AIM_BONES; ++i)
1290 if(c == strcat("bone_aim", ftos(i)))
1292 get_model_parameters_bone_aimweight[i] = stof(car(s));
1293 get_model_parameters_bone_aim[i] = cdr(s);
1296 get_model_parameters_fixbone = stof(s);
1298 get_model_parameters_hidden = stob(s);
1301 while((s = fgets(fh)))
1303 if(get_model_parameters_desc)
1304 get_model_parameters_desc = strcat(get_model_parameters_desc, "\n");
1306 get_model_parameters_desc = strcat(get_model_parameters_desc, s);
1314 // x-encoding (encoding as zero length invisible string)
1315 const string XENCODE_2 = "xX";
1316 const string XENCODE_22 = "0123456789abcdefABCDEF";
1317 string xencode(int f)
1320 d = f % 22; f = floor(f / 22);
1321 c = f % 22; f = floor(f / 22);
1322 b = f % 22; f = floor(f / 22);
1323 a = f % 2; // f = floor(f / 2);
1326 substring(XENCODE_2, a, 1),
1327 substring(XENCODE_22, b, 1),
1328 substring(XENCODE_22, c, 1),
1329 substring(XENCODE_22, d, 1)
1332 float xdecode(string s)
1335 if(substring(s, 0, 1) != "^")
1339 a = strstrofs(XENCODE_2, substring(s, 1, 1), 0);
1340 b = strstrofs(XENCODE_22, substring(s, 2, 1), 0);
1341 c = strstrofs(XENCODE_22, substring(s, 3, 1), 0);
1342 d = strstrofs(XENCODE_22, substring(s, 4, 1), 0);
1343 if(a < 0 || b < 0 || c < 0 || d < 0)
1345 return ((a * 22 + b) * 22 + c) * 22 + d;
1349 string strlimitedlen(string input, string truncation, float strip_colors, float limit)
1351 if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
1354 return strcat(substring(input, 0, (strlen(input) - strlen(truncation))), truncation);
1357 float shutdown_running;
1362 void CSQC_Shutdown()
1368 if(shutdown_running)
1370 LOG_INFO("Recursive shutdown detected! Only restoring cvars...\n");
1374 shutdown_running = 1;
1378 cvar_settemp_restore(); // this must be done LAST, but in any case
1382 .float skeleton_bones_index;
1383 void Skeleton_SetBones(entity e)
1385 // set skeleton_bones to the total number of bones on the model
1386 if(e.skeleton_bones_index == e.modelindex)
1387 return; // same model, nothing to update
1390 skelindex = skel_create(e.modelindex);
1391 e.skeleton_bones = skel_get_numbones(skelindex);
1392 skel_delete(skelindex);
1393 e.skeleton_bones_index = e.modelindex;
1397 string to_execute_next_frame;
1398 void execute_next_frame()
1400 if(to_execute_next_frame)
1402 localcmd("\n", to_execute_next_frame, "\n");
1403 strunzone(to_execute_next_frame);
1404 to_execute_next_frame = string_null;
1407 void queue_to_execute_next_frame(string s)
1409 if(to_execute_next_frame)
1411 s = strcat(s, "\n", to_execute_next_frame);
1412 strunzone(to_execute_next_frame);
1414 to_execute_next_frame = strzone(s);
1417 .float FindConnectedComponent_processing;
1418 void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass)
1420 entity queue_start, queue_end;
1422 // we build a queue of to-be-processed entities.
1423 // queue_start is the next entity to be checked for neighbors
1424 // queue_end is the last entity added
1426 if(e.FindConnectedComponent_processing)
1427 error("recursion or broken cleanup");
1429 // start with a 1-element queue
1430 queue_start = queue_end = e;
1431 queue_end.(fld) = NULL;
1432 queue_end.FindConnectedComponent_processing = 1;
1434 // for each queued item:
1435 for (; queue_start; queue_start = queue_start.(fld))
1437 // find all neighbors of queue_start
1439 for(t = NULL; (t = nxt(t, queue_start, pass)); )
1441 if(t.FindConnectedComponent_processing)
1443 if(iscon(t, queue_start, pass))
1445 // it is connected? ADD IT. It will look for neighbors soon too.
1446 queue_end.(fld) = t;
1448 queue_end.(fld) = NULL;
1449 queue_end.FindConnectedComponent_processing = 1;
1455 for (queue_start = e; queue_start; queue_start = queue_start.(fld))
1456 queue_start.FindConnectedComponent_processing = 0;
1460 vector animfixfps(entity e, vector a, vector b)
1462 // multi-frame anim: keep as-is
1465 float dur = frameduration(e.modelindex, a.x);
1466 if (dur <= 0 && b.y)
1469 dur = frameduration(e.modelindex, a.x);
1479 Notification Announcer_PickNumber(int type, int num)
1488 case 10: return ANNCE_NUM_GAMESTART_10;
1489 case 9: return ANNCE_NUM_GAMESTART_9;
1490 case 8: return ANNCE_NUM_GAMESTART_8;
1491 case 7: return ANNCE_NUM_GAMESTART_7;
1492 case 6: return ANNCE_NUM_GAMESTART_6;
1493 case 5: return ANNCE_NUM_GAMESTART_5;
1494 case 4: return ANNCE_NUM_GAMESTART_4;
1495 case 3: return ANNCE_NUM_GAMESTART_3;
1496 case 2: return ANNCE_NUM_GAMESTART_2;
1497 case 1: return ANNCE_NUM_GAMESTART_1;
1505 case 10: return ANNCE_NUM_IDLE_10;
1506 case 9: return ANNCE_NUM_IDLE_9;
1507 case 8: return ANNCE_NUM_IDLE_8;
1508 case 7: return ANNCE_NUM_IDLE_7;
1509 case 6: return ANNCE_NUM_IDLE_6;
1510 case 5: return ANNCE_NUM_IDLE_5;
1511 case 4: return ANNCE_NUM_IDLE_4;
1512 case 3: return ANNCE_NUM_IDLE_3;
1513 case 2: return ANNCE_NUM_IDLE_2;
1514 case 1: return ANNCE_NUM_IDLE_1;
1522 case 10: return ANNCE_NUM_KILL_10;
1523 case 9: return ANNCE_NUM_KILL_9;
1524 case 8: return ANNCE_NUM_KILL_8;
1525 case 7: return ANNCE_NUM_KILL_7;
1526 case 6: return ANNCE_NUM_KILL_6;
1527 case 5: return ANNCE_NUM_KILL_5;
1528 case 4: return ANNCE_NUM_KILL_4;
1529 case 3: return ANNCE_NUM_KILL_3;
1530 case 2: return ANNCE_NUM_KILL_2;
1531 case 1: return ANNCE_NUM_KILL_1;
1539 case 10: return ANNCE_NUM_RESPAWN_10;
1540 case 9: return ANNCE_NUM_RESPAWN_9;
1541 case 8: return ANNCE_NUM_RESPAWN_8;
1542 case 7: return ANNCE_NUM_RESPAWN_7;
1543 case 6: return ANNCE_NUM_RESPAWN_6;
1544 case 5: return ANNCE_NUM_RESPAWN_5;
1545 case 4: return ANNCE_NUM_RESPAWN_4;
1546 case 3: return ANNCE_NUM_RESPAWN_3;
1547 case 2: return ANNCE_NUM_RESPAWN_2;
1548 case 1: return ANNCE_NUM_RESPAWN_1;
1552 case CNT_ROUNDSTART:
1556 case 10: return ANNCE_NUM_ROUNDSTART_10;
1557 case 9: return ANNCE_NUM_ROUNDSTART_9;
1558 case 8: return ANNCE_NUM_ROUNDSTART_8;
1559 case 7: return ANNCE_NUM_ROUNDSTART_7;
1560 case 6: return ANNCE_NUM_ROUNDSTART_6;
1561 case 5: return ANNCE_NUM_ROUNDSTART_5;
1562 case 4: return ANNCE_NUM_ROUNDSTART_4;
1563 case 3: return ANNCE_NUM_ROUNDSTART_3;
1564 case 2: return ANNCE_NUM_ROUNDSTART_2;
1565 case 1: return ANNCE_NUM_ROUNDSTART_1;
1573 case 10: return ANNCE_NUM_10;
1574 case 9: return ANNCE_NUM_9;
1575 case 8: return ANNCE_NUM_8;
1576 case 7: return ANNCE_NUM_7;
1577 case 6: return ANNCE_NUM_6;
1578 case 5: return ANNCE_NUM_5;
1579 case 4: return ANNCE_NUM_4;
1580 case 3: return ANNCE_NUM_3;
1581 case 2: return ANNCE_NUM_2;
1582 case 1: return ANNCE_NUM_1;
1591 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents)
1593 switch(nativecontents)
1598 return DPCONTENTS_SOLID | DPCONTENTS_OPAQUE;
1600 return DPCONTENTS_WATER;
1602 return DPCONTENTS_SLIME;
1604 return DPCONTENTS_LAVA | DPCONTENTS_NODROP;
1606 return DPCONTENTS_SKY | DPCONTENTS_NODROP | DPCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
1611 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents)
1613 if(supercontents & (DPCONTENTS_SOLID | DPCONTENTS_BODY))
1614 return CONTENT_SOLID;
1615 if(supercontents & DPCONTENTS_SKY)
1617 if(supercontents & DPCONTENTS_LAVA)
1618 return CONTENT_LAVA;
1619 if(supercontents & DPCONTENTS_SLIME)
1620 return CONTENT_SLIME;
1621 if(supercontents & DPCONTENTS_WATER)
1622 return CONTENT_WATER;
1623 return CONTENT_EMPTY;