]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/util.qc
Merge branch 'Mario/mutator_array_fix'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / util.qc
1 #include "util.qh"
2
3 #if defined(CSQC)
4     #include "../client/defs.qh"
5     #include "constants.qh"
6         #include "../client/mutators/events.qh"
7     #include "mapinfo.qh"
8     #include "notifications/all.qh"
9     #include <common/deathtypes/all.qh>
10 #elif defined(MENUQC)
11 #elif defined(SVQC)
12     #include "constants.qh"
13     #include "../server/autocvars.qh"
14     #include "../server/defs.qh"
15         #include "../server/mutators/events.qh"
16     #include "notifications/all.qh"
17     #include <common/deathtypes/all.qh>
18     #include "mapinfo.qh"
19 #endif
20
21 #ifdef GAMEQC
22 /*
23 * Get "real" origin, in worldspace, even if ent is attached to something else.
24 */
25 vector real_origin(entity ent)
26 {
27         entity e;
28         vector v = ((ent.absmin + ent.absmax) * 0.5);
29
30         e = ent.tag_entity;
31         while(e)
32         {
33                 v = v + ((e.absmin + e.absmax) * 0.5);
34                 e = e.tag_entity;
35         }
36
37         return v;
38 }
39 #endif
40
41 string wordwrap_buffer;
42
43 void wordwrap_buffer_put(string s)
44 {
45         wordwrap_buffer = strcat(wordwrap_buffer, s);
46 }
47
48 string wordwrap(string s, float l)
49 {
50         string r;
51         wordwrap_buffer = "";
52         wordwrap_cb(s, l, wordwrap_buffer_put);
53         r = wordwrap_buffer;
54         wordwrap_buffer = "";
55         return r;
56 }
57
58 #ifdef SVQC
59 entity _wordwrap_buffer_sprint_ent;
60 void wordwrap_buffer_sprint(string s)
61 {
62         wordwrap_buffer = strcat(wordwrap_buffer, s);
63         if(s == "\n")
64         {
65                 sprint(_wordwrap_buffer_sprint_ent, wordwrap_buffer);
66                 wordwrap_buffer = "";
67         }
68 }
69
70 void wordwrap_sprint(entity to, string s, float l)
71 {
72         wordwrap_buffer = "";
73         _wordwrap_buffer_sprint_ent = to;
74         wordwrap_cb(s, l, wordwrap_buffer_sprint);
75         _wordwrap_buffer_sprint_ent = NULL;
76         if(wordwrap_buffer != "")
77                 sprint(to, strcat(wordwrap_buffer, "\n"));
78         wordwrap_buffer = "";
79         return;
80 }
81 #endif
82
83 #ifndef SVQC
84 string draw_UseSkinFor(string pic)
85 {
86         if(substring(pic, 0, 1) == "/")
87                 return substring(pic, 1, strlen(pic)-1);
88         else
89                 return strcat(draw_currentSkin, "/", pic);
90 }
91 #endif
92
93 void wordwrap_cb(string s, float l, void(string) callback)
94 {
95         string c;
96         float lleft, i, j, wlen;
97
98         s = strzone(s);
99         lleft = l;
100         for (i = 0;i < strlen(s);++i)
101         {
102                 if (substring(s, i, 2) == "\\n")
103                 {
104                         callback("\n");
105                         lleft = l;
106                         ++i;
107                 }
108                 else if (substring(s, i, 1) == "\n")
109                 {
110                         callback("\n");
111                         lleft = l;
112                 }
113                 else if (substring(s, i, 1) == " ")
114                 {
115                         if (lleft > 0)
116                         {
117                                 callback(" ");
118                                 lleft = lleft - 1;
119                         }
120                 }
121                 else
122                 {
123                         for (j = i+1;j < strlen(s);++j)
124                                 //    ^^ this skips over the first character of a word, which
125                                 //       is ALWAYS part of the word
126                                 //       this is safe since if i+1 == strlen(s), i will become
127                                 //       strlen(s)-1 at the end of this block and the function
128                                 //       will terminate. A space can't be the first character we
129                                 //       read here, and neither can a \n be the start, since these
130                                 //       two cases have been handled above.
131                         {
132                                 c = substring(s, j, 1);
133                                 if (c == " ")
134                                         break;
135                                 if (c == "\\")
136                                         break;
137                                 if (c == "\n")
138                                         break;
139                                 // we need to keep this tempstring alive even if substring is
140                                 // called repeatedly, so call strcat even though we're not
141                                 // doing anything
142                                 callback("");
143                         }
144                         wlen = j - i;
145                         if (lleft < wlen)
146                         {
147                                 callback("\n");
148                                 lleft = l;
149                         }
150                         callback(substring(s, i, wlen));
151                         lleft = lleft - wlen;
152                         i = j - 1;
153                 }
154         }
155         strunzone(s);
156 }
157
158 void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass)
159 {
160         entity e;
161         e = start;
162         funcPre(pass, e);
163         while (e.(downleft))
164         {
165                 e = e.(downleft);
166                 funcPre(pass, e);
167         }
168         funcPost(pass, e);
169         while(e != start)
170         {
171                 if (e.(right))
172                 {
173                         e = e.(right);
174                         funcPre(pass, e);
175                         while (e.(downleft))
176                         {
177                                 e = e.(downleft);
178                                 funcPre(pass, e);
179                         }
180                 }
181                 else
182                         e = e.(up);
183                 funcPost(pass, e);
184         }
185 }
186
187 string ScoreString(int pFlags, float pValue)
188 {
189         string valstr;
190         float l;
191
192         pValue = floor(pValue + 0.5); // round
193
194         if((pValue == 0) && (pFlags & (SFL_HIDE_ZERO | SFL_RANK | SFL_TIME)))
195                 valstr = "";
196         else if(pFlags & SFL_RANK)
197         {
198                 valstr = ftos(pValue);
199                 l = strlen(valstr);
200                 if((l >= 2) && (substring(valstr, l - 2, 1) == "1"))
201                         valstr = strcat(valstr, "th");
202                 else if(substring(valstr, l - 1, 1) == "1")
203                         valstr = strcat(valstr, "st");
204                 else if(substring(valstr, l - 1, 1) == "2")
205                         valstr = strcat(valstr, "nd");
206                 else if(substring(valstr, l - 1, 1) == "3")
207                         valstr = strcat(valstr, "rd");
208                 else
209                         valstr = strcat(valstr, "th");
210         }
211         else if(pFlags & SFL_TIME)
212                 valstr = TIME_ENCODED_TOSTRING(pValue);
213         else
214                 valstr = ftos(pValue);
215
216         return valstr;
217 }
218
219 // compressed vector format:
220 // like MD3, just even shorter
221 //   4 bit pitch (16 angles), 0 is -90, 8 is 0, 16 would be 90
222 //   5 bit yaw (32 angles), 0=0, 8=90, 16=180, 24=270
223 //   7 bit length (logarithmic encoding), 1/8 .. about 7844
224 //     length = 2^(length_encoded/8) / 8
225 // if pitch is 90, yaw does nothing and therefore indicates the sign (yaw is then either 11111 or 11110); 11111 is pointing DOWN
226 // thus, valid values are from 0000.11110.0000000 to 1111.11111.1111111
227 // the special value 0 indicates the zero vector
228
229 float lengthLogTable[128];
230
231 float invertLengthLog(float dist)
232 {
233         int l, r, m;
234
235         if(dist >= lengthLogTable[127])
236                 return 127;
237         if(dist <= lengthLogTable[0])
238                 return 0;
239
240         l = 0;
241         r = 127;
242
243         while(r - l > 1)
244         {
245                 m = floor((l + r) / 2);
246                 if(lengthLogTable[m] < dist)
247                         l = m;
248                 else
249                         r = m;
250         }
251
252         // now: r is >=, l is <
253         float lerr = (dist - lengthLogTable[l]);
254         float rerr = (lengthLogTable[r] - dist);
255         if(lerr < rerr)
256                 return l;
257         return r;
258 }
259
260 vector decompressShortVector(int data)
261 {
262         vector out;
263         if(data == 0)
264                 return '0 0 0';
265         float p = (data & 0xF000) / 0x1000;
266         float q = (data & 0x0F80) / 0x80;
267         int len = (data & 0x007F);
268
269         //print("\ndecompress: p ", ftos(p)); print("q ", ftos(q)); print("len ", ftos(len), "\n");
270
271         if(p == 0)
272         {
273                 out.x = 0;
274                 out.y = 0;
275                 if(q == 31)
276                         out.z = -1;
277                 else
278                         out.z = +1;
279         }
280         else
281         {
282                 q   = .19634954084936207740 * q;
283                 p = .19634954084936207740 * p - 1.57079632679489661922;
284                 out.x = cos(q) *  cos(p);
285                 out.y = sin(q) *  cos(p);
286                 out.z =          -sin(p);
287         }
288
289         //print("decompressed: ", vtos(out), "\n");
290
291         return out * lengthLogTable[len];
292 }
293
294 float compressShortVector(vector vec)
295 {
296         vector ang;
297         float p, y, len;
298         if(vec == '0 0 0')
299                 return 0;
300         //print("compress: ", vtos(vec), "\n");
301         ang = vectoangles(vec);
302         ang.x = -ang.x;
303         if(ang.x < -90)
304                 ang.x += 360;
305         if(ang.x < -90 && ang.x > +90)
306                 error("BOGUS vectoangles");
307         //print("angles: ", vtos(ang), "\n");
308
309         p = floor(0.5 + (ang.x + 90) * 16 / 180) & 15; // -90..90 to 0..14
310         if(p == 0)
311         {
312                 if(vec.z < 0)
313                         y = 31;
314                 else
315                         y = 30;
316         }
317         else
318                 y = floor(0.5 + ang.y * 32 / 360)          & 31; // 0..360 to 0..32
319         len = invertLengthLog(vlen(vec));
320
321         //print("compressed: p ", ftos(p)); print("y ", ftos(y)); print("len ", ftos(len), "\n");
322
323         return (p * 0x1000) + (y * 0x80) + len;
324 }
325
326 STATIC_INIT(compressShortVector)
327 {
328         float l = 1;
329         float f = (2 ** (1/8));
330         int i;
331         for(i = 0; i < 128; ++i)
332         {
333                 lengthLogTable[i] = l;
334                 l *= f;
335         }
336
337         if(cvar("developer"))
338         {
339                 LOG_INFO("Verifying vector compression table...\n");
340                 for(i = 0x0F00; i < 0xFFFF; ++i)
341                         if(i != compressShortVector(decompressShortVector(i)))
342                         {
343                                 LOG_INFO("BROKEN vector compression: ", ftos(i));
344                                 LOG_INFO(" -> ", vtos(decompressShortVector(i)));
345                                 LOG_INFO(" -> ", ftos(compressShortVector(decompressShortVector(i))));
346                                 LOG_INFO("\n");
347                                 error("b0rk");
348                         }
349                 LOG_INFO("Done.\n");
350         }
351 }
352
353 #ifdef GAMEQC
354 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz)
355 {
356         traceline(v0, v0 + dvx, true, forent); if(trace_fraction < 1) return 0;
357         traceline(v0, v0 + dvy, true, forent); if(trace_fraction < 1) return 0;
358         traceline(v0, v0 + dvz, true, forent); if(trace_fraction < 1) return 0;
359         traceline(v0 + dvx, v0 + dvx + dvy, true, forent); if(trace_fraction < 1) return 0;
360         traceline(v0 + dvx, v0 + dvx + dvz, true, forent); if(trace_fraction < 1) return 0;
361         traceline(v0 + dvy, v0 + dvy + dvx, true, forent); if(trace_fraction < 1) return 0;
362         traceline(v0 + dvy, v0 + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
363         traceline(v0 + dvz, v0 + dvz + dvx, true, forent); if(trace_fraction < 1) return 0;
364         traceline(v0 + dvz, v0 + dvz + dvy, true, forent); if(trace_fraction < 1) return 0;
365         traceline(v0 + dvx + dvy, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
366         traceline(v0 + dvx + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
367         traceline(v0 + dvy + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0;
368         return 1;
369 }
370 #endif
371
372 string fixPriorityList(string order, float from, float to, float subtract, float complete)
373 {
374         string neworder;
375         float i, n, w;
376
377         n = tokenize_console(order);
378         neworder = "";
379         for(i = 0; i < n; ++i)
380         {
381                 w = stof(argv(i));
382                 if(w == floor(w))
383                 {
384                         if(w >= from && w <= to)
385                                 neworder = strcat(neworder, ftos(w), " ");
386                         else
387                         {
388                                 w -= subtract;
389                                 if(w >= from && w <= to)
390                                         neworder = strcat(neworder, ftos(w), " ");
391                         }
392                 }
393         }
394
395         if(complete)
396         {
397                 n = tokenize_console(neworder);
398                 for(w = to; w >= from; --w)
399                 {
400                         int wflags = Weapons_from(w).spawnflags;
401                         if((wflags & WEP_FLAG_HIDDEN) && (wflags & WEP_FLAG_MUTATORBLOCKED) && !(wflags & WEP_FLAG_NORMAL))
402                                 continue;
403                         for(i = 0; i < n; ++i)
404                                 if(stof(argv(i)) == w)
405                                         break;
406                         if(i == n) // not found
407                                 neworder = strcat(neworder, ftos(w), " ");
408                 }
409         }
410
411         return substring(neworder, 0, strlen(neworder) - 1);
412 }
413
414 string mapPriorityList(string order, string(string) mapfunc)
415 {
416         string neworder;
417         float i, n;
418
419         n = tokenize_console(order);
420         neworder = "";
421         for(i = 0; i < n; ++i)
422                 neworder = strcat(neworder, mapfunc(argv(i)), " ");
423
424         return substring(neworder, 0, strlen(neworder) - 1);
425 }
426
427 string swapInPriorityList(string order, float i, float j)
428 {
429         string s;
430         float w, n;
431
432         n = tokenize_console(order);
433
434         if(i >= 0 && i < n && j >= 0 && j < n && i != j)
435         {
436                 s = "";
437                 for(w = 0; w < n; ++w)
438                 {
439                         if(w == i)
440                                 s = strcat(s, argv(j), " ");
441                         else if(w == j)
442                                 s = strcat(s, argv(i), " ");
443                         else
444                                 s = strcat(s, argv(w), " ");
445                 }
446                 return substring(s, 0, strlen(s) - 1);
447         }
448
449         return order;
450 }
451
452 #ifdef GAMEQC
453 void get_mi_min_max(float mode)
454 {
455         vector mi, ma;
456
457         if(mi_shortname)
458                 strunzone(mi_shortname);
459         mi_shortname = mapname;
460         if(!strcasecmp(substring(mi_shortname, 0, 5), "maps/"))
461                 mi_shortname = substring(mi_shortname, 5, strlen(mi_shortname) - 5);
462         if(!strcasecmp(substring(mi_shortname, strlen(mi_shortname) - 4, 4), ".bsp"))
463                 mi_shortname = substring(mi_shortname, 0, strlen(mi_shortname) - 4);
464         mi_shortname = strzone(mi_shortname);
465
466 #ifdef CSQC
467         mi = world.mins;
468         ma = world.maxs;
469 #else
470         mi = world.absmin;
471         ma = world.absmax;
472 #endif
473
474         mi_min = mi;
475         mi_max = ma;
476         MapInfo_Get_ByName(mi_shortname, 0, NULL);
477         if(MapInfo_Map_mins.x < MapInfo_Map_maxs.x)
478         {
479                 mi_min = MapInfo_Map_mins;
480                 mi_max = MapInfo_Map_maxs;
481         }
482         else
483         {
484                 // not specified
485                 if(mode)
486                 {
487                         // be clever
488                         tracebox('1 0 0' * mi.x,
489                                          '0 1 0' * mi.y + '0 0 1' * mi.z,
490                                          '0 1 0' * ma.y + '0 0 1' * ma.z,
491                                          '1 0 0' * ma.x,
492                                          MOVE_WORLDONLY,
493                                          NULL);
494                         if(!trace_startsolid)
495                                 mi_min.x = trace_endpos.x;
496
497                         tracebox('0 1 0' * mi.y,
498                                          '1 0 0' * mi.x + '0 0 1' * mi.z,
499                                          '1 0 0' * ma.x + '0 0 1' * ma.z,
500                                          '0 1 0' * ma.y,
501                                          MOVE_WORLDONLY,
502                                          NULL);
503                         if(!trace_startsolid)
504                                 mi_min.y = trace_endpos.y;
505
506                         tracebox('0 0 1' * mi.z,
507                                          '1 0 0' * mi.x + '0 1 0' * mi.y,
508                                          '1 0 0' * ma.x + '0 1 0' * ma.y,
509                                          '0 0 1' * ma.z,
510                                          MOVE_WORLDONLY,
511                                          NULL);
512                         if(!trace_startsolid)
513                                 mi_min.z = trace_endpos.z;
514
515                         tracebox('1 0 0' * ma.x,
516                                          '0 1 0' * mi.y + '0 0 1' * mi.z,
517                                          '0 1 0' * ma.y + '0 0 1' * ma.z,
518                                          '1 0 0' * mi.x,
519                                          MOVE_WORLDONLY,
520                                          NULL);
521                         if(!trace_startsolid)
522                                 mi_max.x = trace_endpos.x;
523
524                         tracebox('0 1 0' * ma.y,
525                                          '1 0 0' * mi.x + '0 0 1' * mi.z,
526                                          '1 0 0' * ma.x + '0 0 1' * ma.z,
527                                          '0 1 0' * mi.y,
528                                          MOVE_WORLDONLY,
529                                          NULL);
530                         if(!trace_startsolid)
531                                 mi_max.y = trace_endpos.y;
532
533                         tracebox('0 0 1' * ma.z,
534                                          '1 0 0' * mi.x + '0 1 0' * mi.y,
535                                          '1 0 0' * ma.x + '0 1 0' * ma.y,
536                                          '0 0 1' * mi.z,
537                                          MOVE_WORLDONLY,
538                                          NULL);
539                         if(!trace_startsolid)
540                                 mi_max.z = trace_endpos.z;
541                 }
542         }
543 }
544
545 void get_mi_min_max_texcoords(float mode)
546 {
547         vector extend;
548
549         get_mi_min_max(mode);
550
551         mi_picmin = mi_min;
552         mi_picmax = mi_max;
553
554         // extend mi_picmax to get a square aspect ratio
555         // center the map in that area
556         extend = mi_picmax - mi_picmin;
557         if(extend.y > extend.x)
558         {
559                 mi_picmin.x -= (extend.y - extend.x) * 0.5;
560                 mi_picmax.x += (extend.y - extend.x) * 0.5;
561         }
562         else
563         {
564                 mi_picmin.y -= (extend.x - extend.y) * 0.5;
565                 mi_picmax.y += (extend.x - extend.y) * 0.5;
566         }
567
568         // add another some percent
569         extend = (mi_picmax - mi_picmin) * (1 / 64.0);
570         mi_picmin -= extend;
571         mi_picmax += extend;
572
573         // calculate the texcoords
574         mi_pictexcoord0 = mi_pictexcoord1 = mi_pictexcoord2 = mi_pictexcoord3 = '0 0 0';
575         // first the two corners of the origin
576         mi_pictexcoord0_x = (mi_min.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
577         mi_pictexcoord0_y = (mi_min.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
578         mi_pictexcoord2_x = (mi_max.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
579         mi_pictexcoord2_y = (mi_max.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
580         // then the other corners
581         mi_pictexcoord1_x = mi_pictexcoord0_x;
582         mi_pictexcoord1_y = mi_pictexcoord2_y;
583         mi_pictexcoord3_x = mi_pictexcoord2_x;
584         mi_pictexcoord3_y = mi_pictexcoord0_y;
585 }
586 #endif
587
588 float cvar_settemp(string tmp_cvar, string tmp_value)
589 {
590         float created_saved_value;
591
592         created_saved_value = 0;
593
594         if (!(tmp_cvar || tmp_value))
595         {
596                 LOG_TRACE("Error: Invalid usage of cvar_settemp(string, string); !");
597                 return 0;
598         }
599
600         if(!cvar_type(tmp_cvar))
601         {
602                 LOG_INFOF("Error: cvar %s doesn't exist!\n", tmp_cvar);
603                 return 0;
604         }
605
606         IL_EACH(g_saved_cvars, it.netname == tmp_cvar,
607         {
608                 created_saved_value = -1; // skip creation
609                 break; // no need to continue
610         });
611
612         if(created_saved_value != -1)
613         {
614                 // creating a new entity to keep track of this cvar
615                 entity e = new_pure(saved_cvar_value);
616                 IL_PUSH(g_saved_cvars, e);
617                 e.netname = strzone(tmp_cvar);
618                 e.message = strzone(cvar_string(tmp_cvar));
619                 created_saved_value = 1;
620         }
621
622         // update the cvar to the value given
623         cvar_set(tmp_cvar, tmp_value);
624
625         return created_saved_value;
626 }
627
628 int cvar_settemp_restore()
629 {
630         int j = 0;
631         // FIXME this new-style loop fails!
632 #if 0
633         FOREACH_ENTITY_CLASS("saved_cvar_value", true,
634         {
635                 if(cvar_type(it.netname))
636                 {
637                         cvar_set(it.netname, it.message);
638                         strunzone(it.netname);
639                         strunzone(it.message);
640                         delete(it);
641                         ++j;
642                 }
643                 else
644                         LOG_INFOF("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.\n", it.netname);
645         });
646
647 #else
648         entity e = NULL;
649         while((e = find(e, classname, "saved_cvar_value")))
650         {
651                 if(cvar_type(e.netname))
652                 {
653                         cvar_set(e.netname, e.message);
654                         delete(e);
655                         ++j;
656                 }
657                 else
658                         print(sprintf("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.\n", e.netname));
659         }
660 #endif
661
662         return j;
663 }
664
665 bool isCaretEscaped(string theText, float pos)
666 {
667         int i = 0;
668         while(pos - i >= 1 && substring(theText, pos - i - 1, 1) == "^")
669                 ++i;
670         return (i & 1);
671 }
672
673 int skipIncompleteTag(string theText, float pos, int len)
674 {
675         int i = 0, ch = 0;
676         int tag_start = -1;
677
678         if(substring(theText, pos - 1, 1) == "^")
679         {
680                 if(isCaretEscaped(theText, pos - 1) || pos >= len)
681                         return 0;
682
683                 ch = str2chr(theText, pos);
684                 if(ch >= '0' && ch <= '9')
685                         return 1; // ^[0-9] color code found
686                 else if (ch == 'x')
687                         tag_start = pos - 1; // ^x tag found
688                 else
689                         return 0;
690         }
691         else
692         {
693                 for(i = 2; pos - i >= 0 && i <= 4; ++i)
694                 {
695                         if(substring(theText, pos - i, 2) == "^x")
696                         {
697                                 tag_start = pos - i; // ^x tag found
698                                 break;
699                         }
700                 }
701         }
702
703         if(tag_start >= 0)
704         {
705                 if(tag_start + 5 < len)
706                 if(IS_HEXDIGIT(substring(theText, tag_start + 2, 1)))
707                 if(IS_HEXDIGIT(substring(theText, tag_start + 3, 1)))
708                 if(IS_HEXDIGIT(substring(theText, tag_start + 4, 1)))
709                 {
710                         if(!isCaretEscaped(theText, tag_start))
711                                 return 5 - (pos - tag_start); // ^xRGB color code found
712                 }
713         }
714         return 0;
715 }
716
717 float textLengthUpToWidth(string theText, float maxWidth, vector theSize, textLengthUpToWidth_widthFunction_t w)
718 {
719         // STOP.
720         // The following function is SLOW.
721         // For your safety and for the protection of those around you...
722         // DO NOT CALL THIS AT HOME.
723         // No really, don't.
724         if(w(theText, theSize) <= maxWidth)
725                 return strlen(theText); // yeah!
726
727         bool colors = (w("^7", theSize) == 0);
728
729         // binary search for right place to cut string
730         int len, left, right, middle;
731         left = 0;
732         right = len = strlen(theText);
733         int ofs = 0;
734         do
735         {
736                 middle = floor((left + right) / 2);
737                 if(colors)
738                         ofs = skipIncompleteTag(theText, middle, len);
739                 if(w(substring(theText, 0, middle + ofs), theSize) <= maxWidth)
740                         left = middle + ofs;
741                 else
742                         right = middle;
743         }
744         while(left < right - 1);
745
746         return left;
747 }
748
749 float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t w)
750 {
751         // STOP.
752         // The following function is SLOW.
753         // For your safety and for the protection of those around you...
754         // DO NOT CALL THIS AT HOME.
755         // No really, don't.
756         if(w(theText) <= maxWidth)
757                 return strlen(theText); // yeah!
758
759         bool colors = (w("^7") == 0);
760
761         // binary search for right place to cut string
762         int len, left, right, middle;
763         left = 0;
764         right = len = strlen(theText);
765         int ofs = 0;
766         do
767         {
768                 middle = floor((left + right) / 2);
769                 if(colors)
770                         ofs = skipIncompleteTag(theText, middle, len);
771                 if(w(substring(theText, 0, middle + ofs)) <= maxWidth)
772                         left = middle + ofs;
773                 else
774                         right = middle;
775         }
776         while(left < right - 1);
777
778         return left;
779 }
780
781 string find_last_color_code(string s)
782 {
783         int start = strstrofs(s, "^", 0);
784         if (start == -1) // no caret found
785                 return "";
786         int len = strlen(s)-1;
787         int i;
788         for(i = len; i >= start; --i)
789         {
790                 if(substring(s, i, 1) != "^")
791                         continue;
792
793                 int carets = 1;
794                 while (i-carets >= start && substring(s, i-carets, 1) == "^")
795                         ++carets;
796
797                 // check if carets aren't all escaped
798                 if (carets & 1)
799                 {
800                         if(i+1 <= len)
801                         if(IS_DIGIT(substring(s, i+1, 1)))
802                                 return substring(s, i, 2);
803
804                         if(i+4 <= len)
805                         if(substring(s, i+1, 1) == "x")
806                         if(IS_HEXDIGIT(substring(s, i + 2, 1)))
807                         if(IS_HEXDIGIT(substring(s, i + 3, 1)))
808                         if(IS_HEXDIGIT(substring(s, i + 4, 1)))
809                                 return substring(s, i, 5);
810                 }
811                 i -= carets; // this also skips one char before the carets
812         }
813
814         return "";
815 }
816
817 string getWrappedLine(float w, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
818 {
819         float cantake;
820         float take;
821         string s;
822
823         s = getWrappedLine_remaining;
824
825         if(w <= 0)
826         {
827                 getWrappedLine_remaining = string_null;
828                 return s; // the line has no size ANYWAY, nothing would be displayed.
829         }
830
831         cantake = textLengthUpToWidth(s, w, theFontSize, tw);
832         if(cantake > 0 && cantake < strlen(s))
833         {
834                 take = cantake - 1;
835                 while(take > 0 && substring(s, take, 1) != " ")
836                         --take;
837                 if(take == 0)
838                 {
839                         getWrappedLine_remaining = substring(s, cantake, strlen(s) - cantake);
840                         if(getWrappedLine_remaining == "")
841                                 getWrappedLine_remaining = string_null;
842                         else if (tw("^7", theFontSize) == 0)
843                                 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, cantake)), getWrappedLine_remaining);
844                         return substring(s, 0, cantake);
845                 }
846                 else
847                 {
848                         getWrappedLine_remaining = substring(s, take + 1, strlen(s) - take);
849                         if(getWrappedLine_remaining == "")
850                                 getWrappedLine_remaining = string_null;
851                         else if (tw("^7", theFontSize) == 0)
852                                 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take)), getWrappedLine_remaining);
853                         return substring(s, 0, take);
854                 }
855         }
856         else
857         {
858                 getWrappedLine_remaining = string_null;
859                 return s;
860         }
861 }
862
863 string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw)
864 {
865         float cantake;
866         float take;
867         string s;
868
869         s = getWrappedLine_remaining;
870
871         if(w <= 0)
872         {
873                 getWrappedLine_remaining = string_null;
874                 return s; // the line has no size ANYWAY, nothing would be displayed.
875         }
876
877         cantake = textLengthUpToLength(s, w, tw);
878         if(cantake > 0 && cantake < strlen(s))
879         {
880                 take = cantake - 1;
881                 while(take > 0 && substring(s, take, 1) != " ")
882                         --take;
883                 if(take == 0)
884                 {
885                         getWrappedLine_remaining = substring(s, cantake, strlen(s) - cantake);
886                         if(getWrappedLine_remaining == "")
887                                 getWrappedLine_remaining = string_null;
888                         else if (tw("^7") == 0)
889                                 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, cantake)), getWrappedLine_remaining);
890                         return substring(s, 0, cantake);
891                 }
892                 else
893                 {
894                         getWrappedLine_remaining = substring(s, take + 1, strlen(s) - take);
895                         if(getWrappedLine_remaining == "")
896                                 getWrappedLine_remaining = string_null;
897                         else if (tw("^7") == 0)
898                                 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take)), getWrappedLine_remaining);
899                         return substring(s, 0, take);
900                 }
901         }
902         else
903         {
904                 getWrappedLine_remaining = string_null;
905                 return s;
906         }
907 }
908
909 string textShortenToWidth(string theText, float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
910 {
911         if(tw(theText, theFontSize) <= maxWidth)
912                 return theText;
913         else
914                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - tw("...", theFontSize), theFontSize, tw)), "...");
915 }
916
917 string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw)
918 {
919         if(tw(theText) <= maxWidth)
920                 return theText;
921         else
922                 return strcat(substring(theText, 0, textLengthUpToLength(theText, maxWidth - tw("..."), tw)), "...");
923 }
924
925 float isGametypeInFilter(Gametype gt, float tp, float ts, string pattern)
926 {
927         string subpattern, subpattern2, subpattern3, subpattern4;
928         subpattern = strcat(",", MapInfo_Type_ToString(gt), ",");
929         if(tp)
930                 subpattern2 = ",teams,";
931         else
932                 subpattern2 = ",noteams,";
933         if(ts)
934                 subpattern3 = ",teamspawns,";
935         else
936                 subpattern3 = ",noteamspawns,";
937         if(gt == MAPINFO_TYPE_RACE || gt == MAPINFO_TYPE_CTS)
938                 subpattern4 = ",race,";
939         else
940                 subpattern4 = string_null;
941
942         if(substring(pattern, 0, 1) == "-")
943         {
944                 pattern = substring(pattern, 1, strlen(pattern) - 1);
945                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
946                         return 0;
947                 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) >= 0)
948                         return 0;
949                 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) >= 0)
950                         return 0;
951                 if(subpattern4 && strstrofs(strcat(",", pattern, ","), subpattern4, 0) >= 0)
952                         return 0;
953         }
954         else
955         {
956                 if(substring(pattern, 0, 1) == "+")
957                         pattern = substring(pattern, 1, strlen(pattern) - 1);
958                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
959                 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0)
960                 if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) < 0)
961                 {
962                         if (!subpattern4)
963                                 return 0;
964                         if(strstrofs(strcat(",", pattern, ","), subpattern4, 0) < 0)
965                                 return 0;
966                 }
967         }
968         return 1;
969 }
970
971 vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style)
972 {
973         vector ret;
974
975         // make origin and speed relative
976         eorg -= myorg;
977         if(newton_style)
978                 evel -= myvel;
979
980         // now solve for ret, ret normalized:
981         //   eorg + t * evel == t * ret * spd
982         // or, rather, solve for t:
983         //   |eorg + t * evel| == t * spd
984         //   eorg^2 + t^2 * evel^2 + 2 * t * (eorg * evel) == t^2 * spd^2
985         //   t^2 * (evel^2 - spd^2) + t * (2 * (eorg * evel)) + eorg^2 == 0
986         vector solution = solve_quadratic(evel * evel - spd * spd, 2 * (eorg * evel), eorg * eorg);
987         // p = 2 * (eorg * evel) / (evel * evel - spd * spd)
988         // q = (eorg * eorg) / (evel * evel - spd * spd)
989         if(!solution.z) // no real solution
990         {
991                 // happens if D < 0
992                 // (eorg * evel)^2 < (evel^2 - spd^2) * eorg^2
993                 // (eorg * evel)^2 / eorg^2 < evel^2 - spd^2
994                 // spd^2 < ((evel^2 * eorg^2) - (eorg * evel)^2) / eorg^2
995                 // spd^2 < evel^2 * (1 - cos^2 angle(evel, eorg))
996                 // spd^2 < evel^2 * sin^2 angle(evel, eorg)
997                 // spd < |evel| * sin angle(evel, eorg)
998                 return '0 0 0';
999         }
1000         else if(solution.x > 0)
1001         {
1002                 // both solutions > 0: take the smaller one
1003                 // happens if p < 0 and q > 0
1004                 ret = normalize(eorg + solution.x * evel);
1005         }
1006         else if(solution.y > 0)
1007         {
1008                 // one solution > 0: take the larger one
1009                 // happens if q < 0 or q == 0 and p < 0
1010                 ret = normalize(eorg + solution.y * evel);
1011         }
1012         else
1013         {
1014                 // no solution > 0: reject
1015                 // happens if p > 0 and q >= 0
1016                 // 2 * (eorg * evel) / (evel * evel - spd * spd) > 0
1017                 // (eorg * eorg) / (evel * evel - spd * spd) >= 0
1018                 //
1019                 // |evel| >= spd
1020                 // eorg * evel > 0
1021                 //
1022                 // "Enemy is moving away from me at more than spd"
1023                 return '0 0 0';
1024         }
1025
1026         // NOTE: we always got a solution if spd > |evel|
1027
1028         if(newton_style == 2)
1029                 ret = normalize(ret * spd + myvel);
1030
1031         return ret;
1032 }
1033
1034 vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma)
1035 {
1036         if(!newton_style)
1037                 return spd * mydir;
1038
1039         if(newton_style == 2)
1040         {
1041                 // true Newtonian projectiles with automatic aim adjustment
1042                 //
1043                 // solve: |outspeed * mydir - myvel| = spd
1044                 // outspeed^2 - 2 * outspeed * (mydir * myvel) + myvel^2 - spd^2 = 0
1045                 // outspeed = (mydir * myvel) +- sqrt((mydir * myvel)^2 - myvel^2 + spd^2)
1046                 // PLUS SIGN!
1047                 // not defined?
1048                 // then...
1049                 // myvel^2 - (mydir * myvel)^2 > spd^2
1050                 // velocity without mydir component > spd
1051                 // fire at smallest possible spd that works?
1052                 // |(mydir * myvel) * myvel - myvel| = spd
1053
1054                 vector solution = solve_quadratic(1, -2 * (mydir * myvel), myvel * myvel - spd * spd);
1055
1056                 float outspeed;
1057                 if(solution.z)
1058                         outspeed = solution.y; // the larger one
1059                 else
1060                 {
1061                         //outspeed = 0; // slowest possible shot
1062                         outspeed = solution.x; // the real part (that is, the average!)
1063                         //dprint("impossible shot, adjusting\n");
1064                 }
1065
1066                 outspeed = bound(spd * mi, outspeed, spd * ma);
1067                 return mydir * outspeed;
1068         }
1069
1070         // real Newtonian
1071         return myvel + spd * mydir;
1072 }
1073
1074 float compressShotOrigin(vector v)
1075 {
1076         float rx = rint(v.x * 2);
1077         float ry = rint(v.y * 4) + 128;
1078         float rz = rint(v.z * 4) + 128;
1079         if(rx > 255 || rx < 0)
1080         {
1081                 LOG_DEBUG("shot origin ", vtos(v), " x out of bounds\n");
1082                 rx = bound(0, rx, 255);
1083         }
1084         if(ry > 255 || ry < 0)
1085         {
1086                 LOG_DEBUG("shot origin ", vtos(v), " y out of bounds\n");
1087                 ry = bound(0, ry, 255);
1088         }
1089         if(rz > 255 || rz < 0)
1090         {
1091                 LOG_DEBUG("shot origin ", vtos(v), " z out of bounds\n");
1092                 rz = bound(0, rz, 255);
1093         }
1094         return rx * 0x10000 + ry * 0x100 + rz;
1095 }
1096 vector decompressShotOrigin(int f)
1097 {
1098         vector v;
1099         v.x = ((f & 0xFF0000) / 0x10000) / 2;
1100         v.y = ((f & 0xFF00) / 0x100 - 128) / 4;
1101         v.z = ((f & 0xFF) - 128) / 4;
1102         return v;
1103 }
1104
1105 #ifdef GAMEQC
1106 vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype)
1107 {
1108         // NOTE: we'll always choose the SMALLER value...
1109         float healthdamage, armordamage, armorideal;
1110         if (DEATH_IS(deathtype, DEATH_DROWN))  // Why should armor help here...
1111                 armorblock = 0;
1112         vector v;
1113         healthdamage = (h - 1) / (1 - armorblock); // damage we can take if we could use more health
1114         armordamage = a + (h - 1); // damage we can take if we could use more armor
1115         armorideal = healthdamage * armorblock;
1116         v.y = armorideal;
1117         if(armordamage < healthdamage)
1118         {
1119                 v.x = armordamage;
1120                 v.z = 1;
1121         }
1122         else
1123         {
1124                 v.x = healthdamage;
1125                 v.z = 0;
1126         }
1127         return v;
1128 }
1129
1130 vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage)
1131 {
1132         vector v;
1133         if (DEATH_IS(deathtype, DEATH_DROWN))  // Why should armor help here...
1134                 armorblock = 0;
1135         v.y = bound(0, damage * armorblock, a); // save
1136         v.x = bound(0, damage - v.y, damage); // take
1137         v.z = 0;
1138         return v;
1139 }
1140 #endif
1141
1142 string getcurrentmod()
1143 {
1144         float n;
1145         string m;
1146         m = cvar_string("fs_gamedir");
1147         n = tokenize_console(m);
1148         if(n == 0)
1149                 return "data";
1150         else
1151                 return argv(n - 1);
1152 }
1153
1154 float matchacl(string acl, string str)
1155 {
1156         string t, s;
1157         float r, d;
1158         r = 0;
1159         while(acl)
1160         {
1161                 t = car(acl); acl = cdr(acl);
1162
1163                 d = 1;
1164                 if(substring(t, 0, 1) == "-")
1165                 {
1166                         d = -1;
1167                         t = substring(t, 1, strlen(t) - 1);
1168                 }
1169                 else if(substring(t, 0, 1) == "+")
1170                         t = substring(t, 1, strlen(t) - 1);
1171
1172                 if(substring(t, -1, 1) == "*")
1173                 {
1174                         t = substring(t, 0, strlen(t) - 1);
1175                         s = substring(str, 0, strlen(t));
1176                 }
1177                 else
1178                         s = str;
1179
1180                 if(s == t)
1181                 {
1182                         r = d;
1183                 }
1184         }
1185         return r;
1186 }
1187
1188 string get_model_datafilename(string m, float sk, string fil)
1189 {
1190         if(m)
1191                 m = strcat(m, "_");
1192         else
1193                 m = "models/player/*_";
1194         if(sk >= 0)
1195                 m = strcat(m, ftos(sk));
1196         else
1197                 m = strcat(m, "*");
1198         return strcat(m, ".", fil);
1199 }
1200
1201 float get_model_parameters(string m, float sk)
1202 {
1203         get_model_parameters_modelname = string_null;
1204         get_model_parameters_modelskin = -1;
1205         get_model_parameters_name = string_null;
1206         get_model_parameters_species = -1;
1207         get_model_parameters_sex = string_null;
1208         get_model_parameters_weight = -1;
1209         get_model_parameters_age = -1;
1210         get_model_parameters_desc = string_null;
1211         get_model_parameters_bone_upperbody = string_null;
1212         get_model_parameters_bone_weapon = string_null;
1213         for(int i = 0; i < MAX_AIM_BONES; ++i)
1214         {
1215                 get_model_parameters_bone_aim[i] = string_null;
1216                 get_model_parameters_bone_aimweight[i] = 0;
1217         }
1218         get_model_parameters_fixbone = 0;
1219         get_model_parameters_hidden = false;
1220
1221 #ifdef GAMEQC
1222         MUTATOR_CALLHOOK(ClearModelParams);
1223 #endif
1224
1225         if (!m)
1226                 return 1;
1227
1228         if(substring(m, -9, 5) == "_lod1" || substring(m, -9, 5) == "_lod2")
1229                 m = strcat(substring(m, 0, -10), substring(m, -4, -1));
1230
1231         if(sk < 0)
1232         {
1233                 if(substring(m, -4, -1) != ".txt")
1234                         return 0;
1235                 if(substring(m, -6, 1) != "_")
1236                         return 0;
1237                 sk = stof(substring(m, -5, 1));
1238                 m = substring(m, 0, -7);
1239         }
1240
1241         string fn = get_model_datafilename(m, sk, "txt");
1242         int fh = fopen(fn, FILE_READ);
1243         if(fh < 0)
1244         {
1245                 sk = 0;
1246                 fn = get_model_datafilename(m, sk, "txt");
1247                 fh = fopen(fn, FILE_READ);
1248                 if(fh < 0)
1249                         return 0;
1250         }
1251
1252         get_model_parameters_modelname = m;
1253         get_model_parameters_modelskin = sk;
1254         string s, c;
1255         while((s = fgets(fh)))
1256         {
1257                 if(s == "")
1258                         break; // next lines will be description
1259                 c = car(s);
1260                 s = cdr(s);
1261                 if(c == "name")
1262                         get_model_parameters_name = s;
1263                 if(c == "species")
1264                         switch(s)
1265                         {
1266                                 case "human":       get_model_parameters_species = SPECIES_HUMAN;       break;
1267                                 case "alien":       get_model_parameters_species = SPECIES_ALIEN;       break;
1268                                 case "robot_shiny": get_model_parameters_species = SPECIES_ROBOT_SHINY; break;
1269                                 case "robot_rusty": get_model_parameters_species = SPECIES_ROBOT_RUSTY; break;
1270                                 case "robot_solid": get_model_parameters_species = SPECIES_ROBOT_SOLID; break;
1271                                 case "animal":      get_model_parameters_species = SPECIES_ANIMAL;      break;
1272                                 case "reserved":    get_model_parameters_species = SPECIES_RESERVED;    break;
1273                         }
1274                 if(c == "sex")
1275                         get_model_parameters_sex = s;
1276                 if(c == "weight")
1277                         get_model_parameters_weight = stof(s);
1278                 if(c == "age")
1279                         get_model_parameters_age = stof(s);
1280                 if(c == "description")
1281                         get_model_parameters_description = s;
1282                 if(c == "bone_upperbody")
1283                         get_model_parameters_bone_upperbody = s;
1284                 if(c == "bone_weapon")
1285                         get_model_parameters_bone_weapon = s;
1286         #ifdef GAMEQC
1287                 MUTATOR_CALLHOOK(GetModelParams, c, s);
1288         #endif
1289                 for(int i = 0; i < MAX_AIM_BONES; ++i)
1290                         if(c == strcat("bone_aim", ftos(i)))
1291                         {
1292                                 get_model_parameters_bone_aimweight[i] = stof(car(s));
1293                                 get_model_parameters_bone_aim[i] = cdr(s);
1294                         }
1295                 if(c == "fixbone")
1296                         get_model_parameters_fixbone = stof(s);
1297                 if(c == "hidden")
1298                         get_model_parameters_hidden = stob(s);
1299         }
1300
1301         while((s = fgets(fh)))
1302         {
1303                 if(get_model_parameters_desc)
1304                         get_model_parameters_desc = strcat(get_model_parameters_desc, "\n");
1305                 if(s != "")
1306                         get_model_parameters_desc = strcat(get_model_parameters_desc, s);
1307         }
1308
1309         fclose(fh);
1310
1311         return 1;
1312 }
1313
1314 // x-encoding (encoding as zero length invisible string)
1315 const string XENCODE_2  = "xX";
1316 const string XENCODE_22 = "0123456789abcdefABCDEF";
1317 string xencode(int f)
1318 {
1319         float a, b, c, d;
1320         d = f % 22; f = floor(f / 22);
1321         c = f % 22; f = floor(f / 22);
1322         b = f % 22; f = floor(f / 22);
1323         a = f %  2; // f = floor(f /  2);
1324         return strcat(
1325                 "^",
1326                 substring(XENCODE_2,  a, 1),
1327                 substring(XENCODE_22, b, 1),
1328                 substring(XENCODE_22, c, 1),
1329                 substring(XENCODE_22, d, 1)
1330         );
1331 }
1332 float xdecode(string s)
1333 {
1334         float a, b, c, d;
1335         if(substring(s, 0, 1) != "^")
1336                 return -1;
1337         if(strlen(s) < 5)
1338                 return -1;
1339         a = strstrofs(XENCODE_2,  substring(s, 1, 1), 0);
1340         b = strstrofs(XENCODE_22, substring(s, 2, 1), 0);
1341         c = strstrofs(XENCODE_22, substring(s, 3, 1), 0);
1342         d = strstrofs(XENCODE_22, substring(s, 4, 1), 0);
1343         if(a < 0 || b < 0 || c < 0 || d < 0)
1344                 return -1;
1345         return ((a * 22 + b) * 22 + c) * 22 + d;
1346 }
1347
1348 /*
1349 string strlimitedlen(string input, string truncation, float strip_colors, float limit)
1350 {
1351         if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit)
1352                 return input;
1353         else
1354                 return strcat(substring(input, 0, (strlen(input) - strlen(truncation))), truncation);
1355 }*/
1356
1357 float shutdown_running;
1358 #ifdef SVQC
1359 void SV_Shutdown()
1360 #endif
1361 #ifdef CSQC
1362 void CSQC_Shutdown()
1363 #endif
1364 #ifdef MENUQC
1365 void m_shutdown()
1366 #endif
1367 {
1368         if(shutdown_running)
1369         {
1370                 LOG_INFO("Recursive shutdown detected! Only restoring cvars...\n");
1371         }
1372         else
1373         {
1374                 shutdown_running = 1;
1375                 Shutdown();
1376                 shutdownhooks();
1377         }
1378         cvar_settemp_restore(); // this must be done LAST, but in any case
1379 }
1380
1381 #ifdef GAMEQC
1382 .float skeleton_bones_index;
1383 void Skeleton_SetBones(entity e)
1384 {
1385         // set skeleton_bones to the total number of bones on the model
1386         if(e.skeleton_bones_index == e.modelindex)
1387                 return; // same model, nothing to update
1388
1389         float skelindex;
1390         skelindex = skel_create(e.modelindex);
1391         e.skeleton_bones = skel_get_numbones(skelindex);
1392         skel_delete(skelindex);
1393         e.skeleton_bones_index = e.modelindex;
1394 }
1395 #endif
1396
1397 string to_execute_next_frame;
1398 void execute_next_frame()
1399 {
1400         if(to_execute_next_frame)
1401         {
1402                 localcmd("\n", to_execute_next_frame, "\n");
1403                 strunzone(to_execute_next_frame);
1404                 to_execute_next_frame = string_null;
1405         }
1406 }
1407 void queue_to_execute_next_frame(string s)
1408 {
1409         if(to_execute_next_frame)
1410         {
1411                 s = strcat(s, "\n", to_execute_next_frame);
1412                 strunzone(to_execute_next_frame);
1413         }
1414         to_execute_next_frame = strzone(s);
1415 }
1416
1417 .float FindConnectedComponent_processing;
1418 void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass)
1419 {
1420         entity queue_start, queue_end;
1421
1422         // we build a queue of to-be-processed entities.
1423         // queue_start is the next entity to be checked for neighbors
1424         // queue_end is the last entity added
1425
1426         if(e.FindConnectedComponent_processing)
1427                 error("recursion or broken cleanup");
1428
1429         // start with a 1-element queue
1430         queue_start = queue_end = e;
1431         queue_end.(fld) = NULL;
1432         queue_end.FindConnectedComponent_processing = 1;
1433
1434         // for each queued item:
1435         for (; queue_start; queue_start = queue_start.(fld))
1436         {
1437                 // find all neighbors of queue_start
1438                 entity t;
1439                 for(t = NULL; (t = nxt(t, queue_start, pass)); )
1440                 {
1441                         if(t.FindConnectedComponent_processing)
1442                                 continue;
1443                         if(iscon(t, queue_start, pass))
1444                         {
1445                                 // it is connected? ADD IT. It will look for neighbors soon too.
1446                                 queue_end.(fld) = t;
1447                                 queue_end = t;
1448                                 queue_end.(fld) = NULL;
1449                                 queue_end.FindConnectedComponent_processing = 1;
1450                         }
1451                 }
1452         }
1453
1454         // unmark
1455         for (queue_start = e; queue_start; queue_start = queue_start.(fld))
1456                 queue_start.FindConnectedComponent_processing = 0;
1457 }
1458
1459 #ifdef GAMEQC
1460 vector animfixfps(entity e, vector a, vector b)
1461 {
1462         // multi-frame anim: keep as-is
1463         if(a.y == 1)
1464         {
1465                 float dur = frameduration(e.modelindex, a.x);
1466                 if (dur <= 0 && b.y)
1467                 {
1468                         a = b;
1469                         dur = frameduration(e.modelindex, a.x);
1470                 }
1471                 if (dur > 0)
1472                         a.z = 1.0 / dur;
1473         }
1474         return a;
1475 }
1476 #endif
1477
1478 #ifdef GAMEQC
1479 Notification Announcer_PickNumber(int type, int num)
1480 {
1481     return = NULL;
1482         switch (type)
1483         {
1484                 case CNT_GAMESTART:
1485                 {
1486                         switch(num)
1487                         {
1488                                 case 10: return ANNCE_NUM_GAMESTART_10;
1489                                 case 9:  return ANNCE_NUM_GAMESTART_9;
1490                                 case 8:  return ANNCE_NUM_GAMESTART_8;
1491                                 case 7:  return ANNCE_NUM_GAMESTART_7;
1492                                 case 6:  return ANNCE_NUM_GAMESTART_6;
1493                                 case 5:  return ANNCE_NUM_GAMESTART_5;
1494                                 case 4:  return ANNCE_NUM_GAMESTART_4;
1495                                 case 3:  return ANNCE_NUM_GAMESTART_3;
1496                                 case 2:  return ANNCE_NUM_GAMESTART_2;
1497                                 case 1:  return ANNCE_NUM_GAMESTART_1;
1498                         }
1499                         break;
1500                 }
1501                 case CNT_IDLE:
1502                 {
1503                         switch(num)
1504                         {
1505                                 case 10: return ANNCE_NUM_IDLE_10;
1506                                 case 9:  return ANNCE_NUM_IDLE_9;
1507                                 case 8:  return ANNCE_NUM_IDLE_8;
1508                                 case 7:  return ANNCE_NUM_IDLE_7;
1509                                 case 6:  return ANNCE_NUM_IDLE_6;
1510                                 case 5:  return ANNCE_NUM_IDLE_5;
1511                                 case 4:  return ANNCE_NUM_IDLE_4;
1512                                 case 3:  return ANNCE_NUM_IDLE_3;
1513                                 case 2:  return ANNCE_NUM_IDLE_2;
1514                                 case 1:  return ANNCE_NUM_IDLE_1;
1515                         }
1516                         break;
1517                 }
1518                 case CNT_KILL:
1519                 {
1520                         switch(num)
1521                         {
1522                                 case 10: return ANNCE_NUM_KILL_10;
1523                                 case 9:  return ANNCE_NUM_KILL_9;
1524                                 case 8:  return ANNCE_NUM_KILL_8;
1525                                 case 7:  return ANNCE_NUM_KILL_7;
1526                                 case 6:  return ANNCE_NUM_KILL_6;
1527                                 case 5:  return ANNCE_NUM_KILL_5;
1528                                 case 4:  return ANNCE_NUM_KILL_4;
1529                                 case 3:  return ANNCE_NUM_KILL_3;
1530                                 case 2:  return ANNCE_NUM_KILL_2;
1531                                 case 1:  return ANNCE_NUM_KILL_1;
1532                         }
1533                         break;
1534                 }
1535                 case CNT_RESPAWN:
1536                 {
1537                         switch(num)
1538                         {
1539                                 case 10: return ANNCE_NUM_RESPAWN_10;
1540                                 case 9:  return ANNCE_NUM_RESPAWN_9;
1541                                 case 8:  return ANNCE_NUM_RESPAWN_8;
1542                                 case 7:  return ANNCE_NUM_RESPAWN_7;
1543                                 case 6:  return ANNCE_NUM_RESPAWN_6;
1544                                 case 5:  return ANNCE_NUM_RESPAWN_5;
1545                                 case 4:  return ANNCE_NUM_RESPAWN_4;
1546                                 case 3:  return ANNCE_NUM_RESPAWN_3;
1547                                 case 2:  return ANNCE_NUM_RESPAWN_2;
1548                                 case 1:  return ANNCE_NUM_RESPAWN_1;
1549                         }
1550                         break;
1551                 }
1552                 case CNT_ROUNDSTART:
1553                 {
1554                         switch(num)
1555                         {
1556                                 case 10: return ANNCE_NUM_ROUNDSTART_10;
1557                                 case 9:  return ANNCE_NUM_ROUNDSTART_9;
1558                                 case 8:  return ANNCE_NUM_ROUNDSTART_8;
1559                                 case 7:  return ANNCE_NUM_ROUNDSTART_7;
1560                                 case 6:  return ANNCE_NUM_ROUNDSTART_6;
1561                                 case 5:  return ANNCE_NUM_ROUNDSTART_5;
1562                                 case 4:  return ANNCE_NUM_ROUNDSTART_4;
1563                                 case 3:  return ANNCE_NUM_ROUNDSTART_3;
1564                                 case 2:  return ANNCE_NUM_ROUNDSTART_2;
1565                                 case 1:  return ANNCE_NUM_ROUNDSTART_1;
1566                         }
1567                         break;
1568                 }
1569                 default:
1570                 {
1571                         switch(num)
1572                         {
1573                                 case 10: return ANNCE_NUM_10;
1574                                 case 9:  return ANNCE_NUM_9;
1575                                 case 8:  return ANNCE_NUM_8;
1576                                 case 7:  return ANNCE_NUM_7;
1577                                 case 6:  return ANNCE_NUM_6;
1578                                 case 5:  return ANNCE_NUM_5;
1579                                 case 4:  return ANNCE_NUM_4;
1580                                 case 3:  return ANNCE_NUM_3;
1581                                 case 2:  return ANNCE_NUM_2;
1582                                 case 1:  return ANNCE_NUM_1;
1583                         }
1584                         break;
1585                 }
1586         }
1587 }
1588 #endif
1589
1590 #ifdef GAMEQC
1591 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents)
1592 {
1593         switch(nativecontents)
1594         {
1595                 case CONTENT_EMPTY:
1596                         return 0;
1597                 case CONTENT_SOLID:
1598                         return DPCONTENTS_SOLID | DPCONTENTS_OPAQUE;
1599                 case CONTENT_WATER:
1600                         return DPCONTENTS_WATER;
1601                 case CONTENT_SLIME:
1602                         return DPCONTENTS_SLIME;
1603                 case CONTENT_LAVA:
1604                         return DPCONTENTS_LAVA | DPCONTENTS_NODROP;
1605                 case CONTENT_SKY:
1606                         return DPCONTENTS_SKY | DPCONTENTS_NODROP | DPCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
1607         }
1608         return 0;
1609 }
1610
1611 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents)
1612 {
1613         if(supercontents & (DPCONTENTS_SOLID | DPCONTENTS_BODY))
1614                 return CONTENT_SOLID;
1615         if(supercontents & DPCONTENTS_SKY)
1616                 return CONTENT_SKY;
1617         if(supercontents & DPCONTENTS_LAVA)
1618                 return CONTENT_LAVA;
1619         if(supercontents & DPCONTENTS_SLIME)
1620                 return CONTENT_SLIME;
1621         if(supercontents & DPCONTENTS_WATER)
1622                 return CONTENT_WATER;
1623         return CONTENT_EMPTY;
1624 }
1625 #endif