5 float turret_tag_fire_update(entity this);
6 void FireImoBeam(entity this, vector start, vector end, vector smin, vector smax, float bforce, float f_dmg, float f_velfactor, float deathtype);
9 void mark_error(vector where,float lifetime);
10 void mark_info(vector where,float lifetime);
11 entity mark_misc(vector where,float lifetime);
13 void paint_target(entity onwho, float f_size, vector v_color, float f_time);
14 void paint_target2(entity onwho, float f_size, vector v_color, float f_time);
15 void paint_target3(vector where, float f_size, vector v_color, float f_time);