3 #include "plasma_weapon.qh"
5 CLASS(PlasmaTurret, Turret)
6 /* spawnflags */ ATTRIB(PlasmaTurret, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER);
7 /* mins */ ATTRIB(PlasmaTurret, m_mins, vector, '-32 -32 0');
8 /* maxs */ ATTRIB(PlasmaTurret, m_maxs, vector, '32 32 64');
9 /* modelname */ ATTRIB(PlasmaTurret, mdl, string, "base.md3");
10 /* model */ ATTRIB_STRZONE(PlasmaTurret, model, string, strcat("models/turrets/", this.mdl));
11 /* head_model */ ATTRIB_STRZONE(PlasmaTurret, head_model, string, strcat("models/turrets/", "plasma.md3"));
12 /* netname */ ATTRIB(PlasmaTurret, netname, string, "plasma");
13 /* fullname */ ATTRIB(PlasmaTurret, turret_name, string, _("Plasma Cannon"));
14 ATTRIB(PlasmaTurret, m_weapon, Weapon, WEP_PLASMA);
16 #define X(BEGIN, P, END, class, prefix) \
18 TR_PROPS_COMMON(P, class, prefix) \
20 TR_PROPS(X, PlasmaTurret, plasma)
23 ENDCLASS(PlasmaTurret)
24 REGISTER_TURRET(PLASMA, NEW(PlasmaTurret));