3 CLASS(HunterKillerAttack, PortoLaunch)
4 /* flags */ ATTRIB(HunterKillerAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
5 /* impulse */ ATTRIB(HunterKillerAttack, impulse, int, 9);
6 /* refname */ ATTRIB(HunterKillerAttack, netname, string, "turret_hk");
7 /* wepname */ ATTRIB(HunterKillerAttack, m_name, string, _("Hunter-Killer"));
8 ENDCLASS(HunterKillerAttack)
9 REGISTER_WEAPON(HK, NEW(HunterKillerAttack));