5 spawnfunc(turret_hellion) { if (!turret_initialize(this, TUR_HELLION)) delete(this); }
7 METHOD(Hellion, tr_think, void(Hellion thistur, entity it))
9 if (it.tur_head.frame != 0)
10 it.tur_head.frame += 1;
12 if (it.tur_head.frame >= 7)
13 it.tur_head.frame = 0;
15 METHOD(Hellion, tr_setup, void(Hellion this, entity it))
17 it.aim_flags = TFL_AIM_SIMPLE;
18 it.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK ;
19 it.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_TEAMCHECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF | TFL_FIRECHECK_AMMO_OWN;
20 it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;