1 #ifndef TURRET_FUSIONREACTOR_H
2 #define TURRET_FUSIONREACTOR_H
4 CLASS(FusionReactor, Turret)
5 /* spawnflags */ ATTRIB(FusionReactor, spawnflags, int, TUR_FLAG_SUPPORT | TUR_FLAG_AMMOSOURCE);
6 /* mins */ ATTRIB(FusionReactor, mins, vector, '-34 -34 0');
7 /* maxs */ ATTRIB(FusionReactor, maxs, vector, '34 34 90');
8 /* modelname */ ATTRIB(FusionReactor, mdl, string, "base.md3");
9 /* model */ ATTRIB_STRZONE(FusionReactor, model, string, strcat("models/turrets/", this.mdl));
10 /* head_model */ ATTRIB_STRZONE(FusionReactor, head_model, string, strcat("models/turrets/", "reactor.md3"));
11 /* netname */ ATTRIB(FusionReactor, netname, string, "fusionreactor");
12 /* fullname */ ATTRIB(FusionReactor, turret_name, string, _("Fusion Reactor"));
13 ENDCLASS(FusionReactor)
14 REGISTER_TURRET(FUSIONREACTOR, NEW(FusionReactor));
20 bool turret_fusionreactor_firecheck()
22 if (self.attack_finished_single[0] > time)
25 if (IS_DEAD(self.enemy))
28 if (self.enemy == world)
31 if (self.ammo < self.shot_dmg)
34 if (self.enemy.ammo >= self.enemy.ammo_max)
37 if(vdist(self.enemy.origin - self.origin, >, self.target_range))
40 if(self.team != self.enemy.team)
43 if(!(self.enemy.ammo_flags & TFL_AMMO_ENERGY))
49 spawnfunc(turret_fusionreactor) { if (!turret_initialize(TUR_FUSIONREACTOR)) remove(this); }
51 METHOD(FusionReactor, tr_attack, void(FusionReactor this, entity it))
53 self.enemy.ammo = min(self.enemy.ammo + self.shot_dmg,self.enemy.ammo_max);
54 vector fl_org = 0.5 * (self.enemy.absmin + self.enemy.absmax);
55 te_smallflash(fl_org);
57 METHOD(FusionReactor, tr_think, void(FusionReactor thistur, entity it))
60 self.tur_head.avelocity = '0 250 0' * (self.ammo / self.ammo_max);
62 METHOD(FusionReactor, tr_setup, void(FusionReactor this, entity it))
64 it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE;
65 it.target_select_flags = TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_OWNTEAM | TFL_TARGETSELECT_RANGELIMITS;
66 it.firecheck_flags = TFL_FIRECHECK_AMMO_OWN | TFL_FIRECHECK_AMMO_OTHER | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_DEAD;
67 it.shoot_flags = TFL_SHOOT_HITALLVALID;
68 it.aim_flags = TFL_AIM_NO;
69 it.track_flags = TFL_TRACK_NO;
71 it.tur_head.scale = 0.75;
72 it.tur_head.avelocity = '0 50 0';
74 it.turret_firecheckfunc = turret_fusionreactor_firecheck;