2 void trigger_relay_teamcheck_use()
6 if(self.spawnflags & 2)
8 if(DIFF_TEAM(activator, self))
13 if(SAME_TEAM(activator, self))
19 if(self.spawnflags & 1)
24 void trigger_relay_teamcheck_reset()
26 self.team = self.team_saved;
29 void spawnfunc_trigger_relay_teamcheck()
31 self.team_saved = self.team;
32 self.use = trigger_relay_teamcheck_use;
33 self.reset = trigger_relay_teamcheck_reset;