2 * trigger given targets
4 void trigger_keylock_trigger(string s)
7 entity atemp = activator;
10 for(t = world; (t = find(t, targetname, s)); )
25 * kill killtarget of trigger keylock.
27 void trigger_keylock_kill(string s)
30 for(t = world; (t = find(t, targetname, s)); )
34 void trigger_keylock_touch()
36 bool key_used = false;
37 bool started_delay = false;
39 // only player may trigger the lock
45 key_used = item_keys_usekey(self, other);
52 // at least one of the keys is missing
55 // one or more keys were given, but others are still missing!
56 play2(other, self.noise1);
57 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_LOCKED_ALSONEED, item_keys_keylist(self.itemkeys));
58 other.key_door_messagetime = time + 2;
60 else if(other.key_door_messagetime <= time)
63 play2(other, self.noise2);
64 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_LOCKED_NEED, item_keys_keylist(self.itemkeys));
65 other.key_door_messagetime = time + 2;
70 if(self.delay <= time || started_delay == true)
73 trigger_keylock_trigger(self.target2);
75 self.delay = time + self.wait;
81 // all keys were given!
82 play2(other, self.noise);
83 centerprint(other, self.message);
87 trigger_keylock_trigger(self.target);
90 trigger_keylock_kill(self.killtarget);
98 bool trigger_keylock_send(entity to, int sf)
100 WriteByte(MSG_ENTITY, ENT_CLIENT_KEYLOCK);
102 WriteInt24_t(MSG_ENTITY, self.itemkeys);
103 WriteByte(MSG_ENTITY, self.height);
105 trigger_common_write(true);
110 void trigger_keylock_link()
112 // uncomment to network keylocks
113 //Net_LinkEntity(self, false, 0, trigger_keylock_send);
116 /*QUAKED trigger_keylock (.0 .5 .8) ?
117 Keylock trigger. Must target other entities.
118 This trigger will trigger target entities when all required keys are provided.
119 -------- KEYS --------
120 itemkeys: A bit field with key IDs that are needed to open this lock.
121 sounds: 1 to play misc/secret.wav, 2 to play misc/talk.wav, 3 to play misc/trigger1.wav (3 is default)
122 target: trigger all entities with this targetname when triggered and all keys have been given to it, then remove this trigger
123 target2: trigger all entities with this targetname when triggered without giving it all the required keys.
124 killtarget: remove all entities with this targetname when triggered with all the needed keys.
125 message: print this message to the player who activated the trigger when all needed keys have been given.
126 message2: print this message to the player who activated the trigger when not all of the needed keys have been given.
127 noise: sound to play when lock gets unlocked (default: see sounds)
128 noise1: sound to play when only some of the needed key were used but not all (default: misc/decreasevalue.wav)
129 noise2: sound to play when a key is missing (default: misc/talk.wav)
130 wait: prevent triggering again for this amount of time (default: 5) - applies to target2, target3, target4.
131 ---------NOTES----------
132 If spawned without any key specified in itemkeys, this trigger will display an error and remove itself.
133 message2 and noise2 will be resent to the player every 2 seconds while he is in the trigger zone.
135 spawnfunc(trigger_keylock)
137 if(!self.itemkeys) { remove(self); return; }
139 // set unlocked message
140 if(self.message == "")
141 self.message = "Unlocked!";
143 // set default unlock noise
147 self.noise = "misc/secret.wav";
148 else if(self.sounds == 2)
149 self.noise = SND(TALK);
150 else //if (self.sounds == 3) {
151 self.noise = "misc/trigger1.wav";
154 // set default use key sound
155 if(self.noise1 == "")
156 self.noise1 = "misc/decreasevalue.wav";
159 if(self.noise2 == "")
160 self.noise2 = SND(TALK);
162 // delay between triggering message2 and trigger2
163 if(!self.wait) { self.wait = 5; }
166 precache_sound(self.noise);
167 precache_sound(self.noise1);
168 precache_sound(self.noise2);
172 self.touch = trigger_keylock_touch;
174 trigger_keylock_link();
177 void keylock_remove()
179 if(self.target) { strunzone(self.target); }
180 self.target = string_null;
182 if(self.target2) { strunzone(self.target2); }
183 self.target2 = string_null;
185 if(self.target3) { strunzone(self.target3); }
186 self.target3 = string_null;
188 if(self.target4) { strunzone(self.target4); }
189 self.target4 = string_null;
191 if(self.killtarget) { strunzone(self.killtarget); }
192 self.killtarget = string_null;
194 if(self.targetname) { strunzone(self.targetname); }
195 self.targetname = string_null;
200 self.itemkeys = ReadInt24_t();
201 self.height = ReadByte();
203 trigger_common_read(true);
205 self.classname = "trigger_keylock";
206 self.drawmask = MASK_NORMAL;
207 self.draw = trigger_draw_generic;
208 self.trigger_touch = trigger_keylock_touch;
209 self.entremove = keylock_remove;