3 // TODO: Remove cvar_cl_handicap vector after 0.9 release
6 REPLICATE_INIT(bool, cvar_cl_autoswitch);
7 REPLICATE_INIT(int, cvar_cl_autoscreenshot);
8 REPLICATE_INIT(bool, cvar_cl_clippedspectating);
9 REPLICATE_INIT(bool, cvar_cl_cts_noautoswitch);
10 REPLICATE_INIT(vector, cvar_cl_handicap);
11 REPLICATE_INIT(float, cvar_cl_handicap_damage_given);
12 REPLICATE_INIT(float, cvar_cl_handicap_damage_taken);
13 REPLICATE_INIT(bool, cvar_cl_noantilag);
14 REPLICATE_INIT(string, cvar_g_xonoticversion);
15 REPLICATE(cvar_cl_autoswitch, bool, "cl_autoswitch");
16 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
17 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
18 REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
19 REPLICATE(cvar_cl_handicap, vector, "cl_handicap");
20 REPLICATE(cvar_cl_handicap_damage_given, float, "cl_handicap_damage_given");
21 REPLICATE(cvar_cl_handicap_damage_taken, float, "cl_handicap_damage_taken");
22 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
23 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");