3 void _Movetype_Physics_Step(entity this, float dt) // SV_Physics_Step
7 if(this.velocity_z >= (1.0 / 32.0) && UPWARD_VELOCITY_CLEARS_ONGROUND(this))
10 _Movetype_CheckVelocity(this);
11 _Movetype_FlyMove(this, dt, true, false, 0);
12 _Movetype_LinkEdict(this, true);
17 _Movetype_CheckVelocity(this);
18 _Movetype_FlyMove(this, dt, true, false, 0);
19 _Movetype_LinkEdict(this, true);
21 // TODO? movetypesteplandevent
24 _Movetype_CheckWaterTransition(this);