3 #define IS_ONGROUND(s) boolean((s).flags & FL_ONGROUND)
4 #define SET_ONGROUND(s) ((s).flags |= FL_ONGROUND)
5 #define UNSET_ONGROUND(s) ((s).flags &= ~FL_ONGROUND)
6 #define IS_ONSLICK(s) boolean((s).flags & FL_ONSLICK)
7 #define SET_ONSLICK(s) ((s).flags |= FL_ONSLICK)
8 #define UNSET_ONSLICK(s) ((s).flags &= ~FL_ONSLICK)
15 void set_movetype(entity this, int mt);
19 //.vector move_origin;
20 //.vector move_angles;
21 //.vector move_velocity;
22 //.vector move_avelocity;
24 //.int move_watertype;
25 //.int move_waterlevel;
26 .void(float, float)contentstransition;
27 //.float move_bounce_factor;
28 //.float move_bounce_stopspeed;
29 .float move_nomonsters; // -1 for MOVE_NORMAL, otherwise a MOVE_ constant
34 .entity groundentity; // FIXME add move_groundnetworkentity?
35 .float move_suspendedinair;
36 .float move_didgravity;
38 void _Movetype_WallFriction(entity this, vector stepnormal);
39 int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnormal, float stepheight);
40 void _Movetype_CheckVelocity(entity this);
41 void _Movetype_CheckWaterTransition(entity ent);
42 float _Movetype_CheckWater(entity ent);
43 void _Movetype_LinkEdict_TouchAreaGrid(entity this);
44 void _Movetype_LinkEdict(entity this, float touch_triggers);
45 vector _Movetype_ClipVelocity(vector vel, vector norm, float f);
46 void _Movetype_PushEntityTrace(entity this, vector push);
47 float _Movetype_PushEntity(entity this, vector push, float failonstartsolid);
49 void Movetype_Physics_NoMatchTicrate(entity this, float movedt, bool isclient);
50 void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy);
51 void Movetype_Physics_MatchServer(entity this, bool sloppy);
52 void Movetype_Physics_NoMatchServer(entity this);
53 void _Movetype_LinkEdict(entity this, float touch_triggers);
54 void _Movetype_LinkEdict_TouchAreaGrid(entity this);
56 float _Movetype_UnstickEntity(entity this);
58 const int MAX_CLIP_PLANES = 5;
61 const int MOVETYPE_NONE = 0;
62 const int MOVETYPE_ANGLENOCLIP = 1;
63 const int MOVETYPE_ANGLECLIP = 2;
64 const int MOVETYPE_WALK = 3;
65 const int MOVETYPE_STEP = 4;
66 const int MOVETYPE_FLY = 5;
67 const int MOVETYPE_TOSS = 6;
68 const int MOVETYPE_PUSH = 7;
69 const int MOVETYPE_NOCLIP = 8;
70 const int MOVETYPE_FLYMISSILE = 9;
71 const int MOVETYPE_BOUNCE = 10;
72 const int MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
73 const int MOVETYPE_FOLLOW = 12;
74 const int MOVETYPE_PHYSICS = 32;
75 const int MOVETYPE_FLY_WORLDONLY = 33;
77 const int FL_ITEM = 256;
78 const int FL_ONGROUND = 512;
80 const int MOVETYPE_ANGLENOCLIP = 1;
81 const int MOVETYPE_ANGLECLIP = 2;
84 const int FL_ONSLICK = BIT(20);
86 const int MOVETYPE_FAKEPUSH = 13;
88 const int MOVEFLAG_VALID = BIT(23);
89 const int MOVEFLAG_Q2AIRACCELERATE = BIT(0);
90 const int MOVEFLAG_NOGRAVITYONGROUND = BIT(1);
91 const int MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE = BIT(2);
94 #define moveflags STAT(MOVEFLAGS)