1 // ====================================
2 // Notifications List and Information
3 // ====================================
5 List of all notifications (including identifiers and display information)
7 default, name, strnum, flnum,
8 channel, sound, volume, position,
9 args, hudargs, icon, cpid, durcnt, normal, gentle,
10 anncename, infoname, centername,
11 challow, chtype, optiona, optionb
12 Format Specifications:
13 name: VAR: Name of notification
15 default: FLOAT: Default setting for whether the notification is enabled or not
16 ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
17 sound: STRING: Filename for the announcement sound
18 channel: FLOAT: Sound channel to broadcast on to
19 volume: FLOAT: Volume setting for the announcement sound
20 position: FLOAT: Attenuation/positioning value
22 default: FLOAT: Default setting for whether the notification is enabled or not
23 ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
24 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
25 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
26 args: STRING: Arguments for Local_Notification_sprintf()
27 hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
28 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
29 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
30 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
32 default: FLOAT: Default setting for whether the notification is enabled or not
33 ^-> 0 = disabled, 1 = enabled
34 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
35 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
36 args: STRING: Arguments for Local_Notification_sprintf()
37 cpid: FLOAT: centerprint ID number (CPID_*), CPID_Null if no CPID is needed
38 durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
39 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
40 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
42 default: FLOAT: Default setting for whether the notification is enabled or not
43 ^-> 0 = disabled, 1 = enabled
44 anncename: VAR: Name of announcer notification for reference
45 infoname: VAR: Name of info notification for reference
46 centername: VAR: Name of centerprint notification for reference
48 default: FLOAT: Default setting for whether the notification is enabled or not
49 ^-> 0 = disabled, 1 = select option A, 2 = selection option B
50 challow: FLOAT: Default setting for server allowing choices other than A
51 ^-> 0 = no choice, 1 = allowed in warmup, 2 = always allowed
52 chtype: VAR: Notification message type for options
53 optiona: VAR: Name of choice "A" notification for reference
54 optionb: VAR: Name of choice "B" notification for reference
56 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
57 with colors according to the cvars the user has chosen. This allows for
58 users to create unique color profiles for their HUD, giving more customization
59 options to HUD designers and end users who want such a feature.
61 Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
62 string TCR(...) to better understand how these code replacements work.
64 Additionally, you can find all the definitions and explanations for
65 the argument values and what they return down below in this file.
67 Guidlines for notification declaration (please try and follow these):
69 - ALWAYS start the string with a color, preferably background.
70 - ALWAYS reset a color after a name (this way they don't set it for the whole string).
71 - NEVER add or remove tokens from the format, it SHOULD already work.
72 - MSG_INFO hudargs must always be ATTACKER -> VICTIM
73 - MSG_INFO and MSG_CENTER should NOT end with a new line
76 - Be clean and simple with your notification naming,
77 nothing too long for the name field... Abbreviations are your friend. :D
78 - Keep the spacing as clean as possible... if the arguments are abnormally long,
79 it's okay to go out of line a bit... but try and keep it clean still.
80 - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
81 with keeping alignment on different mediums.
82 - Sort the notifications in the most appropriate order for their tasks.
84 Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
85 The system is designed to save as much networking bandwidth as possible,
86 so please dynamically control your argument sending to fit *exactly* what is required.
87 If you send a notification with mismatching arguments, Send_Notification() will error.
90 // NOTE: leaving BOLD_OPERATOR outside of translatable messages has 2 advantages:
91 // 1. translators don't have to deal with it
92 // 2. messages can be changed to bold / normal without the need to translate them again
93 #define BOLD(translatable_msg) strcat(BOLD_OPERATOR, translatable_msg)
95 // default value for annce notification cvars (notification_ANNCE_*):
96 // 0: off, 1: announce only if gentle mode is off, 2: announce always
101 // default time for announcer queue (time to wait before the next announcer is played)
102 // -1 = bypass queue and play the announcer immediately
103 // 0 = use the announcer sound length
104 // >0 = use the specified time in seconds
105 #define ANNCE_INSTANT -1
106 #define ANNCE_LENGTH 0
107 #define ANNCE_DEFTIME 2
109 #define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position) \
110 NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, defaultvalue) \
111 MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
112 MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position) \
113 MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position) \
114 MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
116 // MSG_ANNCE_NOTIFICATIONS
117 MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT, N_GNTLOFF, "airshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
118 MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING, N_GNTLOFF, "amazing", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
119 MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME, N_GNTLOFF, "awesome", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
120 MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE, N_GNTLOFF, "botlike", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
121 MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH, N__ALWAYS, "electrobitch", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
122 MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE, N_GNTLOFF, "impressive", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
123 MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA, N_GNTLOFF, "yoda", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
125 MSG_ANNCE_NOTIF(BEGIN, N__ALWAYS, "begin", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
127 MSG_ANNCE_NOTIF(HEADSHOT, N__ALWAYS, "headshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
129 MSG_ANNCE_NOTIF(KILLSTREAK_03, N_GNTLOFF, "03kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
130 MSG_ANNCE_NOTIF(KILLSTREAK_05, N_GNTLOFF, "05kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
131 MSG_ANNCE_NOTIF(KILLSTREAK_10, N_GNTLOFF, "10kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
132 MSG_ANNCE_NOTIF(KILLSTREAK_15, N_GNTLOFF, "15kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
133 MSG_ANNCE_NOTIF(KILLSTREAK_20, N_GNTLOFF, "20kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
134 MSG_ANNCE_NOTIF(KILLSTREAK_25, N_GNTLOFF, "25kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
135 MSG_ANNCE_NOTIF(KILLSTREAK_30, N_GNTLOFF, "30kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
137 MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND, N_GNTLOFF, "lastsecond", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
138 MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY, N_GNTLOFF, "narrowly", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
139 MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED, N_GNTLOFF, "terminated", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
141 MSG_ANNCE_NOTIF(MULTIFRAG, N___NEVER, "multifrag", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
143 MSG_ANNCE_NOTIF(NUM_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
144 MSG_ANNCE_NOTIF(NUM_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
145 MSG_ANNCE_NOTIF(NUM_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
146 MSG_ANNCE_NOTIF(NUM_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
147 MSG_ANNCE_NOTIF(NUM_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
148 MSG_ANNCE_NOTIF(NUM_6, N__ALWAYS, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
149 MSG_ANNCE_NOTIF(NUM_7, N__ALWAYS, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
150 MSG_ANNCE_NOTIF(NUM_8, N__ALWAYS, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
151 MSG_ANNCE_NOTIF(NUM_9, N__ALWAYS, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
152 MSG_ANNCE_NOTIF(NUM_10, N__ALWAYS, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
154 MSG_ANNCE_NOTIF(NUM_GAMESTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
155 MSG_ANNCE_NOTIF(NUM_GAMESTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
156 MSG_ANNCE_NOTIF(NUM_GAMESTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
157 MSG_ANNCE_NOTIF(NUM_GAMESTART_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
158 MSG_ANNCE_NOTIF(NUM_GAMESTART_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
159 MSG_ANNCE_NOTIF(NUM_GAMESTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
160 MSG_ANNCE_NOTIF(NUM_GAMESTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
161 MSG_ANNCE_NOTIF(NUM_GAMESTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
162 MSG_ANNCE_NOTIF(NUM_GAMESTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
163 MSG_ANNCE_NOTIF(NUM_GAMESTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
165 MSG_ANNCE_NOTIF(NUM_KILL_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
166 MSG_ANNCE_NOTIF(NUM_KILL_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
167 MSG_ANNCE_NOTIF(NUM_KILL_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
168 MSG_ANNCE_NOTIF(NUM_KILL_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
169 MSG_ANNCE_NOTIF(NUM_KILL_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
170 MSG_ANNCE_NOTIF(NUM_KILL_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
171 MSG_ANNCE_NOTIF(NUM_KILL_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
172 MSG_ANNCE_NOTIF(NUM_KILL_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
173 MSG_ANNCE_NOTIF(NUM_KILL_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
174 MSG_ANNCE_NOTIF(NUM_KILL_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
176 MSG_ANNCE_NOTIF(NUM_RESPAWN_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
177 MSG_ANNCE_NOTIF(NUM_RESPAWN_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
178 MSG_ANNCE_NOTIF(NUM_RESPAWN_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
179 MSG_ANNCE_NOTIF(NUM_RESPAWN_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
180 MSG_ANNCE_NOTIF(NUM_RESPAWN_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
181 MSG_ANNCE_NOTIF(NUM_RESPAWN_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
182 MSG_ANNCE_NOTIF(NUM_RESPAWN_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
183 MSG_ANNCE_NOTIF(NUM_RESPAWN_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
184 MSG_ANNCE_NOTIF(NUM_RESPAWN_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
185 MSG_ANNCE_NOTIF(NUM_RESPAWN_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
187 MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
188 MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
189 MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
190 MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
191 MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
192 MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
193 MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
194 MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
195 MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
196 MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
198 MSG_ANNCE_NOTIF(PREPARE, N__ALWAYS, "prepareforbattle", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
200 MSG_ANNCE_NOTIF(REMAINING_FRAG_1, N_GNTLOFF, "1fragleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
201 MSG_ANNCE_NOTIF(REMAINING_FRAG_2, N_GNTLOFF, "2fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
202 MSG_ANNCE_NOTIF(REMAINING_FRAG_3, N_GNTLOFF, "3fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
204 MSG_ANNCE_NOTIF(REMAINING_MIN_1, N__ALWAYS, "1minuteremains", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
205 MSG_ANNCE_NOTIF(REMAINING_MIN_5, N__ALWAYS, "5minutesremain", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
207 MSG_ANNCE_NOTIF(TIMEOUT, N__ALWAYS, "timeoutcalled", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
209 MSG_ANNCE_NOTIF(VOTE_ACCEPT, N__ALWAYS, "voteaccept", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
210 MSG_ANNCE_NOTIF(VOTE_CALL, N__ALWAYS, "votecall", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
211 MSG_ANNCE_NOTIF(VOTE_FAIL, N__ALWAYS, "votefail", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
217 // default value for info notification cvars (notification_INFO_*):
218 // 0: off, 1: display in console, 2: display in chatbox and console
223 // hack to work around the limitations of sprintf
224 string multiteam_info_sprintf(string input, string teamname) { return ((input != "") ? sprintf(input, teamname) : ""); }
226 #define MULTITEAM_INFO(prefix, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
227 NOTIF_ADD_AUTOCVAR(INFO_##prefix, defaultvalue) \
228 MSG_INFO_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, type, 1), TCR(gentle, type, 1)) \
229 MSG_INFO_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, type, 2), TCR(gentle, type, 2)) \
230 MSG_INFO_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, type, 3), TCR(gentle, type, 3)) \
231 MSG_INFO_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, type, 4), TCR(gentle, type, 4))
233 // MSG_INFO_NOTIFICATIONS
234 MSG_INFO_NOTIF(CHAT_DISABLED, N_CHATCON, 0, 0, "", "", "", _("^F4NOTE: ^BGChat is currently disabled on this server"), "")
235 MSG_INFO_NOTIF(CHAT_NOSPECTATORS, N_CHATCON, 0, 0, "", "", "", _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "")
236 MSG_INFO_NOTIF(CHAT_PRIVATE_DISABLED, N_CHATCON, 0, 0, "", "", "", _("^F4NOTE: ^BGPrivate chat is currently disabled on this server"), "")
237 MSG_INFO_NOTIF(CHAT_SPECTATOR_DISABLED, N_CHATCON, 0, 0, "", "", "", _("^F4NOTE: ^BGSpectator chat is currently disabled on this server"), "")
238 MSG_INFO_NOTIF(CHAT_TEAM_DISABLED, N_CHATCON, 0, 0, "", "", "", _("^F4NOTE: ^BGTeam chat is currently disabled on this server"), "")
240 MULTITEAM_INFO(CTF_CAPTURE, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "", FLAG)
241 MULTITEAM_INFO(CTF_CAPTURE_BROKEN, N_CONSOLE, 2, 2, "s1 f1dtime s2 f2dtime", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "", FLAG)
242 MSG_INFO_NOTIF(CTF_CAPTURE_NEUTRAL, N_CONSOLE, 1, 0, "s1", "s1", "notify_neutral_captured", _("^BG%s^BG captured the flag"), "")
243 MULTITEAM_INFO(CTF_CAPTURE_TIME, N_CONSOLE, 1, 1, "s1 f1dtime", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "", FLAG)
244 MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN, N_CONSOLE, 2, 2, "s1 f1dtime s2 f2dtime", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "", FLAG)
245 MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "", FLAG)
246 MSG_INFO_NOTIF(CTF_FLAGRETURN_ABORTRUN_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag was returned by its owner"), "")
247 MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "", FLAG)
248 MSG_INFO_NOTIF(CTF_FLAGRETURN_DAMAGED_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag was destroyed and returned to base"), "")
249 MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "", FLAG)
250 MSG_INFO_NOTIF(CTF_FLAGRETURN_DROPPED_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag was dropped in the base and returned itself"), "")
251 MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "", FLAG)
252 MSG_INFO_NOTIF(CTF_FLAGRETURN_NEEDKILL_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "")
253 MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN, N_CONSOLE, 0, 1, "f1dtime", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "", FLAG)
254 MSG_INFO_NOTIF(CTF_FLAGRETURN_SPEEDRUN_NEUTRAL, N_CONSOLE, 0, 1, "f1dtime", "", "", _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
255 MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "", FLAG)
256 MSG_INFO_NOTIF(CTF_FLAGRETURN_TIMEOUT_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag has returned to the base"), "")
257 MULTITEAM_INFO(CTF_LOST, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "", FLAG)
258 MSG_INFO_NOTIF(CTF_LOST_NEUTRAL, N_CONSOLE, 1, 0, "s1", "s1", "notify_neutral_lost", _("^BG%s^BG lost the flag"), "")
259 MULTITEAM_INFO(CTF_PICKUP, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "", FLAG)
260 MSG_INFO_NOTIF(CTF_PICKUP_NEUTRAL, N_CONSOLE, 1, 0, "s1", "s1", "notify_neutral_taken", _("^BG%s^BG got the flag"), "")
261 MULTITEAM_INFO(CTF_RETURN, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
262 MULTITEAM_INFO(CTF_RETURN_MONSTER, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
264 MSG_INFO_NOTIF(COINTOSS, N_CHATCON, 1, 0, "s1", "", "", _("^F2Throwing coin... Result: %s^F2!"), "")
266 MSG_INFO_NOTIF(JETPACK_NOFUEL, N_CONSOLE, 0, 0, "", "", "", _("^BGYou don't have any fuel for the ^F1Jetpack"), "")
268 MSG_INFO_NOTIF(SUPERSPEC_MISSING_UID, N_CHATCON, 0, 0, "", "", "", _("^F2You lack a UID, superspec options will not be saved/restored"), "")
270 MSG_INFO_NOTIF(CA_JOIN_LATE, N_CONSOLE, 0, 0, "", "", "", _("^F1Round already started, you will join the game in the next round"), "")
271 MSG_INFO_NOTIF(CA_LEAVE, N_CONSOLE, 0, 0, "", "", "", _("^F2You will spectate in the next round"), "")
273 MSG_INFO_NOTIF(COUNTDOWN_RESTART, N_CHATCON, 0, 0, "", "", "", _("^F2Match is restarting..."), "")
274 MSG_INFO_NOTIF(COUNTDOWN_STOP, N_CHATCON, 0, 0, "", "", "", _("^F4Countdown stopped!"), "")
276 MSG_INFO_NOTIF(DEATH_MURDER_BUFF, N_CONSOLE, 3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"))
277 MSG_INFO_NOTIF(DEATH_MURDER_CHEAT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "")
278 MSG_INFO_NOTIF(DEATH_MURDER_DROWN, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "")
279 MSG_INFO_NOTIF(DEATH_MURDER_FALL, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "")
280 MSG_INFO_NOTIF(DEATH_MURDER_FIRE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s"))
281 MSG_INFO_NOTIF(DEATH_MURDER_LAVA, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "")
282 MSG_INFO_NOTIF(DEATH_MURDER_MONSTER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was pushed in front of a monster by ^BG%s^K1%s%s"), "")
283 MSG_INFO_NOTIF(DEATH_MURDER_NADE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_normal", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "")
284 MSG_INFO_NOTIF(DEATH_MURDER_NADE_NAPALM, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_napalm", _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s"))
285 MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_ice", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "")
286 MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_ice", _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "")
287 MSG_INFO_NOTIF(DEATH_MURDER_NADE_HEAL, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_heal", _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "")
288 MSG_INFO_NOTIF(DEATH_MURDER_SHOOTING_STAR, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "")
289 MSG_INFO_NOTIF(DEATH_MURDER_SLIME, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "")
290 MSG_INFO_NOTIF(DEATH_MURDER_SWAMP, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "")
291 MSG_INFO_NOTIF(DEATH_MURDER_TELEFRAG, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s"))
292 MSG_INFO_NOTIF(DEATH_MURDER_TOUCHEXPLODE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "")
293 MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "")
294 MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_GUN, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "")
295 MSG_INFO_NOTIF(DEATH_MURDER_VH_CRUSH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "")
296 MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "")
297 MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "")
298 MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "")
299 MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_DEATH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "")
300 MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "")
301 MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "")
302 MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "")
303 MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_GUN, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "")
304 MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "")
305 MSG_INFO_NOTIF(DEATH_MURDER_VOID, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "")
307 MSG_INFO_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, N_CONSOLE, 2, 1, "s1 death_team s2loc", "", "", _("^BG%s^K1 was moved into the %s%s"), "")
308 MSG_INFO_NOTIF(DEATH_SELF_BETRAYAL, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "")
309 MSG_INFO_NOTIF(DEATH_SELF_CAMP, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s%s"), "")
310 MSG_INFO_NOTIF(DEATH_SELF_CHEAT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s%s"), "")
311 MSG_INFO_NOTIF(DEATH_SELF_CUSTOM, N_CONSOLE, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "")
312 MSG_INFO_NOTIF(DEATH_SELF_DROWN, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s"))
313 MSG_INFO_NOTIF(DEATH_SELF_FALL, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s"))
314 MSG_INFO_NOTIF(DEATH_SELF_FIRE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s"))
315 MSG_INFO_NOTIF(DEATH_SELF_GENERIC, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s"), "")
316 MSG_INFO_NOTIF(DEATH_SELF_LAVA, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s"))
317 MSG_INFO_NOTIF(DEATH_SELF_MON_MAGE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was exploded by a Mage%s%s"), "")
318 MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_CLAW, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Golem%s%s"), "")
319 MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_SMASH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Golem%s%s"), "")
320 MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_ZAP, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was zapped to death by a Golem%s%s"), "")
321 MSG_INFO_NOTIF(DEATH_SELF_MON_SPIDER, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was bitten by a Spider%s%s"), "")
322 MSG_INFO_NOTIF(DEATH_SELF_MON_WYVERN, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "")
323 MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 joins the Zombies%s%s"), "")
324 MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "")
325 MSG_INFO_NOTIF(DEATH_SELF_NADE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_normal", _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
326 MSG_INFO_NOTIF(DEATH_SELF_NADE_NAPALM, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_napalm", _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s"))
327 MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_ice", _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
328 MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_ice", _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s"))
329 MSG_INFO_NOTIF(DEATH_SELF_NADE_HEAL, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_heal", _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "")
330 MSG_INFO_NOTIF(DEATH_SELF_NOAMMO, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s"))
331 MSG_INFO_NOTIF(DEATH_SELF_ROT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s"), "")
332 MSG_INFO_NOTIF(DEATH_SELF_SHOOTING_STAR, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s"), "")
333 MSG_INFO_NOTIF(DEATH_SELF_SLIME, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s%s"), "")
334 MSG_INFO_NOTIF(DEATH_SELF_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s%s"), "")
335 MSG_INFO_NOTIF(DEATH_SELF_SWAMP, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s%s"), "")
336 MSG_INFO_NOTIF(DEATH_SELF_TEAMCHANGE, N_CONSOLE, 2, 1, "s1 death_team s2loc", "", "", _("^BG%s^K1 switched to the %s%s"), "")
337 MSG_INFO_NOTIF(DEATH_SELF_TOUCHEXPLODE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s%s"), "")
338 MSG_INFO_NOTIF(DEATH_SELF_TURRET, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s%s"), "")
339 MSG_INFO_NOTIF(DEATH_SELF_TURRET_EWHEEL, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "")
340 MSG_INFO_NOTIF(DEATH_SELF_TURRET_FLAC, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "")
341 MSG_INFO_NOTIF(DEATH_SELF_TURRET_HELLION, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "")
342 MSG_INFO_NOTIF(DEATH_SELF_TURRET_HK, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "")
343 MSG_INFO_NOTIF(DEATH_SELF_TURRET_MACHINEGUN, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "")
344 MSG_INFO_NOTIF(DEATH_SELF_TURRET_MLRS, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "")
345 MSG_INFO_NOTIF(DEATH_SELF_TURRET_PHASER, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s%s"), "")
346 MSG_INFO_NOTIF(DEATH_SELF_TURRET_PLASMA, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "")
347 MSG_INFO_NOTIF(DEATH_SELF_TURRET_TESLA, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "")
348 MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_GUN, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "")
349 MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_MELEE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s%s"), "")
350 MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "")
351 MSG_INFO_NOTIF(DEATH_SELF_VH_BUMB_DEATH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "")
352 MSG_INFO_NOTIF(DEATH_SELF_VH_CRUSH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s%s"), "")
353 MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_BOMB, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "")
354 MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_DEATH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "")
355 MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_DEATH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "")
356 MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_ROCKET, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "")
357 MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_DEATH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "")
358 MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "")
359 MSG_INFO_NOTIF(DEATH_SELF_VOID, N_CONSOLE, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "")
361 MULTITEAM_INFO(DEATH_TEAMKILL, N_CONSOLE, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "", NAME)
363 MSG_INFO_NOTIF(DOMINATION_CAPTURE_TIME, N_CONSOLE, 2, 2, "s1 s2 f1 f1points f2", "", "", _("^BG%s^BG%s^BG (%s %s every %s seconds)"), "")
365 MSG_INFO_NOTIF(FREEZETAG_FREEZE, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s"), "")
366 MSG_INFO_NOTIF(FREEZETAG_REVIVED, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s"), "")
367 MSG_INFO_NOTIF(FREEZETAG_REVIVED_FALL, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by falling"), "")
368 MSG_INFO_NOTIF(FREEZETAG_REVIVED_NADE, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by their Nade explosion"), "")
369 MSG_INFO_NOTIF(FREEZETAG_AUTO_REVIVED, N_CONSOLE, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s seconds"), "")
370 MSG_INFO_NOTIF(FREEZETAG_SELF, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself"), "")
372 MULTITEAM_INFO(ROUND_TEAM_WIN, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG team wins the round"), "", NAME)
373 MSG_INFO_NOTIF(ROUND_PLAYER_WIN, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG wins the round"), "")
374 MSG_INFO_NOTIF(ROUND_TIED, N_CONSOLE, 0, 0, "", "", "", _("^BGRound tied"), "")
375 MSG_INFO_NOTIF(ROUND_OVER, N_CONSOLE, 0, 0, "", "", "", _("^BGRound over, there's no winner"), "")
377 MSG_INFO_NOTIF(GODMODE_OFF, N_CONSOLE, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!"), "")
379 MSG_INFO_NOTIF(ITEM_BUFF, N_CONSOLE, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG got the %s^BG buff!"), "")
380 MSG_INFO_NOTIF(ITEM_BUFF_LOST, N_CONSOLE, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG lost the %s^BG buff!"), "")
381 MSG_INFO_NOTIF(ITEM_BUFF_DROP, N_CONSOLE, 0, 1, "item_buffname", "", "", _("^BGYou dropped the %s^BG buff!"), "")
382 MSG_INFO_NOTIF(ITEM_BUFF_GOT, N_CONSOLE, 0, 1, "item_buffname", "", "", _("^BGYou got the %s^BG buff!"), "")
384 MSG_INFO_NOTIF(ITEM_WEAPON_DONTHAVE, N_DISABLE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s"), "")
385 MSG_INFO_NOTIF(ITEM_WEAPON_DROP, N_DISABLE, 0, 2, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "")
386 MSG_INFO_NOTIF(ITEM_WEAPON_GOT, N_DISABLE, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s"), "")
387 MSG_INFO_NOTIF(ITEM_WEAPON_NOAMMO, N_DISABLE, 0, 1, "item_wepname", "", "", _("^BGYou don't have enough ammo for the ^F1%s"), "")
388 MSG_INFO_NOTIF(ITEM_WEAPON_PRIMORSEC, N_DISABLE, 0, 3, "item_wepname f2primsec f3primsec", "", "", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
389 MSG_INFO_NOTIF(ITEM_WEAPON_UNAVAILABLE, N_DISABLE, 0, 1, "item_wepname", "", "", _("^F1%s^BG is ^F4not available^BG on this map"), "")
391 MSG_INFO_NOTIF(CONNECTING, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG is connecting..."), "")
392 MSG_INFO_NOTIF(JOIN_CONNECT, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 connected"), "")
393 MSG_INFO_NOTIF(JOIN_PLAY, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing"), "")
394 MULTITEAM_INFO(JOIN_PLAY_TEAM, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing on the ^TC^TT team"), "", NAME)
396 MSG_INFO_NOTIF(KEEPAWAY_DROPPED, N_CONSOLE, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!"), "")
397 MSG_INFO_NOTIF(KEEPAWAY_PICKUP, N_CONSOLE, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!"), "")
399 MULTITEAM_INFO(KEYHUNT_CAPTURE, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team"), "", NAME)
400 MULTITEAM_INFO(KEYHUNT_DROP, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT Key"), "", KEY)
401 MULTITEAM_INFO(KEYHUNT_LOST, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT Key"), "", KEY)
402 MULTITEAM_INFO(KEYHUNT_PUSHED, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^BG%s^BG pushed %s^BG causing the ^TC^TT Key ^BGdestruction"), "", KEY)
403 MULTITEAM_INFO(KEYHUNT_DESTROYED, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY)
404 MULTITEAM_INFO(KEYHUNT_PICKUP, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY)
406 MSG_INFO_NOTIF(LMS_NOLIVES, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left"), "")
408 MSG_INFO_NOTIF(MONSTERS_DISABLED, N_CONSOLE, 0, 0, "", "", "", _("^BGMonsters are currently disabled"), "")
410 MULTITEAM_INFO(NEXBALL_RETURN_HELD, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME)
412 MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^BG%s^BG captured %s^BG control point"), "")
413 MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE_NONAME, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG captured a control point"), "")
414 MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME)
415 MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED_NONAME, N_CONSOLE, 1, 0, "s1", "", "", _("^TC^TT^BG team control point has been destroyed by %s"), "", NAME)
416 MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
417 MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR)
419 MSG_INFO_NOTIF(POWERUP_INVISIBILITY, N_CONSOLE, 1, 0, "s1", "s1", "buff_invisible", _("^BG%s^K1 picked up Invisibility"), "")
420 MSG_INFO_NOTIF(POWERUP_SHIELD, N_CONSOLE, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield"), "")
421 MSG_INFO_NOTIF(POWERUP_SPEED, N_CONSOLE, 1, 0, "s1", "s1", "buff_speed", _("^BG%s^K1 picked up Speed"), "")
422 MSG_INFO_NOTIF(POWERUP_STRENGTH, N_CONSOLE, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength"), "")
424 MSG_INFO_NOTIF(QUIT_DISCONNECT, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 disconnected"), "")
425 MSG_INFO_NOTIF(QUIT_KICK_IDLING, N_CHATCON, 1, 1, "s1 f1", "", "", _("^BG%s^F3 was kicked after idling for %s seconds"), "")
426 MSG_INFO_NOTIF(MOVETOSPEC_IDLING, N_CHATCON, 1, 1, "s1 f1", "", "", _("^BG%s^F3 was moved to^BG spectators^F3 after idling for %s seconds"), "")
427 MSG_INFO_NOTIF(QUIT_KICK_SPECTATING, N_CONSOLE, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
428 MSG_INFO_NOTIF(QUIT_KICK_TEAMKILL, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for excessive teamkilling"), "")
429 MSG_INFO_NOTIF(QUIT_PLAYBAN_TEAMKILL, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 was forced to spectate for excessive teamkilling"), "")
430 MSG_INFO_NOTIF(QUIT_SPECTATE, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now^BG spectating"), "")
432 MSG_INFO_NOTIF(RACE_ABANDONED, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race"), "")
433 MSG_INFO_NOTIF(RACE_FAIL_RANKED, N_CONSOLE, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")
434 MSG_INFO_NOTIF(RACE_FAIL_UNRANKED, N_CONSOLE, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "")
435 MSG_INFO_NOTIF(RACE_FINISHED, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG has finished the race"), "")
436 MSG_INFO_NOTIF(RACE_NEW_BROKEN, N_CONSOLE, 2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newrankyellow", _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "")
437 MSG_INFO_NOTIF(RACE_NEW_IMPROVED, N_CONSOLE, 1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newtime", _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "")
438 MSG_INFO_NOTIF(RACE_NEW_MISSING_UID, N_CONSOLE, 1, 1, "s1 f1race_time", "s1 f1race_time", "race_newfail", _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "")
439 MSG_INFO_NOTIF(RACE_NEW_MISSING_NAME, N_CONSOLE, 1, 1, "s1 f1race_time", "s1 f1race_time", "race_newfail", _("^BG%s^BG scored a new record with ^F2%s^BG, but is anonymous and will be lost."), "")
440 MSG_INFO_NOTIF(RACE_NEW_SET, N_CONSOLE, 1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time", "race_newrecordserver", _("^BG%s^BG set the %s%s^BG place record with %s%s"), "")
442 MULTIICON_INFO(MINIGAME_INVITE, N_CONSOLE, 2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif", _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "")
444 MULTITEAM_INFO(SCORES, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!"), "", NAME)
446 MSG_INFO_NOTIF(SPECTATE_WARNING, N_CONSOLE, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "")
448 MSG_INFO_NOTIF(SUPERWEAPON_PICKUP, N_CONSOLE, 1, 0, "s1", "s1", "superweapons", _("^BG%s^K1 picked up a Superweapon"), "")
450 MSG_INFO_NOTIF(SURVIVAL_HUNTER_WIN, N_CONSOLE, 0, 0, "", "", "", _("^K1Hunters^BG win the round"), "")
451 MSG_INFO_NOTIF(SURVIVAL_SURVIVOR_WIN, N_CONSOLE, 0, 0, "", "", "", _("^F1Survivors^BG win the round"), "")
453 MSG_INFO_NOTIF(TEAMCHANGE_LARGERTEAM, N_CONSOLE, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "")
454 MSG_INFO_NOTIF(TEAMCHANGE_NOTALLOWED, N_CONSOLE, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "")
456 MSG_INFO_NOTIF(VERSION_BETA, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
457 MSG_INFO_NOTIF(VERSION_OLD, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
458 MSG_INFO_NOTIF(VERSION_OUTDATED, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "")
460 MSG_INFO_NOTIF(WEAPON_ACCORDEON_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "")
461 MSG_INFO_NOTIF(WEAPON_ACCORDEON_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "")
462 MSG_INFO_NOTIF(WEAPON_ARC_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "")
463 MSG_INFO_NOTIF(WEAPON_ARC_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Arc bolts%s%s"), "")
464 MSG_INFO_NOTIF(WEAPON_ARC_SUICIDE_BOLT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponarc", _("^BG%s^K1 played with Arc bolts%s%s"), "")
465 MSG_INFO_NOTIF(WEAPON_BLASTER_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "")
466 MSG_INFO_NOTIF(WEAPON_BLASTER_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "")
467 MSG_INFO_NOTIF(WEAPON_CRYLINK_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
468 MSG_INFO_NOTIF(WEAPON_CRYLINK_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "")
469 MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "")
470 MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's rocket%s%s"), "")
471 MSG_INFO_NOTIF(WEAPON_DEVASTATOR_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Devastator%s%s"), "")
472 MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "")
473 MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "")
474 MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "")
475 MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 played with Electro bolts%s%s"), "")
476 MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "")
477 MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "")
478 MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "")
479 MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s%s"), "")
480 MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s%s"), "")
481 MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_BURST, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "")
482 MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "")
483 MSG_INFO_NOTIF(WEAPON_HAGAR_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "")
484 MSG_INFO_NOTIF(WEAPON_HLAC_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "")
485 MSG_INFO_NOTIF(WEAPON_HLAC_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "")
486 MSG_INFO_NOTIF(WEAPON_HOOK_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "")
487 MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "")
488 MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "")
489 MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "")
490 MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
491 MSG_INFO_NOTIF(WEAPON_MINELAYER_LIMIT, N_CONSOLE, 0, 1, "f1", "", "", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
492 MSG_INFO_NOTIF(WEAPON_MINELAYER_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "")
493 MSG_INFO_NOTIF(WEAPON_MINELAYER_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s%s"), "")
494 MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "")
495 MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "")
496 MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "")
497 MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "")
498 MSG_INFO_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SNIPE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Overkill Heavy Machine Gun%s%s"), "")
499 MSG_INFO_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Overkill Heavy Machine Gun%s%s"), "")
500 MSG_INFO_NOTIF(WEAPON_OVERKILL_MACHINEGUN_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Overkill Machine Gun%s%s"), "")
501 MSG_INFO_NOTIF(WEAPON_OVERKILL_NEX_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Overkill Nex%s%s"), "")
502 MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_MURDER_DIRECT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Overkill Rocket Propelled Chainsaw%s%s"), "")
503 MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_MURDER_SPLASH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 almost dodged ^BG%s^K1's Overkill Rocket Propelled Chainsaw%s%s"), "")
504 MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_DIRECT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 was sawn in half by their own Overkill Rocket Propelled Chainsaw%s%s"), "")
505 MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_SPLASH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 blew themself up with their Overkill Rocket Propelled Chainsaw%s%s"), "")
507 MSG_INFO_NOTIF(WEAPON_OVERKILL_SHOTGUN_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Overkill Shotgun%s%s"), "")
508 MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "")
509 MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "")
510 MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "")
511 MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "")
512 MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "")
513 MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_TAG, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "")
514 MSG_INFO_NOTIF(WEAPON_SEEKER_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "")
515 MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshockwave", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "")
516 MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP, N_CONSOLE, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "")
517 MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "")
518 MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, N_CONSOLE, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "")
519 MSG_INFO_NOTIF(WEAPON_THINKING_WITH_PORTALS, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s%s"), "")
520 MSG_INFO_NOTIF(WEAPON_TUBA_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "")
521 MSG_INFO_NOTIF(WEAPON_TUBA_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "")
522 MSG_INFO_NOTIF(WEAPON_VAPORIZER_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "")
523 MSG_INFO_NOTIF(WEAPON_VORTEX_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
529 // default value for centerprint notification cvars (notification_CENTER_*):
530 // 0: off, 1: centerprint
534 #define MULTITEAM_CENTER(prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
535 NOTIF_ADD_AUTOCVAR(CENTER_##prefix, defaultvalue) \
536 MSG_CENTER_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 1), TCR(gentle, type, 1)) \
537 MSG_CENTER_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 2), TCR(gentle, type, 2)) \
538 MSG_CENTER_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 3), TCR(gentle, type, 3)) \
539 MSG_CENTER_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 4), TCR(gentle, type, 4))
541 // MSG_CENTER_NOTIFICATIONS
542 MSG_CENTER_NOTIF(ALONE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^F4You are now alone!"), "")
544 MSG_CENTER_NOTIF(ASSAULT_ATTACKING, N_ENABLE, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are attacking!"), "")
545 MSG_CENTER_NOTIF(ASSAULT_DEFENDING, N_ENABLE, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "")
546 MSG_CENTER_NOTIF(ASSAULT_OBJ_DESTROYED, N_ENABLE, 0, 1, "f1time", CPID_ASSAULT_ROLE, "0 0", _("^BGObjective destroyed in ^F4%s^BG!"), "")
548 MSG_CENTER_NOTIF(COUNTDOWN_STOP, N_ENABLE, 0, 1, "f1", CPID_MISSING_PLAYERS, "4 0", strcat(BOLD(_("^F4Countdown stopped!")), "\n^BG", _("%s players are needed for this match.")), "")
549 MSG_CENTER_NOTIF(COUNTDOWN_BEGIN, N_ENABLE, 0, 0, "", CPID_ROUND, "2 0", BOLD(_("^BGBegin!")), "")
550 MSG_CENTER_NOTIF(COUNTDOWN_GAMESTART, N_ENABLE, 0, 1, "", CPID_ROUND, "1 f1", strcat(_("^BGGame starts in"), "\n", BOLD("^COUNT")), "")
551 MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTART, N_ENABLE, 0, 2, "f1", CPID_ROUND, "1 f2", strcat(_("^BGRound %s starts in"), "\n", BOLD("^COUNT")), "")
552 MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTOP, N_ENABLE, 0, 0, "", CPID_ROUND, "2 0", _("^F4Round cannot start"), "")
554 MSG_CENTER_NOTIF(ROUND_TIED, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound tied"), "")
555 MSG_CENTER_NOTIF(ROUND_OVER, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound over, there's no winner"), "")
557 MSG_CENTER_NOTIF(CAMPCHECK, N_ENABLE, 0, 0, "", CPID_CAMPCHECK, "0 0", _("^F2Don't camp!"), "")
559 MSG_CENTER_NOTIF(COINTOSS, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", _("^F2Throwing coin... Result: %s^F2!"), "")
561 MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_FREE, N_ENABLE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "")
562 MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_INACTIVE, N_ENABLE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGThis flag is currently inactive"), "")
563 MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_SHIELDED, N_ENABLE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "")
564 MULTITEAM_CENTER(CTF_CAPTURE, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "", FLAG)
565 MSG_CENTER_NOTIF(CTF_CAPTURE_NEUTRAL, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the flag!"), "")
566 MSG_CENTER_NOTIF(CTF_FLAG_THROW_PUNISH, N_ENABLE, 0, 1, "f1secs", CPID_CTF_LOWPRIO, "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "")
567 MULTITEAM_CENTER(CTF_PASS_OTHER, N_ENABLE, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "", FLAG)
568 MSG_CENTER_NOTIF(CTF_PASS_OTHER_NEUTRAL, N_ENABLE, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the flag to %s"), "")
569 MULTITEAM_CENTER(CTF_PASS_RECEIVED, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "", FLAG)
570 MSG_CENTER_NOTIF(CTF_PASS_RECEIVED_NEUTRAL, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the flag from %s"), "")
571 MSG_CENTER_NOTIF(CTF_PASS_REQUESTED, N_ENABLE, 1, 0, "pass_key s1", CPID_CTF_PASS, "0 0", _("^BGPress ^F2%s^BG to receive the flag from %s^BG"), "")
572 MSG_CENTER_NOTIF(CTF_PASS_REQUESTING, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGRequesting %s^BG to pass you the flag"), "")
573 MULTITEAM_CENTER(CTF_PASS_SENT, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "", FLAG)
574 MSG_CENTER_NOTIF(CTF_PASS_SENT_NEUTRAL, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the flag to %s"), "")
575 MULTITEAM_CENTER(CTF_PICKUP, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", BOLD(_("^BGYou got the ^TC^TT^BG flag!")), "", FLAG)
576 MSG_CENTER_NOTIF(CTF_PICKUP_NEUTRAL, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", BOLD(_("^BGYou got the flag!")), "")
577 MSG_CENTER_NOTIF(CTF_PICKUP_RETURN, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", BOLD(_("^BGYou got your %steam^BG's flag, return it!")), "")
578 MSG_CENTER_NOTIF(CTF_PICKUP_RETURN_ENEMY, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", BOLD(_("^BGYou got the %senemy^BG's flag, return it!")), "")
579 MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "")
580 MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "")
581 MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got the flag! Retrieve it!"), "")
582 MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "")
583 MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got their flag! Retrieve it!"), "")
584 MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "")
585 MULTITEAM_CENTER(CTF_PICKUP_ENEMY_OTHER, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got the ^TC^TT^BG flag! Retrieve it!"), "", FLAG)
586 MULTITEAM_CENTER(CTF_PICKUP_ENEMY_OTHER_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the ^TC^TT^BG flag! Retrieve it!"), "", FLAG)
587 MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_OTHER_NEUTRAL, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got the flag! Retrieve it!"), "")
588 MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_OTHER_VERBOSE_NEUTRAL, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "")
589 MULTITEAM_CENTER(CTF_PICKUP_TEAM, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
590 MULTITEAM_CENTER(CTF_PICKUP_TEAM_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
591 MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_NEUTRAL, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "")
592 MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_VERBOSE_NEUTRAL, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "")
593 MSG_CENTER_NOTIF(CTF_PICKUP_VISIBLE, N_ENABLE, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGEnemies can now see you on radar!"), "")
594 MULTITEAM_CENTER(CTF_RETURN, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "", FLAG)
595 MSG_CENTER_NOTIF(CTF_STALEMATE_CARRIER, N_ENABLE, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "")
596 MSG_CENTER_NOTIF(CTF_STALEMATE_OTHER, N_ENABLE, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "")
598 #define VERBOSE_MURDER(type) strcat(MURDER_##type, "^BG%s")
600 #define MURDER_FRAG BOLD(_("^K3%sYou fragged ^BG%s"))
601 #define MURDER_FRAG2 BOLD(_("^K3%sYou scored against ^BG%s"))
602 #define MURDER_FRAGGED BOLD(_("^K1%sYou were fragged by ^BG%s"))
603 #define MURDER_FRAGGED2 BOLD(_("^K1%sYou were scored against by ^BG%s"))
604 MSG_CENTER_NOTIF(DEATH_MURDER_FRAG, N_ENABLE, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAG, MURDER_FRAG2 )
605 MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED, N_ENABLE, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAGGED, MURDER_FRAGGED2 )
606 MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, N_ENABLE, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", VERBOSE_MURDER(FRAGGED), VERBOSE_MURDER(FRAGGED2) )
607 MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_VERBOSE, N_ENABLE, 1, 2, "spree_cen s1 frag_ping", CPID_Null, "0 0", VERBOSE_MURDER(FRAG), VERBOSE_MURDER(FRAG2) )
609 #define MURDER_FRAG_FIRE BOLD(_("^K3%sYou burned ^BG%s"))
610 #define MURDER_FRAG_FIRE2 BOLD(_("^K3%sYou scored against ^BG%s"))
611 #define MURDER_FRAGGED_FIRE BOLD(_("^K1%sYou were burned by ^BG%s"))
612 #define MURDER_FRAGGED_FIRE2 BOLD(_("^K1%sYou were scored against by ^BG%s"))
613 MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE, N_ENABLE, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAG_FIRE, MURDER_FRAG_FIRE2 )
614 MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE, N_ENABLE, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAGGED_FIRE, MURDER_FRAGGED_FIRE2 )
615 MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE_VERBOSE, N_ENABLE, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", VERBOSE_MURDER(FRAGGED_FIRE), VERBOSE_MURDER(FRAGGED_FIRE2) )
616 MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE_VERBOSE, N_ENABLE, 1, 2, "spree_cen s1 frag_ping", CPID_Null, "0 0", VERBOSE_MURDER(FRAG_FIRE), VERBOSE_MURDER(FRAG_FIRE2) )
618 #define MURDER_FRAG_FREEZE BOLD(_("^K3%sYou froze ^BG%s"))
619 #define MURDER_FRAG_FREEZE2 BOLD(_("^K3%sYou scored against ^BG%s"))
620 #define MURDER_FRAGGED_FREEZE BOLD(_("^K1%sYou were frozen by ^BG%s"))
621 #define MURDER_FRAGGED_FREEZE2 BOLD(_("^K1%sYou were scored against by ^BG%s"))
622 MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE, N_ENABLE, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAG_FREEZE, MURDER_FRAG_FREEZE2 )
623 MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE, N_ENABLE, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAGGED_FREEZE, MURDER_FRAGGED_FREEZE2 )
624 MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE_VERBOSE, N_ENABLE, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", VERBOSE_MURDER(FRAGGED_FREEZE), VERBOSE_MURDER(FRAGGED_FREEZE2))
625 MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE_VERBOSE, N_ENABLE, 1, 2, "spree_cen s1 frag_ping", CPID_Null, "0 0", VERBOSE_MURDER(FRAG_FREEZE), VERBOSE_MURDER(FRAG_FREEZE2) )
627 #define MURDER_TYPEFRAG BOLD(_("^K1%sYou typefragged ^BG%s"))
628 #define MURDER_TYPEFRAG2 BOLD(_("^K1%sYou scored against ^BG%s^K1 while they were typing"))
629 #define MURDER_TYPEFRAGGED BOLD(_("^K1%sYou were typefragged by ^BG%s"))
630 #define MURDER_TYPEFRAGGED2 BOLD(_("^K1%sYou were scored against by ^BG%s^K1 while typing"))
631 MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG, N_ENABLE, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_TYPEFRAG, MURDER_TYPEFRAG2 )
632 MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED, N_ENABLE, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_TYPEFRAGGED, MURDER_TYPEFRAGGED2 )
633 MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, N_ENABLE, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", VERBOSE_MURDER(TYPEFRAGGED), VERBOSE_MURDER(TYPEFRAGGED2) )
634 MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, N_ENABLE, 1, 2, "spree_cen s1 frag_ping", CPID_Null, "0 0", VERBOSE_MURDER(TYPEFRAG), VERBOSE_MURDER(TYPEFRAG2) )
636 MSG_CENTER_NOTIF(NADE_THROW, N_ENABLE, 0, 0, "nade_key", CPID_NADES, "0 0", _("^BGPress ^F2%s^BG again to toss the nade!"), "")
637 MSG_CENTER_NOTIF(NADE_BONUS, N_ENABLE, 0, 0, "", CPID_NADES, "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "")
639 MSG_CENTER_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, N_ENABLE, 0, 1, "death_team", CPID_Null, "0 0", BOLD(_("^BGYou have been moved into a different team\nYou are now on: %s")), "")
640 MSG_CENTER_NOTIF(DEATH_SELF_BETRAYAL, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were punished for attacking your team mates!")), "")
641 MSG_CENTER_NOTIF(DEATH_SELF_CAMP, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1Die camper!")), BOLD(_("^K1Reconsider your tactics, camper!")))
642 MSG_CENTER_NOTIF(DEATH_SELF_CHEAT, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You unfairly eliminated yourself!")), "")
643 MSG_CENTER_NOTIF(DEATH_SELF_CUSTOM, N_ENABLE, 2, 0, "s2", CPID_Null, "0 0", BOLD(_("^K1You were %s")), "")
644 MSG_CENTER_NOTIF(DEATH_SELF_DROWN, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You couldn't catch your breath!")), "")
645 MSG_CENTER_NOTIF(DEATH_SELF_FALL, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You hit the ground with a crunch!")), "")
646 MSG_CENTER_NOTIF(DEATH_SELF_FIRE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got a little bit too crispy!")), BOLD(_("^K1You felt a little too hot!")))
647 MSG_CENTER_NOTIF(DEATH_SELF_GENERIC, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You fragged yourself!")), BOLD(_("^K1You need to be more careful!")))
648 MSG_CENTER_NOTIF(DEATH_SELF_LAVA, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You couldn't stand the heat!")), "")
649 MSG_CENTER_NOTIF(DEATH_SELF_MONSTER, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were killed by a monster!")), BOLD(_("^K1You need to watch out for monsters!")))
650 MSG_CENTER_NOTIF(DEATH_SELF_NADE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You forgot to put the pin back in!")), BOLD(_("^K1Tastes like chicken!")))
651 MSG_CENTER_NOTIF(DEATH_SELF_NADE_NAPALM, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1Hanging around a napalm explosion is bad!")), "")
652 MSG_CENTER_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got a little bit too cold!")), BOLD(_("^K1You felt a little chilly!")))
653 MSG_CENTER_NOTIF(DEATH_SELF_NADE_HEAL, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1Your Healing Nade is a bit defective")), "")
654 MSG_CENTER_NOTIF(DEATH_SELF_NOAMMO, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were killed for running out of ammo...")), BOLD(_("^K1You are respawning for running out of ammo...")))
655 MSG_CENTER_NOTIF(DEATH_SELF_ROT, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You grew too old without taking your medicine")), BOLD(_("^K1You need to preserve your health")))
656 MSG_CENTER_NOTIF(DEATH_SELF_SHOOTING_STAR, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You became a shooting star!")), "")
657 MSG_CENTER_NOTIF(DEATH_SELF_SLIME, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You melted away in slime!")), "")
658 MSG_CENTER_NOTIF(DEATH_SELF_SUICIDE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You committed suicide!")), BOLD(_("^K1You ended it all!")))
659 MSG_CENTER_NOTIF(DEATH_SELF_SWAMP, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got stuck in a swamp!")), "")
660 MSG_CENTER_NOTIF(DEATH_SELF_TEAMCHANGE, N_ENABLE, 0, 1, "death_team", CPID_Null, "0 0", BOLD(_("^BGYou are now on: %s")), "")
661 MSG_CENTER_NOTIF(DEATH_SELF_TOUCHEXPLODE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You died in an accident!")), "")
662 MSG_CENTER_NOTIF(DEATH_SELF_TURRET, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were fragged by a turret!")), BOLD(_("^K1You had an unfortunate run in with a turret!")))
663 MSG_CENTER_NOTIF(DEATH_SELF_TURRET_EWHEEL, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were fragged by an eWheel turret!")), BOLD(_("^K1You had an unfortunate run in with an eWheel turret!")))
664 MSG_CENTER_NOTIF(DEATH_SELF_TURRET_WALK, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were fragged by a Walker turret!")), BOLD(_("^K1You had an unfortunate run in with a Walker turret!")))
665 MSG_CENTER_NOTIF(DEATH_SELF_VH_BUMB_DEATH, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got caught in the blast of a Bumblebee explosion!")), "")
666 MSG_CENTER_NOTIF(DEATH_SELF_VH_CRUSH, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were crushed by a vehicle!")), "")
667 MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_BOMB, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were caught in a Raptor cluster bomb!")), "")
668 MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_DEATH, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got caught in the blast of a Raptor explosion!")), "")
669 MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_DEATH, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got caught in the blast of a Spiderbot explosion!")), "")
670 MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_ROCKET, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were blasted to bits by a Spiderbot rocket!")), "")
671 MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_DEATH, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got caught in the blast of a Racer explosion!")), "")
672 MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You couldn't find shelter from a Racer rocket!")), "")
673 MSG_CENTER_NOTIF(DEATH_SELF_VOID, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1Watch your step!")), "")
675 MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAG, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", BOLD(_("^K1Traitor! You team killed ^BG%s")), BOLD(_("^K1Traitor! You betrayed team mate ^BG%s")))
676 MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAGGED, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", BOLD(_("^K1You were team killed by ^BG%s")), BOLD(_("^K1You were betrayed by team mate ^BG%s")))
678 MSG_CENTER_NOTIF(DISCONNECT_IDLING, N_ENABLE, 0, 1, "", CPID_IDLING, "1 f1", BOLD(_("^K1Stop idling!\n^BGDisconnecting in ^COUNT...")), "")
679 MSG_CENTER_NOTIF(MOVETOSPEC_IDLING, N_ENABLE, 0, 1, "", CPID_IDLING, "1 f1", BOLD(_("^K1Stop idling!\n^BGMoving to spectators in ^COUNT...")), "")
681 MSG_CENTER_NOTIF(DOOR_LOCKED_NEED, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", _("^BGYou need %s^BG!"), "")
682 MSG_CENTER_NOTIF(DOOR_LOCKED_ALSONEED, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", _("^BGYou also need %s^BG!"), "")
683 MSG_CENTER_NOTIF(DOOR_UNLOCKED, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGDoor unlocked!"), "")
685 MSG_CENTER_NOTIF(EXTRALIVES, N_ENABLE, 0, 1, "f1", CPID_Null, "0 0", _("^F2Extra lives taken: ^K1%s"), "")
687 MSG_CENTER_NOTIF(FREEZETAG_REVIVE, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", _("^K3You revived ^BG%s"), "")
688 MSG_CENTER_NOTIF(FREEZETAG_REVIVE_SELF, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^K3You revived yourself"), "")
689 MSG_CENTER_NOTIF(FREEZETAG_REVIVED, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", _("^K3You were revived by ^BG%s"), "")
690 MSG_CENTER_NOTIF(FREEZETAG_AUTO_REVIVED, N_ENABLE, 0, 1, "f1", CPID_Null, "0 0", _("^BGYou were automatically revived after %s seconds"), "")
692 MSG_CENTER_NOTIF(GENERATOR_UNDERATTACK, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGThe generator is under attack!"), "")
694 MULTITEAM_CENTER(ROUND_TEAM_LOSS, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team loses the round"), "", NAME)
695 MULTITEAM_CENTER(ROUND_TEAM_WIN, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team wins the round"), "", NAME)
696 MSG_CENTER_NOTIF(ROUND_PLAYER_WIN, N_ENABLE, 1, 0, "s1", CPID_ROUND, "0 0", _("^BG%s^BG wins the round"), "")
698 MSG_CENTER_NOTIF(FREEZETAG_SELF, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^K1You froze yourself"), "")
699 MSG_CENTER_NOTIF(FREEZETAG_SPAWN_LATE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^K1Round already started, you spawn as frozen"), "")
701 MSG_CENTER_NOTIF(INVASION_SUPERMONSTER, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", _("^K1A %s has arrived!"), "")
703 MSG_CENTER_NOTIF(ITEM_BUFF_DROP, N_ENABLE, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "")
704 MSG_CENTER_NOTIF(ITEM_BUFF_GOT, N_ENABLE, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "")
705 MSG_CENTER_NOTIF(ITEM_FUELREGEN_GOT, N_ENABLE, 0, 0, "", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Fuel regenerator"), "")
706 MSG_CENTER_NOTIF(ITEM_JETPACK_GOT, N_ENABLE, 0, 0, "", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Jetpack"), "")
707 MSG_CENTER_NOTIF(ITEM_WEAPON_DONTHAVE, N_ENABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "")
708 MSG_CENTER_NOTIF(ITEM_WEAPON_DROP, N_ENABLE, 0, 2, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "")
709 MSG_CENTER_NOTIF(ITEM_WEAPON_GOT, N_ENABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "")
710 MSG_CENTER_NOTIF(ITEM_WEAPON_NOAMMO, N_ENABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "")
711 MSG_CENTER_NOTIF(ITEM_WEAPON_PRIMORSEC, N_ENABLE, 0, 3, "item_wepname f2primsec f3primsec", CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
712 MSG_CENTER_NOTIF(ITEM_WEAPON_UNAVAILABLE, N_ENABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "")
714 MSG_CENTER_NOTIF(JOIN_NOSPAWNS, N_ENABLE, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "")
715 MSG_CENTER_NOTIF(JOIN_PREVENT, N_ENABLE, 0, 1, "f1", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThis match is limited to ^F2%s^BG players."), "")
716 MSG_CENTER_NOTIF(JOIN_PLAYBAN, N_ENABLE, 0, 0, "", CPID_PREVENT_JOIN, "0 0", BOLD(_("^K1You aren't allowed to play because you are banned in this server, but you can play minigames")), "")
718 MSG_CENTER_NOTIF(KEEPAWAY_DROPPED, N_ENABLE, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has dropped the ball!"), "")
719 MSG_CENTER_NOTIF(KEEPAWAY_PICKUP, N_ENABLE, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has picked up the ball!"), "")
720 MSG_CENTER_NOTIF(KEEPAWAY_PICKUP_SELF, N_ENABLE, 0, 0, "", CPID_KEEPAWAY, "0 0", _("^BGYou picked up the ball"), "")
721 MSG_CENTER_NOTIF(KEEPAWAY_WARN, N_ENABLE, 0, 0, "", CPID_KEEPAWAY_WARN, "0 0", _("^BGGet the ball to score points for frags!"), "")
723 MSG_CENTER_NOTIF(KEYHUNT_HELP, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "")
724 MULTITEAM_CENTER(KEYHUNT_INTERFERE, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "", NAME)
725 MSG_CENTER_NOTIF(KEYHUNT_MEET, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "")
726 MSG_CENTER_NOTIF(KEYHUNT_ROUNDSTART, N_ENABLE, 0, 1, "", CPID_KEYHUNT_OTHER, "1 f1", _("^F4Round will start in ^COUNT"), "")
727 MSG_CENTER_NOTIF(KEYHUNT_SCAN, N_ENABLE, 0, 1, "", CPID_KEYHUNT_OTHER, "f1 0", _("^BGScanning frequency range..."), "")
728 MULTITEAM_CENTER(KEYHUNT_START, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGYou are starting with the ^TC^TT Key"), "", KEY)
730 MSG_CENTER_NOTIF(LMS_NOLIVES, N_ENABLE, 0, 0, "", CPID_LMS, "0 0", _("^BGYou have no lives left, you must wait until the next match"), "")
731 MSG_CENTER_NOTIF(LMS_VISIBLE_LEADER, N_ENABLE, 0, 0, "", CPID_LMS, "0 0", _("^BGEnemies can now see you on radar!"), "")
732 MSG_CENTER_NOTIF(LMS_VISIBLE_OTHER, N_ENABLE, 0, 0, "", CPID_LMS, "0 0", _("^BGLeaders can now be seen by enemies on radar!"), "")
734 MSG_CENTER_NOTIF(MISSING_TEAMS, N_ENABLE, 0, 1, "missing_teams", CPID_MISSING_TEAMS, "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "")
735 MSG_CENTER_NOTIF(MISSING_PLAYERS, N_ENABLE, 0, 1, "f1", CPID_MISSING_PLAYERS, "-1 0", _("^BGWaiting for %s player(s) to join..."), "")
737 MSG_CENTER_NOTIF(INSTAGIB_DOWNGRADE, N_ENABLE, 0, 0, "", CPID_INSTAGIB_FINDAMMO, "5 0", _("^BGYour weapon has been downgraded until you find some ammo!"), "")
738 MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO, N_ENABLE, 0, 0, "", CPID_INSTAGIB_FINDAMMO, "1 9", _("^F4^COUNT^BG left to find some ammo!"), "")
739 MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO_FIRST, N_ENABLE, 0, 0, "", CPID_INSTAGIB_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!"))
740 MSG_CENTER_NOTIF(INSTAGIB_LIVES_REMAINING, N_ENABLE, 0, 1, "f1", CPID_Null, "0 0", _("^F2Extra lives remaining: ^K1%s"), "")
742 MSG_CENTER_NOTIF(NIX_COUNTDOWN, N_ENABLE, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "")
743 MSG_CENTER_NOTIF(NIX_NEWWEAPON, N_ENABLE, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "")
745 MSG_CENTER_NOTIF(ONS_CAPTURE, N_ENABLE, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^BGYou captured %s^BG control point"), "")
746 MSG_CENTER_NOTIF(ONS_CAPTURE_NONAME, N_ENABLE, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^BGYou captured a control point"), "")
747 MULTITEAM_CENTER(ONS_CAPTURE_TEAM, N_ENABLE, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^TC^TT^BG team captured %s^BG control point"), "", NAME)
748 MULTITEAM_CENTER(ONS_CAPTURE_TEAM_NONAME, N_ENABLE, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^TC^TT^BG team captured a control point"), "", NAME)
749 MSG_CENTER_NOTIF(ONS_CONTROLPOINT_SHIELDED, N_ENABLE, 0, 0, "", CPID_ONS_CAPSHIELD, "0 0", _("^BGThis control point currently cannot be captured"), "")
750 MSG_CENTER_NOTIF(ONS_GENERATOR_SHIELDED, N_ENABLE, 0, 0, "", CPID_ONS_CAPSHIELD, "0 0", _("^BGThe enemy generator cannot be destroyed yet\n^F2Capture some control points to unshield it"), "")
751 MULTITEAM_CENTER(ONS_NOTSHIELDED, N_ENABLE, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "", NAME)
752 MSG_CENTER_NOTIF(ONS_NOTSHIELDED_TEAM, N_ENABLE, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^K1Your generator is NOT shielded!\n^BGRe-capture control points to shield it!"), "")
753 MSG_CENTER_NOTIF(ONS_TELEPORT, N_ENABLE, 0, 0, "pass_key", CPID_ONSLAUGHT, "0 0", _("^BGPress ^F2%s^BG to teleport"), "")
754 MSG_CENTER_NOTIF(ONS_TELEPORT_ANTISPAM, N_ENABLE, 0, 1, "f1secs", CPID_ONSLAUGHT, "0 0", _("^BGTeleporting disabled for %s"), "")
756 MSG_CENTER_NOTIF(OVERTIME_FRAG, N_ENABLE, 0, 0, "", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!"))
757 MSG_CENTER_NOTIF(OVERTIME_CONTROLPOINT, N_ENABLE, 0, 0, "", CPID_OVERTIME, "5 0", _("^F2Now playing ^F4OVERTIME^F2!\n\nGenerators are now decaying.\nThe more control points your team holds,\nthe faster the enemy generator decays"), "")
758 MSG_CENTER_NOTIF(OVERTIME_TIME, N_ENABLE, 0, 1, "f1time", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "")
760 MSG_CENTER_NOTIF(PORTO_CREATED_IN, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^K1In^BG-portal created"), "")
761 MSG_CENTER_NOTIF(PORTO_CREATED_OUT, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^F3Out^BG-portal created"), "")
762 MSG_CENTER_NOTIF(PORTO_FAILED, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^F1Portal creation failed"), "")
764 MSG_CENTER_NOTIF(POWERUP_STRENGTH, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength infuses your weapons with devastating power"), "")
765 MSG_CENTER_NOTIF(POWERDOWN_STRENGTH, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength has worn off"), "")
767 MSG_CENTER_NOTIF(POWERUP_SHIELD, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield surrounds you"), "")
768 MSG_CENTER_NOTIF(POWERDOWN_SHIELD, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield has worn off"), "")
770 MSG_CENTER_NOTIF(POWERUP_SPEED, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are on speed"), "")
771 MSG_CENTER_NOTIF(POWERDOWN_SPEED, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Speed has worn off"), "")
773 MSG_CENTER_NOTIF(POWERUP_INVISIBILITY, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are invisible"), "")
774 MSG_CENTER_NOTIF(POWERDOWN_INVISIBILITY, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Invisibility has worn off"), "")
776 MSG_CENTER_NOTIF(QUIT_PLAYBAN_TEAMKILL, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You are forced to spectate and you aren't allowed to play because you are banned in this server")), "")
778 MSG_CENTER_NOTIF(RACE_FINISHLAP, N_ENABLE, 0, 0, "", CPID_RACE_FINISHLAP, "0 0", _("^F2The race is over, finish your lap!"), "")
780 MSG_CENTER_NOTIF(SEQUENCE_COMPLETED, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGSequence completed!"), "")
781 MSG_CENTER_NOTIF(SEQUENCE_COUNTER, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGThere are more to go..."), "")
782 MSG_CENTER_NOTIF(SEQUENCE_COUNTER_FEWMORE, N_ENABLE, 0, 1, "f1", CPID_Null, "0 0", _("^BGOnly %s^BG more to go..."), "")
784 MSG_CENTER_NOTIF(SUPERWEAPON_BROKEN, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have broken down"), "")
785 MSG_CENTER_NOTIF(SUPERWEAPON_LOST, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "")
786 MSG_CENTER_NOTIF(SUPERWEAPON_PICKUP, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "")
788 MSG_CENTER_NOTIF(SURVIVAL_HUNTER, N_ENABLE, 0, 0, "", CPID_SURVIVAL, "5 0", strcat(BOLD_OPERATOR, _("^BGYou are a ^K1hunter^BG! Eliminate the survivor(s) without raising suspicion!")), "")
789 MSG_CENTER_NOTIF(SURVIVAL_HUNTER_WIN, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^K1Hunters^BG win the round"), "")
790 MSG_CENTER_NOTIF(SURVIVAL_SURVIVOR, N_ENABLE, 0, 0, "", CPID_SURVIVAL, "5 0", strcat(BOLD_OPERATOR, _("^BGYou are a ^F1survivor^BG! Identify and eliminate the hunter(s)!")), "")
791 MSG_CENTER_NOTIF(SURVIVAL_SURVIVOR_WIN, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^F1Survivors^BG win the round"), "")
793 MULTITEAM_CENTER(TEAMCHANGE, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "", NAME)
794 MSG_CENTER_NOTIF(TEAMCHANGE_AUTO, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing team in ^COUNT"), "")
795 MSG_CENTER_NOTIF(TEAMCHANGE_SPECTATE, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Spectating in ^COUNT"), "")
796 MSG_CENTER_NOTIF(TEAMCHANGE_SUICIDE, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "")
798 MSG_CENTER_NOTIF(TIMEOUT_BEGINNING, N_ENABLE, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "")
799 MSG_CENTER_NOTIF(TIMEOUT_ENDING, N_ENABLE, 0, 1, "", CPID_TIMEIN, "1 f1", _("^F4Timeout ends in ^COUNT"), "")
801 MSG_CENTER_NOTIF(JOIN_PREVENT_MINIGAME, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^K1Cannot join given minigame session!"), "" )
803 MSG_CENTER_NOTIF(VEHICLE_ENTER, N_ENABLE, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2%s^BG to enter/exit the vehicle"), "")
804 MSG_CENTER_NOTIF(VEHICLE_ENTER_GUNNER, N_ENABLE, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2%s^BG to enter the vehicle gunner"), "")
805 MSG_CENTER_NOTIF(VEHICLE_ENTER_STEAL, N_ENABLE, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2%s^BG to steal this vehicle"), "")
806 MSG_CENTER_NOTIF(VEHICLE_STEAL, N_ENABLE, 0, 0, "", CPID_VEHICLES_OTHER, "0 0", _("^F2The enemy is stealing one of your vehicles!\n^F4Stop them!"), "")
807 MSG_CENTER_NOTIF(VEHICLE_STEAL_SELF, N_ENABLE, 0, 0, "", CPID_VEHICLES_OTHER, "4 0", _("^F2Intruder detected, disabling shields!"), "")
809 MSG_CENTER_NOTIF(VOTEBAN, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You aren't allowed to call a vote because you are banned in this server")), "")
810 MSG_CENTER_NOTIF(VOTEBANYN, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You aren't allowed to vote because you are banned in this server")), "")
812 MSG_CENTER_NOTIF(WEAPON_MINELAYER_LIMIT, N_ENABLE, 0, 1, "f1", CPID_Null, "0 0", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
817 // default value for multi notification cvars:
818 // 0: off, 1: enable this multiple notification
822 #define MULTITEAM_MULTI(prefix, defaultvalue, anncepre, infopre, centerpre) \
823 MSG_MULTI_NOTIF(prefix##_RED, defaultvalue, anncepre##_RED, infopre##_RED, centerpre##_RED) \
824 MSG_MULTI_NOTIF(prefix##_BLUE, defaultvalue, anncepre##_BLUE, infopre##_BLUE, centerpre##_BLUE) \
825 MSG_MULTI_NOTIF(prefix##_YELLOW, defaultvalue, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
826 MSG_MULTI_NOTIF(prefix##_PINK, defaultvalue, anncepre##PINK, infopre##PINK, centerpre##PINK)
828 // MSG_MULTI_NOTIFICATIONS
829 MSG_MULTI_NOTIF(COUNTDOWN_BEGIN, N_ENABLE, ANNCE_BEGIN, NULL, CENTER_COUNTDOWN_BEGIN)
830 MSG_MULTI_NOTIF(COUNTDOWN_STOP, N_ENABLE, NULL, INFO_COUNTDOWN_STOP, CENTER_COUNTDOWN_STOP)
832 MSG_MULTI_NOTIF(DEATH_MURDER_BUFF, N_ENABLE, NULL, INFO_DEATH_MURDER_BUFF, NULL)
833 MSG_MULTI_NOTIF(DEATH_MURDER_CHEAT, N_ENABLE, NULL, INFO_DEATH_MURDER_CHEAT, NULL)
834 MSG_MULTI_NOTIF(DEATH_MURDER_DROWN, N_ENABLE, NULL, INFO_DEATH_MURDER_DROWN, NULL)
835 MSG_MULTI_NOTIF(DEATH_MURDER_FALL, N_ENABLE, NULL, INFO_DEATH_MURDER_FALL, NULL)
836 MSG_MULTI_NOTIF(DEATH_MURDER_FIRE, N_ENABLE, NULL, INFO_DEATH_MURDER_FIRE, NULL)
837 MSG_MULTI_NOTIF(DEATH_MURDER_LAVA, N_ENABLE, NULL, INFO_DEATH_MURDER_LAVA, NULL)
838 MSG_MULTI_NOTIF(DEATH_MURDER_MONSTER, N_ENABLE, NULL, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER)
839 MSG_MULTI_NOTIF(DEATH_MURDER_NADE, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE, NULL)
840 MSG_MULTI_NOTIF(DEATH_MURDER_NADE_NAPALM, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE_NAPALM, NULL)
841 MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE_ICE, NULL)
842 MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE_ICE_FREEZE, NULL)
843 MSG_MULTI_NOTIF(DEATH_MURDER_NADE_HEAL, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE_HEAL, NULL)
844 MSG_MULTI_NOTIF(DEATH_MURDER_SHOOTING_STAR, N_ENABLE, NULL, INFO_DEATH_MURDER_SHOOTING_STAR, NULL)
845 MSG_MULTI_NOTIF(DEATH_MURDER_SLIME, N_ENABLE, NULL, INFO_DEATH_MURDER_SLIME, NULL)
846 MSG_MULTI_NOTIF(DEATH_MURDER_SWAMP, N_ENABLE, NULL, INFO_DEATH_MURDER_SWAMP, NULL)
847 MSG_MULTI_NOTIF(DEATH_MURDER_TELEFRAG, N_ENABLE, NULL, INFO_DEATH_MURDER_TELEFRAG, NULL)
848 MSG_MULTI_NOTIF(DEATH_MURDER_TOUCHEXPLODE, N_ENABLE, NULL, INFO_DEATH_MURDER_TOUCHEXPLODE, NULL)
849 MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_BUMB_DEATH, NULL)
850 MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_GUN, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_BUMB_GUN, NULL)
851 MSG_MULTI_NOTIF(DEATH_MURDER_VH_CRUSH, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_CRUSH, NULL)
852 MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_RAPT_BOMB, NULL)
853 MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_RAPT_CANNON, NULL)
854 MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_RAPT_DEATH, NULL)
855 MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_DEATH, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_SPID_DEATH, NULL)
856 MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NULL)
857 MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_SPID_ROCKET, NULL)
858 MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_WAKI_DEATH, NULL)
859 MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_GUN, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_WAKI_GUN, NULL)
860 MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NULL)
861 MSG_MULTI_NOTIF(DEATH_MURDER_VOID, N_ENABLE, NULL, INFO_DEATH_MURDER_VOID, NULL)
863 MSG_MULTI_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, N_ENABLE, NULL, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE)
864 MSG_MULTI_NOTIF(DEATH_SELF_BETRAYAL, N_ENABLE, NULL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL)
865 MSG_MULTI_NOTIF(DEATH_SELF_CAMP, N_ENABLE, NULL, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP)
866 MSG_MULTI_NOTIF(DEATH_SELF_CHEAT, N_ENABLE, NULL, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT)
867 MSG_MULTI_NOTIF(DEATH_SELF_CUSTOM, N_ENABLE, NULL, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM)
868 MSG_MULTI_NOTIF(DEATH_SELF_DROWN, N_ENABLE, NULL, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN)
869 MSG_MULTI_NOTIF(DEATH_SELF_FALL, N_ENABLE, NULL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL)
870 MSG_MULTI_NOTIF(DEATH_SELF_FIRE, N_ENABLE, NULL, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE)
871 MSG_MULTI_NOTIF(DEATH_SELF_GENERIC, N_ENABLE, NULL, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC)
872 MSG_MULTI_NOTIF(DEATH_SELF_LAVA, N_ENABLE, NULL, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA)
873 MSG_MULTI_NOTIF(DEATH_SELF_MON_MAGE, N_ENABLE, NULL, INFO_DEATH_SELF_MON_MAGE, CENTER_DEATH_SELF_MONSTER)
874 MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_CLAW, N_ENABLE, NULL, INFO_DEATH_SELF_MON_GOLEM_CLAW, CENTER_DEATH_SELF_MONSTER)
875 MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_SMASH, N_ENABLE, NULL, INFO_DEATH_SELF_MON_GOLEM_SMASH, CENTER_DEATH_SELF_MONSTER)
876 MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_ZAP, N_ENABLE, NULL, INFO_DEATH_SELF_MON_GOLEM_ZAP, CENTER_DEATH_SELF_MONSTER)
877 MSG_MULTI_NOTIF(DEATH_SELF_MON_SPIDER, N_ENABLE, NULL, INFO_DEATH_SELF_MON_SPIDER, CENTER_DEATH_SELF_MONSTER)
878 MSG_MULTI_NOTIF(DEATH_SELF_MON_WYVERN, N_ENABLE, NULL, INFO_DEATH_SELF_MON_WYVERN, CENTER_DEATH_SELF_MONSTER)
879 MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP, N_ENABLE, NULL, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER)
880 MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE, N_ENABLE, NULL, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, CENTER_DEATH_SELF_MONSTER)
881 MSG_MULTI_NOTIF(DEATH_SELF_NADE, N_ENABLE, NULL, INFO_DEATH_SELF_NADE, CENTER_DEATH_SELF_NADE)
882 MSG_MULTI_NOTIF(DEATH_SELF_NADE_NAPALM, N_ENABLE, NULL, INFO_DEATH_SELF_NADE_NAPALM, CENTER_DEATH_SELF_NADE_NAPALM)
883 MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE, N_ENABLE, NULL, INFO_DEATH_SELF_NADE_ICE, CENTER_DEATH_SELF_NADE_ICE_FREEZE)
884 MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, N_ENABLE, NULL, INFO_DEATH_SELF_NADE_ICE_FREEZE, CENTER_DEATH_SELF_NADE_ICE_FREEZE)
885 MSG_MULTI_NOTIF(DEATH_SELF_NADE_HEAL, N_ENABLE, NULL, INFO_DEATH_SELF_NADE_HEAL, CENTER_DEATH_SELF_NADE_HEAL)
886 MSG_MULTI_NOTIF(DEATH_SELF_NOAMMO, N_ENABLE, NULL, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO)
887 MSG_MULTI_NOTIF(DEATH_SELF_ROT, N_ENABLE, NULL, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT)
888 MSG_MULTI_NOTIF(DEATH_SELF_SHOOTING_STAR, N_ENABLE, NULL, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR)
889 MSG_MULTI_NOTIF(DEATH_SELF_SLIME, N_ENABLE, NULL, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME)
890 MSG_MULTI_NOTIF(DEATH_SELF_SUICIDE, N_ENABLE, NULL, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE)
891 MSG_MULTI_NOTIF(DEATH_SELF_SWAMP, N_ENABLE, NULL, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP)
892 MSG_MULTI_NOTIF(DEATH_SELF_TEAMCHANGE, N_ENABLE, NULL, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE)
893 MSG_MULTI_NOTIF(DEATH_SELF_TOUCHEXPLODE, N_ENABLE, NULL, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE)
894 MSG_MULTI_NOTIF(DEATH_SELF_TURRET, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET)
895 MSG_MULTI_NOTIF(DEATH_SELF_TURRET_EWHEEL, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL)
896 MSG_MULTI_NOTIF(DEATH_SELF_TURRET_FLAC, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET)
897 MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HELLION, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET)
898 MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HK, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET)
899 MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MACHINEGUN, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET)
900 MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MLRS, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET)
901 MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PHASER, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET)
902 MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PLASMA, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET)
903 MSG_MULTI_NOTIF(DEATH_SELF_TURRET_TESLA, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET)
904 MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_GUN, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK)
905 MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_MELEE, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_WALK_MELEE, CENTER_DEATH_SELF_TURRET_WALK)
906 MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK)
907 MSG_MULTI_NOTIF(DEATH_SELF_VH_BUMB_DEATH, N_ENABLE, NULL, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH)
908 MSG_MULTI_NOTIF(DEATH_SELF_VH_CRUSH, N_ENABLE, NULL, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH)
909 MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_BOMB, N_ENABLE, NULL, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB)
910 MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_DEATH, N_ENABLE, NULL, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH)
911 MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_DEATH, N_ENABLE, NULL, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH)
912 MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_ROCKET, N_ENABLE, NULL, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET)
913 MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_DEATH, N_ENABLE, NULL, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH)
914 MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, N_ENABLE, NULL, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET)
915 MSG_MULTI_NOTIF(DEATH_SELF_VOID, N_ENABLE, NULL, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID)
917 MSG_MULTI_NOTIF(ITEM_BUFF_DROP, N_ENABLE, NULL, INFO_ITEM_BUFF_DROP, CENTER_ITEM_BUFF_DROP)
918 MSG_MULTI_NOTIF(ITEM_BUFF_GOT, N_ENABLE, NULL, INFO_ITEM_BUFF_GOT, CENTER_ITEM_BUFF_GOT)
919 MSG_MULTI_NOTIF(ITEM_WEAPON_DONTHAVE, N_ENABLE, NULL, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE)
920 MSG_MULTI_NOTIF(ITEM_WEAPON_DROP, N_ENABLE, NULL, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP)
921 MSG_MULTI_NOTIF(ITEM_WEAPON_GOT, N_ENABLE, NULL, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT)
922 MSG_MULTI_NOTIF(ITEM_WEAPON_NOAMMO, N_ENABLE, NULL, INFO_ITEM_WEAPON_NOAMMO, CENTER_ITEM_WEAPON_NOAMMO)
923 MSG_MULTI_NOTIF(ITEM_WEAPON_PRIMORSEC, N_ENABLE, NULL, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC)
924 MSG_MULTI_NOTIF(ITEM_WEAPON_UNAVAILABLE, N_ENABLE, NULL, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE)
926 MSG_MULTI_NOTIF(MULTI_COINTOSS, N_ENABLE, NULL, INFO_COINTOSS, CENTER_COINTOSS)
927 MSG_MULTI_NOTIF(MULTI_INSTAGIB_FINDAMMO, N_ENABLE, ANNCE_NUM_10, NULL, CENTER_INSTAGIB_FINDAMMO_FIRST)
929 MSG_MULTI_NOTIF(WEAPON_ACCORDEON_MURDER, N_ENABLE, NULL, INFO_WEAPON_ACCORDEON_MURDER, NULL)
930 MSG_MULTI_NOTIF(WEAPON_ACCORDEON_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC)
931 MSG_MULTI_NOTIF(WEAPON_ARC_MURDER, N_ENABLE, NULL, INFO_WEAPON_ARC_MURDER, NULL)
932 MSG_MULTI_NOTIF(WEAPON_ARC_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_ARC_MURDER_SPRAY, NULL)
933 MSG_MULTI_NOTIF(WEAPON_ARC_SUICIDE_BOLT, N_ENABLE, NULL, INFO_WEAPON_ARC_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC)
934 MSG_MULTI_NOTIF(WEAPON_BLASTER_MURDER, N_ENABLE, NULL, INFO_WEAPON_BLASTER_MURDER, NULL)
935 MSG_MULTI_NOTIF(WEAPON_BLASTER_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_BLASTER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
936 MSG_MULTI_NOTIF(WEAPON_CRYLINK_MURDER, N_ENABLE, NULL, INFO_WEAPON_CRYLINK_MURDER, NULL)
937 MSG_MULTI_NOTIF(WEAPON_CRYLINK_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC)
938 MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT, N_ENABLE, NULL, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, NULL)
939 MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH, N_ENABLE, NULL, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, NULL)
940 MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_DEVASTATOR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
941 MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, N_ENABLE, NULL, INFO_WEAPON_ELECTRO_MURDER_BOLT, NULL)
942 MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, N_ENABLE, NULL, INFO_WEAPON_ELECTRO_MURDER_COMBO, NULL)
943 MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, N_ENABLE, NULL, INFO_WEAPON_ELECTRO_MURDER_ORBS, NULL)
944 MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, N_ENABLE, NULL, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC)
945 MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, N_ENABLE, NULL, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC)
946 MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, N_ENABLE, NULL, INFO_WEAPON_FIREBALL_MURDER_BLAST, NULL)
947 MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, N_ENABLE, NULL, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NULL)
948 MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, N_ENABLE, NULL, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC)
949 MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, N_ENABLE, NULL, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC)
950 MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_BURST, N_ENABLE, NULL, INFO_WEAPON_HAGAR_MURDER_BURST, NULL)
951 MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_HAGAR_MURDER_SPRAY, NULL)
952 MSG_MULTI_NOTIF(WEAPON_HAGAR_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
953 MSG_MULTI_NOTIF(WEAPON_HLAC_MURDER, N_ENABLE, NULL, INFO_WEAPON_HLAC_MURDER, NULL)
954 MSG_MULTI_NOTIF(WEAPON_HLAC_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC)
955 MSG_MULTI_NOTIF(WEAPON_HOOK_MURDER, N_ENABLE, NULL, INFO_WEAPON_HOOK_MURDER, NULL)
956 MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_MURDER, N_ENABLE, NULL, INFO_WEAPON_KLEINBOTTLE_MURDER, NULL)
957 MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC)
958 MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE, N_ENABLE, NULL, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, NULL)
959 MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, NULL)
960 MSG_MULTI_NOTIF(WEAPON_MINELAYER_LIMIT, N_ENABLE, NULL, INFO_WEAPON_MINELAYER_LIMIT, CENTER_WEAPON_MINELAYER_LIMIT)
961 MSG_MULTI_NOTIF(WEAPON_MINELAYER_MURDER, N_ENABLE, NULL, INFO_WEAPON_MINELAYER_MURDER, NULL)
962 MSG_MULTI_NOTIF(WEAPON_MINELAYER_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
963 MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, N_ENABLE, NULL, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NULL)
964 MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, N_ENABLE, NULL, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NULL)
965 MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, N_ENABLE, NULL, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC)
966 MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, N_ENABLE, NULL, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC)
967 MSG_MULTI_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SNIPE, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_HMG_MURDER_SNIPE, NULL)
968 MSG_MULTI_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_HMG_MURDER_SPRAY, NULL)
969 MSG_MULTI_NOTIF(WEAPON_OVERKILL_MACHINEGUN_MURDER, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_MACHINEGUN_MURDER, NULL)
970 MSG_MULTI_NOTIF(WEAPON_OVERKILL_NEX_MURDER, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_NEX_MURDER, NULL)
971 MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_MURDER_DIRECT, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_RPC_MURDER_DIRECT, NULL)
972 MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_MURDER_SPLASH, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_RPC_MURDER_SPLASH, NULL)
973 MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_DIRECT, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_RPC_SUICIDE_DIRECT,NULL)
974 MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_SPLASH, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_RPC_SUICIDE_SPLASH,CENTER_DEATH_SELF_GENERIC)
975 MSG_MULTI_NOTIF(WEAPON_OVERKILL_SHOTGUN_MURDER, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_SHOTGUN_MURDER, NULL)
976 MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER, NULL)
977 MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER_HAIL, NULL)
978 MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NULL)
979 MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER_PIERCING, NULL)
980 MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_SEEKER_MURDER_SPRAY, NULL)
981 MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_TAG, N_ENABLE, NULL, INFO_WEAPON_SEEKER_MURDER_TAG, NULL)
982 MSG_MULTI_NOTIF(WEAPON_SEEKER_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
983 MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER, N_ENABLE, NULL, INFO_WEAPON_SHOCKWAVE_MURDER, NULL)
984 MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP, N_ENABLE, NULL, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, NULL)
985 MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER, N_ENABLE, NULL, INFO_WEAPON_SHOTGUN_MURDER, NULL)
986 MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, N_ENABLE, NULL, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NULL)
987 MSG_MULTI_NOTIF(WEAPON_THINKING_WITH_PORTALS, N_ENABLE, NULL, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC)
988 MSG_MULTI_NOTIF(WEAPON_TUBA_MURDER, N_ENABLE, NULL, INFO_WEAPON_TUBA_MURDER, NULL)
989 MSG_MULTI_NOTIF(WEAPON_TUBA_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC)
990 MSG_MULTI_NOTIF(WEAPON_VAPORIZER_MURDER, N_ENABLE, NULL, INFO_WEAPON_VAPORIZER_MURDER, NULL)
991 MSG_MULTI_NOTIF(WEAPON_VORTEX_MURDER, N_ENABLE, NULL, INFO_WEAPON_VORTEX_MURDER, NULL)
993 #define MULTITEAM_CHOICE(prefix, defaultvalue, challow, chtype, optiona, optionb) \
994 NOTIF_ADD_AUTOCVAR(CHOICE_##prefix, defaultvalue) \
995 NOTIF_ADD_AUTOCVAR(CHOICE_##prefix##_ALLOWED, challow) \
996 MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, challow, chtype, optiona##_RED, optionb##_RED) \
997 MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, challow, chtype, optiona##_BLUE, optionb##_BLUE) \
998 MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, challow, chtype, optiona##_YELLOW, optionb##_YELLOW) \
999 MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, challow, chtype, optiona##_PINK, optionb##_PINK)
1004 // default value for choice notification cvars (notification_CHOICE_*):
1005 // 0: off, 1: display default message, 2: display verbose message
1010 // default value for allowed choice notification cvars (notification_CHOICE_*_ALLOWED):
1011 // 0: never allowed, 1: allowed in warmup, 2: always allowed
1016 // MSG_CHOICE_NOTIFICATIONS
1017 MULTITEAM_CHOICE(CTF_CAPTURE_BROKEN, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_BROKEN)
1018 MULTITEAM_CHOICE(CTF_CAPTURE_TIME, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_TIME)
1019 MULTITEAM_CHOICE(CTF_CAPTURE_UNBROKEN, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_UNBROKEN)
1020 MULTITEAM_CHOICE(CTF_PICKUP_TEAM, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, CENTER_CTF_PICKUP_TEAM_VERBOSE)
1021 MULTITEAM_CHOICE(CTF_PICKUP_ENEMY_OTHER, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_OTHER, CENTER_CTF_PICKUP_ENEMY_OTHER_VERBOSE)
1022 MSG_CHOICE_NOTIF(CTF_PICKUP_TEAM_NEUTRAL, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_NEUTRAL, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL)
1023 MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, CENTER_CTF_PICKUP_ENEMY_VERBOSE)
1024 MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_NEUTRAL, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE)
1025 MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_TEAM, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_TEAM, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE)
1026 MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_OTHER_NEUTRAL, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_OTHER_NEUTRAL, CENTER_CTF_PICKUP_ENEMY_OTHER_VERBOSE_NEUTRAL)
1027 MSG_CHOICE_NOTIF(FRAG, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG_VERBOSE)
1028 MSG_CHOICE_NOTIF(FRAGGED, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED_VERBOSE)
1029 MSG_CHOICE_NOTIF(FRAG_FIRE, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_FIRE, CENTER_DEATH_MURDER_FRAG_FIRE_VERBOSE)
1030 MSG_CHOICE_NOTIF(FRAGGED_FIRE, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_FIRE, CENTER_DEATH_MURDER_FRAGGED_FIRE_VERBOSE)
1031 MSG_CHOICE_NOTIF(FRAG_FREEZE, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_FREEZE, CENTER_DEATH_MURDER_FRAG_FREEZE_VERBOSE)
1032 MSG_CHOICE_NOTIF(FRAGGED_FREEZE, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_FREEZE, CENTER_DEATH_MURDER_FRAGGED_FREEZE_VERBOSE)
1033 MSG_CHOICE_NOTIF(TYPEFRAG, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE)
1034 MSG_CHOICE_NOTIF(TYPEFRAGGED, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
1040 // default value for allowed choice notification cvars (notification_CHOICE_*_ALLOWED):
1041 // 0: never allowed, 1: allowed in warmup, 2: always allowed