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1 // ====================================
2 //  Notifications List and Information
3 // ====================================
4 /*
5  List of all notifications (including identifiers and display information)
6  Possible Tokens:
7     default, name, strnum, flnum,
8     channel, sound, volume, position,
9     args, hudargs, icon, cpid, durcnt, normal, gentle,
10     anncename, infoname, centername,
11     challow, chtype, optiona, optionb
12  Format Specifications:
13     name: VAR: Name of notification
14     MSG_ANNCE:
15       default: FLOAT: Default setting for whether the notification is enabled or not
16          ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
17       sound: STRING: Filename for the announcement sound
18       channel: FLOAT: Sound channel to broadcast on to
19       volume: FLOAT: Volume setting for the announcement sound
20       position: FLOAT: Attenuation/positioning value
21     MSG_INFO:
22       default: FLOAT: Default setting for whether the notification is enabled or not
23          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
24       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
25       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
26       args: STRING: Arguments for Local_Notification_sprintf()
27       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
28       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
29       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
30       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
31     MSG_CENTER:
32       default: FLOAT: Default setting for whether the notification is enabled or not
33          ^-> 0 = disabled, 1 = enabled
34       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
35       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
36       args: STRING: Arguments for Local_Notification_sprintf()
37       cpid: FLOAT: centerprint ID number (CPID_*), CPID_Null if no CPID is needed
38       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
39       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
40       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
41     MSG_MULTI:
42       default: FLOAT: Default setting for whether the notification is enabled or not
43          ^-> 0 = disabled, 1 = enabled
44       anncename: VAR: Name of announcer notification for reference
45       infoname: VAR: Name of info notification for reference
46       centername: VAR: Name of centerprint notification for reference
47     MSG_CHOICE:
48       default: FLOAT: Default setting for whether the notification is enabled or not
49          ^-> 0 = disabled, 1 = select option A, 2 = selection option B
50       challow: FLOAT: Default setting for server allowing choices other than A
51          ^-> 0 = no choice, 1 = allowed in warmup, 2 = always allowed
52       chtype: VAR: Notification message type for options
53       optiona: VAR: Name of choice "A" notification for reference
54       optionb: VAR: Name of choice "B" notification for reference
55
56  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
57  with colors according to the cvars the user has chosen. This allows for
58  users to create unique color profiles for their HUD, giving more customization
59  options to HUD designers and end users who want such a feature.
60
61  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
62  string TCR(...) to better understand how these code replacements work.
63
64  Additionally, you can find all the definitions and explanations for
65  the argument values and what they return down below in this file.
66
67  Guidlines for notification declaration (please try and follow these):
68   Specific rules:
69     - ALWAYS start the string with a color, preferably background.
70     - ALWAYS reset a color after a name (this way they don't set it for the whole string).
71     - NEVER add or remove tokens from the format, it SHOULD already work.
72     - MSG_INFO hudargs must always be ATTACKER -> VICTIM
73     - MSG_INFO and MSG_CENTER should NOT end with a new line
74
75  General rules:
76     - Be clean and simple with your notification naming,
77      nothing too long for the name field... Abbreviations are your friend. :D
78     - Keep the spacing as clean as possible... if the arguments are abnormally long,
79       it's okay to go out of line a bit... but try and keep it clean still.
80     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
81       with keeping alignment on different mediums.
82     - Sort the notifications in the most appropriate order for their tasks.
83
84  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
85       The system is designed to save as much networking bandwidth as possible,
86       so please dynamically control your argument sending to fit *exactly* what is required.
87       If you send a notification with mismatching arguments, Send_Notification() will error.
88 */
89
90 // NOTE: leaving BOLD_OPERATOR outside of translatable messages has 2 advantages:
91 // 1. translators don't have to deal with it
92 // 2. messages can be changed to bold / normal without the need to translate them again
93 #define BOLD(translatable_msg) strcat(BOLD_OPERATOR, translatable_msg)
94
95 // default value for annce notification cvars (notification_ANNCE_*):
96 // 0: off, 1: announce only if gentle mode is off, 2: announce always
97 #define N___NEVER 0
98 #define N_GNTLOFF 1
99 #define N__ALWAYS 2
100
101 // default time for announcer queue (time to wait before the next announcer is played)
102 // -1 = bypass queue and play the announcer immediately
103 // 0 = use the announcer sound length
104 // >0 = use the specified time in seconds
105 #define ANNCE_INSTANT -1
106 #define ANNCE_LENGTH 0
107 #define ANNCE_DEFTIME 2
108
109 #define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position) \
110     NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, defaultvalue) \
111     MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
112     MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position) \
113     MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position) \
114     MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
115
116 // MSG_ANNCE_NOTIFICATIONS
117     MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT,        N_GNTLOFF, "airshot",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
118     MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING,        N_GNTLOFF, "amazing",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
119     MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME,        N_GNTLOFF, "awesome",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
120     MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE,        N_GNTLOFF, "botlike",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
121     MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH,   N__ALWAYS, "electrobitch",      CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
122     MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE,     N_GNTLOFF, "impressive",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
123     MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA,           N_GNTLOFF, "yoda",              CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
124
125     MSG_ANNCE_NOTIF(BEGIN,                      N__ALWAYS, "begin",             CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
126
127     MSG_ANNCE_NOTIF(HEADSHOT,                   N__ALWAYS, "headshot",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
128
129     MSG_ANNCE_NOTIF(KILLSTREAK_03,              N_GNTLOFF, "03kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
130     MSG_ANNCE_NOTIF(KILLSTREAK_05,              N_GNTLOFF, "05kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
131     MSG_ANNCE_NOTIF(KILLSTREAK_10,              N_GNTLOFF, "10kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
132     MSG_ANNCE_NOTIF(KILLSTREAK_15,              N_GNTLOFF, "15kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
133     MSG_ANNCE_NOTIF(KILLSTREAK_20,              N_GNTLOFF, "20kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
134     MSG_ANNCE_NOTIF(KILLSTREAK_25,              N_GNTLOFF, "25kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
135     MSG_ANNCE_NOTIF(KILLSTREAK_30,              N_GNTLOFF, "30kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
136
137     MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND,        N_GNTLOFF, "lastsecond",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
138     MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY,          N_GNTLOFF, "narrowly",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
139     MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED,        N_GNTLOFF, "terminated",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
140
141     MSG_ANNCE_NOTIF(MULTIFRAG,                  N___NEVER, "multifrag",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
142
143     MSG_ANNCE_NOTIF(NUM_1,                      N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
144     MSG_ANNCE_NOTIF(NUM_2,                      N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
145     MSG_ANNCE_NOTIF(NUM_3,                      N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
146     MSG_ANNCE_NOTIF(NUM_4,                      N__ALWAYS, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
147     MSG_ANNCE_NOTIF(NUM_5,                      N__ALWAYS, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
148     MSG_ANNCE_NOTIF(NUM_6,                      N__ALWAYS, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
149     MSG_ANNCE_NOTIF(NUM_7,                      N__ALWAYS, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
150     MSG_ANNCE_NOTIF(NUM_8,                      N__ALWAYS, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
151     MSG_ANNCE_NOTIF(NUM_9,                      N__ALWAYS, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
152     MSG_ANNCE_NOTIF(NUM_10,                     N__ALWAYS, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
153
154     MSG_ANNCE_NOTIF(NUM_GAMESTART_1,            N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
155     MSG_ANNCE_NOTIF(NUM_GAMESTART_2,            N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
156     MSG_ANNCE_NOTIF(NUM_GAMESTART_3,            N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
157     MSG_ANNCE_NOTIF(NUM_GAMESTART_4,            N__ALWAYS, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
158     MSG_ANNCE_NOTIF(NUM_GAMESTART_5,            N__ALWAYS, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
159     MSG_ANNCE_NOTIF(NUM_GAMESTART_6,            N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
160     MSG_ANNCE_NOTIF(NUM_GAMESTART_7,            N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
161     MSG_ANNCE_NOTIF(NUM_GAMESTART_8,            N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
162     MSG_ANNCE_NOTIF(NUM_GAMESTART_9,            N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
163     MSG_ANNCE_NOTIF(NUM_GAMESTART_10,           N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
164
165     MSG_ANNCE_NOTIF(NUM_KILL_1,                 N___NEVER, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
166     MSG_ANNCE_NOTIF(NUM_KILL_2,                 N___NEVER, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
167     MSG_ANNCE_NOTIF(NUM_KILL_3,                 N___NEVER, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
168     MSG_ANNCE_NOTIF(NUM_KILL_4,                 N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
169     MSG_ANNCE_NOTIF(NUM_KILL_5,                 N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
170     MSG_ANNCE_NOTIF(NUM_KILL_6,                 N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
171     MSG_ANNCE_NOTIF(NUM_KILL_7,                 N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
172     MSG_ANNCE_NOTIF(NUM_KILL_8,                 N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
173     MSG_ANNCE_NOTIF(NUM_KILL_9,                 N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
174     MSG_ANNCE_NOTIF(NUM_KILL_10,                N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
175
176     MSG_ANNCE_NOTIF(NUM_RESPAWN_1,              N___NEVER, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
177     MSG_ANNCE_NOTIF(NUM_RESPAWN_2,              N___NEVER, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
178     MSG_ANNCE_NOTIF(NUM_RESPAWN_3,              N___NEVER, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
179     MSG_ANNCE_NOTIF(NUM_RESPAWN_4,              N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
180     MSG_ANNCE_NOTIF(NUM_RESPAWN_5,              N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
181     MSG_ANNCE_NOTIF(NUM_RESPAWN_6,              N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
182     MSG_ANNCE_NOTIF(NUM_RESPAWN_7,              N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
183     MSG_ANNCE_NOTIF(NUM_RESPAWN_8,              N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
184     MSG_ANNCE_NOTIF(NUM_RESPAWN_9,              N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
185     MSG_ANNCE_NOTIF(NUM_RESPAWN_10,             N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
186
187     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1,           N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
188     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2,           N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
189     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3,           N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
190     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4,           N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
191     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5,           N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
192     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6,           N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
193     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7,           N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
194     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8,           N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
195     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9,           N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
196     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10,          N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
197
198     MSG_ANNCE_NOTIF(PREPARE,                    N__ALWAYS, "prepareforbattle",  CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
199
200     MSG_ANNCE_NOTIF(REMAINING_FRAG_1,           N_GNTLOFF, "1fragleft",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
201     MSG_ANNCE_NOTIF(REMAINING_FRAG_2,           N_GNTLOFF, "2fragsleft",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
202     MSG_ANNCE_NOTIF(REMAINING_FRAG_3,           N_GNTLOFF, "3fragsleft",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
203
204     MSG_ANNCE_NOTIF(REMAINING_MIN_1,            N__ALWAYS, "1minuteremains",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
205     MSG_ANNCE_NOTIF(REMAINING_MIN_5,            N__ALWAYS, "5minutesremain",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
206
207     MSG_ANNCE_NOTIF(TIMEOUT,                    N__ALWAYS, "timeoutcalled",     CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
208
209     MSG_ANNCE_NOTIF(VOTE_ACCEPT,                N__ALWAYS, "voteaccept",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
210     MSG_ANNCE_NOTIF(VOTE_CALL,                  N__ALWAYS, "votecall",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
211     MSG_ANNCE_NOTIF(VOTE_FAIL,                  N__ALWAYS, "votefail",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
212
213 #undef N___NEVER
214 #undef N_GNTLOFF
215 #undef N__ALWAYS
216
217 // default value for info notification cvars (notification_INFO_*):
218 // 0: off, 1: display in console, 2: display in chatbox and console
219 #define N_DISABLE 0
220 #define N_CONSOLE 1
221 #define N_CHATCON 2
222
223 // hack to work around the limitations of sprintf
224 string multiteam_info_sprintf(string input, string teamname) { return ((input != "") ? sprintf(input, teamname) : ""); }
225
226 #define MULTITEAM_INFO(prefix, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
227     NOTIF_ADD_AUTOCVAR(INFO_##prefix, defaultvalue) \
228     MSG_INFO_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, type, 1), TCR(gentle, type, 1)) \
229     MSG_INFO_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, type, 2), TCR(gentle, type, 2)) \
230     MSG_INFO_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, type, 3), TCR(gentle, type, 3)) \
231     MSG_INFO_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, type, 4), TCR(gentle, type, 4))
232
233 // MSG_INFO_NOTIFICATIONS
234     MSG_INFO_NOTIF(CHAT_DISABLED,                           N_CHATCON,  0, 0, "", "",       "",     _("^F4NOTE: ^BGChat is currently disabled on this server"), "")
235     MSG_INFO_NOTIF(CHAT_NOSPECTATORS,                       N_CHATCON,  0, 0, "", "",       "",     _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "")
236     MSG_INFO_NOTIF(CHAT_PRIVATE_DISABLED,                   N_CHATCON,  0, 0, "", "",       "",     _("^F4NOTE: ^BGPrivate chat is currently disabled on this server"), "")
237     MSG_INFO_NOTIF(CHAT_SPECTATOR_DISABLED,                 N_CHATCON,  0, 0, "", "",       "",     _("^F4NOTE: ^BGSpectator chat is currently disabled on this server"), "")
238     MSG_INFO_NOTIF(CHAT_TEAM_DISABLED,                      N_CHATCON,  0, 0, "", "",       "",     _("^F4NOTE: ^BGTeam chat is currently disabled on this server"), "")
239
240     MULTITEAM_INFO(CTF_CAPTURE,                             N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag"), "", FLAG)
241     MULTITEAM_INFO(CTF_CAPTURE_BROKEN,                      N_CONSOLE,  2, 2, "s1 f1dtime s2 f2dtime", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "", FLAG)
242     MSG_INFO_NOTIF(CTF_CAPTURE_NEUTRAL,                     N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_captured",  _("^BG%s^BG captured the flag"), "")
243     MULTITEAM_INFO(CTF_CAPTURE_TIME,                        N_CONSOLE,  1, 1, "s1 f1dtime", "s1",               "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "", FLAG)
244     MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN,                    N_CONSOLE,  2, 2, "s1 f1dtime s2 f2dtime", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "", FLAG)
245     MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN,                 N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "", FLAG)
246     MSG_INFO_NOTIF(CTF_FLAGRETURN_ABORTRUN_NEUTRAL,         N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was returned by its owner"), "")
247     MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED,                  N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "", FLAG)
248     MSG_INFO_NOTIF(CTF_FLAGRETURN_DAMAGED_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was destroyed and returned to base"), "")
249     MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED,                  N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "", FLAG)
250     MSG_INFO_NOTIF(CTF_FLAGRETURN_DROPPED_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was dropped in the base and returned itself"), "")
251     MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL,                 N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "", FLAG)
252     MSG_INFO_NOTIF(CTF_FLAGRETURN_NEEDKILL_NEUTRAL,         N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "")
253     MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN,                 N_CONSOLE,  0, 1, "f1dtime", "",                    "",                         _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "", FLAG)
254     MSG_INFO_NOTIF(CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,         N_CONSOLE,  0, 1, "f1dtime", "",                    "",                         _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
255     MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT,                  N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag has returned to the base"), "", FLAG)
256     MSG_INFO_NOTIF(CTF_FLAGRETURN_TIMEOUT_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag has returned to the base"), "")
257     MULTITEAM_INFO(CTF_LOST,                                N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_lost",           _("^BG%s^BG lost the ^TC^TT^BG flag"), "", FLAG)
258     MSG_INFO_NOTIF(CTF_LOST_NEUTRAL,                        N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_lost",      _("^BG%s^BG lost the flag"), "")
259     MULTITEAM_INFO(CTF_PICKUP,                              N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_taken",          _("^BG%s^BG got the ^TC^TT^BG flag"), "", FLAG)
260     MSG_INFO_NOTIF(CTF_PICKUP_NEUTRAL,                      N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_taken",     _("^BG%s^BG got the flag"), "")
261     MULTITEAM_INFO(CTF_RETURN,                              N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
262     MULTITEAM_INFO(CTF_RETURN_MONSTER,                      N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
263
264     MSG_INFO_NOTIF(COINTOSS,                                N_CHATCON,  1, 0, "s1", "",     "",     _("^F2Throwing coin... Result: %s^F2!"), "")
265
266     MSG_INFO_NOTIF(JETPACK_NOFUEL,                          N_CONSOLE,  0, 0, "", "",       "",     _("^BGYou don't have any fuel for the ^F1Jetpack"), "")
267
268     MSG_INFO_NOTIF(SUPERSPEC_MISSING_UID,                   N_CHATCON,  0, 0, "", "",       "",     _("^F2You lack a UID, superspec options will not be saved/restored"), "")
269
270     MSG_INFO_NOTIF(CA_JOIN_LATE,                            N_CONSOLE,  0, 0, "", "",       "",     _("^F1Round already started, you will join the game in the next round"), "")
271     MSG_INFO_NOTIF(CA_LEAVE,                                N_CONSOLE,  0, 0, "", "",       "",     _("^F2You will spectate in the next round"), "")
272
273     MSG_INFO_NOTIF(COUNTDOWN_RESTART,                       N_CHATCON,  0, 0, "", "",       "",     _("^F2Match is restarting..."), "")
274     MSG_INFO_NOTIF(COUNTDOWN_STOP,                          N_CHATCON,  0, 0, "", "",       "",     _("^F4Countdown stopped!"), "")
275
276     MSG_INFO_NOTIF(DEATH_MURDER_BUFF,                       N_CONSOLE,  3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1",    "notify_death",         _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"))
277     MSG_INFO_NOTIF(DEATH_MURDER_CHEAT,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "")
278     MSG_INFO_NOTIF(DEATH_MURDER_DROWN,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "")
279     MSG_INFO_NOTIF(DEATH_MURDER_FALL,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "")
280     MSG_INFO_NOTIF(DEATH_MURDER_FIRE,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s"))
281     MSG_INFO_NOTIF(DEATH_MURDER_LAVA,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "")
282     MSG_INFO_NOTIF(DEATH_MURDER_MONSTER,                    N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was pushed in front of a monster by ^BG%s^K1%s%s"), "")
283     MSG_INFO_NOTIF(DEATH_MURDER_NADE,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_normal",          _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "")
284     MSG_INFO_NOTIF(DEATH_MURDER_NADE_NAPALM,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_napalm",          _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s"))
285     MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_ice",             _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "")
286     MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_ice",             _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "")
287     MSG_INFO_NOTIF(DEATH_MURDER_NADE_HEAL,                  N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_heal",            _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "")
288     MSG_INFO_NOTIF(DEATH_MURDER_SHOOTING_STAR,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "")
289     MSG_INFO_NOTIF(DEATH_MURDER_SLIME,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "")
290     MSG_INFO_NOTIF(DEATH_MURDER_SWAMP,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "")
291     MSG_INFO_NOTIF(DEATH_MURDER_TELEFRAG,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s"))
292     MSG_INFO_NOTIF(DEATH_MURDER_TOUCHEXPLODE,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "")
293     MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_DEATH,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "")
294     MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_GUN,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "")
295     MSG_INFO_NOTIF(DEATH_MURDER_VH_CRUSH,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "")
296     MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_BOMB,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "")
297     MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_CANNON,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "")
298     MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_DEATH,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "")
299     MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_DEATH,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "")
300     MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "")
301     MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_ROCKET,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "")
302     MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_DEATH,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "")
303     MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_GUN,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "")
304     MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "")
305     MSG_INFO_NOTIF(DEATH_MURDER_VOID,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "")
306
307     MSG_INFO_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,               N_CONSOLE,  2, 1, "s1 death_team s2loc", "",        "",                     _("^BG%s^K1 was moved into the %s%s"), "")
308     MSG_INFO_NOTIF(DEATH_SELF_BETRAYAL,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "")
309     MSG_INFO_NOTIF(DEATH_SELF_CAMP,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s"), "")
310     MSG_INFO_NOTIF(DEATH_SELF_CHEAT,                        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s"), "")
311     MSG_INFO_NOTIF(DEATH_SELF_CUSTOM,                       N_CONSOLE,  3, 1, "s1 s2 s3loc spree_lost", "s1",   "notify_void",            "^BG%s^K1 %s^K1%s%s", "")
312     MSG_INFO_NOTIF(DEATH_SELF_DROWN,                        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s"))
313     MSG_INFO_NOTIF(DEATH_SELF_FALL,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s"))
314     MSG_INFO_NOTIF(DEATH_SELF_FIRE,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s"))
315     MSG_INFO_NOTIF(DEATH_SELF_GENERIC,                      N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 died%s%s"), "")
316     MSG_INFO_NOTIF(DEATH_SELF_LAVA,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s"))
317     MSG_INFO_NOTIF(DEATH_SELF_MON_MAGE,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was exploded by a Mage%s%s"), "")
318     MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_CLAW,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1's innards became outwards by a Golem%s%s"), "")
319     MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_SMASH,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was smashed by a Golem%s%s"), "")
320     MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_ZAP,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was zapped to death by a Golem%s%s"), "")
321     MSG_INFO_NOTIF(DEATH_SELF_MON_SPIDER,                   N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was bitten by a Spider%s%s"), "")
322     MSG_INFO_NOTIF(DEATH_SELF_MON_WYVERN,                   N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "")
323     MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 joins the Zombies%s%s"), "")
324     MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE,             N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "")
325     MSG_INFO_NOTIF(DEATH_SELF_NADE,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_normal",          _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
326     MSG_INFO_NOTIF(DEATH_SELF_NADE_NAPALM,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_napalm",          _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s"))
327     MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_ice",             _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
328     MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_ice",             _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s"))
329     MSG_INFO_NOTIF(DEATH_SELF_NADE_HEAL,                    N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_heal",            _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "")
330     MSG_INFO_NOTIF(DEATH_SELF_NOAMMO,                       N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s"))
331     MSG_INFO_NOTIF(DEATH_SELF_ROT,                          N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 rotted away%s%s"), "")
332     MSG_INFO_NOTIF(DEATH_SELF_SHOOTING_STAR,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s"), "")
333     MSG_INFO_NOTIF(DEATH_SELF_SLIME,                        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_slime",         _("^BG%s^K1 was slimed%s%s"), "")
334     MSG_INFO_NOTIF(DEATH_SELF_SUICIDE,                      N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s"), "")
335     MSG_INFO_NOTIF(DEATH_SELF_SWAMP,                        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s"), "")
336     MSG_INFO_NOTIF(DEATH_SELF_TEAMCHANGE,                   N_CONSOLE,  2, 1, "s1 death_team s2loc", "",        "",                     _("^BG%s^K1 switched to the %s%s"), "")
337     MSG_INFO_NOTIF(DEATH_SELF_TOUCHEXPLODE,                 N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 died in an accident%s%s"), "")
338     MSG_INFO_NOTIF(DEATH_SELF_TURRET,                       N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 ran into a turret%s%s"), "")
339     MSG_INFO_NOTIF(DEATH_SELF_TURRET_EWHEEL,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "")
340     MSG_INFO_NOTIF(DEATH_SELF_TURRET_FLAC,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "")
341     MSG_INFO_NOTIF(DEATH_SELF_TURRET_HELLION,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "")
342     MSG_INFO_NOTIF(DEATH_SELF_TURRET_HK,                    N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "")
343     MSG_INFO_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "")
344     MSG_INFO_NOTIF(DEATH_SELF_TURRET_MLRS,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "")
345     MSG_INFO_NOTIF(DEATH_SELF_TURRET_PHASER,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s"), "")
346     MSG_INFO_NOTIF(DEATH_SELF_TURRET_PLASMA,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "")
347     MSG_INFO_NOTIF(DEATH_SELF_TURRET_TESLA,                 N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "")
348     MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_GUN,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "")
349     MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_MELEE,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s"), "")
350     MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET,           N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "")
351     MSG_INFO_NOTIF(DEATH_SELF_VH_BUMB_DEATH,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "")
352     MSG_INFO_NOTIF(DEATH_SELF_VH_CRUSH,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s"), "")
353     MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_BOMB,                 N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "")
354     MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_DEATH,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "")
355     MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_DEATH,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "")
356     MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_ROCKET,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "")
357     MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_DEATH,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "")
358     MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "")
359     MSG_INFO_NOTIF(DEATH_SELF_VOID,                         N_CONSOLE,  3, 1, "s1 s2 s3loc spree_lost", "s1",   "notify_void",            "^BG%s^K1 %s^K1%s%s", "")
360
361     MULTITEAM_INFO(DEATH_TEAMKILL,                          N_CONSOLE,  3, 1, "s1 s2 s3loc spree_end", "s2 s1",     "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "", NAME)
362
363     MSG_INFO_NOTIF(DOMINATION_CAPTURE_TIME,                 N_CONSOLE,  2, 2, "s1 s2 f1 f1points f2", "",       "",     _("^BG%s^BG%s^BG (%s %s every %s seconds)"), "")
364
365     MSG_INFO_NOTIF(FREEZETAG_FREEZE,                        N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^K1 was frozen by ^BG%s"), "")
366     MSG_INFO_NOTIF(FREEZETAG_REVIVED,                       N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^K3 was revived by ^BG%s"), "")
367     MSG_INFO_NOTIF(FREEZETAG_REVIVED_FALL,                  N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^K3 was revived by falling"), "")
368     MSG_INFO_NOTIF(FREEZETAG_REVIVED_NADE,                  N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^K3 was revived by their Nade explosion"), "")
369     MSG_INFO_NOTIF(FREEZETAG_AUTO_REVIVED,                  N_CONSOLE,  1, 1, "s1 f1", "",      "",     _("^BG%s^K3 was automatically revived after %s seconds"), "")
370     MSG_INFO_NOTIF(FREEZETAG_SELF,                          N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^K1 froze themself"), "")
371
372     MULTITEAM_INFO(ROUND_TEAM_WIN,                          N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG team wins the round"), "", NAME)
373     MSG_INFO_NOTIF(ROUND_PLAYER_WIN,                        N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG wins the round"), "")
374     MSG_INFO_NOTIF(ROUND_TIED,                              N_CONSOLE,  0, 0, "", "",           "",     _("^BGRound tied"), "")
375     MSG_INFO_NOTIF(ROUND_OVER,                              N_CONSOLE,  0, 0, "", "",           "",     _("^BGRound over, there's no winner"), "")
376
377     MSG_INFO_NOTIF(GODMODE_OFF,                             N_CONSOLE,  0, 1, "f1", "",         "",     _("^BGGodmode saved you %s units of damage, cheater!"), "")
378
379     MSG_INFO_NOTIF(ITEM_BUFF,                               N_CONSOLE,  1, 1, "s1 item_buffname", "",       "",     _("^BG%s^BG got the %s^BG buff!"), "")
380     MSG_INFO_NOTIF(ITEM_BUFF_LOST,                          N_CONSOLE,  1, 1, "s1 item_buffname", "",       "",     _("^BG%s^BG lost the %s^BG buff!"), "")
381     MSG_INFO_NOTIF(ITEM_BUFF_DROP,                          N_CONSOLE,  0, 1, "item_buffname", "",          "",     _("^BGYou dropped the %s^BG buff!"), "")
382     MSG_INFO_NOTIF(ITEM_BUFF_GOT,                           N_CONSOLE,  0, 1, "item_buffname", "",          "",     _("^BGYou got the %s^BG buff!"), "")
383
384     MSG_INFO_NOTIF(ITEM_WEAPON_DONTHAVE,                    N_DISABLE,  0, 1, "item_wepname", "",                           "",     _("^BGYou do not have the ^F1%s"), "")
385     MSG_INFO_NOTIF(ITEM_WEAPON_DROP,                        N_DISABLE,  0, 2, "item_wepname item_wepammo", "",              "",     _("^BGYou dropped the ^F1%s^BG%s"), "")
386     MSG_INFO_NOTIF(ITEM_WEAPON_GOT,                         N_DISABLE,  0, 1, "item_wepname", "",                           "",     _("^BGYou got the ^F1%s"), "")
387     MSG_INFO_NOTIF(ITEM_WEAPON_NOAMMO,                      N_DISABLE,  0, 1, "item_wepname", "",                           "",     _("^BGYou don't have enough ammo for the ^F1%s"), "")
388     MSG_INFO_NOTIF(ITEM_WEAPON_PRIMORSEC,                   N_DISABLE,  0, 3, "item_wepname f2primsec f3primsec", "",       "",     _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
389     MSG_INFO_NOTIF(ITEM_WEAPON_UNAVAILABLE,                 N_DISABLE,  0, 1, "item_wepname", "",                           "",     _("^F1%s^BG is ^F4not available^BG on this map"), "")
390
391     MSG_INFO_NOTIF(CONNECTING,                              N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG is connecting..."), "")
392     MSG_INFO_NOTIF(JOIN_CONNECT,                            N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 connected"), "")
393     MSG_INFO_NOTIF(JOIN_PLAY,                               N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing"), "")
394     MULTITEAM_INFO(JOIN_PLAY_TEAM,                          N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing on the ^TC^TT team"), "", NAME)
395     MULTITEAM_INFO(JOIN_WANTS_TEAM,                         N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 wants to play on the ^TC^TT team"), "", NAME)
396
397     MSG_INFO_NOTIF(KEEPAWAY_DROPPED,                        N_CONSOLE,  1, 0, "s1", "s1",       "notify_balldropped",       _("^BG%s^BG has dropped the ball!"), "")
398     MSG_INFO_NOTIF(KEEPAWAY_PICKUP,                         N_CONSOLE,  1, 0, "s1", "s1",       "notify_ballpickedup",      _("^BG%s^BG has picked up the ball!"), "")
399
400     MULTITEAM_INFO(KEYHUNT_CAPTURE,                         N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG captured the keys for the ^TC^TT team"), "", NAME)
401     MULTITEAM_INFO(KEYHUNT_DROP,                            N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG dropped the ^TC^TT Key"), "", KEY)
402     MULTITEAM_INFO(KEYHUNT_LOST,                            N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG lost the ^TC^TT Key"), "", KEY)
403     MULTITEAM_INFO(KEYHUNT_PUSHED,                          N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG pushed %s^BG causing the ^TC^TT Key ^BGdestruction"), "", KEY)
404     MULTITEAM_INFO(KEYHUNT_DESTROYED,                       N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY)
405     MULTITEAM_INFO(KEYHUNT_PICKUP,                          N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY)
406
407     MSG_INFO_NOTIF(LMS_NOLIVES,                             N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^F3 has no more lives left"), "")
408
409     MSG_INFO_NOTIF(MONSTERS_DISABLED,                       N_CONSOLE,  0, 0, "", "",           "",     _("^BGMonsters are currently disabled"), "")
410
411     MULTITEAM_INFO(NEXBALL_RETURN_HELD,                     N_CONSOLE,  0, 0, "", "",           "",     _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME)
412
413     MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE,                       N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG captured %s^BG control point"), "")
414     MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE_NONAME,                N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG captured a control point"), "")
415     MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED,                   N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME)
416     MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED_NONAME,            N_CONSOLE,  1, 0, "s1", "",         "",     _("^TC^TT^BG team control point has been destroyed by %s"), "", NAME)
417     MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED,                  N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
418     MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME,         N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR)
419
420     MSG_INFO_NOTIF(POWERUP_INVISIBILITY,                    N_CONSOLE,  1, 0, "s1", "s1",       "buff_invisible", _("^BG%s^K1 picked up Invisibility"), "")
421     MSG_INFO_NOTIF(POWERUP_SHIELD,                          N_CONSOLE,  1, 0, "s1", "s1",       "shield",         _("^BG%s^K1 picked up Shield"), "")
422     MSG_INFO_NOTIF(POWERUP_SPEED,                           N_CONSOLE,  1, 0, "s1", "s1",       "buff_speed",     _("^BG%s^K1 picked up Speed"), "")
423     MSG_INFO_NOTIF(POWERUP_STRENGTH,                        N_CONSOLE,  1, 0, "s1", "s1",       "strength",       _("^BG%s^K1 picked up Strength"), "")
424
425     MSG_INFO_NOTIF(QUIT_DISCONNECT,                         N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 disconnected"), "")
426     MSG_INFO_NOTIF(QUIT_KICK_IDLING,                        N_CHATCON,  1, 1, "s1 f1", "",      "",             _("^BG%s^F3 was kicked after idling for %s seconds"), "")
427     MSG_INFO_NOTIF(MOVETOSPEC_IDLING,                       N_CHATCON,  1, 1, "s1 f1", "",      "",             _("^BG%s^F3 was moved to^BG spectators^F3 after idling for %s seconds"), "")
428     MSG_INFO_NOTIF(MOVETOSPEC_REMOVE,                       N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 was moved to^BG spectators^F3 for balance reasons"), "")
429     MSG_INFO_NOTIF(QUIT_KICK_SPECTATING,                    N_CONSOLE,  0, 0, "", "",           "",             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
430     MSG_INFO_NOTIF(QUIT_KICK_TEAMKILL,                      N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 was kicked for excessive teamkilling"), "")
431     MSG_INFO_NOTIF(QUIT_PLAYBAN_TEAMKILL,                   N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 was forced to spectate for excessive teamkilling"), "")
432     MSG_INFO_NOTIF(QUIT_SPECTATE,                           N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 is now^BG spectating"), "")
433     MSG_INFO_NOTIF(QUIT_QUEUE,                              N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 has left the queue"), "")
434
435     MSG_INFO_NOTIF(RACE_ABANDONED,                          N_CONSOLE,  1, 0, "s1", "",                                                                     "",                         _("^BG%s^BG has abandoned the race"), "")
436     MSG_INFO_NOTIF(RACE_FAIL_RANKED,                        N_CONSOLE,  1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",         "race_newfail",             _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")
437     MSG_INFO_NOTIF(RACE_FAIL_UNRANKED,                      N_CONSOLE,  1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",         "race_newfail",             _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "")
438     MSG_INFO_NOTIF(RACE_FINISHED,                           N_CONSOLE,  1, 0, "s1", "",                                                                     "",                         _("^BG%s^BG has finished the race"), "")
439     MSG_INFO_NOTIF(RACE_NEW_BROKEN,                         N_CONSOLE,  2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff",  "s1 f2race_time",     "race_newrankyellow",       _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "")
440     MSG_INFO_NOTIF(RACE_NEW_IMPROVED,                       N_CONSOLE,  1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",         "race_newtime",             _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "")
441     MSG_INFO_NOTIF(RACE_NEW_MISSING_UID,                    N_CONSOLE,  1, 1, "s1 f1race_time", "s1 f1race_time",                                           "race_newfail",             _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "")
442     MSG_INFO_NOTIF(RACE_NEW_MISSING_NAME,                   N_CONSOLE,  1, 1, "s1 f1race_time", "s1 f1race_time",                                           "race_newfail",             _("^BG%s^BG scored a new record with ^F2%s^BG, but is anonymous and will be lost."), "")
443     MSG_INFO_NOTIF(RACE_NEW_SET,                            N_CONSOLE,  1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time",                   "race_newrecordserver",     _("^BG%s^BG set the %s%s^BG place record with %s%s"), "")
444
445     MULTIICON_INFO(MINIGAME_INVITE,                         N_CONSOLE,  2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif",   _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "")
446
447     MULTITEAM_INFO(SCORES,                                  N_CONSOLE,  0, 0, "", "",           "",                     _("^TC^TT ^BGteam scores!"), "", NAME)
448
449     MSG_INFO_NOTIF(SPECTATE_WARNING,                        N_CONSOLE,  0, 1, "f1secs", "",     "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "")
450
451     MSG_INFO_NOTIF(SUPERWEAPON_PICKUP,                      N_CONSOLE,  1, 0, "s1", "s1",       "superweapons",         _("^BG%s^K1 picked up a Superweapon"), "")
452
453     MSG_INFO_NOTIF(SURVIVAL_HUNTER_WIN,                     N_CONSOLE,  0, 0, "", "",           "",                     _("^K1Hunters^BG win the round"), "")
454     MSG_INFO_NOTIF(SURVIVAL_SURVIVOR_WIN,                   N_CONSOLE,  0, 0, "", "",           "",                     _("^F1Survivors^BG win the round"), "")
455
456     MSG_INFO_NOTIF(TEAMCHANGE_LARGERTEAM,                   N_CONSOLE,  0, 0, "", "",           "",                     _("^BGYou cannot change to a larger team"), "")
457     MSG_INFO_NOTIF(TEAMCHANGE_NOTALLOWED,                   N_CONSOLE,  0, 0, "", "",           "",                     _("^BGYou are not allowed to change teams"), "")
458
459     MSG_INFO_NOTIF(VERSION_BETA,                            N_CONSOLE,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
460     MSG_INFO_NOTIF(VERSION_OLD,                             N_CHATCON,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
461     MSG_INFO_NOTIF(VERSION_OUTDATED,                        N_CHATCON,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "")
462
463     MSG_INFO_NOTIF(WEAPON_ACCORDEON_MURDER,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "")
464     MSG_INFO_NOTIF(WEAPON_ACCORDEON_SUICIDE,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "")
465     MSG_INFO_NOTIF(WEAPON_ARC_MURDER,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponarc",                _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "")
466     MSG_INFO_NOTIF(WEAPON_ARC_MURDER_SPRAY,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponarc",                _("^BG%s%s^K1 was blasted by ^BG%s^K1's Arc bolts%s%s"), "")
467     MSG_INFO_NOTIF(WEAPON_ARC_SUICIDE_BOLT,                 N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponarc",                _("^BG%s^K1 played with Arc bolts%s%s"), "")
468     MSG_INFO_NOTIF(WEAPON_BLASTER_MURDER,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponlaser",              _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "")
469     MSG_INFO_NOTIF(WEAPON_BLASTER_SUICIDE,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponlaser",              _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "")
470     MSG_INFO_NOTIF(WEAPON_CRYLINK_MURDER,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponcrylink",            _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
471     MSG_INFO_NOTIF(WEAPON_CRYLINK_SUICIDE,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponcrylink",            _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "")
472     MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT,         N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",     _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "")
473     MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH,         N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",     _("^BG%s%s^K1 got too close to ^BG%s^K1's rocket%s%s"), "")
474     MSG_INFO_NOTIF(WEAPON_DEVASTATOR_SUICIDE,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrocketlauncher",     _("^BG%s^K1 blew themself up with their Devastator%s%s"), "")
475     MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "")
476     MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "")
477     MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "")
478     MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,             N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponelectro",            _("^BG%s^K1 played with Electro bolts%s%s"), "")
479     MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,             N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponelectro",            _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "")
480     MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",           _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "")
481     MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,         N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",           _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "")
482     MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,           N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponfireball",           _("^BG%s^K1 should have used a smaller gun%s%s"), "")
483     MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponfireball",           _("^BG%s^K1 forgot about their firemine%s%s"), "")
484     MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_BURST,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",              _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "")
485     MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",              _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "")
486     MSG_INFO_NOTIF(WEAPON_HAGAR_SUICIDE,                    N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponhagar",              _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "")
487     MSG_INFO_NOTIF(WEAPON_HLAC_MURDER,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhlac",               _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "")
488     MSG_INFO_NOTIF(WEAPON_HLAC_SUICIDE,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponhlac",               _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "")
489     MSG_INFO_NOTIF(WEAPON_HOOK_MURDER,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhook",               _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "")
490     MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_MURDER,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "")
491     MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "")
492     MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE,          N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "")
493     MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY,          N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
494     MSG_INFO_NOTIF(WEAPON_MINELAYER_LIMIT,                  N_CONSOLE,  0, 1, "f1", "",                                         "",                         _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
495     MSG_INFO_NOTIF(WEAPON_MINELAYER_MURDER,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminelayer",          _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "")
496     MSG_INFO_NOTIF(WEAPON_MINELAYER_SUICIDE,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponminelayer",          _("^BG%s^K1 forgot about their mine%s%s"), "")
497     MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",    _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "")
498     MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",    _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "")
499     MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapongrenadelauncher",    _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "")
500     MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,           N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapongrenadelauncher",    _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "")
501     MSG_INFO_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SNIPE,        N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhmg",                _("^BG%s%s^K1 was sniped by ^BG%s^K1's Overkill Heavy Machine Gun%s%s"), "")
502     MSG_INFO_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SPRAY,        N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhmg",                _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Overkill Heavy Machine Gun%s%s"), "")
503     MSG_INFO_NOTIF(WEAPON_OVERKILL_MACHINEGUN_MURDER,       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Overkill Machine Gun%s%s"), "")
504     MSG_INFO_NOTIF(WEAPON_OVERKILL_NEX_MURDER,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponnex",                _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Overkill Nex%s%s"), "")
505     MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_MURDER_DIRECT,       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrpc",                _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Overkill Rocket Propelled Chainsaw%s%s"), "")
506     MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_MURDER_SPLASH,       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrpc",                _("^BG%s%s^K1 almost dodged ^BG%s^K1's Overkill Rocket Propelled Chainsaw%s%s"), "")
507     MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_DIRECT,      N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrpc",                _("^BG%s^K1 was sawn in half by their own Overkill Rocket Propelled Chainsaw%s%s"), "")
508     MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_SPLASH,      N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrpc",                _("^BG%s^K1 blew themself up with their Overkill Rocket Propelled Chainsaw%s%s"), "")
509
510     MSG_INFO_NOTIF(WEAPON_OVERKILL_SHOTGUN_MURDER,          N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshotgun",            _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Overkill Shotgun%s%s"), "")
511     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER,                     N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "")
512     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "")
513     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "")
514     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "")
515     MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",             _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "")
516     MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_TAG,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",             _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "")
517     MSG_INFO_NOTIF(WEAPON_SEEKER_SUICIDE,                   N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponseeker",             _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "")
518     MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshockwave",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "")
519     MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP,            N_CONSOLE,  3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",       "notify_melee_shotgun",     _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "")
520     MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshotgun",            _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "")
521     MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,              N_CONSOLE,  3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",       "notify_melee_shotgun",     _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "")
522     MSG_INFO_NOTIF(WEAPON_THINKING_WITH_PORTALS,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "notify_selfkill",          _("^BG%s^K1 is now thinking with portals%s%s"), "")
523     MSG_INFO_NOTIF(WEAPON_TUBA_MURDER,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "")
524     MSG_INFO_NOTIF(WEAPON_TUBA_SUICIDE,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "")
525     MSG_INFO_NOTIF(WEAPON_VAPORIZER_MURDER,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminstanex",          _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "")
526     MSG_INFO_NOTIF(WEAPON_VORTEX_MURDER,                    N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponnex",                _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
527
528 #undef N_DISABLE
529 #undef N_CONSOLE
530 #undef N_CHATCON
531
532 // default value for centerprint notification cvars (notification_CENTER_*):
533 // 0: off, 1: centerprint
534 #define N_DISABL 0
535 #define N_ENABLE 1
536
537 #define MULTITEAM_CENTER(prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
538     NOTIF_ADD_AUTOCVAR(CENTER_##prefix, defaultvalue) \
539     MSG_CENTER_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 1), TCR(gentle, type, 1)) \
540     MSG_CENTER_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 2), TCR(gentle, type, 2)) \
541     MSG_CENTER_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 3), TCR(gentle, type, 3)) \
542     MSG_CENTER_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 4), TCR(gentle, type, 4))
543
544 // MSG_CENTER_NOTIFICATIONS
545     MSG_CENTER_NOTIF(ALONE,                             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^F4You are now alone!"), "")
546
547     MSG_CENTER_NOTIF(ASSAULT_ATTACKING,                 N_ENABLE,    0, 0, "",               CPID_ASSAULT_ROLE,      "0 0",  _("^BGYou are attacking!"), "")
548     MSG_CENTER_NOTIF(ASSAULT_DEFENDING,                 N_ENABLE,    0, 0, "",               CPID_ASSAULT_ROLE,      "0 0",  _("^BGYou are defending!"), "")
549     MSG_CENTER_NOTIF(ASSAULT_OBJ_DESTROYED,             N_ENABLE,    0, 1, "f1time",         CPID_ASSAULT_ROLE,      "0 0",  _("^BGObjective destroyed in ^F4%s^BG!"), "")
550
551     MSG_CENTER_NOTIF(COUNTDOWN_STOP,                    N_ENABLE,    0, 1, "f1",             CPID_MISSING_PLAYERS,   "4 0",  strcat(BOLD(_("^F4Countdown stopped!")), "\n^BG", _("%s players are needed for this match.")), "")
552     MSG_CENTER_NOTIF(COUNTDOWN_BEGIN,                   N_ENABLE,    0, 0, "",               CPID_ROUND,             "2 0",  BOLD(_("^BGBegin!")), "")
553     MSG_CENTER_NOTIF(COUNTDOWN_GAMESTART,               N_ENABLE,    0, 1, "",               CPID_ROUND,             "1 f1", strcat(_("^BGGame starts in"), "\n", BOLD("^COUNT")), "")
554     MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTART,              N_ENABLE,    0, 2, "f1",             CPID_ROUND,             "1 f2", strcat(_("^BGRound %s starts in"), "\n", BOLD("^COUNT")), "")
555     MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTOP,               N_ENABLE,    0, 0, "",               CPID_ROUND,             "2 0",  _("^F4Round cannot start"), "")
556
557     MSG_CENTER_NOTIF(ROUND_TIED,                        N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^BGRound tied"), "")
558     MSG_CENTER_NOTIF(ROUND_OVER,                        N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^BGRound over, there's no winner"), "")
559
560     MSG_CENTER_NOTIF(CAMPCHECK,                         N_ENABLE,    0, 0, "",               CPID_CAMPCHECK,         "0 0",  _("^F2Don't camp!"), "")
561
562     MSG_CENTER_NOTIF(COINTOSS,                          N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^F2Throwing coin... Result: %s^F2!"), "")
563
564     MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_FREE,            N_ENABLE,    0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "")
565     MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_INACTIVE,        N_ENABLE,    0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGThis flag is currently inactive"), "")
566     MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_SHIELDED,        N_ENABLE,    0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "")
567     MULTITEAM_CENTER(CTF_CAPTURE,                       N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou captured the ^TC^TT^BG flag!"), "", FLAG)
568     MSG_CENTER_NOTIF(CTF_CAPTURE_NEUTRAL,               N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou captured the flag!"), "")
569     MSG_CENTER_NOTIF(CTF_FLAG_THROW_PUNISH,             N_ENABLE,    0, 1, "f1secs",         CPID_CTF_LOWPRIO,       "0 0",  _("^BGToo many flag throws! Throwing disabled for %s."), "")
570     MULTITEAM_CENTER(CTF_PASS_OTHER,                    N_ENABLE,    2, 0, "s1 s2",          CPID_CTF_PASS,          "0 0",  _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "", FLAG)
571     MSG_CENTER_NOTIF(CTF_PASS_OTHER_NEUTRAL,            N_ENABLE,    2, 0, "s1 s2",          CPID_CTF_PASS,          "0 0",  _("^BG%s^BG passed the flag to %s"), "")
572     MULTITEAM_CENTER(CTF_PASS_RECEIVED,                 N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou received the ^TC^TT^BG flag from %s"), "", FLAG)
573     MSG_CENTER_NOTIF(CTF_PASS_RECEIVED_NEUTRAL,         N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou received the flag from %s"), "")
574     MSG_CENTER_NOTIF(CTF_PASS_REQUESTED,                N_ENABLE,    1, 0, "pass_key s1",    CPID_CTF_PASS,          "0 0",  _("^BGPress ^F2%s^BG to receive the flag from %s^BG"), "")
575     MSG_CENTER_NOTIF(CTF_PASS_REQUESTING,               N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGRequesting %s^BG to pass you the flag"), "")
576     MULTITEAM_CENTER(CTF_PASS_SENT,                     N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou passed the ^TC^TT^BG flag to %s"), "", FLAG)
577     MSG_CENTER_NOTIF(CTF_PASS_SENT_NEUTRAL,             N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou passed the flag to %s"), "")
578     MULTITEAM_CENTER(CTF_PICKUP,                        N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  BOLD(_("^BGYou got the ^TC^TT^BG flag!")), "", FLAG)
579     MSG_CENTER_NOTIF(CTF_PICKUP_NEUTRAL,                N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  BOLD(_("^BGYou got the flag!")), "")
580     MSG_CENTER_NOTIF(CTF_PICKUP_RETURN,                 N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  BOLD(_("^BGYou got your %steam^BG's flag, return it!")), "")
581     MSG_CENTER_NOTIF(CTF_PICKUP_RETURN_ENEMY,           N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  BOLD(_("^BGYou got the %senemy^BG's flag, return it!")), "")
582     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY,                  N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got your flag! Retrieve it!"), "")
583     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_VERBOSE,          N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "")
584     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL,          N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got the flag! Retrieve it!"), "")
585     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE,  N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "")
586     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM,             N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got their flag! Retrieve it!"), "")
587     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM_VERBOSE,     N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "")
588     MULTITEAM_CENTER(CTF_PICKUP_ENEMY_OTHER,            N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got the ^TC^TT^BG flag! Retrieve it!"), "", FLAG)
589     MULTITEAM_CENTER(CTF_PICKUP_ENEMY_OTHER_VERBOSE,    N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got the ^TC^TT^BG flag! Retrieve it!"), "", FLAG)
590     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_OTHER_NEUTRAL,    N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got the flag! Retrieve it!"), "")
591     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_OTHER_VERBOSE_NEUTRAL, N_ENABLE,    2, 0, "s1 s2 s1",  CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "")
592     MULTITEAM_CENTER(CTF_PICKUP_TEAM,                   N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
593     MULTITEAM_CENTER(CTF_PICKUP_TEAM_VERBOSE,           N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
594     MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_NEUTRAL,           N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate^BG got the flag! Protect them!"), "")
595     MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_VERBOSE_NEUTRAL,   N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "")
596     MSG_CENTER_NOTIF(CTF_PICKUP_VISIBLE,                N_ENABLE,    0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGEnemies can now see you on radar!"), "")
597     MULTITEAM_CENTER(CTF_RETURN,                        N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou returned the ^TC^TT^BG flag!"), "", FLAG)
598     MSG_CENTER_NOTIF(CTF_STALEMATE_CARRIER,             N_ENABLE,    0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGStalemate! Enemies can now see you on radar!"), "")
599     MSG_CENTER_NOTIF(CTF_STALEMATE_OTHER,               N_ENABLE,    0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "")
600
601     #define VERBOSE_MURDER(type) strcat(MURDER_##type, "^BG%s")
602
603     #define MURDER_FRAG             BOLD(_("^K3%sYou fragged ^BG%s"))
604     #define MURDER_FRAG2            BOLD(_("^K3%sYou scored against ^BG%s"))
605     #define MURDER_FRAGGED          BOLD(_("^K1%sYou were fragged by ^BG%s"))
606     #define MURDER_FRAGGED2         BOLD(_("^K1%sYou were scored against by ^BG%s"))
607     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG,                   N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAG,                    MURDER_FRAG2                   )
608     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED,                N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAGGED,                 MURDER_FRAGGED2                )
609     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,        N_ENABLE,  1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(FRAGGED),        VERBOSE_MURDER(FRAGGED2)       )
610     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_VERBOSE,           N_ENABLE,  1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(FRAG),           VERBOSE_MURDER(FRAG2)          )
611
612     #define MURDER_FRAG_FIRE        BOLD(_("^K3%sYou burned ^BG%s"))
613     #define MURDER_FRAG_FIRE2       BOLD(_("^K3%sYou scored against ^BG%s"))
614     #define MURDER_FRAGGED_FIRE     BOLD(_("^K1%sYou were burned by ^BG%s"))
615     #define MURDER_FRAGGED_FIRE2    BOLD(_("^K1%sYou were scored against by ^BG%s"))
616     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE,              N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAG_FIRE,               MURDER_FRAG_FIRE2              )
617     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE,           N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAGGED_FIRE,            MURDER_FRAGGED_FIRE2           )
618     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE_VERBOSE,   N_ENABLE,  1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(FRAGGED_FIRE),   VERBOSE_MURDER(FRAGGED_FIRE2)  )
619     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE_VERBOSE,      N_ENABLE,  1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(FRAG_FIRE),      VERBOSE_MURDER(FRAG_FIRE2)     )
620
621     #define MURDER_FRAG_FREEZE      BOLD(_("^K3%sYou froze ^BG%s"))
622     #define MURDER_FRAG_FREEZE2     BOLD(_("^K3%sYou scored against ^BG%s"))
623     #define MURDER_FRAGGED_FREEZE   BOLD(_("^K1%sYou were frozen by ^BG%s"))
624     #define MURDER_FRAGGED_FREEZE2  BOLD(_("^K1%sYou were scored against by ^BG%s"))
625     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE,            N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAG_FREEZE,             MURDER_FRAG_FREEZE2            )
626     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE,         N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAGGED_FREEZE,          MURDER_FRAGGED_FREEZE2         )
627     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE_VERBOSE, N_ENABLE,  1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(FRAGGED_FREEZE), VERBOSE_MURDER(FRAGGED_FREEZE2))
628     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE_VERBOSE,    N_ENABLE,  1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(FRAG_FREEZE),    VERBOSE_MURDER(FRAG_FREEZE2)   )
629
630     #define MURDER_TYPEFRAG         BOLD(_("^K1%sYou typefragged ^BG%s"))
631     #define MURDER_TYPEFRAG2        BOLD(_("^K1%sYou scored against ^BG%s^K1 while they were typing"))
632     #define MURDER_TYPEFRAGGED      BOLD(_("^K1%sYou were typefragged by ^BG%s"))
633     #define MURDER_TYPEFRAGGED2     BOLD(_("^K1%sYou were scored against by ^BG%s^K1 while typing"))
634     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG,               N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_TYPEFRAG,                MURDER_TYPEFRAG2               )
635     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED,            N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_TYPEFRAGGED,             MURDER_TYPEFRAGGED2            )
636     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,    N_ENABLE,  1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(TYPEFRAGGED),    VERBOSE_MURDER(TYPEFRAGGED2)   )
637     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,       N_ENABLE,  1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(TYPEFRAG),       VERBOSE_MURDER(TYPEFRAG2)      )
638
639     MSG_CENTER_NOTIF(NADE_THROW,                        N_ENABLE,    0, 0, "nade_key",       CPID_NADES,             "0 0",  _("^BGPress ^F2%s^BG again to toss the nade!"), "")
640     MSG_CENTER_NOTIF(NADE_BONUS,                        N_ENABLE,    0, 0, "",               CPID_NADES,             "0 0",  _("^F2You got a ^K1BONUS GRENADE^F2!"), "")
641
642     MSG_CENTER_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,         N_ENABLE,    0, 1, "death_team",     CPID_Null,              "0 0",  BOLD(_("^BGYou have been moved into a different team\nYou are now on: %s")), "")
643     MSG_CENTER_NOTIF(DEATH_SELF_BETRAYAL,               N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were punished for attacking your team mates!")), "")
644     MSG_CENTER_NOTIF(DEATH_SELF_CAMP,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1Die camper!")), BOLD(_("^K1Reconsider your tactics, camper!")))
645     MSG_CENTER_NOTIF(DEATH_SELF_CHEAT,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You unfairly eliminated yourself!")), "")
646     MSG_CENTER_NOTIF(DEATH_SELF_CUSTOM,                 N_ENABLE,    2, 0, "s2",             CPID_Null,              "0 0",  BOLD(_("^K1You were %s")), "")
647     MSG_CENTER_NOTIF(DEATH_SELF_DROWN,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You couldn't catch your breath!")), "")
648     MSG_CENTER_NOTIF(DEATH_SELF_FALL,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You hit the ground with a crunch!")), "")
649     MSG_CENTER_NOTIF(DEATH_SELF_FIRE,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got a little bit too crispy!")), BOLD(_("^K1You felt a little too hot!")))
650     MSG_CENTER_NOTIF(DEATH_SELF_GENERIC,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You fragged yourself!")), BOLD(_("^K1You need to be more careful!")))
651     MSG_CENTER_NOTIF(DEATH_SELF_LAVA,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You couldn't stand the heat!")), "")
652     MSG_CENTER_NOTIF(DEATH_SELF_MONSTER,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were killed by a monster!")), BOLD(_("^K1You need to watch out for monsters!")))
653     MSG_CENTER_NOTIF(DEATH_SELF_NADE,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You forgot to put the pin back in!")), BOLD(_("^K1Tastes like chicken!")))
654     MSG_CENTER_NOTIF(DEATH_SELF_NADE_NAPALM,            N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1Hanging around a napalm explosion is bad!")), "")
655     MSG_CENTER_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,        N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got a little bit too cold!")), BOLD(_("^K1You felt a little chilly!")))
656     MSG_CENTER_NOTIF(DEATH_SELF_NADE_HEAL,              N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1Your Healing Nade is a bit defective")), "")
657     MSG_CENTER_NOTIF(DEATH_SELF_NOAMMO,                 N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were killed for running out of ammo...")), BOLD(_("^K1You are respawning for running out of ammo...")))
658     MSG_CENTER_NOTIF(DEATH_SELF_ROT,                    N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You grew too old without taking your medicine")), BOLD(_("^K1You need to preserve your health")))
659     MSG_CENTER_NOTIF(DEATH_SELF_SHOOTING_STAR,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You became a shooting star!")), "")
660     MSG_CENTER_NOTIF(DEATH_SELF_SLIME,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You melted away in slime!")), "")
661     MSG_CENTER_NOTIF(DEATH_SELF_SUICIDE,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You committed suicide!")), BOLD(_("^K1You ended it all!")))
662     MSG_CENTER_NOTIF(DEATH_SELF_SWAMP,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got stuck in a swamp!")), "")
663     MSG_CENTER_NOTIF(DEATH_SELF_TEAMCHANGE,             N_ENABLE,    0, 1, "death_team",     CPID_Null,              "0 0",  BOLD(_("^BGYou are now on: %s")), "")
664     MSG_CENTER_NOTIF(DEATH_SELF_TOUCHEXPLODE,           N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You died in an accident!")), "")
665     MSG_CENTER_NOTIF(DEATH_SELF_TURRET,                 N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were fragged by a turret!")), BOLD(_("^K1You had an unfortunate run in with a turret!")))
666     MSG_CENTER_NOTIF(DEATH_SELF_TURRET_EWHEEL,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were fragged by an eWheel turret!")), BOLD(_("^K1You had an unfortunate run in with an eWheel turret!")))
667     MSG_CENTER_NOTIF(DEATH_SELF_TURRET_WALK,            N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were fragged by a Walker turret!")), BOLD(_("^K1You had an unfortunate run in with a Walker turret!")))
668     MSG_CENTER_NOTIF(DEATH_SELF_VH_BUMB_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got caught in the blast of a Bumblebee explosion!")), "")
669     MSG_CENTER_NOTIF(DEATH_SELF_VH_CRUSH,               N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were crushed by a vehicle!")), "")
670     MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_BOMB,           N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were caught in a Raptor cluster bomb!")), "")
671     MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got caught in the blast of a Raptor explosion!")), "")
672     MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got caught in the blast of a Spiderbot explosion!")), "")
673     MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_ROCKET,         N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were blasted to bits by a Spiderbot rocket!")), "")
674     MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got caught in the blast of a Racer explosion!")), "")
675     MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,         N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You couldn't find shelter from a Racer rocket!")), "")
676     MSG_CENTER_NOTIF(DEATH_SELF_VOID,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1Watch your step!")), "")
677
678     MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAG,               N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  BOLD(_("^K1Traitor! You team killed ^BG%s")), BOLD(_("^K1Traitor! You betrayed team mate ^BG%s")))
679     MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAGGED,            N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  BOLD(_("^K1You were team killed by ^BG%s")), BOLD(_("^K1You were betrayed by team mate ^BG%s")))
680
681     MSG_CENTER_NOTIF(DISCONNECT_IDLING,                 N_ENABLE,    0, 1, "",               CPID_IDLING,            "1 f1", BOLD(_("^K1Stop idling!\n^BGDisconnecting in ^COUNT...")), "")
682     MSG_CENTER_NOTIF(MOVETOSPEC_IDLING,                 N_ENABLE,    0, 1, "",               CPID_IDLING,            "1 f1", BOLD(_("^K1Stop idling!\n^BGMoving to spectators in ^COUNT...")), "")
683
684     MSG_CENTER_NOTIF(DOOR_LOCKED_NEED,                  N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^BGYou need %s^BG!"), "")
685     MSG_CENTER_NOTIF(DOOR_LOCKED_ALSONEED,              N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^BGYou also need %s^BG!"), "")
686     MSG_CENTER_NOTIF(DOOR_UNLOCKED,                     N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^BGDoor unlocked!"), "")
687
688     MSG_CENTER_NOTIF(EXTRALIVES,                        N_ENABLE,    0, 1, "f1",             CPID_Null,              "0 0",  _("^F2Extra lives taken: ^K1%s"), "")
689
690     MSG_CENTER_NOTIF(FREEZETAG_REVIVE,                  N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^K3You revived ^BG%s"), "")
691     MSG_CENTER_NOTIF(FREEZETAG_REVIVE_SELF,             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K3You revived yourself"), "")
692     MSG_CENTER_NOTIF(FREEZETAG_REVIVED,                 N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^K3You were revived by ^BG%s"), "")
693     MSG_CENTER_NOTIF(FREEZETAG_AUTO_REVIVED,            N_ENABLE,    0, 1, "f1",             CPID_Null,              "0 0",  _("^BGYou were automatically revived after %s seconds"), "")
694
695     MSG_CENTER_NOTIF(GENERATOR_UNDERATTACK,             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^BGThe generator is under attack!"), "")
696
697     MULTITEAM_CENTER(ROUND_TEAM_LOSS,                   N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^TC^TT^BG team loses the round"), "", NAME)
698     MULTITEAM_CENTER(ROUND_TEAM_WIN,                    N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^TC^TT^BG team wins the round"), "", NAME)
699     MSG_CENTER_NOTIF(ROUND_PLAYER_WIN,                  N_ENABLE,    1, 0, "s1",             CPID_ROUND,             "0 0",  _("^BG%s^BG wins the round"), "")
700
701     MSG_CENTER_NOTIF(FREEZETAG_SELF,                    N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You froze yourself"), "")
702     MSG_CENTER_NOTIF(FREEZETAG_SPAWN_LATE,              N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1Round already started, you spawn as frozen"), "")
703
704     MSG_CENTER_NOTIF(INVASION_SUPERMONSTER,             N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^K1A %s has arrived!"), "")
705
706     MSG_CENTER_NOTIF(ITEM_BUFF_DROP,                    N_ENABLE,    0, 1, "item_buffname",                      CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "")
707     MSG_CENTER_NOTIF(ITEM_BUFF_GOT,                     N_ENABLE,    0, 1, "item_buffname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "")
708     MSG_CENTER_NOTIF(ITEM_FUELREGEN_GOT,                N_ENABLE,    0, 0, "",                                   CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Fuel regenerator"), "")
709     MSG_CENTER_NOTIF(ITEM_JETPACK_GOT,                  N_ENABLE,    0, 0, "",                                   CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Jetpack"), "")
710     MSG_CENTER_NOTIF(ITEM_WEAPON_DONTHAVE,              N_ENABLE,    0, 1, "item_wepname",                       CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "")
711     MSG_CENTER_NOTIF(ITEM_WEAPON_DROP,                  N_ENABLE,    0, 2, "item_wepname item_wepammo",          CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "")
712     MSG_CENTER_NOTIF(ITEM_WEAPON_GOT,                   N_ENABLE,    0, 1, "item_wepname",                       CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "")
713     MSG_CENTER_NOTIF(ITEM_WEAPON_NOAMMO,                N_ENABLE,    0, 1, "item_wepname",                       CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "")
714     MSG_CENTER_NOTIF(ITEM_WEAPON_PRIMORSEC,             N_ENABLE,    0, 3, "item_wepname f2primsec f3primsec",   CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
715     MSG_CENTER_NOTIF(ITEM_WEAPON_UNAVAILABLE,           N_ENABLE,    0, 1, "item_wepname",                       CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "")
716
717     MSG_CENTER_NOTIF(JOIN_NOSPAWNS,                     N_ENABLE,    0, 0, "",               CPID_PREVENT_JOIN,      "0 0",  _("^K1No spawnpoints available!\nHope your team can fix it..."), "")
718     MSG_CENTER_NOTIF(JOIN_PREVENT,                      N_ENABLE,    0, 1, "f1",             CPID_PREVENT_JOIN,      "0 0",  _("^K1You may not join the game at this time.\nThis match is limited to ^F2%s^BG players."), "")
719     MSG_CENTER_NOTIF(JOIN_PLAYBAN,                      N_ENABLE,    0, 0, "",               CPID_PREVENT_JOIN,      "0 0",  BOLD(_("^K1You aren't allowed to play because you are banned in this server, but you can play minigames")), "")
720
721     MSG_CENTER_NOTIF(KEEPAWAY_DROPPED,                  N_ENABLE,    1, 0, "s1",             CPID_KEEPAWAY,          "0 0",  _("^BG%s^BG has dropped the ball!"), "")
722     MSG_CENTER_NOTIF(KEEPAWAY_PICKUP,                   N_ENABLE,    1, 0, "s1",             CPID_KEEPAWAY,          "0 0",  _("^BG%s^BG has picked up the ball!"), "")
723     MSG_CENTER_NOTIF(KEEPAWAY_PICKUP_SELF,              N_ENABLE,    0, 0, "",               CPID_KEEPAWAY,          "0 0",  _("^BGYou picked up the ball"), "")
724     MSG_CENTER_NOTIF(KEEPAWAY_WARN,                     N_ENABLE,    0, 0, "",               CPID_KEEPAWAY_WARN,     "0 0",  _("^BGGet the ball to score points for frags!"), "")
725
726     MSG_CENTER_NOTIF(KEYHUNT_HELP,                      N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "")
727     MULTITEAM_CENTER(KEYHUNT_INTERFERE,                 N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "", NAME)
728     MSG_CENTER_NOTIF(KEYHUNT_MEET,                      N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "")
729     MSG_CENTER_NOTIF(KEYHUNT_ROUNDSTART,                N_ENABLE,    0, 1, "",               CPID_KEYHUNT_OTHER,     "1 f1", _("^F4Round will start in ^COUNT"), "")
730     MSG_CENTER_NOTIF(KEYHUNT_SCAN,                      N_ENABLE,    0, 1, "",               CPID_KEYHUNT_OTHER,     "f1 0", _("^BGScanning frequency range..."), "")
731     MULTITEAM_CENTER(KEYHUNT_START,                     N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGYou are starting with the ^TC^TT Key"), "", KEY)
732
733     MSG_CENTER_NOTIF(LMS_NOLIVES,                       N_ENABLE,    0, 0, "",               CPID_LMS,               "0 0",  _("^BGYou have no lives left, you must wait until the next match"), "")
734     MSG_CENTER_NOTIF(LMS_VISIBLE_LEADER,                N_ENABLE,    0, 0, "",               CPID_LMS,               "0 0",  _("^BGEnemies can now see you on radar!"), "")
735     MSG_CENTER_NOTIF(LMS_VISIBLE_OTHER,                 N_ENABLE,    0, 0, "",               CPID_LMS,               "0 0",  _("^BGLeaders can now be seen by enemies on radar!"), "")
736
737     MSG_CENTER_NOTIF(MISSING_TEAMS,                     N_ENABLE,    0, 1, "missing_teams",  CPID_MISSING_TEAMS,     "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "")
738     MSG_CENTER_NOTIF(MISSING_PLAYERS,                   N_ENABLE,    0, 1, "f1",             CPID_MISSING_PLAYERS,   "-1 0", _("^BGWaiting for %s player(s) to join..."), "")
739
740     MSG_CENTER_NOTIF(INSTAGIB_DOWNGRADE,                N_ENABLE,    0, 0, "",               CPID_INSTAGIB_FINDAMMO, "5 0",  _("^BGYour weapon has been downgraded until you find some ammo!"), "")
741     MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO,                 N_ENABLE,    0, 0, "",               CPID_INSTAGIB_FINDAMMO, "1 9",  _("^F4^COUNT^BG left to find some ammo!"), "")
742     MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO_FIRST,           N_ENABLE,    0, 0, "",               CPID_INSTAGIB_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!"))
743     MSG_CENTER_NOTIF(INSTAGIB_LIVES_REMAINING,          N_ENABLE,    0, 1, "f1",             CPID_Null,              "0 0",  _("^F2Extra lives remaining: ^K1%s"), "")
744
745     MSG_CENTER_NOTIF(NIX_COUNTDOWN,                     N_ENABLE,    0, 2, "item_wepname",   CPID_NIX,               "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "")
746     MSG_CENTER_NOTIF(NIX_NEWWEAPON,                     N_ENABLE,    0, 1, "item_wepname",   CPID_NIX,               "0 0",  _("^F2Active weapon: ^F1%s"), "")
747
748     MSG_CENTER_NOTIF(ONS_CAPTURE,                       N_ENABLE,    1, 0, "s1",             CPID_ONSLAUGHT,         "0 0",  _("^BGYou captured %s^BG control point"), "")
749     MSG_CENTER_NOTIF(ONS_CAPTURE_NONAME,                N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^BGYou captured a control point"), "")
750     MULTITEAM_CENTER(ONS_CAPTURE_TEAM,                  N_ENABLE,    1, 0, "s1",             CPID_ONSLAUGHT,         "0 0",  _("^TC^TT^BG team captured %s^BG control point"), "", NAME)
751     MULTITEAM_CENTER(ONS_CAPTURE_TEAM_NONAME,           N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^TC^TT^BG team captured a control point"), "", NAME)
752     MSG_CENTER_NOTIF(ONS_CONTROLPOINT_SHIELDED,         N_ENABLE,    0, 0, "",               CPID_ONS_CAPSHIELD,     "0 0",  _("^BGThis control point currently cannot be captured"), "")
753     MSG_CENTER_NOTIF(ONS_GENERATOR_SHIELDED,            N_ENABLE,    0, 0, "",               CPID_ONS_CAPSHIELD,     "0 0",  _("^BGThe enemy generator cannot be destroyed yet\n^F2Capture some control points to unshield it"), "")
754     MULTITEAM_CENTER(ONS_NOTSHIELDED,                   N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "", NAME)
755     MSG_CENTER_NOTIF(ONS_NOTSHIELDED_TEAM,              N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^K1Your generator is NOT shielded!\n^BGRe-capture control points to shield it!"), "")
756     MSG_CENTER_NOTIF(ONS_TELEPORT,                      N_ENABLE,    0, 0, "pass_key",       CPID_ONSLAUGHT,         "0 0",  _("^BGPress ^F2%s^BG to teleport"), "")
757     MSG_CENTER_NOTIF(ONS_TELEPORT_ANTISPAM,             N_ENABLE,    0, 1, "f1secs",         CPID_ONSLAUGHT,         "0 0",  _("^BGTeleporting disabled for %s"), "")
758
759     MSG_CENTER_NOTIF(OVERTIME_FRAG,                     N_ENABLE,    0, 0, "",               CPID_OVERTIME,          "0 0",  _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!"))
760     MSG_CENTER_NOTIF(OVERTIME_CONTROLPOINT,             N_ENABLE,    0, 0, "",               CPID_OVERTIME,          "5 0",  _("^F2Now playing ^F4OVERTIME^F2!\n\nGenerators are now decaying.\nThe more control points your team holds,\nthe faster the enemy generator decays"), "")
761     MSG_CENTER_NOTIF(OVERTIME_TIME,                     N_ENABLE,    0, 1, "f1time",         CPID_OVERTIME,          "0 0",  _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "")
762
763     MSG_CENTER_NOTIF(PORTO_CREATED_IN,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1In^BG-portal created"), "")
764     MSG_CENTER_NOTIF(PORTO_CREATED_OUT,                 N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^F3Out^BG-portal created"), "")
765     MSG_CENTER_NOTIF(PORTO_FAILED,                      N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^F1Portal creation failed"), "")
766
767     MSG_CENTER_NOTIF(POWERUP_STRENGTH,                  N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Strength infuses your weapons with devastating power"), "")
768     MSG_CENTER_NOTIF(POWERDOWN_STRENGTH,                N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Strength has worn off"), "")
769
770     MSG_CENTER_NOTIF(POWERUP_SHIELD,                    N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Shield surrounds you"), "")
771     MSG_CENTER_NOTIF(POWERDOWN_SHIELD,                  N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Shield has worn off"), "")
772
773     MSG_CENTER_NOTIF(POWERUP_SPEED,                     N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2You are on speed"), "")
774     MSG_CENTER_NOTIF(POWERDOWN_SPEED,                   N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Speed has worn off"), "")
775
776     MSG_CENTER_NOTIF(POWERUP_INVISIBILITY,              N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2You are invisible"), "")
777     MSG_CENTER_NOTIF(POWERDOWN_INVISIBILITY,            N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Invisibility has worn off"), "")
778
779     MSG_CENTER_NOTIF(QUIT_PLAYBAN_TEAMKILL,             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You are forced to spectate and you aren't allowed to play because you are banned in this server")), "")
780
781     MSG_CENTER_NOTIF(RACE_FINISHLAP,                    N_ENABLE,    0, 0, "",               CPID_RACE_FINISHLAP,    "0 0",  _("^F2The race is over, finish your lap!"), "")
782
783     MSG_CENTER_NOTIF(SEQUENCE_COMPLETED,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^BGSequence completed!"), "")
784     MSG_CENTER_NOTIF(SEQUENCE_COUNTER,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^BGThere are more to go..."), "")
785     MSG_CENTER_NOTIF(SEQUENCE_COUNTER_FEWMORE,          N_ENABLE,    0, 1, "f1",             CPID_Null,              "0 0",  _("^BGOnly %s^BG more to go..."), "")
786
787     MSG_CENTER_NOTIF(SUPERWEAPON_BROKEN,                N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Superweapons have broken down"), "")
788     MSG_CENTER_NOTIF(SUPERWEAPON_LOST,                  N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Superweapons have been lost"), "")
789     MSG_CENTER_NOTIF(SUPERWEAPON_PICKUP,                N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2You now have a superweapon"), "")
790
791     MSG_CENTER_NOTIF(SURVIVAL_HUNTER,                   N_ENABLE,    0, 0, "",               CPID_SURVIVAL,          "5 0",  strcat(BOLD_OPERATOR, _("^BGYou are a ^K1hunter^BG! Eliminate the survivor(s) without raising suspicion!")), "")
792     MSG_CENTER_NOTIF(SURVIVAL_HUNTER_WIN,               N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^K1Hunters^BG win the round"), "")
793     MSG_CENTER_NOTIF(SURVIVAL_SURVIVOR,                 N_ENABLE,    0, 0, "",               CPID_SURVIVAL,          "5 0",  strcat(BOLD_OPERATOR, _("^BGYou are a ^F1survivor^BG! Identify and eliminate the hunter(s)!")), "")
794     MSG_CENTER_NOTIF(SURVIVAL_SURVIVOR_WIN,             N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^F1Survivors^BG win the round"), "")
795
796     MULTITEAM_CENTER(TEAMCHANGE,                        N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "", NAME)
797     MSG_CENTER_NOTIF(TEAMCHANGE_AUTO,                   N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Changing team in ^COUNT"), "")
798     MSG_CENTER_NOTIF(TEAMCHANGE_SPECTATE,               N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Spectating in ^COUNT"), "")
799     MSG_CENTER_NOTIF(TEAMCHANGE_SUICIDE,                N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Suicide in ^COUNT"), "")
800
801     MSG_CENTER_NOTIF(TIMEOUT_BEGINNING,                 N_ENABLE,    0, 1, "",               CPID_TIMEOUT,           "1 f1", _("^F4Timeout begins in ^COUNT"), "")
802     MSG_CENTER_NOTIF(TIMEOUT_ENDING,                    N_ENABLE,    0, 1, "",               CPID_TIMEIN,            "1 f1", _("^F4Timeout ends in ^COUNT"), "")
803
804     MSG_CENTER_NOTIF(JOIN_PREVENT_MINIGAME,             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1Cannot join given minigame session!"), "" )
805     MSG_CENTER_NOTIF(JOIN_PREVENT_QUEUE,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^BGYou are now queued to join the game."), "")
806
807     MSG_CENTER_NOTIF(VEHICLE_ENTER,                     N_ENABLE,    0, 0, "pass_key",       CPID_VEHICLES,          "0 0",  _("^BGPress ^F2%s^BG to enter/exit the vehicle"), "")
808     MSG_CENTER_NOTIF(VEHICLE_ENTER_GUNNER,              N_ENABLE,    0, 0, "pass_key",       CPID_VEHICLES,          "0 0",  _("^BGPress ^F2%s^BG to enter the vehicle gunner"), "")
809     MSG_CENTER_NOTIF(VEHICLE_ENTER_STEAL,               N_ENABLE,    0, 0, "pass_key",       CPID_VEHICLES,          "0 0",  _("^BGPress ^F2%s^BG to steal this vehicle"), "")
810     MSG_CENTER_NOTIF(VEHICLE_STEAL,                     N_ENABLE,    0, 0, "",               CPID_VEHICLES_OTHER,    "0 0",  _("^F2The enemy is stealing one of your vehicles!\n^F4Stop them!"), "")
811     MSG_CENTER_NOTIF(VEHICLE_STEAL_SELF,                N_ENABLE,    0, 0, "",               CPID_VEHICLES_OTHER,    "4 0",  _("^F2Intruder detected, disabling shields!"), "")
812
813     MSG_CENTER_NOTIF(VOTEBAN,                           N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You aren't allowed to call a vote because you are banned in this server")), "")
814     MSG_CENTER_NOTIF(VOTEBANYN,                         N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You aren't allowed to vote because you are banned in this server")), "")
815
816     MSG_CENTER_NOTIF(WEAPON_MINELAYER_LIMIT,            N_ENABLE,    0, 1, "f1",             CPID_Null,              "0 0",  _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
817
818 #undef N_DISABL
819 #undef N_ENABLE
820
821 // default value for multi notification cvars:
822 // 0: off, 1: enable this multiple notification
823 #define N_DISABL 0
824 #define N_ENABLE 1
825
826 #define MULTITEAM_MULTI(prefix, defaultvalue, anncepre, infopre, centerpre) \
827     MSG_MULTI_NOTIF(prefix##_RED, defaultvalue, anncepre##_RED, infopre##_RED, centerpre##_RED) \
828     MSG_MULTI_NOTIF(prefix##_BLUE, defaultvalue, anncepre##_BLUE, infopre##_BLUE, centerpre##_BLUE) \
829     MSG_MULTI_NOTIF(prefix##_YELLOW, defaultvalue, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
830     MSG_MULTI_NOTIF(prefix##_PINK, defaultvalue, anncepre##PINK, infopre##PINK, centerpre##PINK)
831
832 // MSG_MULTI_NOTIFICATIONS
833     MSG_MULTI_NOTIF(COUNTDOWN_BEGIN,                    N_ENABLE,  ANNCE_BEGIN,    NULL,                                   CENTER_COUNTDOWN_BEGIN)
834     MSG_MULTI_NOTIF(COUNTDOWN_STOP,                     N_ENABLE,  NULL,           INFO_COUNTDOWN_STOP,                    CENTER_COUNTDOWN_STOP)
835
836     MSG_MULTI_NOTIF(DEATH_MURDER_BUFF,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_BUFF,                 NULL)
837     MSG_MULTI_NOTIF(DEATH_MURDER_CHEAT,                 N_ENABLE,  NULL,           INFO_DEATH_MURDER_CHEAT,                NULL)
838     MSG_MULTI_NOTIF(DEATH_MURDER_DROWN,                 N_ENABLE,  NULL,           INFO_DEATH_MURDER_DROWN,                NULL)
839     MSG_MULTI_NOTIF(DEATH_MURDER_FALL,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_FALL,                 NULL)
840     MSG_MULTI_NOTIF(DEATH_MURDER_FIRE,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_FIRE,                 NULL)
841     MSG_MULTI_NOTIF(DEATH_MURDER_LAVA,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_LAVA,                 NULL)
842     MSG_MULTI_NOTIF(DEATH_MURDER_MONSTER,               N_ENABLE,  NULL,           INFO_DEATH_MURDER_MONSTER,              CENTER_DEATH_SELF_MONSTER)
843     MSG_MULTI_NOTIF(DEATH_MURDER_NADE,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE,                 NULL)
844     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_NAPALM,           N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE_NAPALM,          NULL)
845     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE,              N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE_ICE,             NULL)
846     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE,       N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE_ICE_FREEZE,      NULL)
847     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_HEAL,             N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE_HEAL,            NULL)
848     MSG_MULTI_NOTIF(DEATH_MURDER_SHOOTING_STAR,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_SHOOTING_STAR,        NULL)
849     MSG_MULTI_NOTIF(DEATH_MURDER_SLIME,                 N_ENABLE,  NULL,           INFO_DEATH_MURDER_SLIME,                NULL)
850     MSG_MULTI_NOTIF(DEATH_MURDER_SWAMP,                 N_ENABLE,  NULL,           INFO_DEATH_MURDER_SWAMP,                NULL)
851     MSG_MULTI_NOTIF(DEATH_MURDER_TELEFRAG,              N_ENABLE,  NULL,           INFO_DEATH_MURDER_TELEFRAG,             NULL)
852     MSG_MULTI_NOTIF(DEATH_MURDER_TOUCHEXPLODE,          N_ENABLE,  NULL,           INFO_DEATH_MURDER_TOUCHEXPLODE,         NULL)
853     MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_DEATH,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_BUMB_DEATH,        NULL)
854     MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_GUN,           N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_BUMB_GUN,          NULL)
855     MSG_MULTI_NOTIF(DEATH_MURDER_VH_CRUSH,              N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_CRUSH,             NULL)
856     MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_BOMB,          N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_RAPT_BOMB,         NULL)
857     MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_CANNON,        N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_RAPT_CANNON,       NULL)
858     MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_DEATH,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_RAPT_DEATH,        NULL)
859     MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_DEATH,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_SPID_DEATH,        NULL)
860     MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN,       N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_SPID_MINIGUN,      NULL)
861     MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_ROCKET,        N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_SPID_ROCKET,       NULL)
862     MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_DEATH,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_WAKI_DEATH,        NULL)
863     MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_GUN,           N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_WAKI_GUN,          NULL)
864     MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET,        N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_WAKI_ROCKET,       NULL)
865     MSG_MULTI_NOTIF(DEATH_MURDER_VOID,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_VOID,                 NULL)
866
867     MSG_MULTI_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,          N_ENABLE,  NULL,           INFO_DEATH_SELF_AUTOTEAMCHANGE,         CENTER_DEATH_SELF_AUTOTEAMCHANGE)
868     MSG_MULTI_NOTIF(DEATH_SELF_BETRAYAL,                N_ENABLE,  NULL,           INFO_DEATH_SELF_BETRAYAL,               CENTER_DEATH_SELF_BETRAYAL)
869     MSG_MULTI_NOTIF(DEATH_SELF_CAMP,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_CAMP,                   CENTER_DEATH_SELF_CAMP)
870     MSG_MULTI_NOTIF(DEATH_SELF_CHEAT,                   N_ENABLE,  NULL,           INFO_DEATH_SELF_CHEAT,                  CENTER_DEATH_SELF_CHEAT)
871     MSG_MULTI_NOTIF(DEATH_SELF_CUSTOM,                  N_ENABLE,  NULL,           INFO_DEATH_SELF_GENERIC,                CENTER_DEATH_SELF_CUSTOM)
872     MSG_MULTI_NOTIF(DEATH_SELF_DROWN,                   N_ENABLE,  NULL,           INFO_DEATH_SELF_DROWN,                  CENTER_DEATH_SELF_DROWN)
873     MSG_MULTI_NOTIF(DEATH_SELF_FALL,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_FALL,                   CENTER_DEATH_SELF_FALL)
874     MSG_MULTI_NOTIF(DEATH_SELF_FIRE,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_FIRE,                   CENTER_DEATH_SELF_FIRE)
875     MSG_MULTI_NOTIF(DEATH_SELF_GENERIC,                 N_ENABLE,  NULL,           INFO_DEATH_SELF_GENERIC,                CENTER_DEATH_SELF_GENERIC)
876     MSG_MULTI_NOTIF(DEATH_SELF_LAVA,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_LAVA,                   CENTER_DEATH_SELF_LAVA)
877     MSG_MULTI_NOTIF(DEATH_SELF_MON_MAGE,                N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_MAGE,               CENTER_DEATH_SELF_MONSTER)
878     MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_CLAW,          N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_GOLEM_CLAW,         CENTER_DEATH_SELF_MONSTER)
879     MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_SMASH,         N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_GOLEM_SMASH,        CENTER_DEATH_SELF_MONSTER)
880     MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_ZAP,           N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_GOLEM_ZAP,          CENTER_DEATH_SELF_MONSTER)
881     MSG_MULTI_NOTIF(DEATH_SELF_MON_SPIDER,              N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_SPIDER,             CENTER_DEATH_SELF_MONSTER)
882     MSG_MULTI_NOTIF(DEATH_SELF_MON_WYVERN,              N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_WYVERN,             CENTER_DEATH_SELF_MONSTER)
883     MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP,         N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_ZOMBIE_JUMP,        CENTER_DEATH_SELF_MONSTER)
884     MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE,        N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_ZOMBIE_MELEE,       CENTER_DEATH_SELF_MONSTER)
885     MSG_MULTI_NOTIF(DEATH_SELF_NADE,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE,                   CENTER_DEATH_SELF_NADE)
886     MSG_MULTI_NOTIF(DEATH_SELF_NADE_NAPALM,             N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE_NAPALM,            CENTER_DEATH_SELF_NADE_NAPALM)
887     MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE,                N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE_ICE,               CENTER_DEATH_SELF_NADE_ICE_FREEZE)
888     MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,         N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE_ICE_FREEZE,        CENTER_DEATH_SELF_NADE_ICE_FREEZE)
889     MSG_MULTI_NOTIF(DEATH_SELF_NADE_HEAL,               N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE_HEAL,              CENTER_DEATH_SELF_NADE_HEAL)
890     MSG_MULTI_NOTIF(DEATH_SELF_NOAMMO,                  N_ENABLE,  NULL,           INFO_DEATH_SELF_NOAMMO,                 CENTER_DEATH_SELF_NOAMMO)
891     MSG_MULTI_NOTIF(DEATH_SELF_ROT,                     N_ENABLE,  NULL,           INFO_DEATH_SELF_ROT,                    CENTER_DEATH_SELF_ROT)
892     MSG_MULTI_NOTIF(DEATH_SELF_SHOOTING_STAR,           N_ENABLE,  NULL,           INFO_DEATH_SELF_SHOOTING_STAR,          CENTER_DEATH_SELF_SHOOTING_STAR)
893     MSG_MULTI_NOTIF(DEATH_SELF_SLIME,                   N_ENABLE,  NULL,           INFO_DEATH_SELF_SLIME,                  CENTER_DEATH_SELF_SLIME)
894     MSG_MULTI_NOTIF(DEATH_SELF_SUICIDE,                 N_ENABLE,  NULL,           INFO_DEATH_SELF_SUICIDE,                CENTER_DEATH_SELF_SUICIDE)
895     MSG_MULTI_NOTIF(DEATH_SELF_SWAMP,                   N_ENABLE,  NULL,           INFO_DEATH_SELF_SWAMP,                  CENTER_DEATH_SELF_SWAMP)
896     MSG_MULTI_NOTIF(DEATH_SELF_TEAMCHANGE,              N_ENABLE,  NULL,           INFO_DEATH_SELF_TEAMCHANGE,             CENTER_DEATH_SELF_TEAMCHANGE)
897     MSG_MULTI_NOTIF(DEATH_SELF_TOUCHEXPLODE,            N_ENABLE,  NULL,           INFO_DEATH_SELF_TOUCHEXPLODE,           CENTER_DEATH_SELF_TOUCHEXPLODE)
898     MSG_MULTI_NOTIF(DEATH_SELF_TURRET,                  N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET,                 CENTER_DEATH_SELF_TURRET)
899     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_EWHEEL,           N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_EWHEEL,          CENTER_DEATH_SELF_TURRET_EWHEEL)
900     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_FLAC,             N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_FLAC,            CENTER_DEATH_SELF_TURRET)
901     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HELLION,          N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_HELLION,         CENTER_DEATH_SELF_TURRET)
902     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HK,               N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_HK,              CENTER_DEATH_SELF_TURRET)
903     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,       N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_MACHINEGUN,      CENTER_DEATH_SELF_TURRET)
904     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MLRS,             N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_MLRS,            CENTER_DEATH_SELF_TURRET)
905     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PHASER,           N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_PHASER,          CENTER_DEATH_SELF_TURRET)
906     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PLASMA,           N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_PLASMA,          CENTER_DEATH_SELF_TURRET)
907     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_TESLA,            N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_TESLA,           CENTER_DEATH_SELF_TURRET)
908     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_GUN,         N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_WALK_GUN,        CENTER_DEATH_SELF_TURRET_WALK)
909     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_MELEE,       N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_WALK_MELEE,      CENTER_DEATH_SELF_TURRET_WALK)
910     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET,      N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_WALK_ROCKET,     CENTER_DEATH_SELF_TURRET_WALK)
911     MSG_MULTI_NOTIF(DEATH_SELF_VH_BUMB_DEATH,           N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_BUMB_DEATH,          CENTER_DEATH_SELF_VH_BUMB_DEATH)
912     MSG_MULTI_NOTIF(DEATH_SELF_VH_CRUSH,                N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_CRUSH,               CENTER_DEATH_SELF_VH_CRUSH)
913     MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_BOMB,            N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_RAPT_BOMB,           CENTER_DEATH_SELF_VH_RAPT_BOMB)
914     MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_DEATH,           N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_RAPT_DEATH,          CENTER_DEATH_SELF_VH_RAPT_DEATH)
915     MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_DEATH,           N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_SPID_DEATH,          CENTER_DEATH_SELF_VH_SPID_DEATH)
916     MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_ROCKET,          N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_SPID_ROCKET,         CENTER_DEATH_SELF_VH_SPID_ROCKET)
917     MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_DEATH,           N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_WAKI_DEATH,          CENTER_DEATH_SELF_VH_WAKI_DEATH)
918     MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,          N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_WAKI_ROCKET,         CENTER_DEATH_SELF_VH_WAKI_ROCKET)
919     MSG_MULTI_NOTIF(DEATH_SELF_VOID,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_VOID,                   CENTER_DEATH_SELF_VOID)
920
921     MSG_MULTI_NOTIF(ITEM_BUFF_DROP,                     N_ENABLE,  NULL,           INFO_ITEM_BUFF_DROP,                    CENTER_ITEM_BUFF_DROP)
922     MSG_MULTI_NOTIF(ITEM_BUFF_GOT,                      N_ENABLE,  NULL,           INFO_ITEM_BUFF_GOT,                     CENTER_ITEM_BUFF_GOT)
923     MSG_MULTI_NOTIF(ITEM_WEAPON_DONTHAVE,               N_ENABLE,  NULL,           INFO_ITEM_WEAPON_DONTHAVE,              CENTER_ITEM_WEAPON_DONTHAVE)
924     MSG_MULTI_NOTIF(ITEM_WEAPON_DROP,                   N_ENABLE,  NULL,           INFO_ITEM_WEAPON_DROP,                  CENTER_ITEM_WEAPON_DROP)
925     MSG_MULTI_NOTIF(ITEM_WEAPON_GOT,                    N_ENABLE,  NULL,           INFO_ITEM_WEAPON_GOT,                   CENTER_ITEM_WEAPON_GOT)
926     MSG_MULTI_NOTIF(ITEM_WEAPON_NOAMMO,                 N_ENABLE,  NULL,           INFO_ITEM_WEAPON_NOAMMO,                CENTER_ITEM_WEAPON_NOAMMO)
927     MSG_MULTI_NOTIF(ITEM_WEAPON_PRIMORSEC,              N_ENABLE,  NULL,           INFO_ITEM_WEAPON_PRIMORSEC,             CENTER_ITEM_WEAPON_PRIMORSEC)
928     MSG_MULTI_NOTIF(ITEM_WEAPON_UNAVAILABLE,            N_ENABLE,  NULL,           INFO_ITEM_WEAPON_UNAVAILABLE,           CENTER_ITEM_WEAPON_UNAVAILABLE)
929
930     MSG_MULTI_NOTIF(MULTI_COINTOSS,                     N_ENABLE,  NULL,           INFO_COINTOSS,                          CENTER_COINTOSS)
931     MSG_MULTI_NOTIF(MULTI_INSTAGIB_FINDAMMO,            N_ENABLE,  ANNCE_NUM_10,   NULL,                                   CENTER_INSTAGIB_FINDAMMO_FIRST)
932
933     MSG_MULTI_NOTIF(WEAPON_ACCORDEON_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_ACCORDEON_MURDER,           NULL)
934     MSG_MULTI_NOTIF(WEAPON_ACCORDEON_SUICIDE,           N_ENABLE,  NULL,           INFO_WEAPON_ACCORDEON_SUICIDE,          CENTER_DEATH_SELF_GENERIC)
935     MSG_MULTI_NOTIF(WEAPON_ARC_MURDER,                  N_ENABLE,  NULL,           INFO_WEAPON_ARC_MURDER,                 NULL)
936     MSG_MULTI_NOTIF(WEAPON_ARC_MURDER_SPRAY,            N_ENABLE,  NULL,           INFO_WEAPON_ARC_MURDER_SPRAY,           NULL)
937     MSG_MULTI_NOTIF(WEAPON_ARC_SUICIDE_BOLT,            N_ENABLE,  NULL,           INFO_WEAPON_ARC_SUICIDE_BOLT,           CENTER_DEATH_SELF_GENERIC)
938     MSG_MULTI_NOTIF(WEAPON_BLASTER_MURDER,              N_ENABLE,  NULL,           INFO_WEAPON_BLASTER_MURDER,             NULL)
939     MSG_MULTI_NOTIF(WEAPON_BLASTER_SUICIDE,             N_ENABLE,  NULL,           INFO_WEAPON_BLASTER_SUICIDE,            CENTER_DEATH_SELF_GENERIC)
940     MSG_MULTI_NOTIF(WEAPON_CRYLINK_MURDER,              N_ENABLE,  NULL,           INFO_WEAPON_CRYLINK_MURDER,             NULL)
941     MSG_MULTI_NOTIF(WEAPON_CRYLINK_SUICIDE,             N_ENABLE,  NULL,           INFO_WEAPON_CRYLINK_SUICIDE,            CENTER_DEATH_SELF_GENERIC)
942     MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT,    N_ENABLE,  NULL,           INFO_WEAPON_DEVASTATOR_MURDER_DIRECT,   NULL)
943     MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH,    N_ENABLE,  NULL,           INFO_WEAPON_DEVASTATOR_MURDER_SPLASH,   NULL)
944     MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_SUICIDE,          N_ENABLE,  NULL,           INFO_WEAPON_DEVASTATOR_SUICIDE,         CENTER_DEATH_SELF_GENERIC)
945     MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,         N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_MURDER_BOLT,        NULL)
946     MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,        N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_MURDER_COMBO,       NULL)
947     MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,         N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_MURDER_ORBS,        NULL)
948     MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,        N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_SUICIDE_BOLT,       CENTER_DEATH_SELF_GENERIC)
949     MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,        N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_SUICIDE_ORBS,       CENTER_DEATH_SELF_GENERIC)
950     MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,       N_ENABLE,  NULL,           INFO_WEAPON_FIREBALL_MURDER_BLAST,      NULL)
951     MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,    N_ENABLE,  NULL,           INFO_WEAPON_FIREBALL_MURDER_FIREMINE,   NULL)
952     MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,      N_ENABLE,  NULL,           INFO_WEAPON_FIREBALL_SUICIDE_BLAST,     CENTER_DEATH_SELF_GENERIC)
953     MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,   N_ENABLE,  NULL,           INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,  CENTER_DEATH_SELF_GENERIC)
954     MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_BURST,          N_ENABLE,  NULL,           INFO_WEAPON_HAGAR_MURDER_BURST,         NULL)
955     MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,          N_ENABLE,  NULL,           INFO_WEAPON_HAGAR_MURDER_SPRAY,         NULL)
956     MSG_MULTI_NOTIF(WEAPON_HAGAR_SUICIDE,               N_ENABLE,  NULL,           INFO_WEAPON_HAGAR_SUICIDE,              CENTER_DEATH_SELF_GENERIC)
957     MSG_MULTI_NOTIF(WEAPON_HLAC_MURDER,                 N_ENABLE,  NULL,           INFO_WEAPON_HLAC_MURDER,                NULL)
958     MSG_MULTI_NOTIF(WEAPON_HLAC_SUICIDE,                N_ENABLE,  NULL,           INFO_WEAPON_HLAC_SUICIDE,               CENTER_DEATH_SELF_GENERIC)
959     MSG_MULTI_NOTIF(WEAPON_HOOK_MURDER,                 N_ENABLE,  NULL,           INFO_WEAPON_HOOK_MURDER,                NULL)
960     MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_MURDER,          N_ENABLE,  NULL,           INFO_WEAPON_KLEINBOTTLE_MURDER,         NULL)
961     MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,         N_ENABLE,  NULL,           INFO_WEAPON_KLEINBOTTLE_SUICIDE,        CENTER_DEATH_SELF_GENERIC)
962     MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE,     N_ENABLE,  NULL,           INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,    NULL)
963     MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY,     N_ENABLE,  NULL,           INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,    NULL)
964     MSG_MULTI_NOTIF(WEAPON_MINELAYER_LIMIT,             N_ENABLE,  NULL,           INFO_WEAPON_MINELAYER_LIMIT,            CENTER_WEAPON_MINELAYER_LIMIT)
965     MSG_MULTI_NOTIF(WEAPON_MINELAYER_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_MINELAYER_MURDER,           NULL)
966     MSG_MULTI_NOTIF(WEAPON_MINELAYER_SUICIDE,           N_ENABLE,  NULL,           INFO_WEAPON_MINELAYER_SUICIDE,          CENTER_DEATH_SELF_GENERIC)
967     MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,        N_ENABLE,  NULL,           INFO_WEAPON_MORTAR_MURDER_BOUNCE,       NULL)
968     MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,       N_ENABLE,  NULL,           INFO_WEAPON_MORTAR_MURDER_EXPLODE,      NULL)
969     MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,       N_ENABLE,  NULL,           INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,      CENTER_DEATH_SELF_GENERIC)
970     MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,      N_ENABLE,  NULL,           INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,     CENTER_DEATH_SELF_GENERIC)
971     MSG_MULTI_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SNIPE,   N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_HMG_MURDER_SNIPE,  NULL)
972     MSG_MULTI_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SPRAY,   N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_HMG_MURDER_SPRAY,  NULL)
973     MSG_MULTI_NOTIF(WEAPON_OVERKILL_MACHINEGUN_MURDER,  N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_MACHINEGUN_MURDER, NULL)
974     MSG_MULTI_NOTIF(WEAPON_OVERKILL_NEX_MURDER,         N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_NEX_MURDER,        NULL)
975     MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_MURDER_DIRECT,  N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_RPC_MURDER_DIRECT, NULL)
976     MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_MURDER_SPLASH,  N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_RPC_MURDER_SPLASH, NULL)
977     MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_DIRECT, N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_RPC_SUICIDE_DIRECT,NULL)
978     MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_SPLASH, N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_RPC_SUICIDE_SPLASH,CENTER_DEATH_SELF_GENERIC)
979     MSG_MULTI_NOTIF(WEAPON_OVERKILL_SHOTGUN_MURDER,     N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_SHOTGUN_MURDER,    NULL)
980     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER,                N_ENABLE,  NULL,           INFO_WEAPON_RIFLE_MURDER,               NULL)
981     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL,           N_ENABLE,  NULL,           INFO_WEAPON_RIFLE_MURDER_HAIL,          NULL)
982     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,  N_ENABLE,  NULL,           INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NULL)
983     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,       N_ENABLE,  NULL,           INFO_WEAPON_RIFLE_MURDER_PIERCING,      NULL)
984     MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,         N_ENABLE,  NULL,           INFO_WEAPON_SEEKER_MURDER_SPRAY,        NULL)
985     MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_TAG,           N_ENABLE,  NULL,           INFO_WEAPON_SEEKER_MURDER_TAG,          NULL)
986     MSG_MULTI_NOTIF(WEAPON_SEEKER_SUICIDE,              N_ENABLE,  NULL,           INFO_WEAPON_SEEKER_SUICIDE,             CENTER_DEATH_SELF_GENERIC)
987     MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_SHOCKWAVE_MURDER,           NULL)
988     MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP,       N_ENABLE,  NULL,           INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,      NULL)
989     MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER,              N_ENABLE,  NULL,           INFO_WEAPON_SHOTGUN_MURDER,             NULL)
990     MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,         N_ENABLE,  NULL,           INFO_WEAPON_SHOTGUN_MURDER_SLAP,        NULL)
991     MSG_MULTI_NOTIF(WEAPON_THINKING_WITH_PORTALS,       N_ENABLE,  NULL,           INFO_WEAPON_THINKING_WITH_PORTALS,      CENTER_DEATH_SELF_GENERIC)
992     MSG_MULTI_NOTIF(WEAPON_TUBA_MURDER,                 N_ENABLE,  NULL,           INFO_WEAPON_TUBA_MURDER,                NULL)
993     MSG_MULTI_NOTIF(WEAPON_TUBA_SUICIDE,                N_ENABLE,  NULL,           INFO_WEAPON_TUBA_SUICIDE,               CENTER_DEATH_SELF_GENERIC)
994     MSG_MULTI_NOTIF(WEAPON_VAPORIZER_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_VAPORIZER_MURDER,           NULL)
995     MSG_MULTI_NOTIF(WEAPON_VORTEX_MURDER,               N_ENABLE,  NULL,           INFO_WEAPON_VORTEX_MURDER,              NULL)
996
997 #define MULTITEAM_CHOICE(prefix, defaultvalue, challow, chtype, optiona, optionb) \
998     NOTIF_ADD_AUTOCVAR(CHOICE_##prefix, defaultvalue) \
999     NOTIF_ADD_AUTOCVAR(CHOICE_##prefix##_ALLOWED, challow) \
1000     MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, challow, chtype, optiona##_RED, optionb##_RED) \
1001     MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, challow, chtype, optiona##_BLUE, optionb##_BLUE) \
1002     MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, challow, chtype, optiona##_YELLOW, optionb##_YELLOW) \
1003     MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, challow, chtype, optiona##_PINK, optionb##_PINK)
1004
1005 #undef N_DISABL
1006 #undef N_ENABLE
1007
1008 // default value for choice notification cvars (notification_CHOICE_*):
1009 // 0: off, 1: display default message, 2: display verbose message
1010 #define N_DISABLE 0
1011 #define N__NORMAL 1
1012 #define N_VERBOSE 2
1013
1014 // default value for allowed choice notification cvars (notification_CHOICE_*_ALLOWED):
1015 // 0: never allowed, 1: allowed in warmup, 2: always allowed
1016 #define A__NEVER 0
1017 #define A_WARMUP 1
1018 #define A_ALWAYS 2
1019
1020 // MSG_CHOICE_NOTIFICATIONS
1021     MULTITEAM_CHOICE(CTF_CAPTURE_BROKEN,        N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_BROKEN)
1022     MULTITEAM_CHOICE(CTF_CAPTURE_TIME,          N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_TIME)
1023     MULTITEAM_CHOICE(CTF_CAPTURE_UNBROKEN,      N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_UNBROKEN)
1024     MULTITEAM_CHOICE(CTF_PICKUP_TEAM,           N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_TEAM,             CENTER_CTF_PICKUP_TEAM_VERBOSE)
1025     MULTITEAM_CHOICE(CTF_PICKUP_ENEMY_OTHER,    N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_OTHER,      CENTER_CTF_PICKUP_ENEMY_OTHER_VERBOSE)
1026     MSG_CHOICE_NOTIF(CTF_PICKUP_TEAM_NEUTRAL,   N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_TEAM_NEUTRAL,     CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL)
1027     MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY,          N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_ENEMY,            CENTER_CTF_PICKUP_ENEMY_VERBOSE)
1028     MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL,  N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_NEUTRAL,    CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE)
1029     MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_TEAM,     N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_TEAM,       CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE)
1030     MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_OTHER_NEUTRAL, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_OTHER_NEUTRAL, CENTER_CTF_PICKUP_ENEMY_OTHER_VERBOSE_NEUTRAL)
1031     MSG_CHOICE_NOTIF(FRAG,                      N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAG,           CENTER_DEATH_MURDER_FRAG_VERBOSE)
1032     MSG_CHOICE_NOTIF(FRAGGED,                   N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED,        CENTER_DEATH_MURDER_FRAGGED_VERBOSE)
1033     MSG_CHOICE_NOTIF(FRAG_FIRE,                 N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAG_FIRE,      CENTER_DEATH_MURDER_FRAG_FIRE_VERBOSE)
1034     MSG_CHOICE_NOTIF(FRAGGED_FIRE,              N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_FIRE,   CENTER_DEATH_MURDER_FRAGGED_FIRE_VERBOSE)
1035     MSG_CHOICE_NOTIF(FRAG_FREEZE,               N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAG_FREEZE,    CENTER_DEATH_MURDER_FRAG_FREEZE_VERBOSE)
1036     MSG_CHOICE_NOTIF(FRAGGED_FREEZE,            N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_FREEZE, CENTER_DEATH_MURDER_FRAGGED_FREEZE_VERBOSE)
1037     MSG_CHOICE_NOTIF(TYPEFRAG,                  N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG,       CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE)
1038     MSG_CHOICE_NOTIF(TYPEFRAGGED,               N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED,    CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
1039
1040 #undef N_DISABLE
1041 #undef N__NORMAL
1042 #undef N_VERBOSE
1043
1044 // default value for allowed choice notification cvars (notification_CHOICE_*_ALLOWED):
1045 // 0: never allowed, 1: allowed in warmup, 2: always allowed
1046 #undef A__NEVER
1047 #undef A_WARMUP
1048 #undef A_ALWAYS