2 // WEAPONTODO: rename the cvars
3 REGISTER_MUTATOR(weaponarena_random, true);
5 MUTATOR_HOOKFUNCTION(weaponarena_random, PlayerSpawn)
7 if (!g_weaponarena_random) return;
8 entity player = M_ARGV(0, entity);
10 if (g_weaponarena_random_with_blaster) player.weapons &= ~WEPSET(BLASTER);
11 W_RandomWeapons(player, g_weaponarena_random);
12 if (g_weaponarena_random_with_blaster) player.weapons |= WEPSET(BLASTER);