2 int autocvar_g_sandbox_info;
3 bool autocvar_g_sandbox_readonly;
4 string autocvar_g_sandbox_storage_name;
5 float autocvar_g_sandbox_storage_autosave;
6 bool autocvar_g_sandbox_storage_autoload;
7 float autocvar_g_sandbox_editor_flood;
8 int autocvar_g_sandbox_editor_maxobjects;
9 int autocvar_g_sandbox_editor_free;
10 float autocvar_g_sandbox_editor_distance_spawn;
11 float autocvar_g_sandbox_editor_distance_edit;
12 float autocvar_g_sandbox_object_scale_min;
13 float autocvar_g_sandbox_object_scale_max;
14 float autocvar_g_sandbox_object_material_velocity_min;
15 float autocvar_g_sandbox_object_material_velocity_factor;
18 void sandbox_Database_Load();
20 REGISTER_MUTATOR(sandbox, cvar("g_sandbox"))
24 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
25 if(autocvar_g_sandbox_storage_autoload)
26 sandbox_Database_Load();
30 const float MAX_STORAGE_ATTACHMENTS = 16;
33 .entity object_attach;
37 void sandbox_ObjectFunction_Touch(entity this, entity toucher)
39 // apply material impact effects
43 if(this.touch_timer > time)
44 return; // don't execute each frame
45 this.touch_timer = time + 0.1;
47 // make particle count and sound volume depend on impact speed
49 intensity = vlen(this.velocity) + vlen(toucher.velocity);
50 if(intensity) // avoid divisions by 0
51 intensity /= 2; // average the two velocities
52 if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
53 return; // impact not strong enough to do anything
54 // now offset intensity and apply it to the effects
55 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
56 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
58 _sound(this, CH_TRIGGER, strcat("object/impact_", this.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
59 Send_Effect_(strcat("impact_", this.material), this.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
62 void sandbox_ObjectFunction_Think(entity this)
64 // decide if and how this object can be grabbed
65 if(autocvar_g_sandbox_readonly)
66 this.grab = 0; // no grabbing
67 else if(autocvar_g_sandbox_editor_free < 2 && this.crypto_idfp)
68 this.grab = 1; // owner only
70 this.grab = 3; // anyone
72 // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
73 // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
74 // since if the owning player disconnects, the object's owner should also be reset.
76 // bots can't have objects
77 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
78 if(this.crypto_idfp == it.crypto_idfp)
83 this.realowner = NULL;
86 this.nextthink = time;
88 CSQCMODEL_AUTOUPDATE(this);
91 .float old_solid, old_movetype;
92 entity sandbox_ObjectEdit_Get(entity this, float permissions)
94 // Returns the traced entity if the player can edit it, and NULL if not.
95 // If permissions if false, the object is returned regardless of editing rights.
96 // Attached objects are SOLID_NOT and do not get traced.
98 crosshair_trace_plusvisibletriggers(this);
99 if(vdist(this.origin - trace_ent.origin, >, autocvar_g_sandbox_editor_distance_edit))
100 return NULL; // out of trace range
101 if(trace_ent.classname != "object")
102 return NULL; // entity is not an object
104 return trace_ent; // don't check permissions, anyone can edit this object
105 if(trace_ent.crypto_idfp == "")
106 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
107 if (!(trace_ent.realowner != this && autocvar_g_sandbox_editor_free < 2))
108 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
112 void sandbox_ObjectEdit_Scale(entity e, float f)
117 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
118 _setmodel(e, e.model); // reset mins and maxs based on mesh
119 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
123 void sandbox_ObjectAttach_Remove(entity e);
124 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
126 // attaches e to parent on string s
128 // we can't attach to an attachment, for obvious reasons
129 sandbox_ObjectAttach_Remove(e);
131 e.old_solid = e.solid; // persist solidity
132 e.old_movetype = e.move_movetype; // persist physics
133 set_movetype(e, MOVETYPE_FOLLOW);
135 e.takedamage = DAMAGE_NO;
137 setattachment(e, parent, s);
141 void sandbox_ObjectAttach_Remove(entity e)
143 // detaches any object attached to e
145 FOREACH_ENTITY_ENT(owner, e,
147 if(it.classname != "object") continue;
150 org = gettaginfo(it, 0);
151 setattachment(it, NULL, "");
154 // objects change origin and angles when detached, so apply previous position
156 it.angles = e.angles; // don't allow detached objects to spin or roll
158 it.solid = it.old_solid; // restore persisted solidity
159 set_movetype(it, it.old_movetype); // restore persisted physics
160 it.takedamage = DAMAGE_AIM;
164 entity sandbox_ObjectSpawn(entity this, float database)
166 // spawn a new object with default properties
168 entity e = new(object);
169 e.takedamage = DAMAGE_AIM;
170 e.damageforcescale = 1;
171 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
172 set_movetype(e, MOVETYPE_TOSS);
175 e.material = string_null;
176 settouch(e, sandbox_ObjectFunction_Touch);
177 setthink(e, sandbox_ObjectFunction_Think);
179 //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
183 // set the object's owner via player UID
184 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
185 if(this.crypto_idfp != "")
186 e.crypto_idfp = strzone(this.crypto_idfp);
188 print_to(this, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
190 // set public object information
191 e.netname = strzone(this.netname); // name of the owner
192 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
193 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
195 // set origin and direction based on player position and view angle
196 makevectors(this.v_angle);
197 WarpZone_TraceLine(this.origin + this.view_ofs, this.origin + this.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, this);
198 setorigin(e, trace_endpos);
199 e.angles_y = this.v_angle.y;
202 CSQCMODEL_AUTOINIT(e);
208 void sandbox_ObjectRemove(entity e)
210 sandbox_ObjectAttach_Remove(e); // detach child objects
212 // if the object being removed has been selected for attachment by a player, unset it
213 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.object_attach == e, LAMBDA(it.object_attach = NULL));
215 if(e.material) { strunzone(e.material); e.material = string_null; }
216 if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
217 if(e.netname) { strunzone(e.netname); e.netname = string_null; }
218 if(e.message) { strunzone(e.message); e.message = string_null; }
219 if(e.message2) { strunzone(e.message2); e.message2 = string_null; }
226 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
228 string sandbox_ObjectPort_Save(entity e, float database)
230 // save object properties, and return them as a string
235 for(head = NULL; (head = find(head, classname, "object")); )
237 // the main object needs to be first in the array [0] with attached objects following
238 float slot, physics, solidity;
239 if(head == e) // this is the main object, place it first
242 solidity = head.solid; // applied solidity is normal solidity for children
243 physics = head.move_movetype; // applied physics are normal physics for parents
245 else if(head.owner == e) // child object, list them in order
247 i += 1; // children start from 1
249 solidity = head.old_solid; // persisted solidity is normal solidity for children
250 physics = head.old_movetype; // persisted physics are normal physics for children
251 gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
256 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
259 // properties stored only for child objects
260 if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
264 // properties stored only for parent objects
267 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
268 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
271 // properties stored for all objects
272 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
273 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
274 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
275 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
276 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
277 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
278 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
279 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
280 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
281 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
282 if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
285 // properties stored only for the database
286 if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
287 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
288 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
289 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
293 // now apply the array to a simple string, with the ; symbol separating objects
295 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
298 s = strcat(s, port_string[i], "; ");
299 port_string[i] = string_null; // fully clear the string
305 entity sandbox_ObjectPort_Load(entity this, string s, float database)
307 // load object properties, and spawn a new object with them
309 entity e = NULL, parent = NULL;
311 // separate objects between the ; symbols
312 n = tokenizebyseparator(s, "; ");
313 for(i = 0; i < n; ++i)
314 port_string[i] = argv(i);
316 // now separate and apply the properties of each object
317 for(i = 0; i < n; ++i)
320 string tagname = string_null;
322 tokenize_console(port_string[i]);
323 e = sandbox_ObjectSpawn(this, database);
325 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
328 // properties stored only for child objects
329 if(argv(argv_num) != "") tagname = argv(argv_num); else tagname = string_null; ++argv_num;
333 // properties stored only for parent objects
336 setorigin(e, stov(argv(argv_num))); ++argv_num;
337 e.angles = stov(argv(argv_num)); ++argv_num;
339 parent = e; // mark parent objects as such
341 // properties stored for all objects
342 _setmodel(e, argv(argv_num)); ++argv_num;
343 e.skin = stof(argv(argv_num)); ++argv_num;
344 e.alpha = stof(argv(argv_num)); ++argv_num;
345 e.colormod = stov(argv(argv_num)); ++argv_num;
346 e.glowmod = stov(argv(argv_num)); ++argv_num;
347 e.frame = stof(argv(argv_num)); ++argv_num;
348 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num;
349 e.solid = e.old_solid = stof(argv(argv_num)); ++argv_num;
350 e.old_movetype = stof(argv(argv_num)); ++argv_num;
351 set_movetype(e, e.old_movetype);
352 e.damageforcescale = stof(argv(argv_num)); ++argv_num;
353 if(e.material) strunzone(e.material); if(argv(argv_num) != "") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
356 // properties stored only for the database
357 if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
358 if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num;
359 if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num;
360 if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num;
365 sandbox_ObjectAttach_Set(e, parent, tagname);
368 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
369 port_string[i] = string_null; // fully clear the string
374 void sandbox_Database_Save()
376 // saves all objects to the database file
381 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
382 file_get = fopen(file_name, FILE_WRITE);
383 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
384 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
386 for(head = NULL; (head = find(head, classname, "object")); )
388 // attached objects are persisted separately, ignore them here
389 if(head.owner != NULL)
392 // use a line of text for each object, listing all properties
393 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n"));
398 void sandbox_Database_Load()
400 // loads all objects from the database file
401 string file_read, file_name;
404 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
405 file_get = fopen(file_name, FILE_READ);
408 if(autocvar_g_sandbox_info > 0)
409 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
415 file_read = fgets(file_get);
418 if(substring(file_read, 0, 2) == "//")
420 if(substring(file_read, 0, 1) == "#")
424 e = sandbox_ObjectPort_Load(NULL, file_read, true);
428 // since objects are being loaded for the first time, precache material sounds for each
429 for (i = 1; i <= 5; i++) // 5 sounds in total
430 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
433 if(autocvar_g_sandbox_info > 0)
434 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
439 MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
441 if(MUTATOR_RETURNVALUE) // command was already handled?
444 entity player = M_ARGV(0, entity);
445 string cmd_name = M_ARGV(1, string);
446 int cmd_argc = M_ARGV(2, int);
448 if(cmd_name == "g_sandbox")
450 if(autocvar_g_sandbox_readonly)
452 print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
457 print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
467 // ---------------- COMMAND: HELP ----------------
469 print_to(player, "You can use the following sandbox commands:");
470 print_to(player, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
471 print_to(player, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
472 print_to(player, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
473 print_to(player, "^3copy value ^7- copies the properties of the object to the specified client cvar");
474 print_to(player, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
475 print_to(player, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
476 print_to(player, "^3get ^7- selects the object you are facing as the object to be attached");
477 print_to(player, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
478 print_to(player, "^3remove ^7- detaches all objects from the object you are facing");
479 print_to(player, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
480 print_to(player, "^3skin value ^7- changes the skin of the object");
481 print_to(player, "^3alpha value ^7- sets object transparency");
482 print_to(player, "^3colormod \"value_x value_y value_z\" ^7- main object color");
483 print_to(player, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
484 print_to(player, "^3frame value ^7- object animation frame, for self-animated models");
485 print_to(player, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
486 print_to(player, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
487 print_to(player, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
488 print_to(player, "^3force value ^7- amount of force applied to objects that are shot");
489 print_to(player, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
490 print_to(player, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
491 print_to(player, "^7\"^2object_info ^3value^7\" shows public information about the object");
492 print_to(player, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
493 print_to(player, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
494 print_to(player, "^3attachments ^7- prints information about the object's attachments");
495 print_to(player, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
498 // ---------------- COMMAND: OBJECT, SPAWN ----------------
500 if(time < player.object_flood)
502 print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
505 player.object_flood = time + autocvar_g_sandbox_editor_flood;
506 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
508 print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
513 print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
516 if (!(fexists(argv(2))))
518 print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
522 e = sandbox_ObjectSpawn(player, false);
523 _setmodel(e, argv(2));
525 if(autocvar_g_sandbox_info > 0)
526 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
529 // ---------------- COMMAND: OBJECT, REMOVE ----------------
530 case "object_remove":
531 e = sandbox_ObjectEdit_Get(player, true);
534 if(autocvar_g_sandbox_info > 0)
535 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
536 sandbox_ObjectRemove(e);
540 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
543 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
544 case "object_duplicate":
548 // copies customizable properties of the selected object to the clipboard cvar
549 e = sandbox_ObjectEdit_Get(player, autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
552 s = sandbox_ObjectPort_Save(e, false);
553 s = strreplace("\"", "\\\"", s);
554 stuffcmd(player, strcat("set ", argv(3), " \"", s, "\""));
556 print_to(player, "^2SANDBOX - INFO: ^7Object copied to clipboard");
559 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
563 // spawns a new object using the properties in the player's clipboard cvar
564 if(time < player.object_flood)
566 print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
569 player.object_flood = time + autocvar_g_sandbox_editor_flood;
570 if(argv(3) == "") // no object in clipboard
572 print_to(player, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
575 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
577 print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
580 e = sandbox_ObjectPort_Load(player, argv(3), false);
582 print_to(player, "^2SANDBOX - INFO: ^7Object pasted successfully");
583 if(autocvar_g_sandbox_info > 0)
584 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
589 // ---------------- COMMAND: OBJECT, ATTACH ----------------
590 case "object_attach":
594 // select e as the object as meant to be attached
595 e = sandbox_ObjectEdit_Get(player, true);
598 player.object_attach = e;
599 print_to(player, "^2SANDBOX - INFO: ^7Object selected for attachment");
602 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
605 if(player.object_attach == NULL)
607 print_to(player, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
611 // attaches the previously selected object to e
612 e = sandbox_ObjectEdit_Get(player, true);
615 sandbox_ObjectAttach_Set(player.object_attach, e, argv(3));
616 player.object_attach = NULL; // object was attached, no longer keep it scheduled for attachment
617 print_to(player, "^2SANDBOX - INFO: ^7Object attached successfully");
618 if(autocvar_g_sandbox_info > 1)
619 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
622 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
625 // removes e if it was attached
626 e = sandbox_ObjectEdit_Get(player, true);
629 sandbox_ObjectAttach_Remove(e);
630 print_to(player, "^2SANDBOX - INFO: ^7Child objects detached successfully");
631 if(autocvar_g_sandbox_info > 1)
632 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
635 print_to(player, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
640 // ---------------- COMMAND: OBJECT, EDIT ----------------
644 print_to(player, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
648 e = sandbox_ObjectEdit_Get(player, true);
654 e.skin = stof(argv(3));
657 e.alpha = stof(argv(3));
660 e.colormod = stov(argv(3));
663 e.glowmod = stov(argv(3));
666 e.frame = stof(argv(3));
669 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
674 case "0": // non-solid
675 e.solid = SOLID_TRIGGER;
678 e.solid = SOLID_BBOX;
687 set_movetype(e, MOVETYPE_NONE);
690 set_movetype(e, MOVETYPE_TOSS);
692 case "2": // physical
693 set_movetype(e, MOVETYPE_PHYSICS);
700 e.damageforcescale = stof(argv(3));
703 if(e.material) strunzone(e.material);
706 for (j = 1; j <= 5; j++) // precache material sounds, 5 in total
707 precache_sound(strcat("object/impact_", argv(3), "_", ftos(j), ".wav"));
708 e.material = strzone(argv(3));
711 e.material = string_null; // no material
714 print_to(player, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
718 // update last editing time
719 if(e.message2) strunzone(e.message2);
720 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
722 if(autocvar_g_sandbox_info > 1)
723 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
727 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
730 // ---------------- COMMAND: OBJECT, CLAIM ----------------
732 // if the player can edit an object but is not its owner, this can be used to claim that object
733 if(player.crypto_idfp == "")
735 print_to(player, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
738 e = sandbox_ObjectEdit_Get(player, true);
741 // update the owner's name
742 // Do this before checking if you're already the owner and skipping if such, so we
743 // also update the player's nickname if he changed it (but has the same player UID)
744 if(e.netname != player.netname)
746 if(e.netname) strunzone(e.netname);
747 e.netname = strzone(player.netname);
748 print_to(player, "^2SANDBOX - INFO: ^7Object owner name updated");
751 if(e.crypto_idfp == player.crypto_idfp)
753 print_to(player, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
757 if(e.crypto_idfp) strunzone(e.crypto_idfp);
758 e.crypto_idfp = strzone(player.crypto_idfp);
760 print_to(player, "^2SANDBOX - INFO: ^7Object claimed successfully");
762 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
765 // ---------------- COMMAND: OBJECT, INFO ----------------
767 // prints public information about the object to the player
768 e = sandbox_ObjectEdit_Get(player, false);
774 print_to(player, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
779 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
780 print_to(player, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
783 // this should show the same info as 'mesh' but for attachments
786 FOREACH_ENTITY_ENT(owner, e,
788 if(it.classname != "object") continue;
791 gettaginfo(e, it.tag_index);
792 s = strcat(s, "^1attachment ", ftos(j), "^7 has mesh \"^3", it.model, "^7\" at animation frame ^3", ftos(it.frame));
793 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
795 if(j) // object contains attachments
796 print_to(player, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(j), "^7 attachment(s): ", s));
798 print_to(player, "^2SANDBOX - INFO: ^7Object contains no attachments");
802 print_to(player, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
805 // ---------------- COMMAND: DEFAULT ----------------
807 print_to(player, "Invalid command. For usage information, type 'sandbox help'");
813 MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
815 if(!autocvar_g_sandbox_storage_autosave)
817 if(time < autosave_time)
819 autosave_time = time + autocvar_g_sandbox_storage_autosave;
821 sandbox_Database_Save();